c5f53eb8cb
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18543 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
757 lines
30 KiB
Plaintext
757 lines
30 KiB
Plaintext
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Installing wxWindows 2.5.0
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--------------------------
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This is wxWindows 2.5.0 for Microsoft Windows 9x/ME, Windows NT,
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Windows 2000 and Windows XP. This is an unstable development release.
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Please note that the library naming conventions for VC++
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compilation have changed after 2.3.1. This means that
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you will need to change your application project files. See the
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relevant section below for details.
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IMPORTANT NOTE: If you experience problems installing, please
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re-read this instructions and other related files (changes.txt,
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readme.txt, FAQ) carefully before mailing wx-users. Preferably,
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try to fix the problem first and then upload a patch to
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SourceForge:
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http://sourceforge.net/patch/?group_id=9863
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Please report bugs using the SourceForge bug tracker:
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http://sourceforge.net/bugs/?group_id=9863
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Unarchiving
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-----------
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A setup program is provided (setup.exe) to automatically copy
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files to a directory on your hard disk. Do not install into a
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path that contains spaces. To avoid confusion with other
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wxWindows installations that might be on your machine, the
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installation program does not se the WXWIN environment variable;
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please set this by hand via the System applet if you wish to
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make it permanent.
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The setup program contains the following:
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- All common, generic and MSW-specific wxWindows source;
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- samples;
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- documentation in Windows Help format;
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- makefiles for most Windows compilers, plus CodeWarrior,
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BC++ and VC++ IDE files;
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- JPEG library source;
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- TIFF library source;
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- Object Graphics Library;
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- Tex2RTF source;
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- Dialog Editor binary.
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Alternatively, you may unarchive the .zip form by hand:
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wxMSW-x.y.z.zip where x.y.z is the version number.
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Unarchive the required files plus any optional documentation
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files into a suitable directory such as c:\wx.
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Other add-on packages are available from the wxWindows Web site, such as:
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- mmedia.zip. Audio, CD, video access for Windows and Linux.
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- ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc.
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- tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from
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the same document source.
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General installation notes
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--------------------------
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Alter your WXWIN environment variable to point to the root directory of the
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wxWindows installation. For Cygwin or MinGW compilation, make sure WXWIN
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contains only forward slashes.
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If installing from the CVS server, copy include/wx/msw/setup0.h to
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include/wx/msw/setup.h and edit the resulting file to choose
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the features you would like to compile wxWindows with[out].
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Compilation
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-----------
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The following sections explain how to compile wxWindows with each supported
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compiler.
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Visual C++ compilation
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---------------------------
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Please note that the VC++ 6.0 project files will work for VC++ .NET also, but
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you must open the .dsp files and not the .dsw files and in this case you will
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need to manually build the other .dsp on which wxWindows.dsp depends: jpeg,
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png, regex, tiff and zlib.
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Also note that you can make the project files work with VC++ 5.0 but you'll
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need to edit .dsp file by hand before this is possible (change the version in
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the .dsp file header from 6.0 to 5.0).
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Using project files (VC++ 6 and later):
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1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project
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makefiles (already included in wxMSW-x.y.z.zip and the setup version).
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2. Open src/wxWindows.dsw, which has configurations for static
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compilation or DLL compilation, and each of these available in
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Unicode/ANSI and Debug/Release variations. Normally you'll use
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a static linking ANSI configuration. Choose the Win32 Debug or
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Win32 Release configuration for the wxWindows project, and compile.
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Alternatively, use Batch Build to build more than one
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configuration.
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The following libraries will be produced depending on chosen
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configuration:
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wxmsw.lib wxmswd.lib ; ANSI Release/Debug
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wxmswu.lib wxmswud.lib ; UNICODE Release/Debug
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wxmsw23x.lib wxmsw23xd.lib ; ANSI DLL Release/Debug
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wxmsw23xu.lib wxmsw23xud.lib ; UNICODE DLL Release/Debug
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It will also produce similar variations on jpeg.lib, png.lib,
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tiff.lib, zlib.lib, and regex.lib.
