wxWidgets/interface/treectrl.h

947 lines
31 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: treectrl.h
// Purpose: interface of wxTreeItemData
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxTreeItemData
@wxheader{treectrl.h}
wxTreeItemData is some (arbitrary) user class associated with some item. The
main advantage of having this class is that wxTreeItemData objects are
destroyed automatically by the tree and, as this class has virtual destructor,
it means that the memory and any other resources associated with a tree item
will be automatically freed when it is deleted. Note that we don't use wxObject
as the base class for wxTreeItemData because the size of this class is
critical: in many applications, each tree leaf will have wxTreeItemData
associated with it and the number of leaves may be quite big.
Also please note that because the objects of this class are deleted by the tree
using the operator @c delete, they must always be allocated on the heap
using @c new.
@library{wxcore}
@category{FIXME}
@see wxTreeCtrl
*/
class wxTreeItemData : public wxClientData
{
public:
/**
Default constructor.
In addition, the following methods are added in wxPython for accessing
the object:
@b GetData()
Returns a reference to the Python Object
@b SetData(obj)
Associates a new Python Object with the
wxTreeItemData
*/
wxTreeItemData();
/**
Virtual destructor.
*/
~wxTreeItemData();
/**
Returns the item associated with this node.
*/
const wxTreeItemId GetId();
/**
Sets the item associated with this node.
*/
void SetId(const wxTreeItemId& id);
};
/**
@class wxTreeCtrl
@wxheader{treectrl.h}
A tree control presents information as a hierarchy, with items that may be
expanded
to show further items. Items in a tree control are referenced by wxTreeItemId
handles,
which may be tested for validity by calling wxTreeItemId::IsOk.
To intercept events from a tree control, use the event table macros described
in wxTreeEvent.
@beginStyleTable
@style{wxTR_EDIT_LABELS}:
Use this style if you wish the user to be able to edit labels in
the tree control.
@style{wxTR_NO_BUTTONS}:
For convenience to document that no buttons are to be drawn.
@style{wxTR_HAS_BUTTONS}:
Use this style to show + and - buttons to the left of parent items.
@style{wxTR_NO_LINES}:
Use this style to hide vertical level connectors.
@style{wxTR_FULL_ROW_HIGHLIGHT}:
Use this style to have the background colour and the selection
highlight extend over the entire horizontal row of the tree control
window. (This flag is ignored under Windows unless you specify
wxTR_NO_LINES as well.)
@style{wxTR_LINES_AT_ROOT}:
Use this style to show lines between root nodes. Only applicable if
wxTR_HIDE_ROOT is set and wxTR_NO_LINES is not set.
@style{wxTR_HIDE_ROOT}:
Use this style to suppress the display of the root node,
effectively causing the first-level nodes to appear as a series of
root nodes.
@style{wxTR_ROW_LINES}:
Use this style to draw a contrasting border between displayed rows.
@style{wxTR_HAS_VARIABLE_ROW_HEIGHT}:
Use this style to cause row heights to be just big enough to fit
the content. If not set, all rows use the largest row height. The
default is that this flag is unset. Generic only.
@style{wxTR_SINGLE}:
For convenience to document that only one item may be selected at a
time. Selecting another item causes the current selection, if any,
to be deselected. This is the default.
@style{wxTR_MULTIPLE}:
Use this style to allow a range of items to be selected. If a
second range is selected, the current range, if any, is deselected.
@style{wxTR_DEFAULT_STYLE}:
The set of flags that are closest to the defaults for the native
control for a particular toolkit.
@endStyleTable
@library{wxcore}
@category{ctrl}
@appearance{treectrl.png}
@see wxTreeItemData, @ref overview_wxtreectrloverview "wxTreeCtrl overview",
wxListBox, wxListCtrl, wxImageList, wxTreeEvent
*/
class wxTreeCtrl : public wxControl
{
public:
//@{
/**
Constructor, creating and showing a tree control.
@param parent
Parent window. Must not be @NULL.
@param id
Window identifier. The value wxID_ANY indicates a default value.
@param pos
Window position.
@param size
Window size. If wxDefaultSize is specified then the window is
sized
appropriately.
