wxWidgets/include/wx/fontutil.h
Paul Cornett 896512c732 Change fractional point size from float to double
There doesn't seem to be any compelling reason to use float. Using double
is simpler, and avoids otherwise unnecessary float<->double conversions.
2020-04-21 09:00:04 -07:00

359 lines
12 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/fontutil.h
// Purpose: font-related helper functions
// Author: Vadim Zeitlin
// Modified by:
// Created: 05.11.99
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// General note: this header is private to wxWidgets and is not supposed to be
// included by user code. The functions declared here are implemented in
// msw/fontutil.cpp for Windows, unix/fontutil.cpp for GTK/Motif &c.
#ifndef _WX_FONTUTIL_H_
#define _WX_FONTUTIL_H_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/font.h" // for wxFont and wxFontEncoding
#if defined(__WXMSW__)
#include "wx/msw/wrapwin.h"
#endif
#if defined(__WXQT__)
#include <QtGui/QFont>
#endif
#if defined(__WXOSX__)
#include "wx/osx/core/cfref.h"
#endif
class WXDLLIMPEXP_FWD_BASE wxArrayString;
class WXDLLIMPEXP_FWD_CORE wxWindow;
struct WXDLLIMPEXP_FWD_CORE wxNativeEncodingInfo;
#if defined(_WX_X_FONTLIKE)
// the symbolic names for the XLFD fields (with examples for their value)
//
// NB: we suppose that the font always starts with the empty token (font name
// registry field) as we never use nor generate it anyhow
enum wxXLFDField
{
wxXLFD_FOUNDRY, // adobe
wxXLFD_FAMILY, // courier, times, ...
wxXLFD_WEIGHT, // black, bold, demibold, medium, regular, light
wxXLFD_SLANT, // r/i/o (roman/italique/oblique)
wxXLFD_SETWIDTH, // condensed, expanded, ...
wxXLFD_ADDSTYLE, // whatever - usually nothing
wxXLFD_PIXELSIZE, // size in pixels
wxXLFD_POINTSIZE, // size in points
wxXLFD_RESX, // 72, 75, 100, ...
wxXLFD_RESY,
wxXLFD_SPACING, // m/p/c (monospaced/proportional/character cell)
wxXLFD_AVGWIDTH, // average width in 1/10 pixels
wxXLFD_REGISTRY, // iso8859, rawin, koi8, ...
wxXLFD_ENCODING, // 1, r, r, ...
wxXLFD_MAX
};
#endif // _WX_X_FONTLIKE
// ----------------------------------------------------------------------------
// types
// ----------------------------------------------------------------------------
// wxNativeFontInfo is platform-specific font representation: this struct
// should be considered as opaque font description only used by the native
// functions, the user code can only get the objects of this type from
// somewhere and pass it somewhere else (possibly save them somewhere using
// ToString() and restore them using FromString())
class WXDLLIMPEXP_CORE wxNativeFontInfo
{
public:
#if wxUSE_PANGO
PangoFontDescription *description;
// Pango font description doesn't have these attributes, so we store them
// separately and handle them ourselves in {To,From}String() methods.
bool m_underlined;
bool m_strikethrough;
#elif defined(_WX_X_FONTLIKE)
// the members can't be accessed directly as we only parse the
// xFontName on demand
private:
// the components of the XLFD
wxString fontElements[wxXLFD_MAX];
// the full XLFD
wxString xFontName;
// true until SetXFontName() is called
bool m_isDefault;
// return true if we have already initialized fontElements
inline bool HasElements() const;
public:
// init the elements from an XLFD, return true if ok
bool FromXFontName(const wxString& xFontName);
// return false if we were never initialized with a valid XLFD
bool IsDefault() const { return m_isDefault; }
// return the XLFD (using the fontElements if necessary)
wxString GetXFontName() const;
// get the given XFLD component
wxString GetXFontComponent(wxXLFDField field) const;
// change the font component
void SetXFontComponent(wxXLFDField field, const wxString& value);
// set the XFLD
void SetXFontName(const wxString& xFontName);
#elif defined(__WXMSW__)
// Preserve compatibility in the semi-public (i.e. private, but still
// unfortunately used by some existing code outside of the library) API
// by allowing to create wxNativeFontInfo from just LOGFONT, but ensure
// that we always specify the window, to use the correct DPI, when creating
// fonts inside the library itself.
