071e5fd9e8
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14202 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1075 lines
38 KiB
C++
1075 lines
38 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/window.h
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// Purpose: wxWindowBase class - the interface of wxWindow
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) wxWindows team
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WINDOW_H_BASE_
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#define _WX_WINDOW_H_BASE_
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#ifdef __GNUG__
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#pragma interface "windowbase.h"
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#endif
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// ----------------------------------------------------------------------------
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// headers which we must include here
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// ----------------------------------------------------------------------------
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#include "wx/event.h" // the base class
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#include "wx/list.h" // defines wxWindowList
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#include "wx/cursor.h" // we have member variables of these classes
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#include "wx/font.h" // so we can't do without them
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#include "wx/colour.h"
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#include "wx/region.h"
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#include "wx/utils.h"
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#include "wx/validate.h" // for wxDefaultValidator (always include it)
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#if wxUSE_PALETTE
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#include "wx/dcclient.h"
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#include "wx/palette.h"
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#endif // wxUSE_PALETTE
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#if wxUSE_ACCEL
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#include "wx/accel.h"
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#endif // wxUSE_ACCEL
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// when building wxUniv/Foo we don't want the code for native menu use to be
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// compiled in - it should only be used when building real wxFoo
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#ifdef __WXUNIVERSAL__
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#define wxUSE_MENUS_NATIVE 0
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#else // __WXMSW__
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#define wxUSE_MENUS_NATIVE wxUSE_MENUS
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#endif // __WXUNIVERSAL__/__WXMSW__
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// ----------------------------------------------------------------------------
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// forward declarations
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxCaret;
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class WXDLLEXPORT wxControl;
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class WXDLLEXPORT wxCursor;
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class WXDLLEXPORT wxDC;
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class WXDLLEXPORT wxDropTarget;
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class WXDLLEXPORT wxItemResource;
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class WXDLLEXPORT wxLayoutConstraints;
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class WXDLLEXPORT wxResourceTable;
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class WXDLLEXPORT wxSizer;
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class WXDLLEXPORT wxToolTip;
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class WXDLLEXPORT wxWindowBase;
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class WXDLLEXPORT wxWindow;
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// ----------------------------------------------------------------------------
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// (pseudo)template list classes
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// ----------------------------------------------------------------------------
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WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
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// ----------------------------------------------------------------------------
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// global variables
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// ----------------------------------------------------------------------------
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WXDLLEXPORT_DATA(extern wxWindowList) wxTopLevelWindows;
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// ----------------------------------------------------------------------------
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// wxWindowBase is the base class for all GUI controls/widgets, this is the public
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// interface of this class.
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//
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// Event handler: windows have themselves as their event handlers by default,
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// but their event handlers could be set to another object entirely. This
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// separation can reduce the amount of derivation required, and allow
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// alteration of a window's functionality (e.g. by a resource editor that
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// temporarily switches event handlers).
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxWindowBase : public wxEvtHandler
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{
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public:
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// creating the window
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// -------------------
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// default ctor
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wxWindowBase() { InitBase(); }
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// pseudo ctor (can't be virtual, called from ctor)
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bool CreateBase(wxWindowBase *parent,
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wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxPanelNameStr);
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virtual ~wxWindowBase();
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#if wxUSE_WX_RESOURCES
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// these functions are implemented in resource.cpp and resourc2.cpp
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virtual bool LoadFromResource(wxWindow *parent,
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const wxString& resourceName,
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const wxResourceTable *table = (const wxResourceTable *) NULL);
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virtual wxControl *CreateItem(const wxItemResource* childResource,
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const wxItemResource* parentResource,
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const wxResourceTable *table = (const wxResourceTable *) NULL);
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#endif // wxUSE_WX_RESOURCES
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// deleting the window
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// -------------------
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// ask the window to close itself, return TRUE if the event handler
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// honoured our request
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bool Close( bool force = FALSE );
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// the following functions delete the C++ objects (the window itself
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// or its children) as well as the GUI windows and normally should
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// never be used directly
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// delete window unconditionally (dangerous!), returns TRUE if ok
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virtual bool Destroy();
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// delete all children of this window, returns TRUE if ok
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bool DestroyChildren();
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// is the window being deleted?
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bool IsBeingDeleted() const { return m_isBeingDeleted; }
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// window attributes
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// -----------------
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// NB: in future versions of wxWindows Set/GetTitle() will only work
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// with the top level windows (such as dialogs and frames) and
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// Set/GetLabel() only with the other ones (i.e. all controls).
