ed58dbeab6
Added endl operator to wxTextStream Corrrected a few misbehaviours in wxFileDialog, Corrected tab traversal a bit Corrected wxImage::SetData() to not copy, but take the data and care for ref couting as well git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3436 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
234 lines
6.7 KiB
C++
234 lines
6.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: socket.h
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// Purpose: Socket handling classes
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// Author: Guilhem Lavaux
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// Modified by:
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// Created: April 1997
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// RCS-ID: $Id$
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// Copyright: (c) Guilhem Lavaux
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_NETWORK_SOCKET_H
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#define _WX_NETWORK_SOCKET_H
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#ifdef __GNUG__
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#pragma interface "socket.h"
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#endif
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#include "wx/defs.h"
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#if wxUSE_SOCKETS
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// ---------------------------------------------------------------------------
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// wxSocket headers (generic)
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// ---------------------------------------------------------------------------
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#ifdef WXPREC
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# include "wx/wxprec.h"
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#else
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# include "wx/event.h"
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# include "wx/string.h"
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#endif
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#include "wx/sckaddr.h"
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#include "wx/gsocket.h"
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class WXDLLEXPORT wxTimer;
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class WXDLLEXPORT wxSocketEvent;
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class WXDLLEXPORT wxSocketBase : public wxEvtHandler
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{
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DECLARE_CLASS(wxSocketBase)
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public:
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enum { NONE=0, NOWAIT=1, WAITALL=2, SPEED=4 };
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typedef int wxSockFlags;
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// Type of request
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enum wxSockType { SOCK_CLIENT, SOCK_SERVER, SOCK_INTERNAL, SOCK_UNINIT };
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typedef void (*wxSockCbk)(wxSocketBase& sock,GSocketEvent evt,char *cdata);
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protected:
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GSocket *m_socket; // wxSocket socket
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wxSockFlags m_flags; // wxSocket flags
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wxSockType m_type; // wxSocket type
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GSocketEventFlags m_neededreq; // Specify which requet signals we need
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size_t m_lcount; // Last IO request size
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unsigned long m_timeout; // IO timeout value
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char *m_unread; // Pushback buffer
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size_t m_unrd_size; // Pushback buffer size
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size_t m_unrd_cur; // Pushback pointer
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wxSockCbk m_cbk; // C callback
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char *m_cdata; // C callback data
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bool m_connected; // Connected ?
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bool m_notify_state; // Notify state
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int m_id; // Socket id (for event handler)
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// Defering variables
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enum {
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DEFER_READ, DEFER_WRITE, NO_DEFER
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} m_defering; // Defering state
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char *m_defer_buffer; // Defering target buffer
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size_t m_defer_nbytes; // Defering buffer size
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wxTimer *m_defer_timer; // Timer for defering mode
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wxList m_states; // Stack of states
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public:
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wxSocketBase();
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virtual ~wxSocketBase();
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virtual bool Close();
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// Base IO
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wxSocketBase& Peek(char* buffer, size_t nbytes);
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wxSocketBase& Read(char* buffer, size_t nbytes);
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wxSocketBase& Write(const char *buffer, size_t nbytes);
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wxSocketBase& Unread(const char *buffer, size_t nbytes);
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wxSocketBase& ReadMsg(char *buffer, size_t nbytes);
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wxSocketBase& WriteMsg(const char *buffer, size_t nbytes);
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void Discard();
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// Try not to use this two methods (they sould be protected)
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void CreatePushbackAfter(const char *buffer, size_t size);
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void CreatePushbackBefore(const char *buffer, size_t size);
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// Status
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inline bool Ok() const { return (m_socket != NULL); };
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inline bool Error() const
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{ return (GSocket_GetError(m_socket) != GSOCK_NOERROR); };
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inline bool IsConnected() const { return m_connected; };
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inline bool IsDisconnected() const { return !IsConnected(); };
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inline bool IsNoWait() const { return ((m_flags & NOWAIT) != 0); };
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bool IsData() const;
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inline size_t LastCount() const { return m_lcount; }
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inline GSocketError LastError() const { return GSocket_GetError(m_socket); }
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inline wxSockType GetType() const { return m_type; }
