wxWidgets/docs/latex/wx/palette.tex
Robert Roebling a91225b27b [ 1578529 ] better docs for reference-counted objects
This already includes the change for wxBitmap, which
  is not COW yet.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42094 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2006-10-18 17:23:42 +00:00

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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Name: palette.tex
%% Purpose: wxPalette docs
%% Author:
%% Modified by:
%% Created:
%% RCS-ID: $Id$
%% Copyright: (c) wxWidgets
%% License: wxWindows license
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{\class{wxPalette}}\label{wxpalette}
A palette is a table that maps pixel values to RGB colours. It allows the
colours of a low-depth bitmap, for example, to be mapped to the available
colours in a display. The notion of palettes is becoming more and more
obsolete nowadays and only the MSW port is still using a native palette.
All other ports use generic code which is basically just an array of
colours.
It is likely that in the future the only use for palettes within wxWidgets
will be for representing colour indeces from images (such as GIF or PNG).
The image handlers for these formats have been modified to create a palette
if there is such information in the original image file (usually 256 or less
colour images). See \helpref{wxImage}{wximage} for more information.
%TODO: topic overview for wxPalette.
\wxheading{Derived from}
\helpref{wxGDIObject}{wxgdiobject}\\
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/palette.h>
\wxheading{Predefined objects}
Objects:
{\bf wxNullPalette}
\wxheading{See also}
\helpref{wxDC::SetPalette}{wxdcsetpalette}, \helpref{wxBitmap}{wxbitmap}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxPalette::wxPalette}\label{wxpalettector}
\func{}{wxPalette}{\void}
Default constructor.
\func{}{wxPalette}{\param{const wxPalette\&}{ palette}}
Copy constructor, uses \helpref{reference counting}{trefcount}.
\func{}{wxPalette}{\param{int}{ n}, \param{const unsigned char* }{red},\\
\param{const unsigned char* }{green}, \param{const unsigned char* }{blue}}
Creates a palette from arrays of size {\it n}, one for each
red, blue or green component.
\wxheading{Parameters}
\docparam{palette}{A pointer or reference to the palette to copy.}
\docparam{n}{The number of indices in the palette.}
\docparam{red}{An array of red values.}
\docparam{green}{An array of green values.}
\docparam{blue}{An array of blue values.}
\wxheading{See also}
\helpref{wxPalette::Create}{wxpalettecreate}
\perlnote{In wxPerl the third constructor form takes as parameters
3 array references ( they must be of the same length ).}
\membersection{wxPalette::\destruct{wxPalette}}\label{wxpalettedtor}
\func{}{\destruct{wxPalette}}{\void}
Destructor.
\membersection{wxPalette::Create}\label{wxpalettecreate}
\func{bool}{Create}{\param{int}{ n}, \param{const unsigned char* }{red},\rtfsp
\param{const unsigned char* }{green}, \param{const unsigned char* }{blue}}
Creates a palette from arrays of size {\it n}, one for each
red, blue or green component.
\wxheading{Parameters}
\docparam{n}{The number of indices in the palette.}
\docparam{red}{An array of red values.}
\docparam{green}{An array of green values.}
\docparam{blue}{An array of blue values.}
\wxheading{Return value}
true if the creation was successful, false otherwise.
\wxheading{See also}
\helpref{wxPalette::wxPalette}{wxpalettector}
\membersection{wxPalette::GetColoursCount}\label{wxpalettegetcolourscount}
\constfunc{int}{GetColoursCount}{\void}
Returns number of entries in palette.
\membersection{wxPalette::GetPixel}\label{wxpalettegetpixel}
\constfunc{int}{GetPixel}{\param{unsigned char }{red}, \param{unsigned char }{green},\rtfsp
\param{unsigned char }{blue}}
Returns a pixel value (index into the palette) for the given RGB values.
\wxheading{Parameters}
\docparam{red}{Red value.}
\docparam{green}{Green value.}
\docparam{blue}{Blue value.}
\wxheading{Return value}
The nearest palette index or {\tt wxNOT\_FOUND} for unexpected errors.
\wxheading{See also}
\helpref{wxPalette::GetRGB}{wxpalettegetrgb}
\membersection{wxPalette::GetRGB}\label{wxpalettegetrgb}
\constfunc{bool}{GetRGB}{\param{int}{ pixel}, \param{const unsigned char* }{red}, \param{const unsigned char* }{green},\rtfsp
\param{const unsigned char* }{blue}}
Returns RGB values for a given palette index.
\wxheading{Parameters}
\docparam{pixel}{The palette index.}
\docparam{red}{Receives the red value.}
\docparam{green}{Receives the green value.}
\docparam{blue}{Receives the blue value.}
\wxheading{Return value}
true if the operation was successful.
\wxheading{See also}
\helpref{wxPalette::GetPixel}{wxpalettegetpixel}
\perlnote{In wxPerl this method takes only the {\tt pixel} parameter and
returns a 3-element list ( or the empty list upon failure ).}
\membersection{wxPalette::IsOk}\label{wxpaletteisok}
\constfunc{bool}{IsOk}{\void}
Returns true if palette data is present.
\membersection{wxPalette::operator $=$}\label{wxpaletteassignment}
\func{wxPalette\&}{operator $=$}{\param{const wxPalette\& }{palette}}
Assignment operator, using \helpref{reference counting}{trefcount}.
\membersection{wxPalette::operator $==$}\label{wxpaletteequals}
\func{bool}{operator $==$}{\param{const wxPalette\& }{palette}}
Equality operator. Two palettes are equal if they contain pointers
to the same underlying palette data. It does not compare each attribute,
so two independently-created palettes using the same parameters will
fail the test.
\membersection{wxPalette::operator $!=$}\label{wxpalettenotequals}
\func{bool}{operator $!=$}{\param{const wxPalette\& }{palette}}
Inequality operator. Two palettes are not equal if they contain pointers
to different underlying palette data. It does not compare each attribute.