wxWidgets/include/wx/msw/menu.h
1999-02-06 13:32:46 +00:00

192 lines
6.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: menu.h
// Purpose: wxMenu, wxMenuBar classes
// Author: Julian Smart
// Modified by: Vadim Zeitlin (wxMenuItem is now in separate file)
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MENU_H_
#define _WX_MENU_H_
#ifdef __GNUG__
#pragma interface "menu.h"
#endif
#include "wx/defs.h"
#include "wx/event.h"
class WXDLLEXPORT wxMenuItem;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxMenu;
WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
// ----------------------------------------------------------------------------
// Menu
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMenu: public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxMenu)
public:
// ctor & dtor
wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL);
~wxMenu();
// construct menu
// append items to the menu
// separator line
void AppendSeparator();
// normal item
void Append(int id, const wxString& Label, const wxString& helpString = wxEmptyString,
bool checkable = FALSE);
// a submenu
void Append(int id, const wxString& Label, wxMenu *SubMenu,
const wxString& helpString = wxEmptyString);
// the most generic form (create wxMenuItem first and use it's functions)
void Append(wxMenuItem *pItem);
// insert a break in the menu
void Break();
// delete an item
void Delete(int id); /* If it's a submenu, menu is not destroyed. VZ: why? */
// Client data
inline void SetClientData(void* clientData) { m_clientData = clientData; }
inline void* GetClientData() const { return m_clientData; }
// menu item control
void Enable(int id, bool Flag);
bool Enabled(int id) const;
inline bool IsEnabled(int id) const { return Enabled(id); };
void Check(int id, bool Flag);
bool Checked(int id) const;
inline bool IsChecked(int id) const { return Checked(id); };
// item properties
// title
void SetTitle(const wxString& label);
const wxString GetTitle() const;
// label
void SetLabel(int id, const wxString& label);
wxString GetLabel(int id) const;
// help string
virtual void SetHelpString(int id, const wxString& helpString);
virtual wxString GetHelpString(int id) const ;
// find item
// Finds the item id matching the given string, wxNOT_FOUND if not found.
virtual int FindItem(const wxString& itemString) const ;
// Find wxMenuItem by ID, and item's menu too if itemMenu is !NULL.
wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
// Updates the UI for a menu and all submenus recursively.
// source is the object that has the update event handlers
// defined for it. If NULL, the menu or associated window
// will be used.
void UpdateUI(wxEvtHandler* source = (wxEvtHandler*) NULL);
void ProcessCommand(wxCommandEvent& event);
inline void Callback(const wxFunction func) { m_callback = func; }
virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
inline wxList& GetItems() const { return (wxList&) m_menuItems; }
// IMPLEMENTATION
bool MSWCommand(WXUINT param, WXWORD id);
void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
// semi-private accessors
// get the window which contains this menu
wxWindow *GetWindow() const;
// get the menu handle
WXHMENU GetHMenu() const;
private:
bool m_doBreak ;
public:
// This is used when m_hMenu is NULL because we don't want to
// delete it in ~wxMenu (it's been added to a parent menu).
// But we'll still need the handle for other purposes.
// Might be better to have a flag saying whether it's deleteable or not.
WXHMENU m_savehMenu ; // Used for Enable() on popup
WXHMENU m_hMenu;
wxFunction m_callback;
int m_noItems;
wxString m_title;
wxMenu * m_topLevelMenu;
wxMenuBar * m_menuBar;
wxList m_menuItems;
wxEvtHandler * m_parent;
wxEvtHandler * m_eventHandler;
wxWindow *m_pInvokingWindow;
void* m_clientData;
};
// ----------------------------------------------------------------------------
// Menu Bar (a la Windows)
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxMenuBar: public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxMenuBar)
public:
wxMenuBar();
wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
~wxMenuBar();
void Append(wxMenu *menu, const wxString& title);
// Must only be used AFTER menu has been attached to frame,
// otherwise use individual menus to enable/disable items
void Enable(int Id, bool Flag);
bool Enabled(int Id) const ;
inline bool IsEnabled(int Id) const { return Enabled(Id); };
void EnableTop(int pos, bool Flag);
void Check(int id, bool Flag);
bool Checked(int id) const ;
inline bool IsChecked(int Id) const { return Checked(Id); };
void SetLabel(int id, const wxString& label) ;
wxString GetLabel(int id) const ;
void SetLabelTop(int pos, const wxString& label) ;
wxString GetLabelTop(int pos) const ;
virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
virtual bool OnAppend(wxMenu *menu, const char *title);
virtual bool OnDelete(wxMenu *menu, int index);
virtual void SetHelpString(int Id, const wxString& helpString);
virtual wxString GetHelpString(int Id) const ;
virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ;
// Find wxMenuItem for item ID, and return item's
// menu too if itemMenu is non-NULL.
wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const ;
inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
inline int GetMenuCount() const { return m_menuCount; }
inline wxMenu* GetMenu(int i) const { return m_menus[i]; }
public:
wxEvtHandler * m_eventHandler;
int m_menuCount;
wxMenu ** m_menus;
wxString * m_titles;
wxFrame * m_menuBarFrame;
WXHMENU m_hMenu;
};
#endif // _WX_MENU_H_