@param style
Window style. See wxTreeCtrl.
@param validator
Window validator.
@param name
Window name.
@see Create(), wxValidator
*/
wxTreeCtrl();
wxTreeCtrl(wxWindow* parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_HAS_BUTTONS,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = "treeCtrl");
//@}
/**
Destructor, destroying the tree control.
*/
~wxTreeCtrl();
/**
Adds the root node to the tree, returning the new item.
The @a image and @a selImage parameters are an index within
the normal image list specifying the image to use for unselected and
selected items, respectively.
If @a image -1 and @a selImage is -1, the same image is used for
both selected and unselected items.
*/
wxTreeItemId AddRoot(const wxString& text, int image = -1,
int selImage = -1,
wxTreeItemData* data = NULL);
/**
Appends an item to the end of the branch identified by @e parent, return a new
item id.
The @a image and @a selImage parameters are an index within
the normal image list specifying the image to use for unselected and
selected items, respectively.
If @a image -1 and @a selImage is -1, the same image is used for
both selected and unselected items.
*/
wxTreeItemId AppendItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1,
int selImage = -1,
wxTreeItemData* data = NULL);
/**
Sets the buttons image list. The button images assigned with this method will
be automatically deleted by wxTreeCtrl as appropriate
(i.e. it takes ownership of the list).
Setting or assigning the button image list enables the display of image buttons.
Once enabled, the only way to disable the display of button images is to set
the button image list to @NULL.
This function is only available in the generic version.
See also SetButtonsImageList().
*/
void AssignButtonsImageList(wxImageList* imageList);
/**
Sets the normal image list. Image list assigned with this method will
be automatically deleted by wxTreeCtrl as appropriate
(i.e. it takes ownership of the list).
See also SetImageList().
*/
void AssignImageList(wxImageList* imageList);
/**
Sets the state image list. Image list assigned with this method will
be automatically deleted by wxTreeCtrl as appropriate
(i.e. it takes ownership of the list).
See also SetStateImageList().
*/
void AssignStateImageList(wxImageList* imageList);
/**
Collapses the given item.
*/
void Collapse(const wxTreeItemId& item);
/**
Collapses the root item.
@see ExpandAll()
*/
void CollapseAll();
/**
Collapses this item and all of its children, recursively.
@see ExpandAllChildren()
*/
void CollapseAllChildren(const wxTreeItemId& item);
/**
Collapses the given item and removes all children.
*/
void CollapseAndReset(const wxTreeItemId& item);
/**
Creates the tree control. See wxTreeCtrl() for further details.
*/
bool wxTreeCtrl(wxWindow* parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_HAS_BUTTONS,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = "treeCtrl");
/**
Deletes the specified item. A @c EVT_TREE_DELETE_ITEM event will be
generated.
This function may cause a subsequent call to GetNextChild to fail.
*/
void Delete(const wxTreeItemId& item);
/**
Deletes all items in the control. Note that this may not generate
@c EVT_TREE_DELETE_ITEM events under some Windows versions although
normally such event is generated for each removed item.
*/
void DeleteAllItems();
/**
Deletes all children of the given item (but not the item itself). Note that
this will @b not generate any events unlike
Delete() method.
If you have called SetItemHasChildren(), you
may need to call it again since @e DeleteChildren does not automatically
clear the setting.
*/
void DeleteChildren(const wxTreeItemId& item);
/**
Starts editing the label of the given item. This function generates a
EVT_TREE_BEGIN_LABEL_EDIT event which can be vetoed so that no
text control will appear for in-place editing.
If the user changed the label (i.e. s/he does not press ESC or leave
the text control without changes, a EVT_TREE_END_LABEL_EDIT event
will be sent which can be vetoed as well.
@see EndEditLabel(), wxTreeEvent
*/
void EditLabel(const wxTreeItemId& item);
/**
Ends label editing. If @a cancelEdit is @true, the edit will be cancelled.
This function is currently supported under Windows only.
@see EditLabel()
*/
void EndEditLabel(bool cancelEdit);
/**
Scrolls and/or expands items to ensure that the given item is visible.