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// the title (or label, see below) of the window: the text which the
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// window shows
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virtual void SetTitle( const wxString& WXUNUSED(title) ) {}
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virtual wxString GetTitle() const { return wxEmptyString; }
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// label is just the same as the title (but for, e.g., buttons it
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// makes more sense to speak about labels)
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virtual void SetLabel(const wxString& label) { SetTitle(label); }
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virtual wxString GetLabel() const { return GetTitle(); }
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// the window name is used for ressource setting in X, it is not the
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// same as the window title/label
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virtual void SetName( const wxString &name ) { m_windowName = name; }
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virtual wxString GetName() const { return m_windowName; }
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// window id uniquely identifies the window among its siblings unless
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// it is -1 which means "don't care"
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void SetId( wxWindowID id ) { m_windowId = id; }
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wxWindowID GetId() const { return m_windowId; }
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// generate a control id for the controls which were not given one by
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// user
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static int NewControlId() { return --ms_lastControlId; }
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// get the id of the control following the one with the given
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// (autogenerated) id
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static int NextControlId(int id) { return id - 1; }
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// get the id of the control preceding the one with the given
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// (autogenerated) id
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static int PrevControlId(int id) { return id + 1; }
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// moving/resizing
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// ---------------
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// set the window size and/or position
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void SetSize( int x, int y, int width, int height,
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int sizeFlags = wxSIZE_AUTO )
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{ DoSetSize(x, y, width, height, sizeFlags); }
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void SetSize( int width, int height )
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{ DoSetSize( -1, -1, width, height, wxSIZE_USE_EXISTING ); }
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void SetSize( const wxSize& size )
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{ SetSize( size.x, size.y); }
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void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
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{ DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
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void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
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{ DoSetSize(x, y, -1, -1, flags); }
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void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
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{ Move(pt.x, pt.y, flags); }
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// Z-order
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virtual void Raise() = 0;
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virtual void Lower() = 0;
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// client size is the size of area available for subwindows
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void SetClientSize( int width, int height )
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{ DoSetClientSize(width, height); }
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void SetClientSize( const wxSize& size )
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{ DoSetClientSize(size.x, size.y); }
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void SetClientSize(const wxRect& rect)
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{ SetClientSize( rect.width, rect.height ); }
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// get the window position and/or size (pointers may be NULL)
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void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
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wxPoint GetPosition() const
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{
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int w, h;
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DoGetPosition(&w, &h);
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return wxPoint(w, h);
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}
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void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
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wxSize GetSize() const
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{
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int w, h;
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DoGetSize(& w, & h);
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return wxSize(w, h);
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}
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wxRect GetRect() const
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{
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int x, y, w, h;
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GetPosition(& x, & y);
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GetSize(& w, & h);
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return wxRect(x, y, w, h);
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}
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void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
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wxSize GetClientSize() const
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{
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int w, h;
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DoGetClientSize(& w, & h);
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return wxSize(w, h);
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}
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// get the origin of the client area of the window relative to the
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// window top left corner (the client area may be shifted because of
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// the borders, scrollbars, other decorations...)
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virtual wxPoint GetClientAreaOrigin() const;
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// get the client rectangle in window (i.e. client) coordinates
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wxRect GetClientRect() const
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{
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return wxRect(GetClientAreaOrigin(), GetClientSize());
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}
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// get the size best suited for the window (in fact, minimal
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// acceptable size using which it will still look "nice")
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wxSize GetBestSize() const { return DoGetBestSize(); }
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void GetBestSize(int *w, int *h) const
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{
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wxSize s = DoGetBestSize();
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if ( w )
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*w = s.x;
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if ( h )
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*h = s.y;
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}
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// the generic centre function - centers the window on parent by
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// default or on screen if it doesn't have parent or
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// wxCENTER_ON_SCREEN flag is given
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void Centre( int direction = wxBOTH );
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void Center( int direction = wxBOTH ) { Centre(direction); }
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// centre on screen (only works for top level windows)
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void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); }
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void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
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// centre with respect to the the parent window
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void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); }
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void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
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// set window size to wrap around its children
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virtual void Fit();
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// set min/max size of the window
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virtual void SetSizeHints( int minW, int minH,
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int maxW = -1, int maxH = -1,
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int incW = -1, int incH = -1 );
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virtual int GetMinWidth() const { return m_minWidth; }
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virtual int GetMinHeight() const { return m_minHeight; }
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int GetMaxWidth() const { return m_maxWidth; }
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int GetMaxHeight() const { return m_maxHeight; }
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// window state
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// ------------
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// returns TRUE if window was shown/hidden, FALSE if the nothing was
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// done (window was already shown/hidden)
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virtual bool Show( bool show = TRUE );
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bool Hide() { return Show(FALSE); }
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// returns TRUE if window was enabled/disabled, FALSE if nothing done
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virtual bool Enable( bool enable = TRUE );
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bool Disable() { return Enable(FALSE); }
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bool IsShown() const { return m_isShown; }
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bool IsEnabled() const { return m_isEnabled; }
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// get/set window style (setting style won't update the window and so
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// is only useful for internal usage)
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virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
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virtual long GetWindowStyleFlag() const { return m_windowStyle; }
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// just some (somewhat shorter) synonims
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void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
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long GetWindowStyle() const { return GetWindowStyleFlag(); }
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bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
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virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
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// extra style: the less often used style bits which can't be set with
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// SetWindowStyleFlag()
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void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
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long GetExtraStyle() const { return m_exStyle; }
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// make the window modal (all other windows unresponsive)
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virtual void MakeModal(bool modal = TRUE);
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virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
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virtual bool GetThemeEnabled() const { return m_themeEnabled; }
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// focus and keyboard handling
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// ---------------------------
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// set focus to this window
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virtual void SetFocus() = 0;
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// return the window which currently has the focus or NULL
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static wxWindow *FindFocus() /* = 0: implement in derived classes */;
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// can this window have focus?
