96c3b11b99
For some reason, the control does lose focus there, even if it doesn't happen when using a normal X11 server. Just disable the test in this environment.
174 lines
5.1 KiB
C++
174 lines
5.1 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/controls/styledtextctrltest.cpp
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// Purpose: wxStyledTextCtrl unit test
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// Author: New Pagodi
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// Created: 2019-03-10
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// Copyright: (c) 2019 wxWidgets development team
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#include "testprec.h"
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#if wxUSE_STC
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#if WXUSINGDLL
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#endif // WX_PRECOMP
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#include "wx/stc/stc.h"
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#include "wx/uiaction.h"
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#include "testwindow.h"
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#if defined(__WXOSX_COCOA__) || defined(__WXMSW__) || defined(__WXGTK__)
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class StcPopupWindowsTestCase
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{
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public:
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StcPopupWindowsTestCase()
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: m_stc(new wxStyledTextCtrl(wxTheApp->GetTopWindow(), wxID_ANY))
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{
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m_focusAlwaysRetained=true;
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m_calltipClickReceived=false;
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m_stc->Bind(wxEVT_KILL_FOCUS,
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&StcPopupWindowsTestCase::OnKillSTCFocus, this);
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m_stc->Bind(wxEVT_STC_CALLTIP_CLICK,
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&StcPopupWindowsTestCase::OnCallTipClick, this);
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}
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~StcPopupWindowsTestCase()
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{
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delete m_stc;
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}
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void OnKillSTCFocus(wxFocusEvent& WXUNUSED(event))
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{
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m_focusAlwaysRetained=false;
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}
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void OnCallTipClick(wxStyledTextEvent& WXUNUSED(event))
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{
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m_calltipClickReceived=true;
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}
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protected:
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wxStyledTextCtrl* const m_stc;
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bool m_focusAlwaysRetained;
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bool m_calltipClickReceived;
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};
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// This set of tests is used to verify that an autocompletion popup does not
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// take focus from its parent styled text control.
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TEST_CASE_METHOD(StcPopupWindowsTestCase,
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"wxStyledTextCtrl::AutoComp",
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"[wxStyledTextCtrl][focus]")
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{
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m_stc->SetFocus();
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m_focusAlwaysRetained = true;
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m_stc->AutoCompShow(0,"ability able about above abroad absence absent");
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#if wxUSE_UIACTIONSIMULATOR
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// Pressing the tab key should cause the current entry in the list to be
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// entered into the styled text control. However with GTK+, characters sent
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// with the UI simulator seem to arrive too late, so select the current
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// entry with a double click instead.
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wxUIActionSimulator sim;
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#ifdef __WXGTK__
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wxPoint zeroPosition = m_stc->PointFromPosition(0);
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int textHt = m_stc->TextHeight(0);
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int textWd = m_stc->TextWidth(0,"ability");
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wxPoint autoCompPoint(zeroPosition.x + textWd/2,
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zeroPosition.y + textHt + textHt/2);
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wxPoint scrnPoint = m_stc->ClientToScreen(autoCompPoint);
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sim.MouseMove(scrnPoint);
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sim.MouseDblClick();
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#else
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sim.Char(WXK_TAB);
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#endif // __WXGTK__
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::wxYield();
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CHECK( m_stc->GetText() == "ability" );
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#endif //wxUSE_UIACTIONSIMULATOR
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if ( m_stc->AutoCompActive() )
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m_stc->AutoCompCancel();
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CHECK_FOCUS_IS( m_stc );
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// Unfortunately under GTK we do get focus loss events, at least sometimes
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// (and actually more often than not, especially with GTK2, but this
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// happens with GTK3 too).
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#ifndef __WXGTK__
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CHECK( m_focusAlwaysRetained );
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#endif // !__WXGTK__
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}
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// This test is used to verify that a call tip receives mouse clicks. However
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// the clicks do sent with the UI simulator do not seem to be received on
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// cocoa for some reason, so skip the test there for now.
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#if !defined(__WXOSX_COCOA__)
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TEST_CASE_METHOD(StcPopupWindowsTestCase,
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"wxStyledTextCtrl::Calltip",
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"[wxStyledTextCtrl][focus]")
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{
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m_stc->SetFocus();
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m_calltipClickReceived = false;
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m_focusAlwaysRetained = true;
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wxString calltipText = "This is a calltip.";
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m_stc->CallTipShow(0,calltipText);
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#if wxUSE_UIACTIONSIMULATOR
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wxUIActionSimulator sim;
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wxPoint zeroPosition = m_stc->PointFromPosition(0);
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int textHt = m_stc->TextHeight(0);
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int textWd = m_stc->TextWidth(0,calltipText);
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// zeroPosition is the top left of position 0 and the call tip should have
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// roughly the same height as textHt (there seems to be some extra padding
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// that makes it a little taller, but it's roughly the same height),
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// so (zeroPosition.x+textWd/2,zeroPosition.y+textHt+textHt/2) should
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// be the middle of the calltip.
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wxPoint calltipMidPoint(zeroPosition.x + textWd/2,
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zeroPosition.y + textHt + textHt/2);
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wxPoint scrnPoint = m_stc->ClientToScreen(calltipMidPoint);
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sim.MouseMove(scrnPoint);
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sim.MouseClick();
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::wxYield();
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CHECK( m_calltipClickReceived );
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#endif // wxUSE_UIACTIONSIMULATOR
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if ( m_stc->CallTipActive() )
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m_stc->CallTipCancel();
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// Verify that clicking the call tip did not take focus from the STC.
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//
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// Unfortunately this test fails for unknown reasons under Xvfb (but only
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// there).
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if ( !IsRunningUnderXVFB() )
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CHECK_FOCUS_IS( m_stc );
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// With wxGTK there is the same problem here as in the test above.
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#ifndef __WXGTK__
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CHECK( m_focusAlwaysRetained );
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#endif // !__WXGTK__
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}
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#endif // !defined(__WXOSX_COCOA__)
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#endif // defined(__WXOSX_COCOA__) || defined(__WXMSW__) || defined(__WXGTK__)
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#endif // WXUSINGDLL
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#endif // wxUSE_STC
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