wxWidgets/include/wx/gdicmn.h
2014-01-04 20:07:33 +00:00

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32 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/gdicmn.h
// Purpose: Common GDI classes, types and declarations
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GDICMNH__
#define _WX_GDICMNH__
// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------
#include "wx/defs.h"
#include "wx/list.h"
#include "wx/string.h"
#include "wx/fontenc.h"
#include "wx/hashmap.h"
#include "wx/math.h"
// ---------------------------------------------------------------------------
// forward declarations
// ---------------------------------------------------------------------------
class WXDLLIMPEXP_FWD_CORE wxBitmap;
class WXDLLIMPEXP_FWD_CORE wxBrush;
class WXDLLIMPEXP_FWD_CORE wxColour;
class WXDLLIMPEXP_FWD_CORE wxCursor;
class WXDLLIMPEXP_FWD_CORE wxFont;
class WXDLLIMPEXP_FWD_CORE wxIcon;
class WXDLLIMPEXP_FWD_CORE wxPalette;
class WXDLLIMPEXP_FWD_CORE wxPen;
class WXDLLIMPEXP_FWD_CORE wxRegion;
class WXDLLIMPEXP_FWD_BASE wxString;
class WXDLLIMPEXP_FWD_CORE wxIconBundle;
class WXDLLIMPEXP_FWD_CORE wxPoint;
// ---------------------------------------------------------------------------
// constants
// ---------------------------------------------------------------------------
// Bitmap flags
enum wxBitmapType
{
wxBITMAP_TYPE_INVALID, // should be == 0 for compatibility!
wxBITMAP_TYPE_BMP,
wxBITMAP_TYPE_BMP_RESOURCE,
wxBITMAP_TYPE_RESOURCE = wxBITMAP_TYPE_BMP_RESOURCE,
wxBITMAP_TYPE_ICO,
wxBITMAP_TYPE_ICO_RESOURCE,
wxBITMAP_TYPE_CUR,
wxBITMAP_TYPE_CUR_RESOURCE,
wxBITMAP_TYPE_XBM,
wxBITMAP_TYPE_XBM_DATA,
wxBITMAP_TYPE_XPM,
wxBITMAP_TYPE_XPM_DATA,
wxBITMAP_TYPE_TIFF,
wxBITMAP_TYPE_TIF = wxBITMAP_TYPE_TIFF,
wxBITMAP_TYPE_TIFF_RESOURCE,
wxBITMAP_TYPE_TIF_RESOURCE = wxBITMAP_TYPE_TIFF_RESOURCE,
wxBITMAP_TYPE_GIF,
wxBITMAP_TYPE_GIF_RESOURCE,
wxBITMAP_TYPE_PNG,
wxBITMAP_TYPE_PNG_RESOURCE,
wxBITMAP_TYPE_JPEG,
wxBITMAP_TYPE_JPEG_RESOURCE,
wxBITMAP_TYPE_PNM,
wxBITMAP_TYPE_PNM_RESOURCE,
wxBITMAP_TYPE_PCX,
wxBITMAP_TYPE_PCX_RESOURCE,
wxBITMAP_TYPE_PICT,
wxBITMAP_TYPE_PICT_RESOURCE,
wxBITMAP_TYPE_ICON,
wxBITMAP_TYPE_ICON_RESOURCE,
wxBITMAP_TYPE_ANI,
wxBITMAP_TYPE_IFF,
wxBITMAP_TYPE_TGA,
wxBITMAP_TYPE_MACCURSOR,
wxBITMAP_TYPE_MACCURSOR_RESOURCE,
wxBITMAP_TYPE_MAX,
wxBITMAP_TYPE_ANY = 50
};
// Polygon filling mode
enum wxPolygonFillMode
{
wxODDEVEN_RULE = 1,
wxWINDING_RULE
};
// Standard cursors
enum wxStockCursor
{
wxCURSOR_NONE, // should be 0
wxCURSOR_ARROW,
wxCURSOR_RIGHT_ARROW,
wxCURSOR_BULLSEYE,
wxCURSOR_CHAR,
wxCURSOR_CROSS,
wxCURSOR_HAND,
wxCURSOR_IBEAM,
wxCURSOR_LEFT_BUTTON,
wxCURSOR_MAGNIFIER,
wxCURSOR_MIDDLE_BUTTON,
wxCURSOR_NO_ENTRY,
wxCURSOR_PAINT_BRUSH,
wxCURSOR_PENCIL,
wxCURSOR_POINT_LEFT,
wxCURSOR_POINT_RIGHT,
wxCURSOR_QUESTION_ARROW,
wxCURSOR_RIGHT_BUTTON,
wxCURSOR_SIZENESW,
wxCURSOR_SIZENS,
wxCURSOR_SIZENWSE,
wxCURSOR_SIZEWE,
wxCURSOR_SIZING,
wxCURSOR_SPRAYCAN,
wxCURSOR_WAIT,
wxCURSOR_WATCH,
wxCURSOR_BLANK,
#ifdef __WXGTK__
wxCURSOR_DEFAULT, // standard X11 cursor
#endif
#ifdef __WXMAC__
wxCURSOR_COPY_ARROW , // MacOS Theme Plus arrow
#endif
#ifdef __X__
// Not yet implemented for Windows
wxCURSOR_CROSS_REVERSE,
wxCURSOR_DOUBLE_ARROW,
wxCURSOR_BASED_ARROW_UP,
wxCURSOR_BASED_ARROW_DOWN,
#endif // X11
wxCURSOR_ARROWWAIT,
#ifdef __WXMAC__
wxCURSOR_OPEN_HAND,
wxCURSOR_CLOSED_HAND,
#endif
wxCURSOR_MAX
};
#ifndef __WXGTK__
