9b7e022676
Disable the recently added wxUIActionSimulator class until the issues with it mentioned at http://article.gmane.org/gmane.comp.lib.wxwidgets.devel/119792/ are fixed. Also use "" around wx headers instead of <> in wx code itself. See #11801. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63736 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
57 lines
2.1 KiB
C++
57 lines
2.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: include/wx/uiaction.cpp
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// Purpose: wxUIActionSimulator interface
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// Author: Kevin Ollivier
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// Modified by:
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// Created: 2010-03-06
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// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
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// Copyright: (c) Kevin Ollivier
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UIACTIONSIMULATOR_H_
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#define _WX_UIACTIONSIMULATOR_H_
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#include "wx/defs.h"
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#if wxUSE_UIACTIONSIMULATOR
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#include "wx/event.h"
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#include "wx/dynarray.h"
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class WXDLLIMPEXP_CORE wxUIActionSimulator
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{
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public:
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wxUIActionSimulator();
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~wxUIActionSimulator();
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// Mouse related
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bool MouseMove(long x, long y);
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bool MouseDown(int button = wxMOUSE_BTN_LEFT);
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bool MouseUp(int button = wxMOUSE_BTN_LEFT);
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bool MouseClick(int button = wxMOUSE_BTN_LEFT);
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bool MouseDblClick(int button = wxMOUSE_BTN_LEFT);
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bool MouseDragDrop(long x1, long y1, long x2, long y2, int button = wxMOUSE_BTN_LEFT);
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// Keyboard related:
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bool KeyDown(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false)
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{ return Key(keycode, true, shiftDown, cmdDown, altDown); }
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bool KeyUp(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false)
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{ return Key(keycode, false, shiftDown, cmdDown, altDown); }
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bool Char(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
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protected:
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// Implementation-wise, since key events take more code to set up on GTK and Mac, it makes
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// sense to handle both key down and key up in one method. However, I wanted the API for pressing
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// and releasing the mouse and keyboard to be consistent, and I don't really like using a bool
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// for pressed state, so I'm leaving this as an implementation detail.
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bool Key(int keycode, bool isDown=true, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
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};
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#endif // wxUSE_UIACTIONSIMULATOR
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#endif // _WX_UIACTIONSIMULATOR_H_
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