6e8515a3e3
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13938 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
178 lines
5.2 KiB
TeX
178 lines
5.2 KiB
TeX
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% automatically generated by HelpGen $Revision$ from
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% newbmpbtn.h at 21/Jan/02 21:14:19
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%
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\section{\class{wxNewBitmapButton}}\label{wxnewbitmapbutton}
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This is an alternative class to wxBitmapButton. It is used
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in the implementation of dynamic toolbars.
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\wxheading{Derived from}
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\helpref{wxPanel}{wxpanel}
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\wxheading{Include files}
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<wx/fl/newbmpbtn.h>
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\wxheading{Data structures}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxNewBitmapButton::wxNewBitmapButton}\label{wxnewbitmapbuttonwxnewbitmapbutton}
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\func{}{wxNewBitmapButton}{\param{const wxBitmap\& }{labelBitmap = wxNullBitmap}, \param{const wxString\& }{labelText = ""}, \param{int }{alignText = NB\_ALIGN\_TEXT\_BOTTOM}, \param{bool }{isFlat = TRUE}, \param{int }{firedEventType = wxEVT\_COMMAND\_MENU\_SELECTED}, \param{int }{marginX = 2}, \param{int }{marginY = 2}, \param{int }{textToLabelGap = 2}, \param{bool }{isSticky = FALSE}}
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Constructor.
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\func{}{wxNewBitmapButton}{\param{const wxString\& }{bitmapFileName}, \param{const wxBitmapType }{bitmapFileType = wxBITMAP\_TYPE\_BMP}, \param{const wxString\& }{labelText = ""}, \param{int }{alignText = NB\_ALIGN\_TEXT\_BOTTOM}, \param{bool }{isFlat = TRUE}, \param{int }{firedEventType = wxEVT\_COMMAND\_MENU\_SELECTED}, \param{int }{marginX = 2}, \param{int }{marginY = 2}, \param{int }{textToLabelGap = 2}, \param{bool }{isSticky = FALSE}}
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Use this constructor if buttons have to be persistant
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\membersection{wxNewBitmapButton::\destruct{wxNewBitmapButton}}\label{wxnewbitmapbuttondtor}
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\func{}{\destruct{wxNewBitmapButton}}{\void}
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Destructor.
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\membersection{wxNewBitmapButton::DestroyLabels}\label{wxnewbitmapbuttondestroylabels}
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\func{void}{DestroyLabels}{\void}
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Internal function for destroying labels.
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\membersection{wxNewBitmapButton::DrawDecorations}\label{wxnewbitmapbuttondrawdecorations}
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\func{void}{DrawDecorations}{\param{wxDC\& }{dc}}
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Draws the decorations.
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\membersection{wxNewBitmapButton::DrawLabel}\label{wxnewbitmapbuttondrawlabel}
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\func{void}{DrawLabel}{\param{wxDC\& }{dc}}
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Draws the label.
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\membersection{wxNewBitmapButton::DrawShade}\label{wxnewbitmapbuttondrawshade}
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\func{void}{DrawShade}{\param{int }{outerLevel}, \param{wxDC\& }{dc}, \param{wxPen\& }{upperLeftSidePen}, \param{wxPen\& }{lowerRightSidePen}}
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Draws shading on the button.
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\membersection{wxNewBitmapButton::GetStateLabel}\label{wxnewbitmapbuttongetstatelabel}
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\func{wxBitmap*}{GetStateLabel}{\void}
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Returns the label that matches the current button state.
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\membersection{wxNewBitmapButton::IsInWindow}\label{wxnewbitmapbuttonisinwindow}
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\func{bool}{IsInWindow}{\param{int }{x}, \param{int }{y}}
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Returns TRUE if the given point is in the window.
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\membersection{wxNewBitmapButton::OnEraseBackground}\label{wxnewbitmapbuttononerasebackground}
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\func{void}{OnEraseBackground}{\param{wxEraseEvent\& }{event}}
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Responds to an erase background event.
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\membersection{wxNewBitmapButton::OnKillFocus}\label{wxnewbitmapbuttononkillfocus}
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\func{void}{OnKillFocus}{\param{wxFocusEvent\& }{event}}
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Responds to a kill focus event.
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\membersection{wxNewBitmapButton::OnLButtonDown}\label{wxnewbitmapbuttononlbuttondown}
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\func{void}{OnLButtonDown}{\param{wxMouseEvent\& }{event}}
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Responds to a left mouse button down event.
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\membersection{wxNewBitmapButton::OnLButtonUp}\label{wxnewbitmapbuttononlbuttonup}
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\func{void}{OnLButtonUp}{\param{wxMouseEvent\& }{event}}
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Responds to a left mouse button up event.
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\membersection{wxNewBitmapButton::OnMouseMove}\label{wxnewbitmapbuttononmousemove}
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\func{void}{OnMouseMove}{\param{wxMouseEvent\& }{event}}
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Responds to a mouse move event.
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\membersection{wxNewBitmapButton::OnPaint}\label{wxnewbitmapbuttononpaint}
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\func{void}{OnPaint}{\param{wxPaintEvent\& }{event}}
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Responds to a paint event.
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\membersection{wxNewBitmapButton::OnSize}\label{wxnewbitmapbuttononsize}
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\func{void}{OnSize}{\param{wxSizeEvent\& }{event}}
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Responds to a size event.
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\membersection{wxNewBitmapButton::RenderAllLabelImages}\label{wxnewbitmapbuttonrenderalllabelimages}
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\func{void}{RenderAllLabelImages}{\void}
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Renders label images.
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\membersection{wxNewBitmapButton::RenderLabelImage}\label{wxnewbitmapbuttonrenderlabelimage}
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\func{void}{RenderLabelImage}{\param{wxBitmap*\& }{destBmp}, \param{wxBitmap* }{srcBmp}, \param{bool }{isEnabled = TRUE}, \param{bool }{isPressed = FALSE}}
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Renders the label image.
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\membersection{wxNewBitmapButton::RenderLabelImages}\label{wxnewbitmapbuttonrenderlabelimages}
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\func{void}{RenderLabelImages}{\void}
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Renders label images.
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\membersection{wxNewBitmapButton::Reshape}\label{wxnewbitmapbuttonreshape}
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\func{void}{Reshape}{\void}
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This function should be called after Create. It renders the labels, having
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reloaded the button image if necessary.
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\membersection{wxNewBitmapButton::SetAlignments}\label{wxnewbitmapbuttonsetalignments}
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\func{void}{SetAlignments}{\param{int }{alignText = NB\_ALIGN\_TEXT\_BOTTOM}, \param{int }{marginX = 2}, \param{int }{marginY = 2}, \param{int }{textToLabelGap = 2}}
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Sets the text alignment and margins.
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\membersection{wxNewBitmapButton::SetLabel}\label{wxnewbitmapbuttonsetlabel}
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\func{void}{SetLabel}{\param{const wxBitmap\& }{labelBitmap}, \param{const wxString\& }{labelText = ""}}
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Sets the label and optionally label text.
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