wxWidgets/include/wx/gtk1/bmpbuttn.h
Gilles Depeyrot ab7ce33c56 disable use of #pragma interface under Mac OS X
GNU compiler included with Mac OS X 10.2 (Jaguar) as well as August Developer
Tools update contain a bug concerning #pragma interface handling that can only
be worked around by not using them (and they are not necessary anyways)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@17039 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-07 12:28:46 +00:00

79 lines
2.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/gtk/bmpbutton.h
// Purpose:
// Author: Robert Roebling
// Id: $Id$
// Copyright: (c) 1998 Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __BMPBUTTONH__
#define __BMPBUTTONH__
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface
#endif
// ----------------------------------------------------------------------------
// wxBitmapButton
// ----------------------------------------------------------------------------
class wxBitmapButton: public wxBitmapButtonBase
{
public:
wxBitmapButton() { Init(); }
wxBitmapButton(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
Init();
Create(parent, id, bitmap, pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
void SetLabel( const wxString &label );
wxString GetLabel() const;
virtual void SetLabel( const wxBitmap& bitmap ) { SetBitmapLabel(bitmap); }
virtual void SetDefault();
virtual bool Enable(bool enable = TRUE);
// implementation
// --------------
void HasFocus();
void NotFocus();
void StartSelect();
void EndSelect();
void ApplyWidgetStyle();
bool m_hasFocus:1;
bool m_isSelected:1;
protected:
virtual void OnSetBitmap();
void Init();
private:
DECLARE_DYNAMIC_CLASS(wxBitmapButton)
};
#endif // __BMPBUTTONH__