#define wxCURSOR_DEFAULT wxCURSOR_ARROW
#endif
#ifndef __WXMAC__
// TODO CS supply openhand and closedhand cursors
#define wxCURSOR_OPEN_HAND wxCURSOR_HAND
#define wxCURSOR_CLOSED_HAND wxCURSOR_HAND
#endif
// ---------------------------------------------------------------------------
// macros
// ---------------------------------------------------------------------------
#if defined(__WINDOWS__) || defined(__WXPM__)
#define wxHAS_IMAGES_IN_RESOURCES
#endif
/* Useful macro for creating icons portably, for example:
wxIcon *icon = new wxICON(sample);
expands into:
wxIcon *icon = new wxIcon("sample"); // On Windows
wxIcon *icon = new wxIcon(sample_xpm); // On wxGTK/Linux
*/
#ifdef __WINDOWS__
// Load from a resource
#define wxICON(X) wxIcon(wxT(#X))
#elif defined(__WXPM__)
// Load from a resource
#define wxICON(X) wxIcon(wxT(#X))
#elif defined(__WXDFB__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( X##_xpm )
#elif defined(__WXGTK__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( X##_xpm )
#elif defined(__WXMAC__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( X##_xpm )
#elif defined(__WXMOTIF__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( X##_xpm )
#elif defined(__WXX11__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( X##_xpm )
#else
// This will usually mean something on any platform
#define wxICON(X) wxIcon(wxT(#X))
#endif // platform
/* Another macro: this one is for portable creation of bitmaps. We assume that
under Unix bitmaps live in XPMs and under Windows they're in ressources.
*/
#if defined(__WINDOWS__) || defined(__WXPM__)
#define wxBITMAP(name) wxBitmap(wxT(#name), wxBITMAP_TYPE_BMP_RESOURCE)
#elif defined(__WXGTK__) || \
defined(__WXMOTIF__) || \
defined(__WXX11__) || \
defined(__WXMAC__) || \
defined(__WXDFB__) || \
defined(__WXCOCOA__)
// Initialize from an included XPM
#define wxBITMAP(name) wxBitmap(name##_xpm)
#else // other platforms
#define wxBITMAP(name) wxBitmap(name##_xpm, wxBITMAP_TYPE_XPM)
#endif // platform
// Macro for creating wxBitmap from in-memory PNG data.
//
// It reads PNG data from name_png static byte arrays that can be created using
// e.g. misc/scripts/png2c.py.
//
// This macro exists mostly as a helper for wxBITMAP_PNG() below but also
// because it's slightly more convenient to use than NewFromPNGData() directly.
#define wxBITMAP_PNG_FROM_DATA(name) \
wxBitmap::NewFromPNGData(name##_png, WXSIZEOF(name##_png))
// Similar to wxBITMAP but used for the bitmaps in PNG format.
//
// Under Windows they should be embedded into the resource file using RT_RCDATA
// resource type and under OS X the PNG file with the specified name must be
// available in the resource subdirectory of the bundle. Elsewhere, this is
// exactly the same thing as wxBITMAP_PNG_FROM_DATA() described above.
#if defined(__WINDOWS__) || defined(__WXOSX__)
#define wxBITMAP_PNG(name) wxBitmap(wxS(#name), wxBITMAP_TYPE_PNG_RESOURCE)
#else
#define wxBITMAP_PNG(name) wxBITMAP_PNG_FROM_DATA(name)
#endif
// ===========================================================================
// classes
// ===========================================================================
// ---------------------------------------------------------------------------
// wxSize
// ---------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxSize
{
public:
// members are public for compatibility, don't use them directly.