*/
void EnsureVisible(const wxTreeItemId& item);
/**
Expands the given item.
*/
void Expand(const wxTreeItemId& item);
/**
Expands all items in the tree.
*/
void ExpandAll();
/**
Expands the given item and all its children recursively.
*/
void ExpandAllChildren(const wxTreeItemId& item);
/**
Retrieves the rectangle bounding the @e item. If @a textOnly is @true,
only the rectangle around the item's label will be returned, otherwise the
item's image is also taken into account.
The return value is @true if the rectangle was successfully retrieved or @c
@false
if it was not (in this case @a rect is not changed) -- for example, if the
item is currently invisible.
Notice that the rectangle coordinates are logical, not physical ones. So, for
example, the x coordinate may be negative if the tree has a horizontal
scrollbar and its position is not 0.
*/
bool GetBoundingRect(const wxTreeItemId& item, wxRect& rect,
bool textOnly = false) const;
/**
Returns the buttons image list (from which application-defined button images
are taken).
This function is only available in the generic version.
*/
wxImageList* GetButtonsImageList() const;
/**
Returns the number of items in the branch. If @a recursively is @true,
returns the total number
of descendants, otherwise only one level of children is counted.
*/
unsigned int GetChildrenCount(const wxTreeItemId& item,
bool recursively = true) const;
/**
Returns the number of items in the control.
*/
unsigned int GetCount() const;
/**
Returns the edit control being currently used to edit a label. Returns @NULL
if no label is being edited.
@b NB: It is currently only implemented for wxMSW.
*/
wxTextCtrl* GetEditControl() const;
/**
Returns the first child; call GetNextChild() for the next child.
For this enumeration function you must pass in a 'cookie' parameter
which is opaque for the application but is necessary for the library
to make these functions reentrant (i.e. allow more than one
enumeration on one and the same object simultaneously). The cookie passed to
GetFirstChild and GetNextChild should be the same variable.
Returns an invalid tree item (i.e. IsOk() returns @false) if there are no
further children.
@see GetNextChild(), GetNextSibling()
*/
wxTreeItemId GetFirstChild(const wxTreeItemId& item,
wxTreeItemIdValue& cookie) const;
/**
Returns the first visible item.
*/
wxTreeItemId GetFirstVisibleItem() const;
/**
Returns the normal image list.
*/
wxImageList* GetImageList() const;
/**
Returns the current tree control indentation.
*/
int GetIndent() const;
/**
Returns the background colour of the item.
*/
wxColour GetItemBackgroundColour(const wxTreeItemId& item) const;
//@{
/**
Returns the font of the item label.
*/
wxTreeItemData* GetItemData(const wxTreeItemId& item) const;
const See also
wxTreeItemData
wxPython note:
wxPython provides the following shortcut method:
GetPyData(item)
Returns the Python Object
associated with the wxTreeItemData for the given item Id.
wxFont GetItemFont(const wxTreeItemId& item) const;
//@}
/**
Gets the specified item image. The value of @a which may be:
wxTreeItemIcon_Normal to get the normal item image
wxTreeItemIcon_Selected to get the selected item image (i.e. the image
which is shown when the item is currently selected)
wxTreeItemIcon_Expanded to get the expanded image (this only
makes sense for items which have children - then this image is shown when the
item is expanded and the normal image is shown when it is collapsed)
wxTreeItemIcon_SelectedExpanded to get the selected expanded image
(which is shown when an expanded item is currently selected)
*/
int GetItemImage(const wxTreeItemId& item,
wxTreeItemIcon which = wxTreeItemIcon_Normal) const;
/**
Returns the item's parent.
*/
wxTreeItemId GetItemParent(const wxTreeItemId& item) const;
/**
Gets the selected item image (this function is obsolete, use
@c GetItemImage(item, wxTreeItemIcon_Selected) instead).
*/
int GetItemSelectedImage(const wxTreeItemId& item) const;
/**
Returns the item label.
*/
wxString GetItemText(const wxTreeItemId& item) const;
/**
Returns the colour of the item label.
*/
wxColour GetItemTextColour(const wxTreeItemId& item) const;
/**
Returns the last child of the item (or an invalid tree item if this item has no
children).