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virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
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// can this window be given focus by keyboard navigation? if not, the
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// only way to give it focus (provided it accepts it at all) is to
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// click it
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virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
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// NB: these methods really don't belong here but with the current
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// class hierarchy there is no other place for them :-(
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// get the default child of this parent, i.e. the one which is
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// activated by pressing <Enter>
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virtual wxWindow *GetDefaultItem() const { return NULL; }
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// set this child as default, return the old default
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virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
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{ return NULL; }
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// parent/children relations
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// -------------------------
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// get the list of children
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const wxWindowList& GetChildren() const { return m_children; }
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wxWindowList& GetChildren() { return m_children; }
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// get the parent or the parent of the parent
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wxWindow *GetParent() const { return m_parent; }
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inline wxWindow *GetGrandParent() const;
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// is this window a top level one?
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virtual bool IsTopLevel() const;
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// it doesn't really change parent, use ReParent() instead
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void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
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// change the real parent of this window, return TRUE if the parent
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// was changed, FALSE otherwise (error or newParent == oldParent)
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virtual bool Reparent( wxWindowBase *newParent );
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// find window among the descendants of this one either by id or by
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// name (return NULL if not found)
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wxWindow *FindWindow( long id );
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wxWindow *FindWindow( const wxString& name );
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// implementation mostly
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virtual void AddChild( wxWindowBase *child );
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virtual void RemoveChild( wxWindowBase *child );
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// event handler stuff
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// -------------------
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// get the current event handler
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wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
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// replace the event handler (allows to completely subclass the
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// window)
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void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
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// push/pop event handler: allows to chain a custom event handler to
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// alreasy existing ones
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void PushEventHandler( wxEvtHandler *handler );
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wxEvtHandler *PopEventHandler( bool deleteHandler = FALSE );
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// find the given handler in the event handler chain and remove (but
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// not delete) it from the event handler chain, return TRUE if it was
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// found and FALSE otherwise (this also results in an assert failure so
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// this function should only be called when the handler is supposed to
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// be there)
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bool RemoveEventHandler(wxEvtHandler *handler);
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// validators
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// ----------
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#if wxUSE_VALIDATORS
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// a window may have an associated validator which is used to control
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// user input
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virtual void SetValidator( const wxValidator &validator );
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virtual wxValidator *GetValidator() { return m_windowValidator; }
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#endif // wxUSE_VALIDATORS
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// dialog oriented functions
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// -------------------------
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// validate the correctness of input, return TRUE if ok
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virtual bool Validate();
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// transfer data between internal and GUI representations
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virtual bool TransferDataToWindow();
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virtual bool TransferDataFromWindow();
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virtual void InitDialog();
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#if wxUSE_ACCEL
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// accelerators
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// ------------
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virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
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{ m_acceleratorTable = accel; }
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wxAcceleratorTable *GetAcceleratorTable()
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{ return &m_acceleratorTable; }
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#endif // wxUSE_ACCEL
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// dialog units translations
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// -------------------------
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wxPoint ConvertPixelsToDialog( const wxPoint& pt );
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wxPoint ConvertDialogToPixels( const wxPoint& pt );
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wxSize ConvertPixelsToDialog( const wxSize& sz )
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{
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wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
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return wxSize(pt.x, pt.y);
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}
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wxSize ConvertDialogToPixels( const wxSize& sz )
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{
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wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
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return wxSize(pt.x, pt.y);
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}
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// mouse functions
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// ---------------
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// move the mouse to the specified position
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virtual void WarpPointer(int x, int y) = 0;
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// start or end mouse capture, these functions maintain the stack of
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// windows having captured the mouse and after calling ReleaseMouse()
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// the mouse is not released but returns to the window which had had
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// captured it previously (if any)
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void CaptureMouse();
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void ReleaseMouse();
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// get the window which currently captures the mouse or NULL
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static wxWindow *GetCapture();
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// does this window have the capture?
