cda337fbb0
Use @onlyfor{wxmsw} and explain how can the same task be done under the other platforms. Closes #13977. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70591 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
293 lines
9.0 KiB
Objective-C
293 lines
9.0 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: icon.h
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// Purpose: interface of wxIcon
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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In wxIcon context this value means: "use the screen depth".
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*/
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#define wxICON_SCREEN_DEPTH (-1)
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/**
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@class wxIcon
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An icon is a small rectangular bitmap usually used for denoting a minimized
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application.
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It differs from a wxBitmap in always having a mask associated with it for
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transparent drawing. On some platforms, icons and bitmaps are implemented
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identically, since there is no real distinction between a wxBitmap with a
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mask and an icon; and there is no specific icon format on some platforms
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(X-based applications usually standardize on XPMs for small bitmaps and icons).
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However, some platforms (such as Windows) make the distinction, so a
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separate class is provided.
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@remarks
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It is usually desirable to associate a pertinent icon with a frame.
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Icons can also be used for other purposes, for example with wxTreeCtrl and wxListCtrl.
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Icons have different formats on different platforms therefore separate icons
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will usually be created for the different environments.
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Platform-specific methods for creating a wxIcon structure are catered for,
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and this is an occasion where conditional compilation will probably be required.
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Note that a new icon must be created for every time the icon is to be used
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for a new window. In Windows, the icon will not be reloaded if it has already
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been used.
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An icon allocated to a frame will be deleted when the frame is deleted.
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For more information please see @ref overview_bitmap.
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@library{wxcore}
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@category{gdi}
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@stdobjects
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::wxNullIcon
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@see @ref overview_bitmap, @ref overview_bitmap_supportedformats,
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wxDC::DrawIcon, wxCursor
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*/
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class wxIcon : public wxGDIObject
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{
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public:
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/**
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Default ctor.
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Constructs an icon object with no data; an assignment or another member
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function such as LoadFile() must be called subsequently.
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*/
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wxIcon();
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/**
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Copy ctor.
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*/
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wxIcon(const wxIcon& icon);
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/*
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Creates an icon from the given data, which can be of arbitrary type.
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wxIcon(void* data, int type, int width, int height, int depth = -1);
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NOTE: this ctor is not implemented by all ports, is somewhat useless
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without further description of the "data" supported formats and
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uses 'int type' instead of wxBitmapType, so don't document it.
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*/
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/**
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Creates an icon from an array of bits.
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You should only use this function for monochrome bitmaps (depth 1) in
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portable programs: in this case the bits parameter should contain an XBM image.
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For other bit depths, the behaviour is platform dependent: under Windows,
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the data is passed without any changes to the underlying CreateBitmap() API.
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Under other platforms, only monochrome bitmaps may be created using this
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constructor and wxImage should be used for creating colour bitmaps from
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static data.
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@param bits
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Specifies an array of pixel values.
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@param width
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The width of the image.
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@param height
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The height of the image.
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@beginWxPerlOnly
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In wxPerl use Wx::Icon->newBits(bits, width, height, depth = -1);
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@endWxPerlOnly
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@onlyfor{wxmsw,wxosx}
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*/
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wxIcon(const char bits[], int width, int height);
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/**
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Creates a bitmap from XPM data.
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To use this constructor, you must first include an XPM file.
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For example, assuming that the file mybitmap.xpm contains an XPM array
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of character pointers called @e mybitmap:
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@code
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#include "mybitmap.xpm"
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...
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wxIcon *icon = new wxIcon(mybitmap);
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@endcode
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A macro, wxICON, is available which creates an icon using an XPM on
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the appropriate platform, or an icon resource on Windows.
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@code
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wxIcon icon(wxICON(sample));
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// Equivalent to:
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#if defined(__WXGTK__) || defined(__WXMOTIF__)
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wxIcon icon(sample_xpm);
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#endif
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#if defined(__WXMSW__)
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wxIcon icon("sample");
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#endif
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@endcode
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@beginWxPerlOnly
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In wxPerl use Wx::Icon->newFromXPM(data).
