wxWidgets/interface/wx/uiaction.h
Vadim Zeitlin 526954c596 Globally use "wxWindows licence" consistently.
Use "wxWindows licence" and not "wxWidgets licence" (the latter doesn't
exist) and consistently spell "licence" using British spelling.

See #12165.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64940 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2010-07-13 13:29:13 +00:00

154 lines
4.5 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: uiaction.h
// Purpose: interface of wxUIActionSimulator
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
@class wxUIActionSimulator
wxUIActionSimulator is a class used to simulate user interface actions
such as a mouse click or a key press.
@note that this class is currently experimental and disabled by default,
you must set @c wxUSE_UIACTIONSIMULATOR to 1 in your setup.h file or use
configure @c --enable-uiactionsim option to enable it.
Common usages for this class would be to provide playback and record (aka macro recording)
functionality for users, or to drive unit tests by simulating user sessions.
See the uiaction sample for example usage of this class.
NOTE: For keyboard operations, currently you must pass the keycode of the actual
key on the keyboard. To simulate, e.g. IME actions, you'd need to simulate the actual
keypresses needed to active the IME, then the keypresses needed to type and select
the desired character.
@library{wxcore}
*/
class wxUIActionSimulator
{
public:
/**
Constructor.
*/
wxUIActionSimulator();
~wxUIActionSimulator();
/**
Move the mouse to the specified coordinates.
@param x
x coordinate to move to, in screen coordinates.
@param y
y coordinate to move to, in screen coordinates.
*/
bool MouseMove(long x, long y);
/**
Press a mouse button.
@param button
Button to press. Valid constants are wxMOUSE_BTN_LEFT, wxMOUSE_BTN_MIDDLE, and wxMOUSE_BTN_RIGHT.
*/
bool MouseDown(int button = wxMOUSE_BTN_LEFT);
/**
Release a mouse button.
@param button
Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
*/
bool MouseUp(int button = wxMOUSE_BTN_LEFT);
/**
Click a mouse button.
@param button
Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
*/
bool MouseClick(int button = wxMOUSE_BTN_LEFT);
/**
Double-click a mouse button.
@param button
Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
*/
bool MouseDblClick(int button = wxMOUSE_BTN_LEFT);
/**
Perform a drag and drop operation.
@param x1
x start coordinate, in screen coordinates.
@param y1
y start coordinate, in screen coordinates.
@param x2
x desintation coordinate, in screen coordinates.
@param y2
y destination coordinate, in screen coordinates.
@param button
Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
*/
bool MouseDragDrop(long x1, long y1, long x2, long y2, int button = wxMOUSE_BTN_LEFT);
/**
Press a key.
@param keycode
key to operate on, as an integer.
@param shiftDown
true if the shift key should be pressed, false otherwise.
@param cmdDown
true if the cmd key should be pressed, false otherwise.
@param altDown
true if the alt key should be pressed, false otherwise.
*/
bool KeyDown(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
/**
Release a key.
@param keycode
key to operate on, as an integer.
@param shiftDown
true if the shift key should be pressed, false otherwise.
@param cmdDown
true if the cmd key should be pressed, false otherwise.
@param altDown
true if the alt key should be pressed, false otherwise.
*/
bool KeyUp(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
/**
Press and release a key.
@param keycode
key to operate on, as an integer.
@param shiftDown
true if the shift key should be pressed, false otherwise.
@param cmdDown
true if the cmd key should be pressed, false otherwise.
@param altDown
true if the alt key should be pressed, false otherwise.
*/
bool Char(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
};