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void SetFlags(wxSockFlags _flags);
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wxSockFlags GetFlags() const;
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inline void SetTimeout(unsigned long sec) { m_timeout = sec; }
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// seconds = -1 means infinite wait
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// seconds = 0 means no wait
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// seconds > 0 means specified wait
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bool Wait(long seconds = -1, long microseconds = 0);
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bool WaitForRead(long seconds = -1, long microseconds = 0);
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bool WaitForWrite(long seconds = -1, long microseconds = 0);
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bool WaitForLost(long seconds = -1, long microseconds = 0);
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// Save the current state of Socket
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void SaveState();
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void RestoreState();
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// Setup external callback
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wxSockCbk Callback(wxSockCbk cbk_);
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char *CallbackData(char *data);
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// Setup event handler
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void SetEventHandler(wxEvtHandler& evt_hdlr, int id = -1);
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// Method called when it happens something on the socket
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void SetNotify(GSocketEventFlags flags);
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virtual void OnRequest(GSocketEvent req_evt);
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// Public internal callback
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virtual void OldOnNotify(GSocketEvent WXUNUSED(evt));
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// Some info on the socket...
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virtual bool GetPeer(wxSockAddress& addr_man) const;
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virtual bool GetLocal(wxSockAddress& addr_man) const;
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// Install or uninstall callbacks
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void Notify(bool notify);
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// So you can know what the socket driver is looking for ...
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inline GSocketEventFlags NeededReq() const { return m_neededreq; }
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static GSocketEventFlags EventToNotify(GSocketEvent evt);
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protected:
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friend class wxSocketServer;
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friend class wxSocketHandler;
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friend class wxSocketInternal;
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#ifdef __SALFORDC__
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public:
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#endif
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wxSocketBase(wxSockFlags flags, wxSockType type);
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#ifdef __SALFORDC__
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protected:
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#endif
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bool _Wait(long seconds, long microseconds, int type);
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int DeferRead(char *buffer, size_t nbytes);
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int DeferWrite(const char *buffer, size_t nbytes);
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void DoDefer(GSocketEvent evt);
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// Pushback library
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size_t GetPushback(char *buffer, size_t size, bool peek);
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};
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////////////////////////////////////////////////////////////////////////
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class WXDLLEXPORT wxSocketServer : public wxSocketBase
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{
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DECLARE_CLASS(wxSocketServer)
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public:
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// 'service' can be a name or a port-number
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wxSocketServer(wxSockAddress& addr_man, wxSockFlags flags = wxSocketBase::NONE);
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wxSocketBase* Accept();
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bool AcceptWith(wxSocketBase& sock);
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};
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////////////////////////////////////////////////////////////////////////
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class WXDLLEXPORT wxSocketClient : public wxSocketBase
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{
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DECLARE_CLASS(wxSocketClient)
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public:
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wxSocketClient(wxSockFlags flags = wxSocketBase::NONE);
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virtual ~wxSocketClient();
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virtual bool Connect(wxSockAddress& addr_man, bool wait = TRUE);
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bool WaitOnConnect(long seconds = -1, long microseconds = 0);
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virtual void OnRequest(GSocketEvent flags);
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};
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class WXDLLEXPORT wxSocketEvent : public wxEvent {
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DECLARE_DYNAMIC_CLASS(wxSocketEvent)
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public:
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wxSocketEvent(int id = 0);
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GSocketEvent SocketEvent() const { return m_skevt; }
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wxSocketBase *Socket() const { return m_socket; }
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void CopyObject(wxObject& obj_d) const;
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public:
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GSocketEvent m_skevt;
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wxSocketBase *m_socket;
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};
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typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&);
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#define EVT_SOCKET(id, func) { wxEVT_SOCKET, id, -1, \
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(wxObjectEventFunction) (wxEventFunction) (wxSocketEventFunction) & func, \
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(wxObject *) NULL },
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#endif
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// wxUSE_SOCKETS
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#endif
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// _WX_NETWORK_SOCKET_H
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