int x, y;
// constructors
wxSize() : x(0), y(0) { }
wxSize(int xx, int yy) : x(xx), y(yy) { }
// no copy ctor or assignment operator - the defaults are ok
wxSize& operator+=(const wxSize& sz) { x += sz.x; y += sz.y; return *this; }
wxSize& operator-=(const wxSize& sz) { x -= sz.x; y -= sz.y; return *this; }
wxSize& operator/=(int i) { x /= i; y /= i; return *this; }
wxSize& operator*=(int i) { x *= i; y *= i; return *this; }
wxSize& operator/=(unsigned int i) { x /= i; y /= i; return *this; }
wxSize& operator*=(unsigned int i) { x *= i; y *= i; return *this; }
wxSize& operator/=(long i) { x /= i; y /= i; return *this; }
wxSize& operator*=(long i) { x *= i; y *= i; return *this; }
wxSize& operator/=(unsigned long i) { x /= i; y /= i; return *this; }
wxSize& operator*=(unsigned long i) { x *= i; y *= i; return *this; }
wxSize& operator/=(double i) { x = int(x/i); y = int(y/i); return *this; }
wxSize& operator*=(double i) { x = int(x*i); y = int(y*i); return *this; }
void IncTo(const wxSize& sz)
{ if ( sz.x > x ) x = sz.x; if ( sz.y > y ) y = sz.y; }
void DecTo(const wxSize& sz)
{ if ( sz.x < x ) x = sz.x; if ( sz.y < y ) y = sz.y; }
void DecToIfSpecified(const wxSize& sz)
{
if ( sz.x != wxDefaultCoord && sz.x < x )
x = sz.x;
if ( sz.y != wxDefaultCoord && sz.y < y )
y = sz.y;
}
void IncBy(int dx, int dy) { x += dx; y += dy; }
void IncBy(const wxPoint& pt);
void IncBy(const wxSize& sz) { IncBy(sz.x, sz.y); }
void IncBy(int d) { IncBy(d, d); }
void DecBy(int dx, int dy) { IncBy(-dx, -dy); }
void DecBy(const wxPoint& pt);
void DecBy(const wxSize& sz) { DecBy(sz.x, sz.y); }
void DecBy(int d) { DecBy(d, d); }
wxSize& Scale(float xscale, float yscale)
{ x = (int)(x*xscale); y = (int)(y*yscale); return *this; }
// accessors
void Set(int xx, int yy) { x = xx; y = yy; }
void SetWidth(int w) { x = w; }
void SetHeight(int h) { y = h; }
int GetWidth() const { return x; }
int GetHeight() const { return y; }
bool IsFullySpecified() const { return x != wxDefaultCoord && y != wxDefaultCoord; }
// combine this size with the other one replacing the default (i.e. equal
// to wxDefaultCoord) components of this object with those of the other
void SetDefaults(const wxSize& size)
{
if ( x == wxDefaultCoord )
x = size.x;
if ( y == wxDefaultCoord )
y = size.y;
}
// compatibility
int GetX() const { return x; }
int GetY() const { return y; }
};
inline bool operator==(const wxSize& s1, const wxSize& s2)
{
return s1.x == s2.x && s1.y == s2.y;
}
inline bool operator!=(const wxSize& s1, const wxSize& s2)
{
return s1.x != s2.x || s1.y != s2.y;
}
inline wxSize operator+(const wxSize& s1, const wxSize& s2)
{
return wxSize(s1.x + s2.x, s1.y + s2.y);
}
inline wxSize operator-(const wxSize& s1, const wxSize& s2)
{
return wxSize(s1.x - s2.x, s1.y - s2.y);
}
inline wxSize operator/(const wxSize& s, int i)
{
return wxSize(s.x / i, s.y / i);
}
inline wxSize operator*(const wxSize& s, int i)
{
return wxSize(s.x * i, s.y * i);
}
inline wxSize operator*(int i, const wxSize& s)
{
return wxSize(s.x * i, s.y * i);
}
inline wxSize operator/(const wxSize& s, unsigned int i)
{
return wxSize(s.x / i, s.y / i);
}
inline wxSize operator*(const wxSize& s, unsigned int i)
{
return wxSize(s.x * i, s.y * i);
}
inline wxSize operator*(unsigned int i, const wxSize& s)
{
return wxSize(s.x * i, s.y * i);
}
inline wxSize operator/(const wxSize& s, long i)
{
return wxSize(s.x / i, s.y / i);
}
inline wxSize operator*(const wxSize& s, long i)
{
return wxSize(int(s.x * i), int(s.y * i));
}
inline wxSize operator*(long i, const wxSize& s)
{
return wxSize(int(s.x * i), int(s.y * i));
}
inline wxSize operator/(const wxSize& s, unsigned long i)
{
return wxSize(int(s.x / i), int(s.y / i));
}
inline wxSize operator*(const wxSize& s, unsigned long i)
{
return wxSize(int(s.x * i), int(s.y * i));
}
inline wxSize operator*(unsigned long i, const wxSize& s)
{
return wxSize(int(s.x * i), int(s.y * i));
}
inline wxSize operator*(const wxSize& s, double i)
{
return wxSize(int(s.x * i), int(s.y * i));
}
inline wxSize operator*(double i, const wxSize& s)
{
return wxSize(int(s.x * i), int(s.y * i));
}
// ---------------------------------------------------------------------------
// Point classes: with real or integer coordinates
// ---------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxRealPoint