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virtual bool HasCapture() const
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{ return (wxWindow *)this == GetCapture(); }
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// painting the window
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// -------------------
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// mark the specified rectangle (or the whole window) as "dirty" so it
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// will be repainted
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virtual void Refresh( bool eraseBackground = TRUE,
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const wxRect *rect = (const wxRect *) NULL ) = 0;
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// a less awkward wrapper for Refresh
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void RefreshRect(const wxRect& rect) { Refresh(TRUE, &rect); }
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// repaint all invalid areas of the window immediately
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virtual void Update() { }
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// clear the window entirely
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virtual void Clear() = 0;
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// freeze the window: don't redraw it until it is thawed
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virtual void Freeze() { }
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// thaw the window: redraw it after it had been frozen
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virtual void Thaw() { }
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// adjust DC for drawing on this window
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virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
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// the update region of the window contains the areas which must be
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// repainted by the program
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const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
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wxRegion& GetUpdateRegion() { return m_updateRegion; }
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// get the update rectangleregion bounding box in client coords
|
|
wxRect GetUpdateClientRect() const;
|
|
|
|
// these functions verify whether the given point/rectangle belongs to
|
|
// (or at least intersects with) the update region
|
|
bool IsExposed( int x, int y ) const;
|
|
bool IsExposed( int x, int y, int w, int h ) const;
|
|
|
|
bool IsExposed( const wxPoint& pt ) const
|
|
{ return IsExposed(pt.x, pt.y); }
|
|
bool IsExposed( const wxRect& rect ) const
|
|
{ return IsExposed(rect.x, rect.y, rect.width, rect.height); }
|
|
|
|
// colours, fonts and cursors
|
|
// --------------------------
|
|
|
|
// set/retrieve the window colours (system defaults are used by
|
|
// default): Set functions return TRUE if colour was changed
|
|
virtual bool SetBackgroundColour( const wxColour &colour );
|
|
virtual bool SetForegroundColour( const wxColour &colour );
|
|
|
|
wxColour GetBackgroundColour() const { return m_backgroundColour; }
|
|
wxColour GetForegroundColour() const { return m_foregroundColour; }
|
|
|
|
// set/retrieve the cursor for this window (SetCursor() returns TRUE
|
|
// if the cursor was really changed)
|
|
virtual bool SetCursor( const wxCursor &cursor );
|
|
const wxCursor& GetCursor() const { return m_cursor; }
|
|
wxCursor& GetCursor() { return m_cursor; }
|
|
|
|
// set/retrieve the font for the window (SetFont() returns TRUE if the
|
|
// font really changed)
|
|
virtual bool SetFont( const wxFont &font ) = 0;
|
|
const wxFont& GetFont() const { return m_font; }
|
|
wxFont& GetFont() { return m_font; }
|
|
|
|
#if wxUSE_CARET
|
|
// associate a caret with the window
|
|
void SetCaret(wxCaret *caret);
|
|
// get the current caret (may be NULL)
|
|
wxCaret *GetCaret() const { return m_caret; }
|
|
#endif // wxUSE_CARET
|
|
|
|
// get the (average) character size for the current font
|
|
virtual int GetCharHeight() const = 0;
|
|
virtual int GetCharWidth() const = 0;
|
|
|
|
// get the width/height/... of the text using current or specified
|
|
// font
|
|
virtual void GetTextExtent(const wxString& string,
|
|
int *x, int *y,
|
|
int *descent = (int *) NULL,
|
|
int *externalLeading = (int *) NULL,
|
|
const wxFont *theFont = (const wxFont *) NULL)
|
|
const = 0;
|
|
|
|
// client <-> screen coords
|
|
// ------------------------
|
|
|
|
// translate to/from screen/client coordinates (pointers may be NULL)
|
|
void ClientToScreen( int *x, int *y ) const
|
|
{ DoClientToScreen(x, y); }
|
|
void ScreenToClient( int *x, int *y ) const
|
|
{ DoScreenToClient(x, y); }
|
|
|
|
// wxPoint interface to do the same thing
|
|
wxPoint ClientToScreen(const wxPoint& pt) const
|
|
{
|
|
int x = pt.x, y = pt.y;
|
|
DoClientToScreen(&x, &y);
|
|
|
|
return wxPoint(x, y);
|
|
}
|
|
|
|
wxPoint ScreenToClient(const wxPoint& pt) const
|
|
{
|
|
int x = pt.x, y = pt.y;
|
|
DoScreenToClient(&x, &y);
|
|
|
|
return wxPoint(x, y);
|
|
}
|
|
|
|
// test where the given (in client coords) point lies
|
|
wxHitTest HitTest(wxCoord x, wxCoord y) const
|
|
{ return DoHitTest(x, y); }
|
|
|
|
wxHitTest HitTest(const wxPoint& pt) const
|
|
{ return DoHitTest(pt.x, pt.y); }
|
|
|
|
// misc
|
|
// ----
|
|
|
|
// get the window border style: uses the current style and falls back to
|
|
// the default style for this class otherwise (see GetDefaultBorder())
|
|
wxBorder GetBorder() const;
|
|
|
|
void UpdateWindowUI();
|
|
|
|
#if wxUSE_MENUS
|
|
bool PopupMenu( wxMenu *menu, const wxPoint& pos )
|
|
{ return DoPopupMenu(menu, pos.x, pos.y); }
|
|
bool PopupMenu( wxMenu *menu, int x, int y )
|
|
{ return DoPopupMenu(menu, x, y); }
|
|
#endif // wxUSE_MENUS
|
|
|
|
// scrollbars
|
|
// ----------
|
|
|
|
// does the window have the scrollbar for this orientation?
