2aefc52854
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19256 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
487 lines
14 KiB
C++
487 lines
14 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: accesstest.cpp
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// Purpose: wxWindows accessibility sample
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// Author: Julian Smart
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// Modified by:
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// Created: 2002-02-12
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers)
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/access.h"
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#include "wx/splitter.h"
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#ifdef __WXMSW__
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#include "windows.h"
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#include <ole2.h>
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#include <oleauto.h>
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#include <oleacc.h>
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#include "wx/msw/ole/oleutils.h"
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#include "wx/msw/winundef.h"
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#ifndef OBJID_CLIENT
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#define OBJID_CLIENT 0xFFFFFFFC
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#endif
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#endif
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// ----------------------------------------------------------------------------
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// resources
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// ----------------------------------------------------------------------------
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// the application icon (under Windows and OS/2 it is in resources)
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#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
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#include "mondrian.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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// override base class virtuals
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// ----------------------------
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// this one is called on application startup and is a good place for the app
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// initialization (doing it here and not in the ctor allows to have an error
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// return: if OnInit() returns false, the application terminates)
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virtual bool OnInit();
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
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long style = wxDEFAULT_FRAME_STYLE);
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// event handlers (these functions should _not_ be virtual)
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void OnQuit(wxCommandEvent& event);
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void OnQuery(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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// Log messages to the text control
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void Log(const wxString& text);
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// Recursively give information about an object
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void LogObject(int indent, IAccessible* obj);
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// Get info for a child (id > 0) or object (id == 0)
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void GetInfo(IAccessible* accessible, int id, wxString& name, wxString& role);
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private:
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wxTextCtrl* m_textCtrl;
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items
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AccessTest_Quit = 1,
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// query the hierarchy
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AccessTest_Query,
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// it is important for the id corresponding to the "About" command to have
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// this standard value as otherwise it won't be handled properly under Mac
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// (where it is special and put into the "Apple" menu)
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AccessTest_About = wxID_ABOUT
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(AccessTest_Quit, MyFrame::OnQuit)
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EVT_MENU(AccessTest_Query, MyFrame::OnQuery)
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EVT_MENU(AccessTest_About, MyFrame::OnAbout)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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// create the main application window
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MyFrame *frame = new MyFrame(_T("AccessTest wxWindows App"),
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wxPoint(50, 50), wxSize(450, 340));
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// and show it (the frames, unlike simple controls, are not shown when
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// created initially)
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frame->Show(TRUE);
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// success: wxApp::OnRun() will be called which will enter the main message
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// loop and the application will run. If we returned FALSE here, the
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// application would exit immediately.
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return TRUE;
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}
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class FrameAccessible: public wxWindowAccessible
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{
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public:
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FrameAccessible(wxWindow* win): wxWindowAccessible(win) {}
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// Gets the name of the specified object.
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virtual wxAccStatus GetName(int childId, wxString* name)
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{
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#if 1
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if (childId == wxACC_SELF)
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{
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* name = wxT("Julian's Frame");
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return wxACC_OK;
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}
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else
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#endif
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return wxACC_NOT_IMPLEMENTED;
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}
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};
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class ScrolledWindowAccessible: public wxWindowAccessible
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{
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public:
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ScrolledWindowAccessible(wxWindow* win): wxWindowAccessible(win) {}
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// Gets the name of the specified object.
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virtual wxAccStatus GetName(int childId, wxString* name)
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{
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if (childId == wxACC_SELF)
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{
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* name = wxT("My scrolled window");
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return wxACC_OK;
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}
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else
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return wxACC_NOT_IMPLEMENTED;
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}
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};
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
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: wxFrame(NULL, -1, title, pos, size, style)
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{
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m_textCtrl = NULL;
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// SetAccessible(new FrameAccessible(this));
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// set the frame icon
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SetIcon(wxICON(mondrian));
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#if wxUSE_MENUS
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// create a menu bar
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wxMenu *menuFile = new wxMenu;
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// the "About" item should be in the help menu
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wxMenu *helpMenu = new wxMenu;
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helpMenu->Append(AccessTest_About, _T("&About...\tF1"), _T("Show about dialog"));
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menuFile->Append(AccessTest_Query, _T("Query"), _T("Query the window hierarchy"));
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menuFile->AppendSeparator();
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menuFile->Append(AccessTest_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(menuFile, _T("&File"));
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menuBar->Append(helpMenu, _T("&Help"));
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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#endif // wxUSE_MENUS
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#if 0 // wxUSE_STATUSBAR
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// create a status bar just for fun (by default with 1 pane only)
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CreateStatusBar(2);
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SetStatusText(_T("Welcome to wxWindows!"));
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#endif // wxUSE_STATUSBAR
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#if 1
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wxSplitterWindow* splitter = new wxSplitterWindow(this, -1);
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splitter->CreateAccessible();
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wxListBox* listBox = new wxListBox(splitter, -1);
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listBox->CreateAccessible();
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m_textCtrl = new wxTextCtrl(splitter, -1, wxT(""), wxDefaultPosition,
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wxDefaultSize, wxTE_MULTILINE);
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m_textCtrl->CreateAccessible();
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splitter->SplitHorizontally(listBox, m_textCtrl, 150);
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#endif
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#if 0
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#if 1
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wxListBox* listBox = new wxListBox(this, -1);
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//listBox->SetAccessible(new wxAccessible(listBox));
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#else
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wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this, -1);
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scrolledWindow->SetAccessible(new ScrolledWindowAccessible(scrolledWindow));
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#endif
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#endif
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}
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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// TRUE is to force the frame to close
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Close(TRUE);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxString msg;
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msg.Printf( _T("This is the About dialog of the AccessTest sample.\n")
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_T("Welcome to %s"), wxVERSION_STRING);