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3. Open a sample project file, choose a configuration such as
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Win32 Debug using Build | Set Active Configuration..., and compile.
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The project files don't use precompiled headers, to save disk
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space, but you can switch PCH compiling on for greater speed.
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NOTE: you may also use samples/samples.dsw to access all
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sample projects without opening each workspace individually.
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You can use the Batch Build facility to make several samples
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at a time.
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Using makefiles:
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1. Make sure your WXWIN variable is set.
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2. If you do NOT have the TIFF or JPEG source code, please remove
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the tiff and jpeg targets from the 'all' target in
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src\msw\makefile.vc. Also ensure the settings in
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include\wx\msw\setup.h specify not to use JPEG or TIFF.
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3. Change directory to wx\src\msw. Type:
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'nmake -f makefile.vc'
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to make the wxWindows core library with debug information
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(wx\lib\wxd.lib), then
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'nmake -f makefile.vc cleanall FINAL=1'
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'nmake -f makefile.vc FINAL=1'
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to make the wxWindows core library without debug information.
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4. Change directory to wx\samples and type 'nmake -f makefile.vc'
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to make all the samples. You can also make them individually.
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Makefile notes:
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Use the 'cleanall' target to clean all objects, libraries and
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executables.
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To build the release version using makefiles, add FINAL=1 to your
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nmake invocation, both when building the library and for samples.
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You MUST use the 'cleanall' target (with FINAL=1 or FINAL=0)
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before making a different configuration, because otherwise
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object files used to build the previous configuration may be
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used accidentally for the current configuration. You might see
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this manifested in unexpected link errors or warnings. This problem
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doesn't occur when using project files to build wxWindows.
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To build Unicode versions of the libraries, add UNICODE=1
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to the nmake invocation (default is UNICODE=0). If you want to
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be able to use Unicode version on Windows9x, you will need
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MSLU (Microsoft Layer for Unicode) runtime DLL and import lib.
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The former can be downloaded from Microsoft, the latter is part
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of the latest Platform SDK from Microsoft (see msdn.microsoft.com
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for details). An alternative implementation of import library can
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be downloaded from http://libunicows.sourceforge.net - unlike the
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official one, this one works with other compilers and does not
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require 300+ MB Platform SDK update. Add MSLU=1 to the nmake
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invocation to enable MSLU.
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Note that the wxWindows core library allows you to have debug
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and release libraries available simultaneously, by compiling the
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objects in different subdirectories, whereas samples must be
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cleaned and re-made to build a different configuration.
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To build the DLL version using makefiles:
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1. Change directory to wx\src\msw. Type 'nmake -f makefile.vc dll'
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to make both a suitable DLL and import library, and to build a
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suitable precompiled header file for compiling applications.
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See the previous section for library names.
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2. Invoke a sample makefile with 'nmake -f makefile.vc WXUSINGDLL=1'
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(or edit src\makeprog.vc to set WXUSINGDLL to 1 for all
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applications).
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Note (1): if you wish to use templates, please edit
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include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
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Without this, the redefinition of 'new' will cause problems in
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the headers. Alternatively, #undef new before including template headers.
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You will also need to set wxUSE_IOSTREAMH to 0 if you will be
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using templates, to avoid the non-template stream files being included
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within wxWindows.
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Note (2): libraries and applications generated with makefiles and
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project files are now (hopefully) compatible where static libraries
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are concerned, but please exercise caution nevertheless and if
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possible, use one method or the other.
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Note (3): VC++ 5's optimization code seems to be broken and can
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cause both compile and run-time problems: this can be seen when
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deleting an object Dialog Editor, in Release mode with optimizations
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on. If in doubt, switch off optimisations, although this will result in much
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larger executables. It seems possible that the library can be created with
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strong optimization, so long as the application is not strongly
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optimized. For example, in wxWindows project, set to 'Minimum
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Size'. In Dialog Editor project, set to 'Customize: Favor Small
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Code' (and no others). This will then work.