{
public:
double x;
double y;
wxRealPoint() : x(0.0), y(0.0) { }
wxRealPoint(double xx, double yy) : x(xx), y(yy) { }
wxRealPoint(const wxPoint& pt);
// no copy ctor or assignment operator - the defaults are ok
//assignment operators
wxRealPoint& operator+=(const wxRealPoint& p) { x += p.x; y += p.y; return *this; }
wxRealPoint& operator-=(const wxRealPoint& p) { x -= p.x; y -= p.y; return *this; }
wxRealPoint& operator+=(const wxSize& s) { x += s.GetWidth(); y += s.GetHeight(); return *this; }
wxRealPoint& operator-=(const wxSize& s) { x -= s.GetWidth(); y -= s.GetHeight(); return *this; }
};
inline bool operator==(const wxRealPoint& p1, const wxRealPoint& p2)
{
return wxIsSameDouble(p1.x, p2.x) && wxIsSameDouble(p1.y, p2.y);
}
inline bool operator!=(const wxRealPoint& p1, const wxRealPoint& p2)
{
return !(p1 == p2);
}
inline wxRealPoint operator+(const wxRealPoint& p1, const wxRealPoint& p2)
{
return wxRealPoint(p1.x + p2.x, p1.y + p2.y);
}
inline wxRealPoint operator-(const wxRealPoint& p1, const wxRealPoint& p2)
{
return wxRealPoint(p1.x - p2.x, p1.y - p2.y);
}
inline wxRealPoint operator/(const wxRealPoint& s, int i)
{
return wxRealPoint(s.x / i, s.y / i);
}
inline wxRealPoint operator*(const wxRealPoint& s, int i)
{
return wxRealPoint(s.x * i, s.y * i);
}
inline wxRealPoint operator*(int i, const wxRealPoint& s)
{
return wxRealPoint(s.x * i, s.y * i);
}
inline wxRealPoint operator/(const wxRealPoint& s, unsigned int i)
{
return wxRealPoint(s.x / i, s.y / i);
}
inline wxRealPoint operator*(const wxRealPoint& s, unsigned int i)
{
return wxRealPoint(s.x * i, s.y * i);
}
inline wxRealPoint operator*(unsigned int i, const wxRealPoint& s)
{
return wxRealPoint(s.x * i, s.y * i);
}
inline wxRealPoint operator/(const wxRealPoint& s, long i)
{
return wxRealPoint(s.x / i, s.y / i);
}
inline wxRealPoint operator*(const wxRealPoint& s, long i)
{
return wxRealPoint(s.x * i, s.y * i);
}
inline wxRealPoint operator*(long i, const wxRealPoint& s)
{
return wxRealPoint(s.x * i, s.y * i);
}
inline wxRealPoint operator/(const wxRealPoint& s, unsigned long i)
{
return wxRealPoint(s.x / i, s.y / i);
}
inline wxRealPoint operator*(const wxRealPoint& s, unsigned long i)
{
return wxRealPoint(s.x * i, s.y * i);
}
inline wxRealPoint operator*(unsigned long i, const wxRealPoint& s)
{
return wxRealPoint(s.x * i, s.y * i);
}
inline wxRealPoint operator*(const wxRealPoint& s, double i)
{
return wxRealPoint(int(s.x * i), int(s.y * i));
}
inline wxRealPoint operator*(double i, const wxRealPoint& s)
{
return wxRealPoint(int(s.x * i), int(s.y * i));
}
// ----------------------------------------------------------------------------
// wxPoint: 2D point with integer coordinates
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxPoint
{
public:
int x, y;
wxPoint() : x(0), y(0) { }
wxPoint(int xx, int yy) : x(xx), y(yy) { }
wxPoint(const wxRealPoint& pt) : x(int(pt.x)), y(int(pt.y)) { }
// no copy ctor or assignment operator - the defaults are ok
//assignment operators
wxPoint& operator+=(const wxPoint& p) { x += p.x; y += p.y; return *this; }
wxPoint& operator-=(const wxPoint& p) { x -= p.x; y -= p.y; return *this; }
wxPoint& operator+=(const wxSize& s) { x += s.GetWidth(); y += s.GetHeight(); return *this; }
wxPoint& operator-=(const wxSize& s) { x -= s.GetWidth(); y -= s.GetHeight(); return *this; }
// check if both components are set/initialized
bool IsFullySpecified() const { return x != wxDefaultCoord && y != wxDefaultCoord; }
// fill in the unset components with the values from the other point
void SetDefaults(const wxPoint& pt)
{
if ( x == wxDefaultCoord )
x = pt.x;
if ( y == wxDefaultCoord )
y = pt.y;
}
};
// comparison
inline bool operator==(const wxPoint& p1, const wxPoint& p2)
{
return p1.x == p2.x && p1.y == p2.y;
}
inline bool operator!=(const wxPoint& p1, const wxPoint& p2)
{
return !(p1 == p2);
}
// arithmetic operations (component wise)
inline wxPoint operator+(const wxPoint& p1, const wxPoint& p2)
{
return wxPoint(p1.x + p2.x, p1.y + p2.y);
}
inline wxPoint operator-(const wxPoint& p1, const wxPoint& p2)
{
return wxPoint(p1.x - p2.x, p1.y - p2.y);
}
inline wxPoint operator+(const wxPoint& p, const wxSize& s)
{
return wxPoint(p.x + s.x, p.y + s.y);
}
inline wxPoint operator-(const wxPoint& p, const wxSize& s)
{