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wxMessageBox(msg, _T("About AccessTest"), wxOK | wxICON_INFORMATION, this);
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}
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void MyFrame::OnQuery(wxCommandEvent& WXUNUSED(event))
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{
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m_textCtrl->Clear();
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IAccessible* accessibleFrame = NULL;
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if (S_OK != AccessibleObjectFromWindow((HWND) GetHWND(), OBJID_CLIENT,
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IID_IAccessible, (void**) & accessibleFrame))
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{
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Log(wxT("Could not get object."));
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return;
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}
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if (accessibleFrame)
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{
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//Log(wxT("Got an IAccessible for the frame."));
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LogObject(0, accessibleFrame);
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Log(wxT("Checking children using AccessibleChildren()..."));
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// Now check the AccessibleChildren function works OK
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long childCount = 0;
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if (S_OK != accessibleFrame->get_accChildCount(& childCount))
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{
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Log(wxT("Could not get number of children."));
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accessibleFrame->Release();
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return;
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}
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else if (childCount == 0)
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{
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Log(wxT("No children."));
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accessibleFrame->Release();
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return;
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}
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long obtained = 0;
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VARIANT *var = new VARIANT[childCount];
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int i;
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for (i = 0; i < childCount; i++)
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{
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VariantInit(& (var[i]));
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var[i].vt = VT_DISPATCH;
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}
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if (S_OK == AccessibleChildren(accessibleFrame, 0, childCount, var, &obtained))
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{
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for (i = 0; i < childCount; i++)
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{
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IAccessible* childAccessible = NULL;
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if (var[i].pdispVal)
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{
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if (var[i].pdispVal->QueryInterface(IID_IAccessible, (LPVOID*) & childAccessible) == S_OK)
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{
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var[i].pdispVal->Release();
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wxString name, role;
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GetInfo(childAccessible, 0, name, role);
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wxString str;
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str.Printf(wxT("Found child %s/%s"), name.c_str(), role.c_str());
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Log(str);
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childAccessible->Release();
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}
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else
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{
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var[i].pdispVal->Release();
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}
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}
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}
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}
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else
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{
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Log(wxT("AccessibleChildren failed."));
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}
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delete[] var;
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accessibleFrame->Release();
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}
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}
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// Log messages to the text control
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void MyFrame::Log(const wxString& text)
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{
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if (m_textCtrl)
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{
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wxString text2(text);
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text2.Replace(wxT("\n"), wxT(" "));
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text2.Replace(wxT("\r"), wxT(" "));
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m_textCtrl->SetInsertionPointEnd();
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m_textCtrl->WriteText(text2 + wxT("\n"));
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}
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}
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// Recursively give information about an object
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void MyFrame::LogObject(int indent, IAccessible* obj)
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{
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wxString name, role;
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if (indent == 0)
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{
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GetInfo(obj, 0, name, role);
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wxString str;
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str.Printf(wxT("Name = %s; Role = %s"), name.c_str(), role.c_str());
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str.Pad(indent, wxT(' '), FALSE);
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Log(str);
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}
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long childCount = 0;
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if (S_OK == obj->get_accChildCount(& childCount))
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{
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wxString str;
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str.Printf(wxT("There are %d children."), (int) childCount);
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str.Pad(indent, wxT(' '), FALSE);
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Log(str);
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Log(wxT(""));
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}
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int i;
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for (i = 1; i <= childCount; i++)
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{
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GetInfo(obj, i, name, role);
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wxString str;
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str.Printf(wxT("%d) Name = %s; Role = %s"), i, name.c_str(), role.c_str());
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str.Pad(indent, wxT(' '), FALSE);
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Log(str);
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VARIANT var;
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VariantInit(& var);
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var.vt = VT_I4;
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var.lVal = i;
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IDispatch* pDisp = NULL;
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IAccessible* childObject = NULL;
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if (S_OK == obj->get_accChild(var, & pDisp) && pDisp)
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{
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wxString str;
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str.Printf(wxT("This is a real object."));
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str.Pad(indent+4, wxT(' '), FALSE);
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Log(str);
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if (pDisp->QueryInterface(IID_IAccessible, (LPVOID*) & childObject) == S_OK)
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{
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LogObject(indent + 4, childObject);
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childObject->Release();
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}
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pDisp->Release();
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}
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else
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{
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wxString str;
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str.Printf(wxT("This is an element."));
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str.Pad(indent+4, wxT(' '), FALSE);
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Log(str);
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}
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// Log(wxT(""));
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}
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}
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// Get info for a child (id > 0) or object (id == 0)
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void MyFrame::GetInfo(IAccessible* accessible, int id, wxString& name, wxString& role)
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{
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VARIANT var;
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VariantInit(& var);
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var.vt = VT_I4;
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var.lVal = id;
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BSTR bStrName = 0;
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HRESULT hResult = accessible->get_accName(var, & bStrName);
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if (hResult == S_OK)
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{
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name = wxConvertStringFromOle(bStrName);
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SysFreeString(bStrName);
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}
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else
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{
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name = wxT("NO NAME");
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}
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VARIANT varRole;
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VariantInit(& varRole);
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hResult = accessible->get_accRole(var, & varRole);
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if (hResult == S_OK && varRole.vt == VT_I4)
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{
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wxChar buf[256];
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GetRoleText(varRole.lVal, buf, 256);
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role = buf;
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}
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else
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{
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role = wxT("NO ROLE");
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}
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}
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