dd59841c33
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1995 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
509 lines
14 KiB
C++
509 lines
14 KiB
C++
/*-*- c++ -*-********************************************************
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* wxLwindow.h : a scrolled Window for displaying/entering rich text*
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* *
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* (C) 1998, 1999 by Karsten Ballüder (Ballueder@usa.net) *
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* *
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* $Id$
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*******************************************************************/
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#ifdef __GNUG__
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# pragma implementation "wxlwindow.h"
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#endif
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//#include "Mpch.h"
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#ifdef M_BASEDIR
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# ifndef USE_PCH
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# include "Mcommon.h"
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# include "gui/wxMenuDefs.h"
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# include "gui/wxMApp.h"
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# endif // USE_PCH
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# include "gui/wxlwindow.h"
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# include "gui/wxlparser.h"
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#else
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# ifdef __WXMSW__
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# include <windows.h>
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# undef FindWindow
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# undef GetCharWidth
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# undef StartDoc
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# endif
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# include "wxlwindow.h"
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# include "wxlparser.h"
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#endif
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#include <wx/clipbrd.h>
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#include <wx/dataobj.h>
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#include <ctype.h>
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/// offsets to put a nice frame around text
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#define WXLO_XOFFSET 4
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#define WXLO_YOFFSET 4
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/// offset to the right and bottom for when to redraw scrollbars
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#define WXLO_ROFFSET 20
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#define WXLO_BOFFSET 20
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BEGIN_EVENT_TABLE(wxLayoutWindow,wxScrolledWindow)
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EVT_PAINT (wxLayoutWindow::OnPaint)
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EVT_CHAR (wxLayoutWindow::OnChar)
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EVT_LEFT_DOWN(wxLayoutWindow::OnLeftMouseClick)
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EVT_RIGHT_DOWN(wxLayoutWindow::OnRightMouseClick)
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EVT_LEFT_DCLICK(wxLayoutWindow::OnMouseDblClick)
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EVT_MENU_RANGE(WXLOWIN_MENU_FIRST, WXLOWIN_MENU_LAST, wxLayoutWindow::OnMenu)
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EVT_SET_FOCUS(wxLayoutWindow::OnSetFocus)
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EVT_KILL_FOCUS(wxLayoutWindow::OnKillFocus)
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END_EVENT_TABLE()
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wxLayoutWindow::wxLayoutWindow(wxWindow *parent)
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: wxScrolledWindow(parent, -1, wxDefaultPosition, wxDefaultSize,
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wxHSCROLL | wxVSCROLL | wxBORDER)
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{
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m_Editable = false;
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m_doSendEvents = false;
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m_ViewStartX = 0; m_ViewStartY = 0;
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m_DoPopupMenu = true;
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m_PopupMenu = MakeFormatMenu();
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m_memDC = new wxMemoryDC;
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m_bitmap = new wxBitmap(4,4);
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m_bitmapSize = wxPoint(4,4);
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m_llist = new wxLayoutList();
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m_BGbitmap = NULL;
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SetWrapMargin(0);
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wxPoint max = m_llist->GetSize();
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SetScrollbars(10, 20 /*lineHeight*/, max.x/10+1, max.y/20+1);
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EnableScrolling(true,true);
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m_maxx = max.x; m_maxy = max.y;
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SetCursor(wxCURSOR_IBEAM);
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SetDirty();
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}
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wxLayoutWindow::~wxLayoutWindow()
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{
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delete m_memDC; // deletes bitmap automatically (?)