return wxPoint(p.x - s.x, p.y - s.y);
}
inline wxPoint operator+(const wxSize& s, const wxPoint& p)
{
return wxPoint(p.x + s.x, p.y + s.y);
}
inline wxPoint operator-(const wxSize& s, const wxPoint& p)
{
return wxPoint(s.x - p.x, s.y - p.y);
}
inline wxPoint operator-(const wxPoint& p)
{
return wxPoint(-p.x, -p.y);
}
inline wxPoint operator/(const wxPoint& s, int i)
{
return wxPoint(s.x / i, s.y / i);
}
inline wxPoint operator*(const wxPoint& s, int i)
{
return wxPoint(s.x * i, s.y * i);
}
inline wxPoint operator*(int i, const wxPoint& s)
{
return wxPoint(s.x * i, s.y * i);
}
inline wxPoint operator/(const wxPoint& s, unsigned int i)
{
return wxPoint(s.x / i, s.y / i);
}
inline wxPoint operator*(const wxPoint& s, unsigned int i)
{
return wxPoint(s.x * i, s.y * i);
}
inline wxPoint operator*(unsigned int i, const wxPoint& s)
{
return wxPoint(s.x * i, s.y * i);
}
inline wxPoint operator/(const wxPoint& s, long i)
{
return wxPoint(s.x / i, s.y / i);
}
inline wxPoint operator*(const wxPoint& s, long i)
{
return wxPoint(int(s.x * i), int(s.y * i));
}
inline wxPoint operator*(long i, const wxPoint& s)
{
return wxPoint(int(s.x * i), int(s.y * i));
}
inline wxPoint operator/(const wxPoint& s, unsigned long i)
{
return wxPoint(s.x / i, s.y / i);
}
inline wxPoint operator*(const wxPoint& s, unsigned long i)
{
return wxPoint(int(s.x * i), int(s.y * i));
}
inline wxPoint operator*(unsigned long i, const wxPoint& s)
{
return wxPoint(int(s.x * i), int(s.y * i));
}
inline wxPoint operator*(const wxPoint& s, double i)
{
return wxPoint(int(s.x * i), int(s.y * i));
}
inline wxPoint operator*(double i, const wxPoint& s)
{
return wxPoint(int(s.x * i), int(s.y * i));
}
WX_DECLARE_LIST_WITH_DECL(wxPoint, wxPointList, class WXDLLIMPEXP_CORE);
// ---------------------------------------------------------------------------
// wxRect
// ---------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxRect
{
public:
wxRect()
: x(0), y(0), width(0), height(0)
{ }
wxRect(int xx, int yy, int ww, int hh)
: x(xx), y(yy), width(ww), height(hh)
{ }
wxRect(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRect(const wxPoint& pt, const wxSize& size)
: x(pt.x), y(pt.y), width(size.x), height(size.y)
{ }
wxRect(const wxSize& size)
: x(0), y(0), width(size.x), height(size.y)
{ }
// default copy ctor and assignment operators ok
int GetX() const { return x; }
void SetX(int xx) { x = xx; }
int GetY() const { return y; }
void SetY(int yy) { y = yy; }
int GetWidth() const { return width; }
void SetWidth(int w) { width = w; }
int GetHeight() const { return height; }
void SetHeight(int h) { height = h; }
wxPoint GetPosition() const { return wxPoint(x, y); }
void SetPosition( const wxPoint &p ) { x = p.x; y = p.y; }
wxSize GetSize() const { return wxSize(width, height); }
void SetSize( const wxSize &s ) { width = s.GetWidth(); height = s.GetHeight(); }
bool IsEmpty() const { return (width <= 0) || (height <= 0); }
int GetLeft() const { return x; }
int GetTop() const { return y; }
int GetBottom() const { return y + height - 1; }
int GetRight() const { return x + width - 1; }
void SetLeft(int left) { x = left; }
void SetRight(int right) { width = right - x + 1; }
void SetTop(int top) { y = top; }
void SetBottom(int bottom) { height = bottom - y + 1; }
wxPoint GetTopLeft() const { return GetPosition(); }
wxPoint GetLeftTop() const { return GetTopLeft(); }
void SetTopLeft(const wxPoint &p) { SetPosition(p); }
void SetLeftTop(const wxPoint &p) { SetTopLeft(p); }
wxPoint GetBottomRight() const { return wxPoint(GetRight(), GetBottom()); }
wxPoint GetRightBottom() const { return GetBottomRight(); }
void SetBottomRight(const wxPoint &p) { SetRight(p.x); SetBottom(p.y); }
void SetRightBottom(const wxPoint &p) { SetBottomRight(p); }
wxPoint GetTopRight() const { return wxPoint(GetRight(), GetTop()); }
wxPoint GetRightTop() const { return GetTopRight(); }
void SetTopRight(const wxPoint &p) { SetRight(p.x); SetTop(p.y); }
void SetRightTop(const wxPoint &p) { SetTopRight(p); }
wxPoint GetBottomLeft() const { return wxPoint(GetLeft(), GetBottom()); }
wxPoint GetLeftBottom() const { return GetBottomLeft(); }
void SetBottomLeft(const wxPoint &p) { SetLeft(p.x); SetBottom(p.y); }
void SetLeftBottom(const wxPoint &p) { SetBottomLeft(p); }
// operations with rect