@see GetFirstChild(), GetNextSibling(),
GetLastChild()
*/
wxTreeItemId GetLastChild(const wxTreeItemId& item) const;
/**
Returns the next child; call GetFirstChild() for the first child.
For this enumeration function you must pass in a 'cookie' parameter
which is opaque for the application but is necessary for the library
to make these functions reentrant (i.e. allow more than one
enumeration on one and the same object simultaneously). The cookie passed to
GetFirstChild and GetNextChild should be the same.
Returns an invalid tree item if there are no further children.
@see GetFirstChild()
*/
wxTreeItemId GetNextChild(const wxTreeItemId& item,
wxTreeItemIdValue& cookie) const;
/**
Returns the next sibling of the specified item; call GetPrevSibling() for the
previous sibling.
Returns an invalid tree item if there are no further siblings.
@see GetPrevSibling()
*/
wxTreeItemId GetNextSibling(const wxTreeItemId& item) const;
/**
Returns the next visible item or an invalid item if this item is the last
visible one.
Notice that the @a item itself must be visible.
*/
wxTreeItemId GetNextVisible(const wxTreeItemId& item) const;
/**
Returns the previous sibling of the specified item; call GetNextSibling() for
the next sibling.
Returns an invalid tree item if there are no further children.
@see GetNextSibling()
*/
wxTreeItemId GetPrevSibling(const wxTreeItemId& item) const;
/**
Returns the previous visible item or an invalid item if this item is the first
visible one.
Notice that the @a item itself must be visible.
*/
wxTreeItemId GetPrevVisible(const wxTreeItemId& item) const;
/**
Returns @true if the control will use a quick calculation for the best size,
looking only at the first and last items. The default is @false.
@see SetQuickBestSize()
*/
bool GetQuickBestSize() const;
/**
Returns the root item for the tree control.
*/
wxTreeItemId GetRootItem() const;
/**
Returns the selection, or an invalid item if there is no selection.
This function only works with the controls without wxTR_MULTIPLE style, use
GetSelections() for the controls which do have
this style.
*/
wxTreeItemId GetSelection() const;
/**
Fills the array of tree items passed in with the currently selected items. This
function can be called only if the control has the wxTR_MULTIPLE style.
Returns the number of selected items.
*/
unsigned int GetSelections(wxArrayTreeItemIds& selection) const;
/**
Returns the state image list (from which application-defined state images are
taken).
*/
wxImageList* GetStateImageList() const;
/**
Calculates which (if any) item is under the given point, returning the tree item
id at this point plus extra information @e flags. @a flags is a bitlist of the
following:
wxTREE_HITTEST_ABOVE
Above the client area.
wxTREE_HITTEST_BELOW
Below the client area.
wxTREE_HITTEST_NOWHERE
In the client area but below the last item.
wxTREE_HITTEST_ONITEMBUTTON
On the button associated with an item.
wxTREE_HITTEST_ONITEMICON
On the bitmap associated with an item.
wxTREE_HITTEST_ONITEMINDENT
In the indentation associated with an item.
wxTREE_HITTEST_ONITEMLABEL
On the label (string) associated with an item.
wxTREE_HITTEST_ONITEMRIGHT
In the area to the right of an item.
wxTREE_HITTEST_ONITEMSTATEICON
On the state icon for a tree view item that is in a user-defined state.
wxTREE_HITTEST_TOLEFT
To the right of the client area.
wxTREE_HITTEST_TORIGHT
To the left of the client area.
*/
wxTreeItemId HitTest(const wxPoint& point, int& flags) const;
//@{
/**
Inserts an item after a given one (@e previous) or before one identified by its
position (@e before).
@a before must be less than the number of children.
The @a image and @a selImage parameters are an index within
the normal image list specifying the image to use for unselected and
selected items, respectively.
If @a image -1 and @a selImage is -1, the same image is used for
both selected and unselected items.
*/
wxTreeItemId InsertItem(const wxTreeItemId& parent,
const wxTreeItemId& previous,
const wxString& text,
int image = -1,
int selImage = -1,
wxTreeItemData* data = NULL);
wxTreeItemId InsertItem(const wxTreeItemId& parent,
size_t before,
const wxString& text,
int image = -1,
int selImage = -1,
wxTreeItemData* data = NULL);
//@}
/**
Returns @true if the given item is in bold state.