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@endWxPerlOnly
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*/
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wxIcon(const char* const* bits);
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/**
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Loads an icon from a file or resource.
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@param name
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This can refer to a resource name or a filename under MS Windows and X.
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Its meaning is determined by the @a type parameter.
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@param type
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May be one of the ::wxBitmapType values and indicates which type of
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bitmap should be loaded. See the note in the class detailed description.
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Note that the wxICON_DEFAULT_TYPE constant has different value under
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different wxWidgets ports. See the icon.h header for the value it takes
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for a specific port.
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@param desiredWidth
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Specifies the desired width of the icon. This parameter only has
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an effect in Windows where icon resources can contain several icons
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of different sizes.
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@param desiredHeight
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Specifies the desired height of the icon. This parameter only has
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an effect in Windows where icon resources can contain several icons
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of different sizes.
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@see LoadFile()
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*/
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wxIcon(const wxString& name, wxBitmapType type = wxICON_DEFAULT_TYPE,
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int desiredWidth = -1, int desiredHeight = -1);
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/**
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Loads an icon from the specified location.
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*/
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wxIcon(const wxIconLocation& loc);
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/**
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Destructor.
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See @ref overview_refcount_destruct for more info.
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If the application omits to delete the icon explicitly, the icon will be
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destroyed automatically by wxWidgets when the application exits.
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@warning
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Do not delete an icon that is selected into a memory device context.
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*/
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virtual ~wxIcon();
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/**
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Returns disabled (dimmed) version of the icon.
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This method is available in wxIcon only under wxMSW, other ports only
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have it in wxBitmap. You can always use wxImage::ConvertToDisabled()
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and create the icon from wxImage manually however.
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@onlyfor{wxmsw}
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@since 2.9.0
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*/
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wxIcon ConvertToDisabled(unsigned char brightness = 255) const;
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/**
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Copies @a bmp bitmap to this icon.
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Under MS Windows the bitmap must have mask colour set.
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@see LoadFile()
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*/
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void CopyFromBitmap(const wxBitmap& bmp);
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/**
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Gets the colour depth of the icon.
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A value of 1 indicates a monochrome icon.
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*/
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int GetDepth() const;
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/**
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Gets the height of the icon in pixels.
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@see GetWidth()
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*/
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int GetHeight() const;
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/**
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Gets the width of the icon in pixels.
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@see GetHeight()
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*/
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int GetWidth() const;
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/**
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Returns @true if icon data is present.
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*/
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virtual bool IsOk() const;
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/**
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Loads an icon from a file or resource.
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@param name
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Either a filename or a Windows resource name.
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The meaning of name is determined by the @a type parameter.
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@param type
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One of the ::wxBitmapType values; see the note in the class
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detailed description.
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Note that the wxICON_DEFAULT_TYPE constant has different value under
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different wxWidgets ports. See the icon.h header for the value it takes
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for a specific port.
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@param desiredWidth
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Specifies the desired width of the icon. This parameter only has
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an effect in Windows where icon resources can contain several icons
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of different sizes.
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@param desiredHeight
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Specifies the desired height of the icon. This parameter only has
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an effect in Windows where icon resources can contain several icons
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of different sizes.
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@return @true if the operation succeeded, @false otherwise.
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*/
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bool LoadFile(const wxString& name, wxBitmapType type = wxICON_DEFAULT_TYPE,
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int desiredWidth = -1, int desiredHeight = -1);
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/**
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Sets the depth member (does not affect the icon data).
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@param depth
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Icon depth.
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*/
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void SetDepth(int depth);
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/**
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Sets the height member (does not affect the icon data).
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@param height
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Icon height in pixels.
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*/
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void SetHeight(int height);
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/**
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Sets the width member (does not affect the icon data).
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@param width
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Icon width in pixels.
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*/
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void SetWidth(int width);
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/**
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Assignment operator, using @ref overview_refcount.
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@param icon
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Icon to assign.
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*/
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wxIcon& operator=(const wxIcon& icon);
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};
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/**
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An empty wxIcon.
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*/
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wxIcon wxNullIcon;
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