wxRect& Inflate(wxCoord dx, wxCoord dy);
wxRect& Inflate(const wxSize& d) { return Inflate(d.x, d.y); }
wxRect& Inflate(wxCoord d) { return Inflate(d, d); }
wxRect Inflate(wxCoord dx, wxCoord dy) const
{
wxRect r = *this;
r.Inflate(dx, dy);
return r;
}
wxRect& Deflate(wxCoord dx, wxCoord dy) { return Inflate(-dx, -dy); }
wxRect& Deflate(const wxSize& d) { return Inflate(-d.x, -d.y); }
wxRect& Deflate(wxCoord d) { return Inflate(-d); }
wxRect Deflate(wxCoord dx, wxCoord dy) const
{
wxRect r = *this;
r.Deflate(dx, dy);
return r;
}
void Offset(wxCoord dx, wxCoord dy) { x += dx; y += dy; }
void Offset(const wxPoint& pt) { Offset(pt.x, pt.y); }
wxRect& Intersect(const wxRect& rect);
wxRect Intersect(const wxRect& rect) const
{
wxRect r = *this;
r.Intersect(rect);
return r;
}
wxRect& Union(const wxRect& rect);
wxRect Union(const wxRect& rect) const
{
wxRect r = *this;
r.Union(rect);
return r;
}
// return true if the point is (not strcitly) inside the rect
bool Contains(int x, int y) const;
bool Contains(const wxPoint& pt) const { return Contains(pt.x, pt.y); }
// return true if the rectangle 'rect' is (not strictly) inside this rect
bool Contains(const wxRect& rect) const;
// return true if the rectangles have a non empty intersection
bool Intersects(const wxRect& rect) const;
// like Union() but don't ignore empty rectangles
wxRect& operator+=(const wxRect& rect);
// intersections of two rectrangles not testing for empty rectangles
wxRect& operator*=(const wxRect& rect);
// centre this rectangle in the given (usually, but not necessarily,
// larger) one
wxRect CentreIn(const wxRect& r, int dir = wxBOTH) const
{
return wxRect(dir & wxHORIZONTAL ? r.x + (r.width - width)/2 : x,
dir & wxVERTICAL ? r.y + (r.height - height)/2 : y,
width, height);
}
wxRect CenterIn(const wxRect& r, int dir = wxBOTH) const
{
return CentreIn(r, dir);
}
public:
int x, y, width, height;
};
// compare rectangles
inline bool operator==(const wxRect& r1, const wxRect& r2)
{
return (r1.x == r2.x) && (r1.y == r2.y) &&
(r1.width == r2.width) && (r1.height == r2.height);
}
inline bool operator!=(const wxRect& r1, const wxRect& r2)
{
return !(r1 == r2);
}
// like Union() but don't treat empty rectangles specially
WXDLLIMPEXP_CORE wxRect operator+(const wxRect& r1, const wxRect& r2);
// intersections of two rectangles
WXDLLIMPEXP_CORE wxRect operator*(const wxRect& r1, const wxRect& r2);
// define functions which couldn't be defined above because of declarations
// order
inline void wxSize::IncBy(const wxPoint& pt) { IncBy(pt.x, pt.y); }
inline void wxSize::DecBy(const wxPoint& pt) { DecBy(pt.x, pt.y); }
// ---------------------------------------------------------------------------
// Management of pens, brushes and fonts
// ---------------------------------------------------------------------------
typedef wxInt8 wxDash;
class WXDLLIMPEXP_CORE wxGDIObjListBase {
public:
wxGDIObjListBase();
~wxGDIObjListBase();
protected:
wxList list;
};
WX_DECLARE_STRING_HASH_MAP(wxColour*, wxStringToColourHashMap);
class WXDLLIMPEXP_CORE wxColourDatabase
{
public:
wxColourDatabase();
~wxColourDatabase();
// find colour by name or name for the given colour
wxColour Find(const wxString& name) const;
wxString FindName(const wxColour& colour) const;
// add a new colour to the database
void AddColour(const wxString& name, const wxColour& colour);
#ifdef __WXPM__
// PM keeps its own type of colour table
long* m_palTable;
size_t m_nSize;
#endif
private:
// load the database with the built in colour values when called for the
// first time, do nothing after this
void Initialize();
wxStringToColourHashMap *m_map;
};
class WXDLLIMPEXP_CORE wxResourceCache: public wxList
{
public:
wxResourceCache() { }
#if !wxUSE_STD_CONTAINERS
wxResourceCache(const unsigned int keyType) : wxList(keyType) { }
#endif
virtual ~wxResourceCache();
};
// ---------------------------------------------------------------------------
// global variables
// ---------------------------------------------------------------------------
/* Stock objects
wxStockGDI creates the stock GDI objects on demand. Pointers to the
created objects are stored in the ms_stockObject array, which is indexed
by the Item enum values. Platorm-specific fonts can be created by
implementing a derived class with an override for the GetFont function.