See also: SetItemBold()
*/
bool IsBold(const wxTreeItemId& item) const;
/**
Returns @true if the control is empty (i.e. has no items, even no root one).
*/
bool IsEmpty() const;
/**
Returns @true if the item is expanded (only makes sense if it has children).
*/
bool IsExpanded(const wxTreeItemId& item) const;
/**
Returns @true if the item is selected.
*/
bool IsSelected(const wxTreeItemId& item) const;
/**
Returns @true if the item is visible on the screen.
*/
bool IsVisible(const wxTreeItemId& item) const;
/**
Returns @true if the item has children.
*/
bool ItemHasChildren(const wxTreeItemId& item) const;
/**
Override this function in the derived class to change the sort order of the
items in the tree control. The function should return a negative, zero or
positive value if the first item is less than, equal to or greater than the
second one.
Please note that you @b must use wxRTTI macros
DECLARE_DYNAMIC_CLASS() and
IMPLEMENT_DYNAMIC_CLASS() if you override this
function because otherwise the base class considers that it is not overridden
and uses the default comparison, i.e. sorts the items alphabetically, which
allows it optimize away the calls to the virtual function completely.
See also: SortChildren()
*/
int OnCompareItems(const wxTreeItemId& item1,
const wxTreeItemId& item2);
/**
Appends an item as the first child of @e parent, return a new item id.
The @a image and @a selImage parameters are an index within
the normal image list specifying the image to use for unselected and
selected items, respectively.
If @a image -1 and @a selImage is -1, the same image is used for
both selected and unselected items.
*/
wxTreeItemId PrependItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1,
int selImage = -1,
wxTreeItemData* data = NULL);
/**
Scrolls the specified item into view.
*/
void ScrollTo(const wxTreeItemId& item);
/**
Selects the given item. In multiple selection controls, can be also used to
deselect a currently selected item if the value of @a select is @false.
*/
void SelectItem(const wxTreeItemId& item, bool select = true);
/**
Sets the buttons image list (from which application-defined button images are
taken).
The button images assigned with this method will
@b not be deleted by wxTreeCtrl's destructor, you must delete it yourself.
Setting or assigning the button image list enables the display of image buttons.
Once enabled, the only way to disable the display of button images is to set
the button image list to @NULL.
This function is only available in the generic version.
See also AssignButtonsImageList().
*/
void SetButtonsImageList(wxImageList* imageList);
/**
Sets the normal image list. Image list assigned with this method will
@b not be deleted by wxTreeCtrl's destructor, you must delete it yourself.
See also AssignImageList().
*/
void SetImageList(wxImageList* imageList);
/**
Sets the indentation for the tree control.
*/
void SetIndent(int indent);
/**
Sets the colour of the item's background.
*/
void SetItemBackgroundColour(const wxTreeItemId& item,
const wxColour& col);
/**
Makes item appear in bold font if @a bold parameter is @true or resets it to
the normal state.
See also: IsBold()
*/
void SetItemBold(const wxTreeItemId& item, bool bold = true);
//@{
/**
Gives the item the visual feedback for Drag'n'Drop actions, which is
useful if something is dragged from the outside onto the tree control
(as opposed to a DnD operation within the tree control, which already
is implemented internally).
*/
void SetItemData(const wxTreeItemId& item, wxTreeItemData* data);
wxPython note:
SetPyData(item, obj)
Associate the given Python
Object with the wxTreeItemData for the given item Id.
void SetItemDropHighlight(const wxTreeItemId& item,
bool highlight = true);
//@}
/**
Sets the item's font. All items in the tree should have the same height to avoid
text clipping, so the fonts height should be the same for all of them,
although font attributes may vary.
@see SetItemBold()
*/
void SetItemFont(const wxTreeItemId& item, const wxFont& font);
/**
Force appearance of the button next to the item. This is useful to
allow the user to expand the items which don't have any children now,
but instead adding them only when needed, thus minimizing memory
usage and loading time.
