526954c596
Use "wxWindows licence" and not "wxWidgets licence" (the latter doesn't exist) and consistently spell "licence" using British spelling. See #12165. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64940 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
62 lines
1.7 KiB
C
62 lines
1.7 KiB
C
/////////////////////////////////////////////////////////////////////////////
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// Name: cpp.h
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// Purpose: interface of global functions
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/** @addtogroup group_funcmacro_misc */
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//@{
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/**
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This macro returns the concatenation of the arguments passed. Unlike when
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using the preprocessor operator, the arguments undergo macro expansion
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before being concatenated.
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@header{wx/cpp.h}
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*/
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#define wxCONCAT(x1, x2)
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#define wxCONCAT3(x1, x2, x3)
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#define wxCONCAT4(x1, x2, x3, x4)
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#define wxCONCAT5(x1, x2, x3, x4, x5)
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//@}
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/** @addtogroup group_funcmacro_misc */
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//@{
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/**
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Returns the string representation of the given symbol which can be either a
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literal or a macro (hence the advantage of using this macro instead of the
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standard preprocessor @c # operator which doesn't work with macros).
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Notice that this macro always produces a @c char string, use
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wxSTRINGIZE_T() to build a wide string Unicode build.
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@see wxCONCAT()
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@header{wx/cpp.h}
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*/
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#define wxSTRINGIZE(x)
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/**
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Returns the string representation of the given symbol as either an ASCII or
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Unicode string, depending on the current build. This is the
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Unicode-friendly equivalent of wxSTRINGIZE().
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@header{wx/cpp.h}
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*/
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#define wxSTRINGIZE_T(x)
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/**
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This macro expands to the name of the current function if the compiler
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supports any of @c __FUNCTION__, @c __func__ or equivalent variables or
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macros or to @NULL if none of them is available.
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@header{wx/cpp.h}
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*/
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#define __WXFUNCTION__
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//@}
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