|
|
bool HasScrollbar(int orient) const
|
|
{
|
|
return (m_windowStyle &
|
|
(orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
|
|
}
|
|
|
|
// configure the window scrollbars
|
|
virtual void SetScrollbar( int orient,
|
|
int pos,
|
|
int thumbvisible,
|
|
int range,
|
|
bool refresh = TRUE ) = 0;
|
|
virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE ) = 0;
|
|
virtual int GetScrollPos( int orient ) const = 0;
|
|
virtual int GetScrollThumb( int orient ) const = 0;
|
|
virtual int GetScrollRange( int orient ) const = 0;
|
|
|
|
// scroll window to the specified position
|
|
virtual void ScrollWindow( int dx, int dy,
|
|
const wxRect* rect = (wxRect *) NULL ) = 0;
|
|
|
|
// scrolls window by line/page: note that not all controls support this
|
|
//
|
|
// return TRUE if the position changed, FALSE otherwise
|
|
virtual bool ScrollLines(int WXUNUSED(lines)) { return FALSE; }
|
|
virtual bool ScrollPages(int WXUNUSED(pages)) { return FALSE; }
|
|
|
|
// convenient wrappers for ScrollLines/Pages
|
|
bool LineUp() { return ScrollLines(-1); }
|
|
bool LineDown() { return ScrollLines(1); }
|
|
bool PageUp() { return ScrollPages(-1); }
|
|
bool PageDown() { return ScrollPages(1); }
|
|
|
|
// context-sensitive help
|
|
// ----------------------
|
|
|
|
// these are the convenience functions wrapping wxHelpProvider methods
|
|
|
|
#if wxUSE_HELP
|
|
// associate this help text with this window
|
|
void SetHelpText(const wxString& text);
|
|
// associate this help text with all windows with the same id as this
|
|
// one
|
|
void SetHelpTextForId(const wxString& text);
|
|
// get the help string associated with this window (may be empty)
|
|
wxString GetHelpText() const;
|
|
#endif // wxUSE_HELP
|
|
|
|
// tooltips
|
|
// --------
|
|
|
|
#if wxUSE_TOOLTIPS
|
|
// the easiest way to set a tooltip for a window is to use this method
|
|
void SetToolTip( const wxString &tip );
|
|
// attach a tooltip to the window
|
|
void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
|
|
// get the associated tooltip or NULL if none
|
|
wxToolTip* GetToolTip() const { return m_tooltip; }
|
|
#endif // wxUSE_TOOLTIPS
|
|
|
|
// drag and drop
|
|
// -------------
|
|
#if wxUSE_DRAG_AND_DROP
|
|
// set/retrieve the drop target associated with this window (may be
|
|
// NULL; it's owned by the window and will be deleted by it)
|
|
virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
|
|
virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
|
|
#endif // wxUSE_DRAG_AND_DROP
|
|
|
|
// constraints and sizers
|
|
// ----------------------
|
|
#if wxUSE_CONSTRAINTS
|
|
// set the constraints for this window or retrieve them (may be NULL)
|
|
void SetConstraints( wxLayoutConstraints *constraints );
|
|
wxLayoutConstraints *GetConstraints() const { return m_constraints; }
|
|
|
|
// when using constraints, it makes sense to update children positions
|
|
// automatically whenever the window is resized - this is done if
|
|
// autoLayout is on
|
|
void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
|
|
bool GetAutoLayout() const { return m_autoLayout; }
|
|
|
|
// do layout the window and its children
|
|
virtual bool Layout();
|
|
|
|
// implementation only
|
|
void UnsetConstraints(wxLayoutConstraints *c);
|
|
wxWindowList *GetConstraintsInvolvedIn() const
|
|
{ return m_constraintsInvolvedIn; }
|
|
void AddConstraintReference(wxWindowBase *otherWin);
|
|
void RemoveConstraintReference(wxWindowBase *otherWin);
|
|
void DeleteRelatedConstraints();
|
|
void ResetConstraints();
|
|
|
|
// these methods may be overriden for special layout algorithms
|
|
virtual void SetConstraintSizes(bool recurse = TRUE);
|
|
virtual bool LayoutPhase1(int *noChanges);
|
|
virtual bool LayoutPhase2(int *noChanges);
|
|
virtual bool DoPhase(int phase);
|
|
|
|
// these methods are virtual but normally won't be overridden
|
|
virtual void SetSizeConstraint(int x, int y, int w, int h);
|
|
virtual void MoveConstraint(int x, int y);
|
|
virtual void GetSizeConstraint(int *w, int *h) const ;
|
|
virtual void GetClientSizeConstraint(int *w, int *h) const ;
|
|
virtual void GetPositionConstraint(int *x, int *y) const ;
|
|
|
|
// sizers
|
|
// TODO: what are they and how do they work??
