wxWidgets/docs/latex/wx/windowdc.tex
2004-09-21 13:24:41 +00:00

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\section{\class{wxWindowDC}}\label{wxwindowdc}
A wxWindowDC must be constructed if an application wishes to paint on the
whole area of a window (client and decorations).
This should normally be constructed as a temporary stack object; don't store
a wxWindowDC object.
To draw on a window from inside {\bf OnPaint}, construct a \helpref{wxPaintDC}{wxpaintdc} object.
To draw on the client area of a window from outside {\bf OnPaint}, construct a \helpref{wxClientDC}{wxclientdc} object.
To draw on the whole window including decorations, construct a \helpref{wxWindowDC}{wxwindowdc} object
(Windows only).
\wxheading{Derived from}
\helpref{wxDC}{wxdc}
\wxheading{Include files}
<wx/dcclient.h>
\wxheading{See also}
\helpref{wxDC}{wxdc}, \helpref{wxMemoryDC}{wxmemorydc}, \helpref{wxPaintDC}{wxpaintdc},\rtfsp
\helpref{wxClientDC}{wxclientdc}, \helpref{wxScreenDC}{wxscreendc}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxWindowDC::wxWindowDC}\label{wxwindowdcwxwindowdc}
\func{}{wxWindowDC}{\param{wxWindow*}{ window}}
Constructor. Pass a pointer to the window on which you wish to paint.