716cd4107b
applet code (with changes copyright headers) as well as updates to the wxImage and dib.cpp modules to use virtual file systems so that we can load these objects from ZIP files correctly. The dib.cpp module was also extensively cleaned up (although the DIB writing code does not presently use file streams as we couldn't figure out if it was possible to write to a ZIP file stream). The code has been tested and functions correctly for both regular files and ZIP files. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10551 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
/****************************************************************************
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*
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* wxWindows HTML Applet Package
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*
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* Copyright (C) 1991-2001 SciTech Software, Inc.
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* All rights reserved.
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*
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* ========================================================================
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*
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* The contents of this file are subject to the wxWindows License
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* Version 3.0 (the "License"); you may not use this file except in
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* compliance with the License. You may obtain a copy of the License at
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* http://www.wxwindows.org/licence3.txt
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*
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* Software distributed under the License is distributed on an
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* "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* ========================================================================
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*
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* Language: ANSI C++
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* Environment: Any
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*
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* Description: Main wxApplet sample program header file
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*
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****************************************************************************/
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#ifndef __SAMPLE_H
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/*------------------------------ Constants --------------------------------*/
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enum {
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// Menu items
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Minimal_Quit = 1,
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Minimal_About,
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Minimal_Back,
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Minimal_Forward,
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// Controls start here (the numbers are, of course, arbitrary)
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Minimal_Text = 1000,
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};
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/*--------------------------- Class Definitions ---------------------------*/
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/****************************************************************************
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REMARKS:
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Define a new application type, each program should derive a class from wxApp
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****************************************************************************/
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class MyApp : public wxApp {
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public:
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// Initialise the application on startup
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virtual bool OnInit();
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};
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/****************************************************************************
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REMARKS:
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Define a new frame type: this is going to be our main frame
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****************************************************************************/
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class MyFrame : public wxFrame {
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private:
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DECLARE_EVENT_TABLE() // Declare event table
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wxHtmlAppletWindow *html; // Pointer to the html applet window
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public:
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// Constructor
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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// Event handlers
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnBack(wxCommandEvent& event);
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void OnForward(wxCommandEvent& event);
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};
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#endif // __SAMPLE_H
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