wxWidgets/build/msw/config.gcc
Robin Dunn 54429bb380 Bakefile and other changes for new locations of STC and wxSVGFileDC.
Remove old files in contrib.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45248 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2007-04-05 06:27:23 +00:00

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# =========================================================================
# This configuration file was generated by
# Bakefile 0.2.2 (http://bakefile.sourceforge.net)
# Beware that all changes made to this file will be overwritten next
# time you run Bakefile!
# =========================================================================
# -------------------------------------------------------------------------
# These are configurable options:
# -------------------------------------------------------------------------
# C compiler
CC := gcc
# C++ compiler
CXX := g++
# Standard flags for CC
CFLAGS :=
# Standard flags for C++
CXXFLAGS :=
# Standard preprocessor flags (common for CC and CXX)
CPPFLAGS :=
# Standard linker flags
LDFLAGS :=
# The C preprocessor
CPP := $(CC) -E
# What type of library to build? [0,1]
SHARED := 0
# Build wxUniversal instead of native port? [0,1]
WXUNIV := 0
# Compile Unicode build of wxWidgets? [0,1]
UNICODE := 0
# Use MSLU library when building Unicode version. [0,1]
MSLU := 0
# Type of compiled binaries [debug,release]
BUILD := debug
# Should debugging info be included in the executables? The default value
# "default" means that debug info will be included if BUILD=debug
# and not included if BUILD=release. [0,1,default]
DEBUG_INFO := default
# Should __WXDEBUG__ be defined? The default value "default" means that it will
# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
DEBUG_FLAG := default
# Multiple libraries or single huge monolithic one? [0,1]
MONOLITHIC := 0
# Build GUI libraries? [0,1]
USE_GUI := 1
# Build wxHTML library (USE_GUI must be 1)? [0,1]
USE_HTML := 1
# Build multimedia library (USE_GUI must be 1)? [0,1]
USE_MEDIA := 1
# Build wxXRC library (USE_GUI must be 1)? [0,1]
USE_XRC := 1
# Build wxAUI library (USE_GUI must be 1)? [0,1]
USE_AUI := 1
# Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]
USE_RICHTEXT := 1
# Build wxStyledTextCtrl library (USE_GUI must be 1)? [0,1]
USE_STC := 1
# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
USE_OPENGL := 0
# Build ODBC database classes (USE_GUI must be 1)? [0,1]
USE_ODBC := 0
# Build quality assurance classes library (USE_GUI must be 1)? [0,1]
USE_QA := 0
# Enable exceptions in compiled code. [0,1]
USE_EXCEPTIONS := 1
# Enable run-time type information (RTTI) in compiled code. [0,1]
USE_RTTI := 1
# Enable threading in compiled code. [0,1]
USE_THREADS := 1
# Link with gdiplus.lib? (Needed for wxGraphicsContext, will also set wxUSE_GRAPHICS_CONTEXT) [0,1]
USE_GDIPLUS := 0
# Is this official build by wxWidgets developers? [0,1]
OFFICIAL_BUILD := 0
# Use this to name your customized DLLs differently
VENDOR := custom
#
WX_FLAVOUR :=
#
WX_LIB_FLAVOUR :=
# Name of your custom configuration. This affects directory
# where object files are stored as well as the location of
# compiled .lib files and setup.h under the lib/ toplevel directory.
CFG :=
# Compiler flags needed to compile test suite in tests directory. If you want
# to run the tests, set it so that the compiler can find CppUnit headers.
CPPUNIT_CFLAGS :=
# Linker flags needed to link test suite in tests directory. If you want
# to run the tests, include CppUnit library here.
CPPUNIT_LIBS :=
# Version of C runtime library to use. You can change this to
# static if SHARED=0, but it is highly recommended to not do
# it if SHARED=1 unless you know what you are doing. [dynamic,static]
RUNTIME_LIBS := dynamic
# Set the version of your Mingw installation here.
# "3" ...... this is for Mingw 2.0 or newer (comes with gcc3)
# "2.95" ... for Mingw 1.1 or any of the older versions [3,2.95]
GCC_VERSION := 3