de9a407728
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@35642 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
102 lines
2.6 KiB
TeX
102 lines
2.6 KiB
TeX
\section{\class{wxPaintEvent}}\label{wxpaintevent}
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A paint event is sent when a window's contents needs to be repainted.
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Please notice that in general it is impossible to change the drawing of a
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standard control (such as \helpref{wxButton}{wxbutton}) and so you shouldn't
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attempt to handle paint events for them as even if it might work on some
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platforms, this is inherently not portable and won't work everywhere.
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\wxheading{Derived from}
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\helpref{wxEvent}{wxevent}\\
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\helpref{wxObject}{wxobject}
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\wxheading{Include files}
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<wx/event.h>
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\wxheading{Event table macros}
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To process a paint event, use this event handler macro to direct input to a member
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function that takes a wxPaintEvent argument.
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\twocolwidtha{7cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{{\bf EVT\_PAINT(func)}}{Process a wxEVT\_PAINT event.}
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\end{twocollist}%
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\wxheading{See also}
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%\helpref{wxWindow::OnPaint}{wxwindowonpaint},
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\helpref{Event handling overview}{eventhandlingoverview}
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\wxheading{Remarks}
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Note that In a paint event handler, the application must {\it always} create a \helpref{wxPaintDC}{wxpaintdc} object,
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even if you do not use it. Otherwise, under MS Windows, refreshing for this and other windows will go wrong.
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For example:
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\small{%
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\begin{verbatim}
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void MyWindow::OnPaint(wxPaintEvent& event)
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{
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wxPaintDC dc(this);
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DrawMyDocument(dc);
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}
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\end{verbatim}
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}%
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You can optimize painting by retrieving the rectangles
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that have been damaged and only repainting these. The rectangles are in
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terms of the client area, and are unscrolled, so you will need to do
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some calculations using the current view position to obtain logical,
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scrolled units.
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Here is an example of using the \helpref{wxRegionIterator}{wxregioniterator} class:
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{\small%
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\begin{verbatim}
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// Called when window needs to be repainted.
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void MyWindow::OnPaint(wxPaintEvent& event)
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{
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wxPaintDC dc(this);
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// Find Out where the window is scrolled to
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int vbX,vbY; // Top left corner of client
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GetViewStart(&vbX,&vbY);
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int vX,vY,vW,vH; // Dimensions of client area in pixels
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wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
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while (upd)
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{
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vX = upd.GetX();
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vY = upd.GetY();
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vW = upd.GetW();
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vH = upd.GetH();
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// Alternatively we can do this:
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// wxRect rect(upd.GetRect());
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// Repaint this rectangle
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...some code...
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upd ++ ;
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}
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}
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\end{verbatim}
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}%
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxPaintEvent::wxPaintEvent}\label{wxpainteventctor}
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\func{}{wxPaintEvent}{\param{int }{id = 0}}
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Constructor.
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