|
|
void SetSizer( wxSizer *sizer );
|
|
wxSizer *GetSizer() const { return m_windowSizer; }
|
|
#endif // wxUSE_CONSTRAINTS
|
|
|
|
// backward compatibility
|
|
// ----------------------
|
|
#if WXWIN_COMPATIBILITY
|
|
bool Enabled() const { return IsEnabled(); }
|
|
|
|
void SetButtonFont(const wxFont& font) { SetFont(font); }
|
|
void SetLabelFont(const wxFont& font) { SetFont(font); }
|
|
wxFont& GetLabelFont() { return GetFont(); };
|
|
wxFont& GetButtonFont() { return GetFont(); };
|
|
#endif // WXWIN_COMPATIBILITY
|
|
|
|
// implementation
|
|
// --------------
|
|
|
|
// event handlers
|
|
void OnSysColourChanged( wxSysColourChangedEvent& event );
|
|
void OnInitDialog( wxInitDialogEvent &event );
|
|
void OnMiddleClick( wxMouseEvent& event );
|
|
#if wxUSE_HELP
|
|
void OnHelp(wxHelpEvent& event);
|
|
#endif // wxUSE_HELP
|
|
|
|
// get the haqndle of the window for the underlying window system: this
|
|
// is only used for wxWin itself or for user code which wants to call
|
|
// platform-specific APIs
|
|
virtual WXWidget GetHandle() const = 0;
|
|
|
|
#if wxUSE_PALETTE
|
|
// Store the palette used by DCs in wxWindow so that the dcs can share
|
|
// a palette. And we can respond to palette messages.
|
|
wxPalette GetPalette() const { return m_palette; }
|
|
|
|
// When palette is changed tell the DC to set the system palette to the
|
|
// new one.
|
|
void SetPalette(const wxPalette& pal);
|
|
|
|
// return true if we have a specific palette
|
|
bool HasCustomPalette() const { return m_hasCustomPalette; }
|
|
|
|
// return the first parent window with a custom palette or NULL
|
|
wxWindow *GetAncestorWithCustomPalette() const;
|
|
#endif // wxUSE_PALETTE
|
|
|
|
protected:
|
|
// the window id - a number which uniquely identifies a window among
|
|
// its siblings unless it is -1
|
|
wxWindowID m_windowId;
|
|
|
|
// the parent window of this window (or NULL) and the list of the children
|
|
// of this window
|
|
wxWindow *m_parent;
|
|
wxWindowList m_children;
|
|
|
|
// the minimal allowed size for the window (no minimal size if variable(s)
|
|
// contain(s) -1)
|
|
int m_minWidth, m_minHeight, m_maxWidth, m_maxHeight;
|
|
|
|
// event handler for this window: usually is just 'this' but may be
|
|
// changed with SetEventHandler()
|
|
wxEvtHandler *m_eventHandler;
|
|
|
|
#if wxUSE_VALIDATORS
|
|
// associated validator or NULL if none
|
|
wxValidator *m_windowValidator;
|
|
#endif // wxUSE_VALIDATORS
|
|
|
|
#if wxUSE_DRAG_AND_DROP
|
|
wxDropTarget *m_dropTarget;
|
|
#endif // wxUSE_DRAG_AND_DROP
|
|
|
|
// visual window attributes
|
|
wxCursor m_cursor;
|
|
wxFont m_font;
|
|
wxColour m_backgroundColour, m_foregroundColour;
|
|
|
|
#if wxUSE_CARET
|
|
wxCaret *m_caret;
|
|
#endif // wxUSE_CARET
|
|
|
|
// the region which should be repainted in response to paint event
|
|
wxRegion m_updateRegion;
|
|
|
|
#if wxUSE_ACCEL
|
|
// the accelerator table for the window which translates key strokes into
|
|
// command events
|
|
wxAcceleratorTable m_acceleratorTable;
|
|
#endif // wxUSE_ACCEL
|
|
|
|
// the tooltip for this window (may be NULL)
|
|
#if wxUSE_TOOLTIPS
|
|
wxToolTip *m_tooltip;
|
|
#endif // wxUSE_TOOLTIPS
|
|
|
|
// constraints and sizers
|
|
#if wxUSE_CONSTRAINTS
|
|
// the constraints for this window or NULL
|
|
wxLayoutConstraints *m_constraints;
|
|
|
|
// constraints this window is involved in
|
|
wxWindowList *m_constraintsInvolvedIn;
|
|
|
|
// top level and the parent sizers
|
|
// TODO what's this and how does it work?)