*/
void SetItemHasChildren(const wxTreeItemId& item,
bool hasChildren = true);
/**
Sets the specified item image. See GetItemImage()
for the description of the @a which parameter.
*/
void SetItemImage(const wxTreeItemId& item, int image,
wxTreeItemIcon which = wxTreeItemIcon_Normal);
/**
Sets the selected item image (this function is obsolete, use
@c SetItemImage(item, wxTreeItemIcon_Selected) instead).
*/
void SetItemSelectedImage(const wxTreeItemId& item, int selImage);
/**
Sets the item label.
*/
void SetItemText(const wxTreeItemId& item, const wxString& text);
/**
Sets the colour of the item's text.
*/
void SetItemTextColour(const wxTreeItemId& item,
const wxColour& col);
/**
If @true is passed, specifies that the control will use a quick calculation for
the best size,
looking only at the first and last items. Otherwise, it will look at all items.
The default is @false.
@see GetQuickBestSize()
*/
void SetQuickBestSize(bool quickBestSize);
/**
Sets the state image list (from which application-defined state images are
taken).
Image list assigned with this method will
@b not be deleted by wxTreeCtrl's destructor, you must delete it yourself.
See also AssignStateImageList().
*/
void SetStateImageList(wxImageList* imageList);
/**
Sets the mode flags associated with the display of the tree control.
The new mode takes effect immediately.
(Generic only; MSW ignores changes.)
*/
void SetWindowStyle(long styles);
/**
Sorts the children of the given item using
OnCompareItems() method of wxTreeCtrl. You
should override that method to change the sort order (the default is ascending
case-sensitive alphabetical order).
@see wxTreeItemData, OnCompareItems()
*/
void SortChildren(const wxTreeItemId& item);
/**
Toggles the given item between collapsed and expanded states.
*/
void Toggle(const wxTreeItemId& item);
/**
Toggles the given item between selected and unselected states. For
multiselection controls only.
*/
void ToggleItemSelection(const wxTreeItemId& item);
/**
Removes the selection from the currently selected item (if any).
*/
void Unselect();
/**
This function either behaves the same as Unselect()
if the control doesn't have wxTR_MULTIPLE style, or removes the selection from
all items if it does have this style.
*/
void UnselectAll();
/**
Unselects the given item. This works in multiselection controls only.
*/
void UnselectItem(const wxTreeItemId& item);
};
/**
@class wxTreeEvent
@wxheader{treectrl.h}
A tree event holds information about events associated with wxTreeCtrl objects.
@library{wxbase}
@category{events}
@see wxTreeCtrl
*/
class wxTreeEvent : public wxNotifyEvent
{
public:
/**
)
Constructor, used by wxWidgets itself only.
*/
wxTreeEvent(wxEventType commandType, wxTreeCtrl* tree);
/**
Returns the item (valid for all events).
*/
wxTreeItemId GetItem() const;
/**
Returns the key code if the event is a key event. Use
GetKeyEvent() to get the values of the
modifier keys for this event (i.e. Shift or Ctrl).
*/
int GetKeyCode() const;
/**
Returns the key event for @c EVT_TREE_KEY_DOWN events.
*/
const wxKeyEvent GetKeyEvent() const;
/**
Returns the label if the event is a begin or end edit label event.
*/
const wxString GetLabel() const;
/**
Returns the old item index (valid for EVT_TREE_ITEM_CHANGING and CHANGED events)
*/
wxTreeItemId GetOldItem() const;
/**
Returns the position of the mouse pointer if the event is a drag or
menu-context event.
In both cases the position is in client coordinates - i.e. relative to the
wxTreeCtrl
window (so that you can pass it directly to e.g. wxWindow::PopupMenu).
*/
wxPoint GetPoint() const;
/**
Returns @true if the label edit was cancelled. This should be
called from within an EVT_TREE_END_LABEL_EDIT handler.
*/
bool IsEditCancelled() const;
/**
Set the tooltip for the item (valid for EVT_TREE_ITEM_GETTOOLTIP events).
Windows only.
*/
void SetToolTip(const wxString& tooltip);
};