54da4255a2
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3235 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
281 lines
9.3 KiB
C++
281 lines
9.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: window.h
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// Purpose: wxWindow class
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// Author: David Webster
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// Modified by:
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// Created: ??/??/98
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// RCS-ID: $Id$
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// Copyright: (c) AUTHOR
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WINDOW_H_
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#define _WX_WINDOW_H_
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#ifdef __GNUG__
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#pragma interface "window.h"
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#endif
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#define INCL_DOS
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#define INCL_PM
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#include <os2.h>
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#define wxKEY_SHIFT 1
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#define wxKEY_CTRL 2
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// ---------------------------------------------------------------------------
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// forward declarations
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// ---------------------------------------------------------------------------
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class WXDLLEXPORT wxWindow;
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class WXDLLEXPORT wxButton;
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#if wxUSE_DRAG_AND_DROP
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class WXDLLEXPORT wxDropTarget;
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#endif
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#if wxUSE_WX_RESOURCES
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class WXDLLEXPORT wxResourceTable;
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class WXDLLEXPORT wxItemResource;
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#endif
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WXDLLEXPORT_DATA(extern const char*) wxPanelNameStr;
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WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize;
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WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition;
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class WXDLLEXPORT wxWindow: public wxWindowBase
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{
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DECLARE_ABSTRACT_CLASS(wxWindow)
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friend class wxDC;
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friend class wxPaintDC;
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public:
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wxWindow() { Init(); };
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inline wxWindow( wxWindow* parent
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,wxWindowID id
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,const wxPoint& pos = wxDefaultPosition
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,const wxSize& size = wxDefaultSize
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,long style = 0
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,const wxString& name = wxPanelNameStr
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)
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{
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Init();
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Create(parent, id, pos, size, style, name);
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}
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virtual ~wxWindow();
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bool Create( wxWindow* parent
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,wxWindowID id
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,const wxPoint& pos = wxDefaultPosition
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,const wxSize& size = wxDefaultSize
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,long style = 0
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,const wxString& name = wxPanelNameStr
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);
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// ---------------------------------------------------------------------------
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// wxWindowBase pure virtual implementations
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// ---------------------------------------------------------------------------
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// Z order
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virtual void Raise();
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virtual void Lower();
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// Set the focus to this window
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virtual void SetFocus();
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// Warp the pointer the given position
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virtual void WarpPointer(int x_pos, int y_pos) ;
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// Capture/release mouse
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virtual void CaptureMouse();
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virtual void ReleaseMouse();
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// Send the window a refresh event
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virtual void Refresh(bool eraseBack = TRUE, const wxRect *rect = NULL);
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// Clear the window
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virtual void Clear();
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// Set window's font
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virtual bool SetFont(const wxFont& f);
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// Get character size
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virtual int GetCharHeight() const;
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virtual int GetCharWidth() const;
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virtual void GetTextExtent( const wxString& string
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,int* x
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,int* y
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,int* descent = NULL
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,int* externalLeading = NULL
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,const wxFont* theFont = NULL
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) const;
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// Configure the window's scrollbar
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virtual void SetScrollbar( int orient
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,int pos
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,int thumbVisible
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,int range
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,bool refresh = TRUE
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);
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virtual void SetScrollPos( int orient
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,int pos
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,bool refresh = TRUE
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);
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virtual int GetScrollPos(int orient) const;
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virtual int GetScrollRange(int orient) const;
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virtual int GetScrollThumb(int orient) const;
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virtual void ScrollWindow( int dx
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,int dy
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,const wxRect* rect = NULL
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);
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#if wxUSE_DRAG_AND_DROP
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void SetDropTarget(wxDropTarget *pDropTarget);
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#endif
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// coordinates translation
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virtual void DoClientToScreen( int *x, int *y ) const;
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virtual void DoScreenToClient( int *x, int *y ) const;
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// retrieve the position/size of the window
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virtual void DoGetPosition( int *x, int *y ) const;
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virtual void DoGetSize( int *width, int *height ) const;
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virtual void DoGetClientSize( int *width, int *height ) const;
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// this is the virtual function to be overriden in any derived class which
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// wants to change how SetSize() or Move() works - it is called by all
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// versions of these functions in the base class
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virtual void DoSetSize(int x, int y,
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int width, int height,
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int sizeFlags = wxSIZE_AUTO);
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// same as DoSetSize() for the client size
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virtual void DoSetClientSize(int width, int height);
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virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
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// ---------------------------------------------------------------------------
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// wxWindowBase virtual implementations that need to be overriden
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// ---------------------------------------------------------------------------
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// Fit the window around the items
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virtual void Fit();
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// Show or hide the window
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virtual bool Show(bool show); // check if base implementation is OK
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// Enable or disable the window
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virtual bool Enable(bool enable); // check if base implementation is OK
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// Set the cursor
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virtual bool SetCursor(const wxCursor& cursor); // check if base implementation is OK
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// ---------------------------------------------------------------------------
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// additional functions
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// ---------------------------------------------------------------------------
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// Dialog support: override these and call
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// base class members to add functionality
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// that can't be done using validators.