|
|
wxSizer *m_windowSizer;
|
|
wxWindowBase *m_sizerParent;
|
|
|
|
// Layout() window automatically when its size changes?
|
|
bool m_autoLayout:1;
|
|
#endif // wxUSE_CONSTRAINTS
|
|
|
|
// window state
|
|
bool m_isShown:1;
|
|
bool m_isEnabled:1;
|
|
bool m_isBeingDeleted:1;
|
|
|
|
// was the window colours/font explicitly changed by user?
|
|
bool m_hasBgCol:1;
|
|
bool m_hasFgCol:1;
|
|
bool m_hasFont:1;
|
|
|
|
// window attributes
|
|
long m_windowStyle,
|
|
m_exStyle;
|
|
wxString m_windowName;
|
|
bool m_themeEnabled;
|
|
|
|
#if wxUSE_PALETTE
|
|
wxPalette m_palette;
|
|
bool m_hasCustomPalette;
|
|
#endif // wxUSE_PALETTE
|
|
|
|
protected:
|
|
|
|
// common part of all ctors: it is not virtual because it is called from
|
|
// ctor
|
|
void InitBase();
|
|
|
|
// override this to change the default (i.e. used when no style is
|
|
// specified) border for the window class
|
|
virtual wxBorder GetDefaultBorder() const;
|
|
|
|
// get the default size for the new window if no explicit size given
|
|
// FIXME why 20 and not 30, 10 or ...?
|
|
static int WidthDefault(int w) { return w == -1 ? 20 : w; }
|
|
static int HeightDefault(int h) { return h == -1 ? 20 : h; }
|
|
|
|
// set the best size for the control if the default size was given:
|
|
// replaces the fields of size == -1 with the best values for them and
|
|
// calls SetSize() if needed
|
|
void SetBestSize(const wxSize& size)
|
|
{
|
|
if ( size.x == -1 || size.y == -1 )
|
|
{
|
|
wxSize sizeBest = DoGetBestSize();
|
|
if ( size.x != -1 )
|
|
sizeBest.x = size.x;
|
|
if ( size.y != -1 )
|
|
sizeBest.y = size.y;
|
|
|
|
SetSize(sizeBest);
|
|
}
|
|
}
|
|
|
|
// more pure virtual functions
|
|
// ---------------------------
|
|
|
|
// NB: we must have DoSomething() function when Something() is an overloaded
|
|
// method: indeed, we can't just have "virtual Something()" in case when
|
|
// the function is overloaded because then we'd have to make virtual all
|
|
// the variants (otherwise only the virtual function may be called on a
|
|
// pointer to derived class according to C++ rules) which is, in
|
|
// general, absolutely not needed. So instead we implement all
|
|
// overloaded Something()s in terms of DoSomething() which will be the
|
|
// only one to be virtual.
|
|
|
|
// coordinates translation
|
|
virtual void DoClientToScreen( int *x, int *y ) const = 0;
|
|
virtual void DoScreenToClient( int *x, int *y ) const = 0;
|
|
|
|
virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
|
|
|
|
// capture/release the mouse, used by Capture/ReleaseMouse()
|
|
virtual void DoCaptureMouse() = 0;
|
|
virtual void DoReleaseMouse() = 0;
|
|
|
|
// retrieve the position/size of the window
|
|
virtual void DoGetPosition( int *x, int *y ) const = 0;
|
|
virtual void DoGetSize( int *width, int *height ) const = 0;
|
|
virtual void DoGetClientSize( int *width, int *height ) const = 0;
|
|
|
|
// get the size which best suits the window: for a control, it would be
|
|
// the minimal size which doesn't truncate the control, for a panel - the
|
|
// same size as it would have after a call to Fit()
|
|
virtual wxSize DoGetBestSize() const;
|
|
|
|
// this is the virtual function to be overriden in any derived class which
|
|
// wants to change how SetSize() or Move() works - it is called by all
|
|
// versions of these functions in the base class
|
|
virtual void DoSetSize(int x, int y,
|
|
int width, int height,
|
|
int sizeFlags = wxSIZE_AUTO) = 0;
|
|
|
|
// same as DoSetSize() for the client size
|
|
virtual void DoSetClientSize(int width, int height) = 0;
|
|
|
|
// move the window to the specified location and resize it: this is called
|
|
// from both DoSetSize() and DoSetClientSize() and would usually just
|
|
// reposition this window except for composite controls which will want to
|
|
// arrange themselves inside the given rectangle
|
|
virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
|
|
|
|
#if wxUSE_TOOLTIPS
|
|
virtual void DoSetToolTip( wxToolTip *tip );
|
|
#endif // wxUSE_TOOLTIPS
|
|
|
|
#if wxUSE_MENUS
|
|
virtual bool DoPopupMenu( wxMenu *menu, int x, int y ) = 0;
|
|
#endif // wxUSE_MENUS
|
|
|
|
// Makes an adjustment to the window position (for example, a frame that has
|
|
// a toolbar that it manages itself).
