wxWidgets/include/wx/mac/wave.h
2001-02-08 21:13:12 +00:00

48 lines
1.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wave.h
// Purpose: wxWave class (loads and plays short Windows .wav files).
// Optional on non-Windows platforms.
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WAVE_H_
#define _WX_WAVE_H_
#ifdef __GNUG__
#pragma interface "wave.h"
#endif
#include "wx/object.h"
class wxWave : public wxObject
{
public:
wxWave();
wxWave(const wxString& fileName, bool isResource = FALSE);
~wxWave();
public:
bool Create(const wxString& fileName, bool isResource = FALSE);
bool IsOk() const { return !m_sndname.IsEmpty(); }
bool Play(bool async = TRUE, bool looped = FALSE) const;
protected:
bool Free();
private:
SndChannelPtr m_sndChan;
wxString m_sndname;
SndListHandle m_hSnd;
int m_waveLength;
bool m_isResource;
};
#endif
// _WX_WAVE_H_