be5a51fb59
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27429 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
189 lines
6.3 KiB
C++
189 lines
6.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
|
|
// Name: minimal.cpp
|
|
// Purpose: Minimal wxWidgets sample
|
|
// Author: Julian Smart
|
|
// Modified by:
|
|
// Created: 04/01/98
|
|
// RCS-ID: $Id$
|
|
// Copyright: (c) Julian Smart
|
|
// Licence: wxWindows licence
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
// ============================================================================
|
|
// declarations
|
|
// ============================================================================
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// headers
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// For compilers that support precompilation, includes "wx/wx.h".
|
|
#include "wx/wxprec.h"
|
|
|
|
#ifdef __BORLANDC__
|
|
#pragma hdrstop
|
|
#endif
|
|
|
|
// for all others, include the necessary headers (this file is usually all you
|
|
// need because it includes almost all "standard" wxWidgets headers)
|
|
#ifndef WX_PRECOMP
|
|
#include "wx/wx.h"
|
|
#endif
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// resources
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// the application icon (under Windows and OS/2 it is in resources and even
|
|
// though we could still include the XPM here it would be unused)
|
|
#if !defined(__WXMSW__) && !defined(__WXPM__)
|
|
#include "../sample.xpm"
|
|
#endif
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// private classes
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Define a new application type, each program should derive a class from wxApp
|
|
class MyApp : public wxApp
|
|
{
|
|
public:
|
|
// override base class virtuals
|
|
// ----------------------------
|
|
|
|
// this one is called on application startup and is a good place for the app
|
|
// initialization (doing it here and not in the ctor allows to have an error
|
|
// return: if OnInit() returns false, the application terminates)
|
|
virtual bool OnInit();
|
|
};
|
|
|
|
// Define a new frame type: this is going to be our main frame
|
|
class MyFrame : public wxFrame
|
|
{
|
|
public:
|
|
// ctor(s)
|
|
MyFrame(const wxString& title);
|
|
|
|
// event handlers (these functions should _not_ be virtual)
|
|
void OnQuit(wxCommandEvent& event);
|
|
void OnAbout(wxCommandEvent& event);
|
|
|
|
private:
|
|
// any class wishing to process wxWidgets events must use this macro
|
|
DECLARE_EVENT_TABLE()
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// constants
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// IDs for the controls and the menu commands
|
|
enum
|
|
{
|
|
// menu items
|
|
Minimal_Quit = wxID_EXIT,
|
|
|
|
// it is important for the id corresponding to the "About" command to have
|
|
// this standard value as otherwise it won't be handled properly under Mac
|
|
// (where it is special and put into the "Apple" menu)
|
|
Minimal_About = wxID_ABOUT
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// event tables and other macros for wxWidgets
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// the event tables connect the wxWidgets events with the functions (event
|
|
// handlers) which process them. It can be also done at run-time, but for the
|
|
// simple menu events like this the static method is much simpler.
|
|
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
|
|
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
|
|
EVT_MENU(Minimal_About, MyFrame::OnAbout)
|
|
END_EVENT_TABLE()
|
|
|
|
// Create a new application object: this macro will allow wxWidgets to create
|
|
// the application object during program execution (it's better than using a
|
|
// static object for many reasons) and also implements the accessor function
|
|
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
|
|
// not wxApp)
|
|
IMPLEMENT_APP(MyApp)
|
|
|
|
// ============================================================================
|
|
// implementation
|
|
// ============================================================================
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// the application class
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// 'Main program' equivalent: the program execution "starts" here
|
|
bool MyApp::OnInit()
|
|
{
|
|
// create the main application window
|
|
MyFrame *frame = new MyFrame(_T("Minimal wxWidgets App"));
|
|
|
|
// and show it (the frames, unlike simple controls, are not shown when
|
|
// created initially)
|
|
frame->Show(true);
|
|
|
|
// success: wxApp::OnRun() will be called which will enter the main message
|
|
// loop and the application will run. If we returned false here, the
|
|
// application would exit immediately.
|
|
return true;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// main frame
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// frame constructor
|
|
MyFrame::MyFrame(const wxString& title)
|
|
: wxFrame(NULL, wxID_ANY, title)
|
|
{
|
|
// set the frame icon
|
|
SetIcon(wxICON(sample));
|
|
|
|
#if wxUSE_MENUS
|
|
// create a menu bar
|
|
wxMenu *menuFile = new wxMenu;
|
|
|
|
// the "About" item should be in the help menu
|
|
wxMenu *helpMenu = new wxMenu;
|
|
helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog"));
|
|
|
|
menuFile->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
|
|
|
|
// now append the freshly created menu to the menu bar...
|
|
wxMenuBar *menuBar = new wxMenuBar();
|
|
menuBar->Append(menuFile, _T("&File"));
|
|
menuBar->Append(helpMenu, _T("&Help"));
|
|
|
|
// ... and attach this menu bar to the frame
|
|
SetMenuBar(menuBar);
|
|
#endif // wxUSE_MENUS
|
|
|
|
#if wxUSE_STATUSBAR
|
|
// create a status bar just for fun (by default with 1 pane only)
|
|
CreateStatusBar(2);
|
|
SetStatusText(_T("Welcome to wxWidgets!"));
|
|
#endif // wxUSE_STATUSBAR
|
|
}
|
|
|
|
|
|
// event handlers
|
|
|
|
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
// true is to force the frame to close
|
|
Close(true);
|
|
}
|
|
|
|
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxString msg;
|
|
msg.Printf( _T("This is the About dialog of the minimal sample.\n")
|
|
_T("Welcome to %s"), wxVERSION_STRING);
|
|
|
|
wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this);
|
|
}
|