|
|
virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
|
|
|
|
|
|
private:
|
|
|
|
// contains the last id generated by NewControlId
|
|
static int ms_lastControlId;
|
|
|
|
// the stack of windows which have captured the mouse
|
|
static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
|
|
|
|
DECLARE_ABSTRACT_CLASS(wxWindowBase)
|
|
DECLARE_NO_COPY_CLASS(wxWindowBase)
|
|
DECLARE_EVENT_TABLE()
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// now include the declaration of wxWindow class
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// include the declaration of the platform-specific class
|
|
#if defined(__WXMSW__)
|
|
#ifdef __WXUNIVERSAL__
|
|
#define wxWindowNative wxWindowMSW
|
|
#else // !wxUniv
|
|
#define wxWindowMSW wxWindow
|
|
#define sm_classwxWindowMSW sm_classwxWindow
|
|
#endif // wxUniv/!wxUniv
|
|
#include "wx/msw/window.h"
|
|
#elif defined(__WXMOTIF__)
|
|
#include "wx/motif/window.h"
|
|
#elif defined(__WXGTK__)
|
|
#ifdef __WXUNIVERSAL__
|
|
#define wxWindowNative wxWindowGTK
|
|
#else // !wxUniv
|
|
#define wxWindowGTK wxWindow
|
|
#define sm_classwxWindowGTK sm_classwxWindow
|
|
#endif // wxUniv
|
|
#include "wx/gtk/window.h"
|
|
#elif defined(__WXX11__)
|
|
#ifdef __WXUNIVERSAL__
|
|
#define wxWindowNative wxWindowX11
|
|
#else // !wxUniv
|
|
#define wxWindowX11 wxWindow
|
|
#define sm_classwxWindowX11 sm_classwxWindow
|
|
#endif // wxUniv
|
|
#include "wx/x11/window.h"
|
|
#elif defined(__WXMGL__)
|
|
#ifdef __WXUNIVERSAL__
|
|
#define wxWindowNative wxWindowMGL
|
|
#else // !wxUniv
|
|
#define wxWindowMGL wxWindow
|
|
#define sm_classwxWindowMGL sm_classwxWindow
|
|
#endif // wxUniv
|
|
#include "wx/mgl/window.h"
|
|
#elif defined(__WXMAC__)
|
|
#ifdef __WXUNIVERSAL__
|
|
#define wxWindowNative wxWindowMac
|
|
#else // !wxUniv
|
|
#define wxWindowMac wxWindow
|
|
#define sm_classwxWindowMac sm_classwxWindow
|
|
#endif // wxUniv
|
|
#include "wx/mac/window.h"
|
|
#elif defined(__WXPM__)
|
|
#ifdef __WXUNIVERSAL__
|
|
#define wxWindowNative wxWindowOS2
|
|
#else // !wxUniv
|
|
#define wxWindowOS2 wxWindow
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#define sm_classwxWindowOS2 sm_classwxWindow
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#endif // wxUniv/!wxUniv
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#include "wx/os2/window.h"
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#endif
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// for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
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// for the native ports we already have defined it above
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#if defined(__WXUNIVERSAL__)
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#ifndef wxWindowNative
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#error "wxWindowNative must be defined above!"
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#endif
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#include "wx/univ/window.h"
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#endif // wxUniv
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// ----------------------------------------------------------------------------
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// inline functions which couldn't be declared in the class body because of
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// forward dependencies
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// ----------------------------------------------------------------------------
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inline wxWindow *wxWindowBase::GetGrandParent() const
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{
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return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
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}
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// ----------------------------------------------------------------------------
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// global functions
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// ----------------------------------------------------------------------------
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// Find the wxWindow at the current mouse position, also returning the mouse
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// position.
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WXDLLEXPORT extern wxWindow* wxFindWindowAtPointer(wxPoint& pt);
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// Get the current mouse position.
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WXDLLEXPORT extern wxPoint wxGetMousePosition();
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// get the currently active window of this application or NULL
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WXDLLEXPORT extern wxWindow *wxGetActiveWindow();
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// deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
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inline int NewControlId() { return wxWindowBase::NewControlId(); }
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#endif
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// _WX_WINDOW_H_BASE_
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