wxWidgets/interface/wx/cpp.h
Vadim Zeitlin 526954c596 Globally use "wxWindows licence" consistently.
Use "wxWindows licence" and not "wxWidgets licence" (the latter doesn't
exist) and consistently spell "licence" using British spelling.

See #12165.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64940 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2010-07-13 13:29:13 +00:00

62 lines
1.7 KiB
C

/////////////////////////////////////////////////////////////////////////////
// Name: cpp.h
// Purpose: interface of global functions
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/** @addtogroup group_funcmacro_misc */
//@{
/**
This macro returns the concatenation of the arguments passed. Unlike when
using the preprocessor operator, the arguments undergo macro expansion
before being concatenated.
@header{wx/cpp.h}
*/
#define wxCONCAT(x1, x2)
#define wxCONCAT3(x1, x2, x3)
#define wxCONCAT4(x1, x2, x3, x4)
#define wxCONCAT5(x1, x2, x3, x4, x5)
//@}
/** @addtogroup group_funcmacro_misc */
//@{
/**
Returns the string representation of the given symbol which can be either a
literal or a macro (hence the advantage of using this macro instead of the
standard preprocessor @c # operator which doesn't work with macros).
Notice that this macro always produces a @c char string, use
wxSTRINGIZE_T() to build a wide string Unicode build.
@see wxCONCAT()
@header{wx/cpp.h}
*/
#define wxSTRINGIZE(x)
/**
Returns the string representation of the given symbol as either an ASCII or
Unicode string, depending on the current build. This is the
Unicode-friendly equivalent of wxSTRINGIZE().
@header{wx/cpp.h}
*/
#define wxSTRINGIZE_T(x)
/**
This macro expands to the name of the current function if the compiler
supports any of @c __FUNCTION__, @c __func__ or equivalent variables or
macros or to @NULL if none of them is available.
@header{wx/cpp.h}
*/
#define __WXFUNCTION__
//@}