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Note (4): some crash problems can be due to inconsistent compiler
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options. If strange/weird/impossible things start to happen please
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check (dumping IDE project file as makefile and doing text comparison
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if necessary) that the project settings, especially the list of defined
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symbols, struct packing, etc. are exactly the same for all items in
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the project. After this, delete everything (including PCH) and recompile.
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Note (5): to create your own IDE files, see the technical note on the
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wxWindows web site or CD-ROM, entitled "Compiling wxWindows
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applications in the VC++ IDE" (technical note docs/tech/tn0010.htm in the
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wxWindows distribution). You can also copy .dsp and .dsw
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files from an existing wxWindows sample and adapt them.
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Visual C++ 1.5 compilation (16-bit)
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-----------------------------------
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NOTE: this has not been tested recently and probably doesn't
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work.
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1. Make sure your WXWIN variable is set, and uses the FAT (short
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name) form.
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2. Change directory to wx\src\msw. Type 'nmake -f makefile.dos' to
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make the wxWindows core library.
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3. Change directory to a sample, such as wx\samples\minimal, and
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type 'nmake -f makefile.dos'.
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Add FINAL=1 to your makefile invocation to build the release
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versions of the library and samples.
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Use the 'clean' target to clean all objects, libraries and
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executables.
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Borland C++ 4.5/5.0/5.5 compilation
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-------------------------------
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Compiling using the makefiles (updated 24 Sept 02):
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1. Make sure your WXWIN variable is set [e.g add
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set WXWIN=c:\wxwindows
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to your autoexec.bat file], The WXWIN variable should contain neither spaces nor -
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You may like to use the short form as shown by a dos directory listing ;
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eg instead of c:\wxwindows-2.5.0 use c:\wxwind~1.4
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Reboot if needed for the changes to autoexec.bat to take effect.
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2. Change directory to src\msw. Type 'make -f makefile.b32' to
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make the wxWindows core library. Ignore the compiler warnings.
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This produces a library in the wxwindows\lib directory called
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wx32ds.lib
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3. Change directory to a sample or demo such as samples\minimal, and type
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'make -f makefile.b32'. This produces a windows exe file
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4. For release versions, recompile wxWindows and samples using
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'make -f makefile.b32 clean'
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'make -f makefile.b32 FINAL=1'
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for the library and samples. This produces a library wx32s.lib eliminating
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all debugging information - if you wish to retain reduced debugging information
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'make -f makefile.b32 clean'
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'make -f makefile.b32 FINAL=hybrid'
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5. To make and use wxWindows as a DLL, type
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'make -f makefile.b32 clean'
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'make -f makefile.b32 DLL=1'
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which generates a DLL (wx32d.dll) and import library (wx32d.lib),
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and then for each sample,
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'make -f makefile.b32 WXUSINGDLL=1'
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Please note that the samples have not been exhaustively tested
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with this configuration. You may also generate a sepratae library
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and second DLL using the commands
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'make -f makefile.b32 clean'
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'make -f makefile.b32 DLL=1 FINAL=1'
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which generates a DLL (wx32.dll) and import library (wx32.lib),
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and then for each sample,
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'make -f makefile.b32 WXUSINGDLL=1 FINAL=1'
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6. You can use the WXUNIVERSAL widgets instead of the native MSW
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ones (eg if you want to build an application with the same
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look and feel on all platforms)
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Use the command
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'make -f makefile.b32 WXUSINGUNIV=1'
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Then run
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'make -f makefile.b32 WXUSINGUNIV=1' in the sample directory which you wish
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to build using the wxUniversal widgets. Use 'SET WXTHEME=GTK' [or WIN32 or METAL]
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to test the existing themes
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The makefile is written with the intention that you can build DLLs
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and do final releases by combinations of commandline parameters.