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delete m_bitmap;
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delete m_llist;
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delete m_PopupMenu;
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SetBackgroundBitmap(NULL);
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}
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#ifdef __WXMSW__
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long
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wxLayoutWindow::MSWGetDlgCode()
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{
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// if we don't return this, we won't get OnChar() events for TABs and ENTER
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return DLGC_WANTCHARS | DLGC_WANTARROWS | DLGC_WANTMESSAGE;
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}
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#endif //MSW
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void
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wxLayoutWindow::OnMouse(int eventId, wxMouseEvent& event)
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{
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wxPaintDC dc( this );
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PrepareDC( dc );
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SetFocus();
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wxPoint findPos;
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findPos.x = dc.DeviceToLogicalX(event.GetX());
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findPos.y = dc.DeviceToLogicalY(event.GetY());
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findPos.x -= WXLO_XOFFSET;
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findPos.y -= WXLO_YOFFSET;
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if(findPos.x < 0) findPos.x = 0;
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if(findPos.y < 0) findPos.y = 0;
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m_ClickPosition = wxPoint(event.GetX(), event.GetY());
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#ifdef WXLAYOUT_DEBUG
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wxLogDebug("wxLayoutWindow::OnMouse: (%d, %d) -> (%d, %d)",
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event.GetX(), event.GetY(), findPos.x, findPos.y);
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#endif
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wxPoint cursorPos;
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wxLayoutObject *obj = m_llist->FindObjectScreen(dc, findPos, &cursorPos);
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#ifdef WXLAYOUT_DEBUG
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if(obj)
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wxLogDebug("wxLayoutWindow::OnMouse: Found object of type %d.",
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obj->GetType());
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else
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wxLogDebug("wxLayoutWindow::OnMouse: Found no object.");
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#endif
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// always move cursor to mouse click:
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if(obj && eventId == WXLOWIN_MENU_LCLICK)
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{
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m_llist->MoveCursorTo(cursorPos);
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DoPaint(false);
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}
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if(!m_doSendEvents) // nothing to do
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return;
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// only do the menu if activated, editable and not on a clickable object
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if(eventId == WXLOWIN_MENU_RCLICK
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&& IsEditable()
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&& (! obj || (obj && obj->GetUserData() == NULL))
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)
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{
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PopupMenu(m_PopupMenu, m_ClickPosition.x, m_ClickPosition.y);
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return;
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}
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// find the object at this position
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if(obj)
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{
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wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, eventId);
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commandEvent.SetEventObject( this );
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commandEvent.SetClientData((char *)obj);
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GetEventHandler()->ProcessEvent(commandEvent);
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}
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}
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/*
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* Some simple keyboard handling.
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*/
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void
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wxLayoutWindow::OnChar(wxKeyEvent& event)
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{
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if(!IsEditable()) // do nothing
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{
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event.Skip();
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return;
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}
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long keyCode = event.KeyCode();
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/* First, handle control keys */
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if(event.ControlDown() && ! event.AltDown())
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{
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switch(event.KeyCode())
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{
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case WXK_DELETE :
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case 'd':
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m_llist->Delete(1);
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break;
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case 'y':
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m_llist->DeleteLines(1);
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break;
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case 'h': // like backspace
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if(m_llist->MoveCursorHorizontally(-1)) m_llist->Delete(1);
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break;
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case 'u':
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m_llist->DeleteToBeginOfLine();
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break;
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case 'k':
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m_llist->DeleteToEndOfLine();
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break;
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#ifdef WXLAYOUT_DEBUG
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case WXK_F1:
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m_llist->SetFont(-1,-1,-1,-1,true); // underlined
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break;
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#endif
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default:
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;
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}
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}
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// ALT only:
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else if( event.AltDown() && ! event.ControlDown() )
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{
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switch(event.KeyCode())
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{
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case WXK_DELETE:
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case 'd':
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m_llist->DeleteWord();
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break;
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default:
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;
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}
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}
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// no control keys:
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else if ( ! event.AltDown() && ! event.ControlDown())
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{
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switch(event.KeyCode())
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{
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case WXK_RIGHT:
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m_llist->MoveCursorHorizontally(1);
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break;
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case WXK_LEFT:
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m_llist->MoveCursorHorizontally(-1);
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break;
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case WXK_UP:
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m_llist->MoveCursorVertically(-1);
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break;
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case WXK_DOWN:
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m_llist->MoveCursorVertically(1);
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break;
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case WXK_PRIOR:
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m_llist->MoveCursorVertically(-20);
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break;
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case WXK_NEXT:
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m_llist->MoveCursorVertically(20);
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break;
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case WXK_HOME:
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m_llist->MoveCursorToBeginOfLine();
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break;
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case WXK_END:
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m_llist->MoveCursorToEndOfLine();
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break;
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case WXK_DELETE :
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m_llist->Delete(1);
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break;
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case WXK_BACK: // backspace
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if(m_llist->MoveCursorHorizontally(-1)) m_llist->Delete(1);
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break;
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case WXK_RETURN:
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if(m_WrapMargin > 0)
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m_llist->WrapLine(m_WrapMargin);
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m_llist->LineBreak();
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break;
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default:
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if((!(event.ControlDown() || event.AltDown() || event.MetaDown()))
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&& (keyCode < 256 && keyCode >= 32)
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)
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{
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wxString tmp;
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tmp += keyCode;
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if(m_WrapMargin > 0 && isspace(keyCode))
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m_llist->WrapLine(m_WrapMargin);
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m_llist->Insert(tmp);
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}
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break;
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}
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}
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SetDirty();
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SetModified();
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DoPaint(true); // paint and scroll to cursor
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}
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void
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wxLayoutWindow::OnPaint( wxPaintEvent &WXUNUSED(event)) // or: OnDraw(wxDC& dc)
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{
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m_ScrollToCursor = false;
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InternalPaint();
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}
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void
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wxLayoutWindow::DoPaint(bool scrollToCursor)
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{
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m_ScrollToCursor = scrollToCursor;
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#ifdef __WXGTK__
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InternalPaint();
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#else
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Refresh(FALSE); // Causes bad flicker under wxGTK!!!
