e9e4acc519
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18573 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
252 lines
9.0 KiB
C++
252 lines
9.0 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/dnd.h
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// Purpose: Drag and drop classes declarations
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// Author: Vadim Zeitlin, Robert Roebling
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// Modified by:
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// Created: 26.05.99
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// RCS-ID: $Id$
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// Copyright: (c) wxWindows Team
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// Licence: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DND_H_BASE_
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#define _WX_DND_H_BASE_
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#if defined(__GNUG__) && !defined(__APPLE__)
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#pragma interface "dndbase.h"
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#endif
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#include "wx/defs.h"
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#if wxUSE_DRAG_AND_DROP
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#include "wx/dataobj.h"
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#include "wx/cursor.h"
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// flags for wxDropSource::DoDragDrop()
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//
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// NB: wxDrag_CopyOnly must be 0 (== FALSE) and wxDrag_AllowMove must be 1
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// (== TRUE) for compatibility with the old DoDragDrop(bool) method!
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enum
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{
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wxDrag_CopyOnly = 0, // allow only copying
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wxDrag_AllowMove = 1, // allow moving (copying is always allowed)
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wxDrag_DefaultMove = 3 // the default operation is move, not copy
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};
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// result of wxDropSource::DoDragDrop() call
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enum wxDragResult
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{
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wxDragError, // error prevented the d&d operation from completing
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wxDragNone, // drag target didn't accept the data
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wxDragCopy, // the data was successfully copied
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wxDragMove, // the data was successfully moved (MSW only)
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wxDragLink, // operation is a drag-link
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wxDragCancel // the operation was cancelled by user (not an error)
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};
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inline WXDLLEXPORT bool wxIsDragResultOk(wxDragResult res)
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{
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return res == wxDragCopy || res == wxDragMove || res == wxDragLink;
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}
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// ----------------------------------------------------------------------------
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// wxDropSource is the object you need to create (and call DoDragDrop on it)
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// to initiate a drag-and-drop operation
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxDropSourceBase
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{
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public:
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wxDropSourceBase(const wxCursor &cursorCopy = wxNullCursor,
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const wxCursor &cursorMove = wxNullCursor,
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const wxCursor &cursorStop = wxNullCursor)
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: m_cursorCopy(cursorCopy),
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m_cursorMove(cursorMove),
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m_cursorStop(cursorStop)
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{ m_data = (wxDataObject *)NULL; }
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virtual ~wxDropSourceBase() { }
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// set the data which is transfered by drag and drop
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void SetData(wxDataObject& data)
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{ m_data = &data; }
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wxDataObject *GetDataObject()
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{ return m_data; }
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// set the icon corresponding to given drag result
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void SetCursor(wxDragResult res, const wxCursor& cursor)
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{
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if ( res == wxDragCopy )
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m_cursorCopy = cursor;
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else if ( res == wxDragMove )
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m_cursorMove = cursor;
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else
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m_cursorStop = cursor;
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}
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// start drag action, see enum wxDragResult for return value description
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//
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// if flags contains wxDrag_AllowMove, moving (and only copying) data is
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// allowed, if it contains wxDrag_DefaultMove (which includes the previous
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// flag), it is even the default operation
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virtual wxDragResult DoDragDrop(int flags = wxDrag_CopyOnly) = 0;
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// override to give feedback depending on the current operation result
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// "effect" and return TRUE if you did something, FALSE to let the library
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// give the default feedback
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virtual bool GiveFeedback(wxDragResult WXUNUSED(effect)) { return FALSE; }
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protected:
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const wxCursor& GetCursor(wxDragResult res) const
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{
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if ( res == wxDragCopy )
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return m_cursorCopy;
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else if ( res == wxDragMove )
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return m_cursorMove;
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else
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return m_cursorStop;
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}
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// the data we're dragging
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wxDataObject *m_data;
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// the cursors to use for feedback
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wxCursor m_cursorCopy,
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m_cursorMove,
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m_cursorStop;
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DECLARE_NO_COPY_CLASS(wxDropSourceBase)
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};
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// ----------------------------------------------------------------------------
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// wxDropTarget should be associated with a window if it wants to be able to
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// receive data via drag and drop.