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At the time of writing, (Oct 02) not all the wxDialogs are working
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7. To make console mode applications with wxWindows functions go
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to the src\msw directory
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'make -f makebase.b32 clean'
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'make -f makebase.b32'
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There is a sample\console directory and in this type
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'make -f makefile.b32 wxUSE_GUI=0'
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Note (0): This provides the ability to produce separate wxwindows libraries
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for different purposes, and only have to rebuild the applications
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Note (1): In Borland 4.5 and earleir, using bcc.exe you also need to define BCCDIR
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in the autoexec.bat file; like this:
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set BCCDIR=c:\progra~1\borland\bcc
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so that it points to the root directory of
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your Borland C++ installation, and it uses the FAT (short
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name) form with no spaces.
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Note (2): the wxWindows library and (some) samples compile in 16-bit mode
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using makefile.bcc, but at present the wxWindows resource system is switched
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off in this mode. See issues.txt for details.
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Note (3): unfortunately most samples won't link in 16-bit mode,
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because the automatic data segment exceeds 64K. The minimal
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sample links and runs, however.
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Note (4): the wxWindows makefiles assume byte structure alignment. Please
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make sure that your own project or makefile settings use the
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same alignment, or you could experience mysterious crashes. To
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change the alignment, add a suitable option to the $(CFG) target code
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in src/msw/makefile.b32.
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Note (5): if you get undefined _SQL... symbols at link time,
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either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
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directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
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recompile wxWindows. The same applies if compiling using the IDE.
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Note (6): BC++ 4.5 (not 5.0) trips up over jdmerge.c in the JPEG folder;
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you will therefore need to set wxUSE_LIBJPEG to 0 in setup.h and remove
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the jpeg target from src\msw\makefile.b32, and remove jpeg from
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src\makeprog.b32.
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Note (7): If you wish debug messages to be sent to the console in
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debug mode, edit src\makeb32.env and change /aa to /Tpe in
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LINK_FLAGS.
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Compiling using the IDE files: [Borland C++ 5.0, not Cbuilder]
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1. Load src\bc32.ide (Release settings)
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2. Go to Options|Project... and specify the correct BC++ include and lib path for
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your file structure.
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3. Press F9 to compile the wxWindows library.
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4. Load samples\bc32.ide.
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5. Go to Options|Project... and specify the correct BC++ include and lib path for
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your file structure.
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6. Press F9 to compile the samples (build each node separately if
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you prefer, by right clicking and choose Build Node).
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7. Run each sample: you may need to run from each sample's directory
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since some (notably the wxHTML samples) look for files
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relative to the working directory.
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Note (1): the samples project file contains a selection of
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samples, and not all samples. The remaining samples can be made
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with the makefiles. See also the demos hierarchy which doesn't
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have any BC++ project files yet.
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Note (2): to make the png, zlib, jpeg and tiff libraries (needed for
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some samples) you need to compile them with bc32.ide.
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Note (3): the debug version of the wxWindows library is about 40 MB, and the
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release version is around 5 MB.
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See also the file docs/tech/tn0007.txt for further instructions and details
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of how to create your own project files.
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** REMEMBER **
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In all of your wxWindows applications, your source code should include
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the following preprocessor directive:
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
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more details)
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Borland C++Builder IDE compilation
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------------------------------
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1. Build the wxWindows libraries using the Borland make utility as
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specified in the section called "Borland C++ 4.5/5.0 compilation"
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above. (C++ Builder includes a stand-alone C++ compiler. For example,
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C++ Builder 4.0 comes with C++ 5.4.)
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2. You can build samples using the makefiles as per the
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instructions for BC++ above, or you can follow the instructions
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in docs/tech/tn0004.htm or http://biolpc22.york.ac.uk/wx/bc/ide.html.
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You can use the process_sample_bcb.bat command which is in
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wxwindows\distrib\msw to generate a .mak or .bpr file for most of the
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samples [mak for Cbuilder 1-3; bpr for v4]. Execute this in the sample
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directory, passing the name of the cpp files on the command line.
