3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
126 lines
3.7 KiB
C++
126 lines
3.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/animate.h
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// Purpose: wxAnimation and wxAnimationCtrl
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// Author: Julian Smart and Guillermo Rodriguez Garcia
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// Modified by: Francesco Montorsi
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// Created: 13/8/99
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// Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_ANIMATE_H_
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#define _WX_ANIMATE_H_
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#include "wx/defs.h"
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#if wxUSE_ANIMATIONCTRL
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#include "wx/animdecod.h"
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#include "wx/control.h"
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#include "wx/timer.h"
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#include "wx/bitmap.h"
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class WXDLLIMPEXP_FWD_ADV wxAnimation;
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extern WXDLLIMPEXP_DATA_ADV(wxAnimation) wxNullAnimation;
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extern WXDLLIMPEXP_DATA_ADV(const char) wxAnimationCtrlNameStr[];
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// ----------------------------------------------------------------------------
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// wxAnimationBase
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_ADV wxAnimationBase : public wxObject
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{
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public:
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wxAnimationBase() {}
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virtual bool IsOk() const = 0;
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// can be -1
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virtual int GetDelay(unsigned int frame) const = 0;
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virtual unsigned int GetFrameCount() const = 0;
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virtual wxImage GetFrame(unsigned int frame) const = 0;
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virtual wxSize GetSize() const = 0;
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virtual bool LoadFile(const wxString& name,
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wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
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virtual bool Load(wxInputStream& stream,
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wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
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protected:
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DECLARE_ABSTRACT_CLASS(wxAnimationBase)
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};
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// ----------------------------------------------------------------------------
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// wxAnimationCtrlBase
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// ----------------------------------------------------------------------------
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// do not autoresize to the animation's size when SetAnimation() is called
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#define wxAC_NO_AUTORESIZE (0x0010)
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// default style does not include wxAC_NO_AUTORESIZE, that is, the control
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// auto-resizes by default to fit the new animation when SetAnimation() is called
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#define wxAC_DEFAULT_STYLE (wxBORDER_NONE)
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class WXDLLIMPEXP_ADV wxAnimationCtrlBase : public wxControl
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{
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public:
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wxAnimationCtrlBase() { }
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// public API
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virtual bool LoadFile(const wxString& filename,
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wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
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virtual bool Load(wxInputStream& stream,
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wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
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virtual void SetAnimation(const wxAnimation &anim) = 0;
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virtual wxAnimation GetAnimation() const = 0;
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virtual bool Play() = 0;
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virtual void Stop() = 0;
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virtual bool IsPlaying() const = 0;
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virtual void SetInactiveBitmap(const wxBitmap &bmp);
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// always return the original bitmap set in this control
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wxBitmap GetInactiveBitmap() const
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{ return m_bmpStatic; }
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protected:
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// the inactive bitmap as it was set by the user
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wxBitmap m_bmpStatic;
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// the inactive bitmap currently shown in the control
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// (may differ in the size from m_bmpStatic)
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wxBitmap m_bmpStaticReal;
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// updates m_bmpStaticReal from m_bmpStatic if needed
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virtual void UpdateStaticImage();
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// called by SetInactiveBitmap
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virtual void DisplayStaticImage() = 0;
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private:
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DECLARE_ABSTRACT_CLASS(wxAnimationCtrlBase)
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};
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// ----------------------------------------------------------------------------
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// include the platform-specific version of the wxAnimationCtrl class
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// ----------------------------------------------------------------------------
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#if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
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#include "wx/gtk/animate.h"
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#else
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#include "wx/generic/animate.h"
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#endif
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#endif // wxUSE_ANIMATIONCTRL
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#endif // _WX_ANIMATE_H_
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