wxWidgets/include/wx/debug.h
1998-07-10 11:14:17 +00:00

104 lines
4.1 KiB
C

/////////////////////////////////////////////////////////////////////////////
// Name: debug.h
// Purpose: Misc debug functions and macros
// Author: Vadim Zeitlin
// Modified by:
// Created: 29/01/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef __WXDEBUGH__
#define __WXDEBUGH__
#include <assert.h>
// ----------------------------------------------------------------------------
/**
@name Debugging macros
All debugging macros rely on ASSERT() which in turn calls user-defined
OnAssert() function. To keep things simple, it's called even when the
expression is TRUE (i.e. everything is ok) and by default does nothing: just
returns the same value back. But if you redefine it to do something more sexy
(popping up a message box in your favourite GUI, sending you e-mail or
whatever) it will affect all ASSERTs, FAILs and CHECKs in your code.
<BR>
<BR>
<b>Warning</b>: if you don't like advices on programming style, don't read
further! ;-)
<BR>
<BR>
Extensive use of these macros is recommended! Remember that ASSERTs are
disabled in final (without WXDEBUG defined) build, so they add strictly
nothing to your program's code. On the other hand, CHECK macros do stay
even in release builds, but in general are not much of a burden, while
a judicious use of them might increase your program's stability.
@memo Debugging macros (replacement for standard assert()) and more.
*/
// ----------------------------------------------------------------------------
//@{
/** @name Macros which are completely disabled in 'release' mode */
//@{
#ifdef __WXDEBUG__
/**
this function may be redefined to do something non trivial and is called
whenever one of debugging macros fails (i.e. condition is false in an
assertion)
@param szFile and nLine - file name and line number of the ASSERT
szMsg - optional message explaining the reason
*/
void wxOnAssert(const char *szFile, int nLine, const char *szMsg = NULL);
/// generic assert macro
#define wxASSERT(cond) if ( !(cond) ) wxOnAssert(__FILE__, __LINE__)
/// assert with additional message explaining it's cause
#define wxASSERT_MSG(x, m) if ( !(x) ) wxOnAssert(__FILE__, __LINE__, m)
#else
// nothing to do in release modes (hopefully at this moment there are
// no more bugs ;-)
#define wxASSERT(cond)
#define wxASSERT_MSG(x, m)
#endif //WXDEBUG
/// special form of assert: always triggers it (in debug mode)
#define wxFAIL wxASSERT(0)
/// FAIL with some message
#define wxFAIL_MSG(msg) wxASSERT_MSG(0, msg)
//@}
// NB: these macros work also in release mode!
/**
These macros must be used only in invalid situation: for example, an
invalid parameter (NULL pointer) is passed to a function. Instead of
dereferencing it and causing core dump the function might try using
CHECK( p != NULL ) or CHECK( p != NULL, return LogError("p is NULL!!") )
@name Macros which remain even in 'release' mode
*/
//@{
/// check that expression is true, "return" if not (also FAILs in debug mode)
#define wxCHECK(x, rc) if (!(x)) {wxFAIL; return rc; }
/// as wxCHECK but with a message explaining why we fail
#define wxCHECK_MSG(x, rc, msg) if (!(x)) {wxFAIL_MSG(msg); return rc; }
/// check that expression is true, perform op if not
#define wxCHECK2(x, op) if (!(x)) {wxFAIL; op; }
/// as wxCHECK2 but with a message explaining why we fail
#define wxCHECK2_MSG(x, op, msg) if (!(x)) {wxFAIL_MSG(msg); op; }
/// special form of wxCHECK2: as wxCHECK, but for use in void functions
// NB: there is only one form (with msg parameter) and it's intentional:
// there is no other way to tell the caller what exactly went wrong
// from the void function (of course, the function shouldn't be void
// to begin with...)
#define wxCHECK_RET(x, msg) if (!(x)) {wxFAIL_MSG(msg); return; }
//@}
//@}
#endif // __WXDEBUGH__