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Watcom C++ 10.6/11 compilation
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---------------------------
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1. Make sure your WXWIN variable is set, and uses the DOS short
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name form.
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2. Change directory to wx\src\msw. Type 'wmake -f makefile.wat all' to
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make the wxWindows core library.
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3. Change directory to wx\samples\minimal and type 'wmake -f makefile.wat all'
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to make this sample. Repeat for other samples of interest.
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Note (1): makewat.env uses the odbc32.lib supplied in wxWindows' lib\watcom
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directory. See the notes in that directory.
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Note (2): if variant.cpp is compiled with date/time class
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options, the linker gives up. So the date/time option is switched
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off for Watcom C++. Also, wxAutomationObject is not compiled with
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Watcom C++.
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Note (3): if Watcom can't read the precompiled header when
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building a sample, try deleting src\msw\watcom.pch and
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compiling the sample again.
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Metrowerks CodeWarrior compilation
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----------------------------------
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1. CodeWarrior Pro7 project files in XML format are already
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included in wxMSW-2.5.0.zip and the setup version.
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2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
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you are working from the CVS version) to make sure the settings reflect
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what you want. If you aren't sure, leave it alone and go with the
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default settings. A few notes:
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- Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
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- wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
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will be rather confusing due to interactions with the MSL ANSI
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and runtime libs.
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3. The project file to build the Win32 wxWindows libraries relies on the
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Batch File Runner plug-in. This plug-in is not installed as part of
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a normal CW7 installation. However, you can find this plug-in on the
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CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
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"Batch File Post Linker".
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4. If you choose not to install the Batch File Runner plug-in, then you
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need to do the following by hand:
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(1) Create the directories lib\cw7msw\include\wx and copy the file
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include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
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working from the CVS version) to lib\cw7msw\include\wx\setup.h
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(2) Create the directories lib\cw7mswd\include\wx and copy the file
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include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
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working from the CVS version) to lib\cw7mswd\include\wx\setup.h
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5. Import src\wxWindowsW7.xml to create the project file wxWindowsW7.mcp.
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Store this project file in directory src. You may get warnings about
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not being able to find certain project paths; ignore these warnings, the
|
|
appropriate paths will be created during the build by the Batch File Runner.
|
|
6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
|
|
will get some warnings about hidden virtual functions, illegal conversions
|
|
from const pointers to pointers, etc., all of which you can safely ignore.
|
|
***Note: if you get errors that the compiler can't find "wx/setup.h", just
|
|
stop the build and build again. These errors occur because sometimes the
|
|
compiler starts doing its thing before the copying of setup.h has completed.
|
|
7. The following libraries will be produced depending on chosen
|
|
target:
|
|
- wx_x86.lib ANSI Release (static)
|
|
- wx_x86_d.lib ANSI Debug (static)
|
|
8. Sorry, I haven't had time yet to create and test unicode or DLL versions.
|
|
Volunteers for this are welcome (as neither DLLs nor unicode builds are
|
|
big priorities for me ;).
|
|
9. CodeWarrior Pro7 project files (in XML format) are also provided for some
|
|
of the samples. In particular, there are project files for the minimal,
|
|
controls, dialogs, dnd, nd docview samples. You can use these project
|
|
files as templates for the other samples and for your own projects.
|
|
- For example, to make a project file for the "newgrid" sample,
|
|
just copy the project file for the "minimal" sample, minimalW7.mcp
|
|
(made by importing minimalW7.xml into CodeWarrior), into the
|
|
sample/newgrid directory, calling it newgridW7.mcp. Open
|
|
newgridW7.mcp and revise the project by deleting the files
|
|
minimal.rc and minimal.cpp and adding the files griddemo.rc and
|
|
griddemo.cpp. Build and run....
