wxWidgets/samples/splash/splash.pov
Vadim Zeitlin 3f66f6a5b3 Remove all lines containing cvs/svn "$Id$" keyword.
This keyword is not expanded by Git which means it's not replaced with the
correct revision value in the releases made using git-based scripts and it's
confusing to have lines with unexpanded "$Id$" in the released files. As
expanding them with Git is not that simple (it could be done with git archive
and export-subst attribute) and there are not many benefits in having them in
the first place, just remove all these lines.

If nothing else, this will make an eventual transition to Git simpler.

Closes #14487.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-07-26 16:02:46 +00:00

108 lines
2.6 KiB
POVRay

/////////////////////////////////////////////////////////////////////////////
// Name: splash.pov
// Purpose: POV-Ray scene used to generate splash image for wxWidgets
// Author: Wlodzimierz ABX Skiba
// Modified by:
// Created: 04/08/2004
// Copyright: (c) Wlodzimierz Skiba
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#version 3.6;
// Rendering options : +FN +W638 +H478 +AM1 +A0.05 +R5
#include "colors.inc"
#include "rad_def.inc"
#include "screen.inc"
#include "shapes.inc"
global_settings {
assumed_gamma 1.0
radiosity {}
}
#local Location = <0,5,-100> ;
Set_Camera_Location(Location)
Set_Camera_Look_At(<0,0,0>)
background { rgb White }
light_source { 1000*y color White }
light_source { Location color White }
union{
Center_Object( text {
ttf
"crystal.ttf",
". wxWidgets ."
.01, 0
scale 20 translate 22*y
pigment { color Black }
} , x )
Center_Object( text {
ttf
"crystal.ttf",
". Cross-Platform GUI Library ."
.01, 0
scale 10 translate 10*y
pigment { color Black }
} , x )
Center_Object( text {
ttf
"crystal.ttf",
". wxSplashScreen sample ."
.01, 0
scale 2 translate 3 * y translate -z*84
pigment { color Gray }
} , x )
plane { y 0 pigment { checker Black White } }
rotate z*25
}
#local Square = mesh {
triangle { <0,0,0> <0,1,0> <1,0,0> }
triangle { <1,1,0> <0,1,0> <1,0,0> }
}
#macro Round_Cone3(PtA, RadiusA, PtB, RadiusB, UseMerge)
#local Axis = vnormalize(PtB - PtA);
#local Len = VDist(PtA, PtB);
#local SA = atan2(RadiusB - RadiusA, Len);
#local Pt_A = PtA + Axis*RadiusA;
#local Pt_B = PtB - Axis*RadiusB;
#if(UseMerge)
merge {
#else
union {
#end
cone {Pt_A, RadiusA, Pt_B, RadiusB}
sphere {Pt_A + Axis*tan(SA)*RadiusA, RadiusA/cos(SA)}
sphere {Pt_B + Axis*tan(SA)*RadiusB, RadiusB/cos(SA)}
}
#end
#local Line = object {
Round_Cone3_Union( <.15,.15,0>, .05, <.15,.9,0>, .05)
pigment { color White }
finish { ambient 1 diffuse 0 }
scale <1,1,.01>
}
#macro Put_Square ( With_Pigment , At_Location , Order )
#local Next_Square = union{
object{ Square pigment { With_Pigment } }
object{ Line }
scale .15
};
Screen_Object (Next_Square, At_Location, 0, false, .1 + Order / 100 )
#end
Put_Square( pigment {color Red} , <0.65,0.1> , 3 )
Put_Square( pigment {color Blue} , <0.72,0.2> , 2 )
Put_Square( pigment {color Yellow} , <0.81,0.13> , 1 )