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// Validate controls. If returns FALSE,
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// validation failed: don't quit
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virtual bool Validate();
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// Return code for dialogs
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inline void SetReturnCode(int retCode);
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inline int GetReturnCode();
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// Get the window with the focus
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static wxWindow *FindFocus();
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// Accept files for dragging
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virtual void DragAcceptFiles(bool accept);
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// Most windows have the concept of a label; for frames, this is the
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// title; for items, this is the label or button text.
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inline virtual wxString GetLabel() const { return GetTitle(); }
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// Caret manipulation
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virtual void CreateCaret(int w, int h);
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virtual void CreateCaret(const wxBitmap *bitmap);
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virtual void DestroyCaret();
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virtual void ShowCaret(bool show);
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virtual void SetCaretPos(int x, int y);
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virtual void GetCaretPos(int *x, int *y) const;
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// Handle a control command
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virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
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// Get the default button, if there is one
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inline virtual wxButton *GetDefaultItem() const;
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inline virtual void SetDefaultItem(wxButton *but);
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// Override to define new behaviour for default action (e.g. double clicking
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// on a listbox)
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virtual void OnDefaultAction(wxControl *initiatingItem);
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void OnEraseBackground(wxEraseEvent& event);
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void OnChar(wxKeyEvent& event);
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void OnKeyDown(wxKeyEvent& event);
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void OnKeyUp(wxKeyEvent& event);
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void OnPaint(wxPaintEvent& event);
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void OnIdle(wxIdleEvent& event);
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public:
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// ---------------------------------------------------------------------------
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// IMPLEMENTATION
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// ---------------------------------------------------------------------------
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// For implementation purposes - sometimes decorations make the client area
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// smaller
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virtual wxPoint GetClientAreaOrigin() const;
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// Makes an adjustment to the window position (for example, a frame that has
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// a toolbar that it manages itself).
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virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
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// Executes the default message
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virtual long Default();
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/* TODO: you may need something like this
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// Determine whether 3D effects are wanted
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virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
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*/
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// Constraint implementation
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void UnsetConstraints(wxLayoutConstraints *c);
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// Back-pointer to other windows we're involved with, so if we delete
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// this window, we must delete any constraints we're involved with.
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wxObject *GetChild(int number) const ;
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// Transfers data to any child controls
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void OnInitDialog(wxInitDialogEvent& event);
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protected:
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// Caret data
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int m_caretWidth;
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int m_caretHeight;
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bool m_caretEnabled;
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bool m_caretShown;
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wxButton * m_defaultItem;
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public:
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int m_returnCode;
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DECLARE_EVENT_TABLE()
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private:
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void Init();
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};
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////////////////////////////////////////////////////////////////////////
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//// INLINES
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inline wxButton *wxWindow::GetDefaultItem() const { return m_defaultItem; }
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inline void wxWindow::SetDefaultItem(wxButton *but) { m_defaultItem = but; }
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inline void wxWindow::SetReturnCode(int retCode) { m_returnCode = retCode; }
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inline int wxWindow::GetReturnCode() { return m_returnCode; }
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// Get the active window.
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wxWindow* WXDLLEXPORT wxGetActiveWindow();
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#endif
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// _WX_WINDOW_H_
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