|
|
|
|
Cygwin/MinGW compilation
|
|
----------------------------------
|
|
|
|
wxWindows 2 supports Cygwin (formerly GnuWin32) betas and
|
|
releases, and MinGW. Cygwin can be downloaded from:
|
|
|
|
http://sources.redhat.com/cygwin/
|
|
|
|
and MinGW from:
|
|
|
|
http://www.mingw.org/
|
|
|
|
Both Cygwin and MinGW can be used with the same makefiles, and both can be
|
|
used with configure.
|
|
|
|
NOTE: some notes specific to old Cygwin (< 1.1.x)
|
|
and MinGW (< 1.0) are at the end of this section
|
|
(see OLD VERSIONS)
|
|
|
|
There are two methods of compiling wxWindows, by using the
|
|
makefiles provided or by using 'configure'.
|
|
|
|
Retrieve and install the latest version of Cygwin, or MinGW, as per
|
|
the instructions with either of these packages.
|
|
|
|
If using MinGW, you can download the add-on MSYS package to
|
|
provide Unix-like tools that you'll need to build wxWindows.
|
|
If you do not want to use MSYS, then you need to download extra utilities from
|
|
ports/mingw32 on the wxWindows ftp site or CD-ROM:
|
|
|
|
ftp://biolpc22.york.ac.uk/pub/ports/mingw32/extra.zip
|
|
|
|
These should be extracted to a directory in your path. If you have
|
|
already downloaded rm, cp, mv from elsewhere, or are using
|
|
MSYS, you won't need all of these files. However if using MSYS
|
|
and configure to build wxWindows, you will need to unzip the
|
|
following files from extra.zip and place them in e.g. an
|
|
extrabin directory which you then add to your path:
|
|
|
|
bison.exe bison.hairy bison.simple flex.exe
|
|
|
|
You will also need to set these variables:
|
|
|
|
set BISON_SIMPLE=c:\apps\mingw2.0.0-3\extrabin\bison.simple
|
|
set BISON_HAIRY=c:\apps\mingw2.0.0-3\extrabin\bison.hairy
|
|
|
|
Here we're setting them in DOS before invoking 'sh', but you
|
|
could set them within the shell instead.
|
|
|
|
The 'configure' method uses flex and bison, whereas the
|
|
direct makefile method uses pregenerated C files.
|
|
|
|
Using makefiles directly
|
|
========================
|
|
|
|
NOTE: The makefile are for compilation under Cygwin, MSYS, or
|
|
command.com/cmd.exe, they won't work in other environments
|
|
(such as UNIX)
|
|
|
|
Here are the steps required using the provided makefiles:
|
|
|
|
- Set your WXWIN variable to where wxWindows is installed.
|
|
*** IMPORTANT: For Cygwin/MinGW, use forward slashes in the path, not
|
|
backslashes.
|
|
|
|
- Edit src/makeg95.env and set the MINGW32 variable at the top of
|
|
the file to either 1 (you have MinGW) or 0 (if you have
|
|
Cygwin); also set the MINGW32VERSION variable appropriately for your
|
|
GCC version.
|
|
|
|
- Use the makefile.g95 files for compiling wxWindows and samples,
|
|
e.g. to compile a debugging version of wxWindows:
|
|
> cd c:\wx\src\msw
|
|
> make -f makefile.g95 clean
|
|
> make -f makefile.g95
|
|
> cd c:\wx\samples\minimal
|
|
> make -f makefile.g95 cleanall
|
|
> make -f makefile.g95
|
|
|
|
to compile with optimizations:
|
|
> cd c:\wx\src\msw
|
|
> make -f makefile.g95 clean
|
|
> make -f makefile.g95 FINAL=1
|
|
> cd c:\wx\samples\minimal
|
|
> make -f makefile.g95 cleanall
|
|
> make -f makefile.g95 FINAL=1
|
|
|
|
to compile a DLL:
|
|
> cd c:\wx\src\msw
|
|
> make -f makefile.g95 clean
|
|
> make -f makefile.g95 WXMAKINGDLL=1
|
|
> cd c:\wx\samples\minimal
|
|
> make -f makefile.g95 cleanall
|
|
> make -f makefile.g95 WXUSINGDLL=1
|
|
|
|
to compile the Unicode version:
|
|
> cd c:\wx\src\msw
|
|
> make -f makefile.g95 clean
|
|
> make -f makefile.g95 UNICODE=1
|
|
> cd c:\wx\samples\minimal
|
|
> make -f makefile.g95 cleanall
|
|
> make -f makefile.g95 UNICODE=1
|
|
|
|
Options can be combined (e.g.: UNICODE=1 FINAL=1)
|
|
|
|
Ignore the warning about the default entry point.
