wxWidgets/include/wx/mousestate.h
Vadim Zeitlin 1c9039c352 Add missing header required if wx/mousestate.h is included first.
This header uses wxPoint so it must include wx/gdicmn.h (instead of relying on
it having been already included).

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65379 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2010-08-22 22:15:07 +00:00

148 lines
4.7 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/mousestate.h
// Purpose: Declaration of wxMouseState class
// Author: Vadim Zeitlin
// Created: 2008-09-19 (extracted from wx/utils.h)
// RCS-ID: $Id$
// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MOUSESTATE_H_
#define _WX_MOUSESTATE_H_
#include "wx/gdicmn.h" // for wxPoint
#include "wx/kbdstate.h"
// the symbolic names for the mouse buttons
enum wxMouseButton
{
wxMOUSE_BTN_ANY = -1,
wxMOUSE_BTN_NONE = 0,
wxMOUSE_BTN_LEFT = 1,
wxMOUSE_BTN_MIDDLE = 2,
wxMOUSE_BTN_RIGHT = 3,
wxMOUSE_BTN_AUX1 = 4,
wxMOUSE_BTN_AUX2 = 5,
wxMOUSE_BTN_MAX
};
// ----------------------------------------------------------------------------
// wxMouseState contains the information about mouse position, buttons and also
// key modifiers
// ----------------------------------------------------------------------------
// wxMouseState is used to hold information about button and modifier state
// and is what is returned from wxGetMouseState.
class WXDLLIMPEXP_CORE wxMouseState : public wxKeyboardState
{
public:
wxMouseState()
: m_leftDown(false), m_middleDown(false), m_rightDown(false),
m_aux1Down(false), m_aux2Down(false),
m_x(0), m_y(0)
{
}
// default copy ctor, assignment operator and dtor are ok
// accessors for the mouse position
wxCoord GetX() const { return m_x; }
wxCoord GetY() const { return m_y; }
wxPoint GetPosition() const { return wxPoint(m_x, m_y); }
void GetPosition(wxCoord *x, wxCoord *y) const
{
if ( x )
*x = m_x;
if ( y )
*y = m_y;
}
// this overload is for compatibility only
void GetPosition(long *x, long *y) const
{
if ( x )
*x = m_x;
if ( y )
*y = m_y;
}
// accessors for the pressed buttons
bool LeftIsDown() const { return m_leftDown; }
bool MiddleIsDown() const { return m_middleDown; }
bool RightIsDown() const { return m_rightDown; }
bool Aux1IsDown() const { return m_aux1Down; }
bool Aux2IsDown() const { return m_aux2Down; }
bool ButtonIsDown(wxMouseButton but) const
{
switch ( but )
{
default:
wxFAIL_MSG(wxT("invalid parameter in wxMouseState::ButtonIsDown"));
// fall through
case wxMOUSE_BTN_ANY:
return LeftIsDown() || MiddleIsDown() || RightIsDown() ||
Aux1IsDown() || Aux2IsDown();
case wxMOUSE_BTN_LEFT:
return LeftIsDown();
case wxMOUSE_BTN_MIDDLE:
return MiddleIsDown();
case wxMOUSE_BTN_RIGHT:
return RightIsDown();
case wxMOUSE_BTN_AUX1:
return Aux1IsDown();
case wxMOUSE_BTN_AUX2:
return Aux2IsDown();
}
}
// these functions are mostly used by wxWidgets itself
void SetX(wxCoord x) { m_x = x; }
void SetY(wxCoord y) { m_y = y; }
void SetPosition(wxPoint pos) { m_x = pos.x, m_y = pos.y; }
void SetLeftDown(bool down) { m_leftDown = down; }
void SetMiddleDown(bool down) { m_middleDown = down; }
void SetRightDown(bool down) { m_rightDown = down; }
void SetAux1Down(bool down) { m_aux1Down = down; }
void SetAux2Down(bool down) { m_aux2Down = down; }
// this mostly makes sense in the derived classes such as wxMouseEvent
void SetState(const wxMouseState& state) { *this = state; }
// these functions are for compatibility only, they were used in 2.8
// version of wxMouseState but their names are confusing as wxMouseEvent
// has methods with the same names which do something quite different so
// don't use them any more
#ifdef WXWIN_COMPATIBILITY_2_8
wxDEPRECATED_INLINE(bool LeftDown() const, return LeftIsDown(); )
wxDEPRECATED_INLINE(bool MiddleDown() const, return MiddleIsDown(); )
wxDEPRECATED_INLINE(bool RightDown() const, return RightIsDown(); )
#endif // WXWIN_COMPATIBILITY_2_8
// for compatibility reasons these variables are public as the code using
// wxMouseEvent often uses them directly -- however they should not be
// accessed directly in this class, use the accessors above instead
// private:
bool m_leftDown : 1;
bool m_middleDown : 1;
bool m_rightDown : 1;
bool m_aux1Down : 1;
bool m_aux2Down : 1;
wxCoord m_x,
m_y;
};
#endif // _WX_MOUSESTATE_H_