wxStockGDI operates as a singleton, accessed through the ms_instance
pointer. By default this pointer is set to an instance of wxStockGDI.
A derived class must arrange to set this pointer to an instance of itself.
*/
class WXDLLIMPEXP_CORE wxStockGDI
{
public:
enum Item {
BRUSH_BLACK,
BRUSH_BLUE,
BRUSH_CYAN,
BRUSH_GREEN,
BRUSH_YELLOW,
BRUSH_GREY,
BRUSH_LIGHTGREY,
BRUSH_MEDIUMGREY,
BRUSH_RED,
BRUSH_TRANSPARENT,
BRUSH_WHITE,
COLOUR_BLACK,
COLOUR_BLUE,
COLOUR_CYAN,
COLOUR_GREEN,
COLOUR_YELLOW,
COLOUR_LIGHTGREY,
COLOUR_RED,
COLOUR_WHITE,
CURSOR_CROSS,
CURSOR_HOURGLASS,
CURSOR_STANDARD,
FONT_ITALIC,
FONT_NORMAL,
FONT_SMALL,
FONT_SWISS,
PEN_BLACK,
PEN_BLACKDASHED,
PEN_BLUE,
PEN_CYAN,
PEN_GREEN,
PEN_YELLOW,
PEN_GREY,
PEN_LIGHTGREY,
PEN_MEDIUMGREY,
PEN_RED,
PEN_TRANSPARENT,
PEN_WHITE,
ITEMCOUNT
};
wxStockGDI();
virtual ~wxStockGDI();
static void DeleteAll();
static wxStockGDI& instance() { return *ms_instance; }
static const wxBrush* GetBrush(Item item);
static const wxColour* GetColour(Item item);
static const wxCursor* GetCursor(Item item);
// Can be overridden by platform-specific derived classes
virtual const wxFont* GetFont(Item item);
static const wxPen* GetPen(Item item);
protected:
static wxStockGDI* ms_instance;
static wxObject* ms_stockObject[ITEMCOUNT];
wxDECLARE_NO_COPY_CLASS(wxStockGDI);
};
#define wxITALIC_FONT wxStockGDI::instance().GetFont(wxStockGDI::FONT_ITALIC)
#define wxNORMAL_FONT wxStockGDI::instance().GetFont(wxStockGDI::FONT_NORMAL)
#define wxSMALL_FONT wxStockGDI::instance().GetFont(wxStockGDI::FONT_SMALL)
#define wxSWISS_FONT wxStockGDI::instance().GetFont(wxStockGDI::FONT_SWISS)
#define wxBLACK_DASHED_PEN wxStockGDI::GetPen(wxStockGDI::PEN_BLACKDASHED)
#define wxBLACK_PEN wxStockGDI::GetPen(wxStockGDI::PEN_BLACK)
#define wxBLUE_PEN wxStockGDI::GetPen(wxStockGDI::PEN_BLUE)
#define wxCYAN_PEN wxStockGDI::GetPen(wxStockGDI::PEN_CYAN)
#define wxGREEN_PEN wxStockGDI::GetPen(wxStockGDI::PEN_GREEN)
#define wxYELLOW_PEN wxStockGDI::GetPen(wxStockGDI::PEN_YELLOW)
#define wxGREY_PEN wxStockGDI::GetPen(wxStockGDI::PEN_GREY)
#define wxLIGHT_GREY_PEN wxStockGDI::GetPen(wxStockGDI::PEN_LIGHTGREY)
#define wxMEDIUM_GREY_PEN wxStockGDI::GetPen(wxStockGDI::PEN_MEDIUMGREY)
#define wxRED_PEN wxStockGDI::GetPen(wxStockGDI::PEN_RED)
#define wxTRANSPARENT_PEN wxStockGDI::GetPen(wxStockGDI::PEN_TRANSPARENT)
#define wxWHITE_PEN wxStockGDI::GetPen(wxStockGDI::PEN_WHITE)
#define wxBLACK_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_BLACK)
#define wxBLUE_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_BLUE)
#define wxCYAN_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_CYAN)
#define wxGREEN_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_GREEN)
#define wxYELLOW_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_YELLOW)
#define wxGREY_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_GREY)
#define wxLIGHT_GREY_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_LIGHTGREY)