|
|
|
|
- Use the 'strip' command to reduce executable/dll size (note that
|
|
stripping an executable/dll will remove debug information!).
|
|
|
|
- With Cygwin, you can invoke gdb --nw myfile.exe to
|
|
debug an executable. If there are memory leaks, they will be
|
|
flagged when the program quits. You can use Cygwin gdb
|
|
to debug MinGW executables.
|
|
|
|
All targets have 'clean' targets to allow removal of object files
|
|
and other intermediate compiler files and 'cleanall' targets to
|
|
allow removal of all object files and library files.
|
|
|
|
Using configure
|
|
===============
|
|
|
|
Instead of using the makefiles, you can use the configure
|
|
system to generate appropriate makefiles, as used on Unix
|
|
and Mac OS X systems.
|
|
|
|
Change directory to the root of the wxWindows distribution,
|
|
make a build directory, and run configure and make in this directory.
|
|
|
|
For example:
|
|
|
|
cd $WXWIN
|
|
mkdir build-debug
|
|
cd build-debug
|
|
../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
|
|
make
|
|
make install % This step is optional, see note (8) below.
|
|
cd samples/minimal
|
|
make
|
|
./minimal.exe
|
|
|
|
Notes:
|
|
|
|
1. See also the Cygwin/MinGW on the web site or CD-ROM for
|
|
further information about using wxWindows with these compilers.
|
|
|
|
2. libwx.a is 100 MB or more - but much less if compiled with no
|
|
debug info (-g0) and level 4 optimization (-O4).
|
|
|
|
3. If you get a link error under MinGW 2.95.2 referring to:
|
|
|
|
EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
|
|
|
|
then you need to edit the file objidl.h at line 663 and add
|
|
a missing PURE keyword:
|
|
|
|
STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
|
|
|
|
4. There's a bug in MinGW headers for some early distributions.
|
|
|
|
in include/windows32/defines.h, where it says:
|
|
|
|
#define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
|
|
|
|
it should say:
|
|
|
|
#define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
|
|
|
|
(a missing bracket).
|
|
|
|
5. If there's a problem with the copy or remove commands in
|
|
src/msw/makefile.g95, you may need to change the COPY and
|
|
RM variables in makeg95.env.
|
|
|
|
6. If there's a problem executing the windres program, try
|
|
commenting out RCPREPROCESSOR in makeg95.env.
|
|
|
|
7. OpenGL support should work with MinGW as-is. However,
|
|
if you wish to generate import libraries appropriate either for
|
|
the MS OpenGL libraries or the SGI OpenGL libraries, go to
|
|
include/wx/msw/gl and use:
|
|
|
|
dlltool -k -d opengl.def -llibopengl.a
|
|
|
|
for the SGI DLLs, or
|
|
|
|
dlltool -k -d opengl32.def -llibopengl32.a
|
|
|
|
and similarly for glu[32].def.
|
|
|
|
8. The 'make install' step is optional, and copies files
|
|
as follows:
|
|
|
|
/usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
|
|
/usr/local/include/wx - wxWindows header files
|
|
/usr/local/bin - wx-config
|
|
|
|
You may need to do this if using wx-config with the
|
|
default root path.
