55ccdb93e4
1. perform deep comparison for the classes for which it makes sense in the ports where this wasn't done yet 2. remove (shallow) comparison operators for the classes for which it does not make sense (such as wxBitmap) 3. makes wxBitmap use COW on all ports 4. adds wxObject::IsRefTo() 5. centralizes and improves COW docs git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42752 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
146 lines
4.3 KiB
C++
146 lines
4.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: x11/bitmap.h
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// Purpose: wxBitmap class
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// Author: Julian Smart, Robert Roebling
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// Modified by:
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// Created: 17/09/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart, Robert Roebling
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BITMAP_H_
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#define _WX_BITMAP_H_
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/string.h"
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#include "wx/palette.h"
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#include "wx/gdiobj.h"
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//-----------------------------------------------------------------------------
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// classes
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//-----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxMask;
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class WXDLLIMPEXP_CORE wxBitmap;
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class WXDLLIMPEXP_CORE wxImage;
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//-----------------------------------------------------------------------------
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// wxMask
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//-----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxMask: public wxObject
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{
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public:
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wxMask();
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wxMask( const wxBitmap& bitmap, const wxColour& colour );
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wxMask( const wxBitmap& bitmap, int paletteIndex );
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wxMask( const wxBitmap& bitmap );
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virtual ~wxMask();
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bool Create( const wxBitmap& bitmap, const wxColour& colour );
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bool Create( const wxBitmap& bitmap, int paletteIndex );
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bool Create( const wxBitmap& bitmap );
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// implementation
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WXPixmap GetBitmap() const { return m_bitmap; }
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void SetBitmap( WXPixmap bitmap ) { m_bitmap = bitmap; }
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WXDisplay *GetDisplay() const { return m_display; }
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void SetDisplay( WXDisplay *display ) { m_display = display; }
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private:
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WXPixmap m_bitmap;
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WXDisplay *m_display;
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private:
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DECLARE_DYNAMIC_CLASS(wxMask)
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};
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//-----------------------------------------------------------------------------
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// wxBitmap
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//-----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxBitmapHandler: public wxBitmapHandlerBase
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{
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DECLARE_ABSTRACT_CLASS(wxBitmapHandler)
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};
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class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
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{
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public:
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wxBitmap();
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wxBitmap( int width, int height, int depth = -1 );
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wxBitmap( const char bits[], int width, int height, int depth = 1 );
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wxBitmap( const char* const* bits );
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#if defined (__GNUC__) && __GNUC__ < 3
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// needed for old GCC
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wxBitmap(char** data)
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{
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*this = wxBitmap(wx_const_cast(const char* const*, data));
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}
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#endif
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wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM );
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virtual ~wxBitmap();
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bool Ok() const { return IsOk(); }
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bool IsOk() const;
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static void InitStandardHandlers();
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bool Create(int width, int height, int depth = -1);
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bool Create(const void* data, wxBitmapType type,
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int width, int height, int depth = -1);
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// create the wxBitmap using a _copy_ of the pixmap
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bool Create(WXPixmap pixmap);
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int GetHeight() const;
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int GetWidth() const;
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int GetDepth() const;
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#if wxUSE_IMAGE
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wxBitmap( const wxImage& image, int depth = -1 ) { (void)CreateFromImage(image, depth); }
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wxImage ConvertToImage() const;
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bool CreateFromImage(const wxImage& image, int depth = -1);
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#endif // wxUSE_IMAGE
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// copies the contents and mask of the given (colour) icon to the bitmap
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virtual bool CopyFromIcon(const wxIcon& icon);
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wxMask *GetMask() const;
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void SetMask( wxMask *mask );
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wxBitmap GetSubBitmap( const wxRect& rect ) const;
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bool SaveFile( const wxString &name, wxBitmapType type, const wxPalette *palette = (wxPalette *) NULL ) const;
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bool LoadFile( const wxString &name, wxBitmapType type = wxBITMAP_TYPE_XPM );
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wxPalette *GetPalette() const;
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wxPalette *GetColourMap() const
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{ return GetPalette(); };
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virtual void SetPalette(const wxPalette& palette);
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// implementation
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// --------------
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void SetHeight( int height );
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void SetWidth( int width );
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void SetDepth( int depth );
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void SetPixmap( WXPixmap pixmap );
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void SetBitmap( WXPixmap bitmap );
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WXPixmap GetPixmap() const;
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WXPixmap GetBitmap() const;
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WXPixmap GetDrawable() const;
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WXDisplay *GetDisplay() const;
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private:
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DECLARE_DYNAMIC_CLASS(wxBitmap)
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};
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#endif
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// _WX_BITMAP_H_
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