wxWidgets/include/wx/html/m_templ.h
2000-11-05 14:59:59 +00:00

104 lines
2.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: m_templ.h
// Purpose: Modules template file
// Author: Vaclav Slavik
// RCS-ID: $Id$
// Copyright: (c) Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/*
DESCRIPTION:
This is set of macros for easier writing of tag handlers. How to use it?
See mod_fonts.cpp for example...
Attention! This is quite strange C++ bastard. Before using it,
I STRONGLY recommend reading and understanding these macros!!
*/
#ifndef _WX_M_TEMPL_H_
#define _WX_M_TEMPL_H_
#include "wx/defs.h"
#if wxUSE_HTML
#ifdef __GNUG__
#pragma interface
#pragma implementation
#endif
#include <wx/wxprec.h>
#ifdef __BORDLANDC__
#pragma hdrstop
#endif
#ifndef WXPRECOMP
#include <wx/wx.h>
#endif
#include "wx/html/winpars.h"
#define TAG_HANDLER_BEGIN(name,tags) \
class HTML_Handler_##name : public wxHtmlWinTagHandler \
{ \
public: \
wxString GetSupportedTags() {return tags;}
#define TAG_HANDLER_VARS \
private:
#define TAG_HANDLER_CONSTR(name) \
public: \
HTML_Handler_##name () : wxHtmlWinTagHandler()
#define TAG_HANDLER_PROC(varib) \
public: \
bool HandleTag(const wxHtmlTag& varib)
#define TAG_HANDLER_END(name) \
};
#define TAGS_MODULE_BEGIN(name) \
class HTML_Module##name : public wxHtmlTagsModule \
{ \
DECLARE_DYNAMIC_CLASS(HTML_Module##name ) \
public: \
void FillHandlersTable(wxHtmlWinParser *parser) \
{
#define TAGS_MODULE_ADD(handler) \
parser->AddTagHandler(new HTML_Handler_##handler);
#define TAGS_MODULE_END(name) \
} \
}; \
IMPLEMENT_DYNAMIC_CLASS(HTML_Module##name , wxHtmlTagsModule)
#endif
#endif