wxWidgets/samples/animate/anitest.h
Vadim Zeitlin fc3669b551 Add possibility to use generic version to the animation sample
Add menu item to switch to the generic version when using the sample on
a platform where a native version is available (i.e. wxGTK) in order to
allow testing it there easily.
2020-04-05 16:56:58 +02:00

56 lines
1.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: anitest.cpp
// Purpose: anitest sample
// Author: Julian Smart
// Modified by:
// Created: 02/07/2001
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/animate.h"
// Define a new application
class MyApp : public wxApp
{
public:
bool OnInit() wxOVERRIDE;
};
// Define a new frame
class MyFrame : public wxFrame
{
public:
MyFrame(wxWindow *parent, const wxWindowID id, const wxString& title,
const wxPoint& pos, const wxSize& size, const long style);
~MyFrame();
void OnAbout(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void OnPlay(wxCommandEvent& event);
void OnSetNullAnimation(wxCommandEvent& event);
void OnSetInactiveBitmap(wxCommandEvent& event);
void OnSetNoAutoResize(wxCommandEvent& event);
void OnSetBgColor(wxCommandEvent& event);
void OnStop(wxCommandEvent& event);
#ifdef wxHAS_NATIVE_ANIMATIONCTRL
void OnUseGeneric(wxCommandEvent& event);
#endif // wxHAS_NATIVE_ANIMATIONCTRL
void OnUpdateUI(wxUpdateUIEvent& event);
#if wxUSE_FILEDLG
void OnOpen(wxCommandEvent& event);
#endif // wxUSE_FILEDLG
private:
void RecreateAnimation(long style);
wxAnimationCtrlBase* m_animationCtrl;
wxDECLARE_EVENT_TABLE();
};