#define wxMEDIUM_GREY_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_MEDIUMGREY)
#define wxRED_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_RED)
#define wxTRANSPARENT_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_TRANSPARENT)
#define wxWHITE_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_WHITE)
#define wxBLACK wxStockGDI::GetColour(wxStockGDI::COLOUR_BLACK)
#define wxBLUE wxStockGDI::GetColour(wxStockGDI::COLOUR_BLUE)
#define wxCYAN wxStockGDI::GetColour(wxStockGDI::COLOUR_CYAN)
#define wxGREEN wxStockGDI::GetColour(wxStockGDI::COLOUR_GREEN)
#define wxYELLOW wxStockGDI::GetColour(wxStockGDI::COLOUR_YELLOW)
#define wxLIGHT_GREY wxStockGDI::GetColour(wxStockGDI::COLOUR_LIGHTGREY)
#define wxRED wxStockGDI::GetColour(wxStockGDI::COLOUR_RED)
#define wxWHITE wxStockGDI::GetColour(wxStockGDI::COLOUR_WHITE)
#define wxCROSS_CURSOR wxStockGDI::GetCursor(wxStockGDI::CURSOR_CROSS)
#define wxHOURGLASS_CURSOR wxStockGDI::GetCursor(wxStockGDI::CURSOR_HOURGLASS)
#define wxSTANDARD_CURSOR wxStockGDI::GetCursor(wxStockGDI::CURSOR_STANDARD)
// 'Null' objects
extern WXDLLIMPEXP_DATA_CORE(wxBitmap) wxNullBitmap;
extern WXDLLIMPEXP_DATA_CORE(wxIcon) wxNullIcon;
extern WXDLLIMPEXP_DATA_CORE(wxCursor) wxNullCursor;
extern WXDLLIMPEXP_DATA_CORE(wxPen) wxNullPen;
extern WXDLLIMPEXP_DATA_CORE(wxBrush) wxNullBrush;
extern WXDLLIMPEXP_DATA_CORE(wxPalette) wxNullPalette;
extern WXDLLIMPEXP_DATA_CORE(wxFont) wxNullFont;
extern WXDLLIMPEXP_DATA_CORE(wxColour) wxNullColour;
extern WXDLLIMPEXP_DATA_CORE(wxIconBundle) wxNullIconBundle;
extern WXDLLIMPEXP_DATA_CORE(wxColourDatabase*) wxTheColourDatabase;
extern WXDLLIMPEXP_DATA_CORE(const char) wxPanelNameStr[];
extern WXDLLIMPEXP_DATA_CORE(const wxSize) wxDefaultSize;
extern WXDLLIMPEXP_DATA_CORE(const wxPoint) wxDefaultPosition;
// ---------------------------------------------------------------------------
// global functions
// ---------------------------------------------------------------------------
// resource management
extern void WXDLLIMPEXP_CORE wxInitializeStockLists();
extern void WXDLLIMPEXP_CORE wxDeleteStockLists();
// is the display colour (or monochrome)?
extern bool WXDLLIMPEXP_CORE wxColourDisplay();
// Returns depth of screen
extern int WXDLLIMPEXP_CORE wxDisplayDepth();
#define wxGetDisplayDepth wxDisplayDepth
// get the display size
extern void WXDLLIMPEXP_CORE wxDisplaySize(int *width, int *height);
extern wxSize WXDLLIMPEXP_CORE wxGetDisplaySize();
extern void WXDLLIMPEXP_CORE wxDisplaySizeMM(int *width, int *height);
extern wxSize WXDLLIMPEXP_CORE wxGetDisplaySizeMM();
extern wxSize WXDLLIMPEXP_CORE wxGetDisplayPPI();
// Get position and size of the display workarea
extern void WXDLLIMPEXP_CORE wxClientDisplayRect(int *x, int *y, int *width, int *height);
extern wxRect WXDLLIMPEXP_CORE wxGetClientDisplayRect();
// set global cursor
extern void WXDLLIMPEXP_CORE wxSetCursor(const wxCursor& cursor);
#endif
// _WX_GDICMNH__