wxWidgets/include/wx/msw/icon.h
Julian Smart bbcdf8bc7c Fixed various wxMSW compile problems that came down the telephone line...
plus wxTreeCtrl::EditLabel/EndEditLabel, dialog editor stuff, wxMSW header changes,
doc changes. Sorry about the quantity :-(


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@468 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1998-08-07 23:52:45 +00:00

103 lines
2.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: icon.h
// Purpose: wxIcon class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ICON_H_
#define _WX_ICON_H_
#ifdef __GNUG__
#pragma interface "icon.h"
#endif
#include "wx/bitmap.h"
class WXDLLEXPORT wxIconRefData: public wxBitmapRefData
{
friend class WXDLLEXPORT wxBitmap;
friend class WXDLLEXPORT wxIcon;
public:
wxIconRefData(void);
~wxIconRefData(void);
public:
WXHICON m_hIcon;
};
#define M_ICONDATA ((wxIconRefData *)m_refData)
#define M_ICONHANDLERDATA ((wxIconRefData *)bitmap->GetRefData())
// Icon
class WXDLLEXPORT wxIcon: public wxBitmap
{
DECLARE_DYNAMIC_CLASS(wxIcon)
public:
wxIcon(void);
// Copy constructors
inline wxIcon(const wxIcon& icon) { Ref(icon); }
inline wxIcon(const wxIcon* icon) { /* UnRef(); */ if (icon) Ref(*icon); }
wxIcon(const char bits[], int width, int height);
wxIcon(const wxString& name, long flags = wxBITMAP_TYPE_ICO_RESOURCE,
int desiredWidth = -1, int desiredHeight = -1);
~wxIcon(void);
bool LoadFile(const wxString& name, long flags = wxBITMAP_TYPE_ICO_RESOURCE,
int desiredWidth = -1, int desiredHeight = -1);
inline wxIcon& operator = (const wxIcon& icon) { if (*this == icon) return (*this); Ref(icon); return *this; }
inline bool operator == (const wxIcon& icon) { return m_refData == icon.m_refData; }
inline bool operator != (const wxIcon& icon) { return m_refData != icon.m_refData; }
void SetHICON(WXHICON ico);
inline WXHICON GetHICON(void) const { return (M_ICONDATA ? M_ICONDATA->m_hIcon : 0); }
virtual bool Ok(void) const { return (m_refData != NULL && M_ICONDATA->m_hIcon) ; }
bool FreeResource(bool force = FALSE);
};
// TODO: Put these in separate, private header
class WXDLLEXPORT wxICOFileHandler: public wxBitmapHandler
{
DECLARE_DYNAMIC_CLASS(wxICOFileHandler)
public:
inline wxICOFileHandler(void)
{
m_name = "ICO icon file";
m_extension = "ico";
m_type = wxBITMAP_TYPE_ICO;
};
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
int desiredWidth = -1, int desiredHeight = -1);
};
class WXDLLEXPORT wxICOResourceHandler: public wxBitmapHandler
{
DECLARE_DYNAMIC_CLASS(wxICOResourceHandler)
public:
inline wxICOResourceHandler(void)
{
m_name = "ICO resource";
m_extension = "ico";
m_type = wxBITMAP_TYPE_ICO_RESOURCE;
};
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
int desiredWidth = -1, int desiredHeight = -1);
};
#endif
// _WX_ICON_H_