|
|
|
|
OLD VERSIONS:
|
|
|
|
- If using MinGW 2.95 and below with wxWindows 2.1 or above, you
|
|
must hand-patch with Mingw32-gcc295.patches (located in the
|
|
top-level of the wxWindows 2 installation). MinGW 2.95.2
|
|
and above contain the fixes already.
|
|
|
|
- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
|
|
to set up appropriate variables, if necessary mounting drives.
|
|
Run it before compiling.
|
|
|
|
- For Cygwin, make sure there's a \tmp directory on your
|
|
Windows drive or bison will crash (actually you don't need
|
|
bison for ordinary wxWindows compilation: a pre-generated .c file is
|
|
supplied).
|
|
|
|
- If using GnuWin32 b18, you will need to copy windres.exe
|
|
from e.g. the MinGW distribution, to a directory in your path.
|
|
|
|
Symantec C++ compilation
|
|
------------------------
|
|
|
|
1. Make sure your WXWIN variable is set, and uses the FAT (short
|
|
name) form.
|
|
2. Edit setup.h and set wxUSE_DRAG_AND_DROP to 0.
|
|
3. Change directory to wx\src\msw. Type 'make -f makefile.sc' to
|
|
make the wxWindows core library.
|
|
4. Change directory to wx\samples\minimal and type 'make -f makefile.sc'
|
|
to make this sample.
|
|
|
|
Note: the minimal sample doesn't link properly ('Error: no
|
|
start address').
|
|
32-bit compilation only (partially) supported at present, using SC++ 6.1.
|
|
Some functionality is missing using this compiler (see makefile).
|
|
Add -D__WIN95__ if your SC++ has Windows 95 support, and ignore
|
|
Step (2). 16-bit compilation is left as an exercise for the user!
|
|
|
|
Salford C++ compilation
|
|
-----------------------
|
|
|
|
1. Make sure your WXWIN variable is set, and uses the FAT (short
|
|
name) form.
|
|
2. Edit SALFORDDIR and RESOURCEDIR in src/makesl.env as per
|
|
notes.
|
|
3. Change directory to wx\src\msw. Type 'mk32 -f makefile.sl all' to
|
|
make the wxWindows core library.
|
|
4. Change directory to wx\samples\minimal and type 'mk32 -f makefile.sl'
|
|
to make this sample.
|
|
|
|
Unfortunately, Salford C++ seems to have problems with its code generation for
|
|
operations on objects, as seen in wxFrame::OnMenuHighlight
|
|
(minimal sample) or wxWindow::SetValidator (mdi sample). Also the
|
|
the debugging version of the library is 90MB, with samples coming in
|
|
at 40MB :-) However, wxWindows at least makes a good test suite for
|
|
improving the compiler.
|
|
|
|
TWIN32 and gcc on Linux
|
|
-----------------------
|
|
|
|
The wxWindows 2 for Windows port may be compiled using
|
|
the TWIN32 emulator package from www.willows.com. However,
|
|
TWIN32 is by no means finished so this should be taken as
|
|
something to think about for the future, rather than
|
|
a tool for writing products with.
|
|
|
|
Use makefile.twn in much the same way as makefile.g95, as
|
|
described above. Not all sample makefiles are supplied yet.
|
|
|
|
For some reason, I found I had to copy TWIN32's Windows resource
|
|
compiler (rc) to the current working directory for it to be found.
|
|
|
|
General Notes
|
|
-------------
|
|
|
|
- Debugging: under Windows 95, debugging output isn't output in
|
|
the same way that it is under NT or Windows 3.1.
|
|
Please see DebugView (bin/dbgview.exe in the distribution), also
|
|
available from http://www.sysinternals.com and on the wxWindows CD-ROM
|
|
under Packages.
|
|
|
|
- If you are installing wxWindows 2 from CVS, you may find that
|
|
include/wx/msw/setup.h is missing. This is deliberate, to avoid
|
|
developers' different setup.h configurations getting confused.
|
|
Please copy setup0.h to setup.h before compiling. Also, read
|
|
the BuildCVS.txt for other hints.
|
|
|