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#endif
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}
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void
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wxLayoutWindow::InternalPaint(void)
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{
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wxPaintDC dc( this );
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PrepareDC( dc );
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int x0,y0,x1,y1, dx, dy;
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// Calculate where the top of the visible area is:
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ViewStart(&x0,&y0);
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GetScrollPixelsPerUnit(&dx, &dy);
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x0 *= dx; y0 *= dy;
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// Get the size of the visible window:
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GetClientSize(&x1,&y1);
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wxASSERT(x1 > 0);
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wxASSERT(y1 > 0);
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// As we have the values anyway, use them to avoid unnecessary
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// scrollbar updates.
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if(x1 > m_maxx) m_maxx = x1;
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if(y1 > m_maxy) m_maxy = y1;
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// Maybe we need to change the scrollbar sizes or positions,
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// so layout the list and check:
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if(IsDirty())
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m_llist->Layout(dc);
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// this is needed even when only the cursor moved
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m_llist->Layout(dc,y0+y1);
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if(IsDirty())
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ResizeScrollbars();
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/* Make sure that the scrollbars are at a position so that the
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cursor is visible if we are editing. */
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/** Scroll so that cursor is visible! */
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if(IsEditable() && m_ScrollToCursor)
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{
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wxPoint cc = m_llist->GetCursorScreenPos();
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if(cc.x < x0 || cc.y < y0
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|| cc.x >= x0+(9*x1)/10 || cc.y >= y0+(9*y1/10)) // (9*x)/10 == 90%
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{
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int nx, ny;
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nx = cc.x - x1/2; if(nx < 0) nx = 0;
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ny = cc.y - y1/2; if(ny < 0) ny = 0;
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Scroll(nx/dx,ny/dy); // new view start
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x0 = nx; y0 = ny;
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}
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}
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/* Check whether the window has grown, if so, we need to reallocate
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the bitmap to be larger. */
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if(x1 > m_bitmapSize.x || y1 > m_bitmapSize.y)
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{
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wxASSERT(m_bitmapSize.x > 0);
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wxASSERT(m_bitmapSize.y > 0);
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m_memDC->SelectObject(wxNullBitmap);
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delete m_bitmap;
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m_bitmapSize = wxPoint(x1,y1);
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m_bitmap = new wxBitmap(x1,y1);
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m_memDC->SelectObject(*m_bitmap);
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}
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// Device origins on the memDC are suspect, we translate manually
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// with the translate parameter of Draw().
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m_memDC->SetDeviceOrigin(0,0);
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m_memDC->SetBackgroundMode(wxTRANSPARENT);
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m_memDC->SetBrush(wxBrush(*m_llist->GetDefaults()->GetBGColour(), wxSOLID));
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m_memDC->SetPen(wxPen(*m_llist->GetDefaults()->GetBGColour(),0,wxTRANSPARENT));
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m_memDC->SetLogicalFunction(wxCOPY);
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if(m_BGbitmap)
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{
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CoordType
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y, x,
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w = m_BGbitmap->GetWidth(),
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h = m_BGbitmap->GetHeight();
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for(y = 0; y < y1; y+=h)
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for(x = 0; x < x1; x+=w)
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m_memDC->DrawBitmap(*m_BGbitmap, x, y);
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}
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else
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m_memDC->DrawRectangle(0,0,x1, y1);
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// The offsets give the window a tiny border on the left and top, looks nice.