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//
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// To use this class, you should derive from wxDropTarget and implement
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// OnData() pure virtual method. You may also wish to override OnDrop() if you
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// want to accept the data only inside some region of the window (this may
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// avoid having to copy the data to this application which happens only when
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// OnData() is called)
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxDropTargetBase
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{
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public:
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// ctor takes a pointer to heap-allocated wxDataObject which will be owned
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// by wxDropTarget and deleted by it automatically. If you don't give it
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// here, you can use SetDataObject() later.
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wxDropTargetBase(wxDataObject *dataObject = (wxDataObject*)NULL)
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{ m_dataObject = dataObject; }
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// dtor deletes our data object
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virtual ~wxDropTargetBase()
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{ delete m_dataObject; }
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// get/set the associated wxDataObject
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wxDataObject *GetDataObject() const
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{ return m_dataObject; }
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void SetDataObject(wxDataObject *dataObject)
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{ if (m_dataObject) delete m_dataObject;
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m_dataObject = dataObject; }
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// these functions are called when data is moved over position (x, y) and
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// may return either wxDragCopy, wxDragMove or wxDragNone depending on
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// what would happen if the data were dropped here.
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//
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// the last parameter is what would happen by default and is determined by
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// the platform-specific logic (for example, under Windows it's wxDragCopy
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// if Ctrl key is pressed and wxDragMove otherwise) except that it will
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// always be wxDragNone if the carried data is in an unsupported format.
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// called when the mouse enters the window (only once until OnLeave())
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virtual wxDragResult OnEnter(wxCoord x, wxCoord y, wxDragResult def)
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{ return OnDragOver(x, y, def); }
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// called when the mouse moves in the window - shouldn't take long to
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// execute or otherwise mouse movement would be too slow
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virtual wxDragResult OnDragOver(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y),
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wxDragResult def)
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{ return def; }
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// called when mouse leaves the window: might be used to remove the
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// feedback which was given in OnEnter()
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virtual void OnLeave() { }
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// this function is called when data is dropped at position (x, y) - if it
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// returns TRUE, OnData() will be called immediately afterwards which will
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// allow to retrieve the data dropped.
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virtual bool OnDrop(wxCoord x, wxCoord y) = 0;
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// called after OnDrop() returns TRUE: you will usually just call
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// GetData() from here and, probably, also refresh something to update the
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// new data and, finally, return the code indicating how did the operation
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// complete (returning default value in case of success and wxDragError on
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// failure is usually ok)
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virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def) = 0;
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// may be called *only* from inside OnData() and will fill m_dataObject
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// with the data from the drop source if it returns TRUE
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virtual bool GetData() = 0;
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protected:
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wxDataObject *m_dataObject;
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DECLARE_NO_COPY_CLASS(wxDropTargetBase)
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};
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// ----------------------------------------------------------------------------
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// include platform dependent class declarations
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// ----------------------------------------------------------------------------
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#if defined(__WXMSW__)
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#include "wx/msw/ole/dropsrc.h"
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#include "wx/msw/ole/droptgt.h"
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#elif defined(__WXMOTIF__)
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#include "wx/motif/dnd.h"
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#elif defined(__WXX11__)
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#include "wx/x11/dnd.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk/dnd.h"
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#elif defined(__WXMAC__)
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#include "wx/mac/dnd.h"
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#elif defined(__WXPM__)
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#include "wx/os2/dnd.h"
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#endif
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// ----------------------------------------------------------------------------
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// standard wxDropTarget implementations (implemented in common/dobjcmn.cpp)
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// ----------------------------------------------------------------------------
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// A simple wxDropTarget derived class for text data: you only need to
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// override OnDropText() to get something working
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class WXDLLEXPORT wxTextDropTarget : public wxDropTarget
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{
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public:
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wxTextDropTarget();
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virtual bool OnDropText(wxCoord x, wxCoord y, const wxString& text) = 0;
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virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def);
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};
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// A drop target which accepts files (dragged from File Manager or Explorer)
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class WXDLLEXPORT wxFileDropTarget : public wxDropTarget
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{
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public:
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wxFileDropTarget();
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// parameters are the number of files and the array of file names
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virtual bool OnDropFiles(wxCoord x, wxCoord y,
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const wxArrayString& filenames) = 0;
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virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def);
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};
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#endif // wxUSE_DRAG_AND_DROP
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#endif // _WX_DND_H_BASE_
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