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wxPoint offset(-x0+WXLO_XOFFSET,-y0+WXLO_YOFFSET);
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m_llist->Draw(*m_memDC,offset);
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if(IsEditable())
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m_llist->DrawCursor(*m_memDC,m_HaveFocus,offset);
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// Now copy everything to the screen:
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wxRegionIterator ri ( GetUpdateRegion() );
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if(ri)
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while(ri)
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{
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dc.Blit(x0+ri.GetX(),y0+ri.GetY(),ri.GetW(),ri.GetH(),
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m_memDC,ri.GetX(),ri.GetY(),wxCOPY,FALSE);
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ri++;
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}
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else
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// If there are no update rectangles, we got called to reflect
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// a change in the list. Currently there is no mechanism to
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// easily find out which bits need updating, so we update
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// all. The wxLayoutList could handle this, creating a list or
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// at least one large rectangle of changes. FIXME
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dc.Blit(x0,y0,x1,y1,m_memDC,0,0,wxCOPY,FALSE);
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ResetDirty();
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}
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// change the range and position of scroll bars
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void
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wxLayoutWindow::ResizeScrollbars(bool exact)
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{
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wxPoint max = m_llist->GetSize();
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if(max.x > m_maxx || max.y > m_maxy
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|| max.x > m_maxx-WXLO_ROFFSET || max.y > m_maxy-WXLO_BOFFSET
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|| exact)
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{
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if(! exact)
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{
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// add an extra bit to the sizes to avoid future updates
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max.x = max.x+WXLO_ROFFSET;
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max.y = max.y+WXLO_BOFFSET;
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}
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ViewStart(&m_ViewStartX, &m_ViewStartY);
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SetScrollbars(10, 20, max.x/10+1,max.y/20+1,m_ViewStartX,m_ViewStartY,true);
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m_maxx = max.x; m_maxy = max.y;
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}
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}
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void
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wxLayoutWindow::Paste(void)
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{
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// Read some text
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if (wxTheClipboard->Open())
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{
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wxTextDataObject data;
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if (wxTheClipboard->IsSupported(wxDF_TEXT))
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{
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wxTheClipboard->GetData(&data);
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wxLayoutImportText( m_llist, data.GetText());
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}
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wxTheClipboard->Close();
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}
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}
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wxMenu *
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wxLayoutWindow::MakeFormatMenu()
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{
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wxMenu *m = new wxMenu(_("Layout Menu"));
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m->Append(WXLOWIN_MENU_LARGER ,_("&Larger"),_("Switch to larger font."), false);
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m->Append(WXLOWIN_MENU_SMALLER ,_("&Smaller"),_("Switch to smaller font."), false);
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m->AppendSeparator();
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m->Append(WXLOWIN_MENU_UNDERLINE_ON, _("&Underline on"),_("Activate underline mode."), false);
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m->Append(WXLOWIN_MENU_UNDERLINE_OFF,_("&Underline off"),_("Deactivate underline mode."), false);
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m->Append(WXLOWIN_MENU_BOLD_ON ,_("&Bold on"),_("Activate bold mode."), false);
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m->Append(WXLOWIN_MENU_BOLD_OFF ,_("&Bold off"),_("Deactivate bold mode."), false);
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m->Append(WXLOWIN_MENU_ITALICS_ON ,_("&Italics on"),_("Activate italics mode."), false);
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m->Append(WXLOWIN_MENU_ITALICS_OFF ,_("&Italics off"),_("Deactivate italics mode."), false);
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m->AppendSeparator();
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m->Append(WXLOWIN_MENU_ROMAN ,_("&Roman"),_("Switch to roman font."), false);
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m->Append(WXLOWIN_MENU_TYPEWRITER,_("&Typewriter"),_("Switch to typewriter font."), false);
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m->Append(WXLOWIN_MENU_SANSSERIF ,_("&Sans Serif"),_("Switch to sans serif font."), false);
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return m;
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}
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void wxLayoutWindow::OnMenu(wxCommandEvent& event)
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{
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switch (event.GetId())
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{
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case WXLOWIN_MENU_LARGER:
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m_llist->SetFontLarger(); break;
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case WXLOWIN_MENU_SMALLER:
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m_llist->SetFontSmaller(); break;
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case WXLOWIN_MENU_UNDERLINE_ON:
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m_llist->SetFontUnderline(true); break;
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case WXLOWIN_MENU_UNDERLINE_OFF:
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m_llist->SetFontUnderline(false); break;
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case WXLOWIN_MENU_BOLD_ON:
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m_llist->SetFontWeight(wxBOLD); break;
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case WXLOWIN_MENU_BOLD_OFF:
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m_llist->SetFontWeight(wxNORMAL); break;
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case WXLOWIN_MENU_ITALICS_ON:
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m_llist->SetFontStyle(wxITALIC); break;
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case WXLOWIN_MENU_ITALICS_OFF:
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m_llist->SetFontStyle(wxNORMAL); break;
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case WXLOWIN_MENU_ROMAN:
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m_llist->SetFontFamily(wxROMAN); break;
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case WXLOWIN_MENU_TYPEWRITER:
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m_llist->SetFontFamily(wxFIXED); break;
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case WXLOWIN_MENU_SANSSERIF:
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m_llist->SetFontFamily(wxSWISS); break;
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}
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}
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void
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wxLayoutWindow::OnSetFocus(wxFocusEvent &ev)
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|
{
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m_HaveFocus = true;
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DoPaint(); // to repaint the cursor
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}
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void
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wxLayoutWindow::OnKillFocus(wxFocusEvent &ev)
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|
{
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|
m_HaveFocus = false;
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DoPaint(); // to repaint the cursor
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|
}
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