wxNativeFontInfo(const LOGFONT& lf_, const wxWindow* win
#ifndef WXBUILDING
= NULL
#endif
);
// MSW-specific: get point size from LOGFONT height using specified DPI,
// or screen DPI when 0.
static double GetPointSizeAtPPI(int lfHeight, int ppi = 0);
// MSW-specific: get the height value in pixels using LOGFONT convention
// (i.e. negative) corresponding to the given size in points and DPI.
static int GetLogFontHeightAtPPI(double size, int ppi);
LOGFONT lf;
// MSW only has limited support for fractional point sizes and we need to
// store the fractional point size separately if it was initially specified
// as we can't losslessly recover it from LOGFONT later.
double pointSize;
#elif defined(__WXOSX__)
public:
wxNativeFontInfo(const wxNativeFontInfo& info) { Init(info); }
~wxNativeFontInfo() { Free(); }
wxNativeFontInfo& operator=(const wxNativeFontInfo& info)
{
if (this != &info)
{
Free();
Init(info);
}
return *this;
}
void InitFromFont(CTFontRef font);
void InitFromFontDescriptor(CTFontDescriptorRef font);
void Init(const wxNativeFontInfo& info);
void Free();
// not all style attributes like condensed etc, are exposed in the public API methods
// for best fidelity PostScript names are useful, they are also used in the toString/fromString methods
wxString GetPostScriptName() const;
bool SetPostScriptName(const wxString& postScriptName);
static CGFloat GetCTWeight( CTFontRef font );
static CGFloat GetCTWeight( CTFontDescriptorRef font );
static CGFloat GetCTSlant( CTFontDescriptorRef font );
CTFontDescriptorRef GetCTFontDescriptor() const;
void RealizeResource() const;
private:
// attributes for regenerating a CTFontDescriptor, stay close to native values
// for better roundtrip fidelity
CGFloat m_ctWeight;
wxFontStyle m_style;
CGFloat m_ctSize;
wxFontFamily m_family;
wxString m_familyName;
wxString m_postScriptName;
// native font description
wxCFRef<CTFontDescriptorRef> m_descriptor;
void CreateCTFontDescriptor();
// these attributes are not part of a CTFont
bool m_underlined;
bool m_strikethrough;
wxFontEncoding m_encoding;
public :
#elif defined(__WXQT__)
QFont m_qtFont;
#else // other platforms
//
// This is a generic implementation that should work on all ports
// without specific support by the port.
//
#define wxNO_NATIVE_FONTINFO
double pointSize;
wxFontFamily family;
wxFontStyle style;
int weight;
bool underlined;
bool strikethrough;
wxString faceName;
wxFontEncoding encoding;
#endif // platforms
// default ctor (default copy ctor is ok)
wxNativeFontInfo() { Init(); }
#if wxUSE_PANGO
private:
void Init(const wxNativeFontInfo& info);
void Free();
public:
wxNativeFontInfo(const wxNativeFontInfo& info) { Init(info); }
~wxNativeFontInfo() { Free(); }
wxNativeFontInfo& operator=(const wxNativeFontInfo& info)
{
if (this != &info)
{
Free();
Init(info);
}
return *this;
}
#endif // wxUSE_PANGO
// reset to the default state
void Init();
// init with the parameters of the given font
void InitFromFont(const wxFont& font)
{
#if wxUSE_PANGO || defined(__WXOSX__)
Init(*font.GetNativeFontInfo());
#else
// translate all font parameters
SetStyle((wxFontStyle)font.GetStyle());
SetNumericWeight(font.GetNumericWeight());
SetUnderlined(font.GetUnderlined());
SetStrikethrough(font.GetStrikethrough());
#if defined(__WXMSW__)
if ( font.IsUsingSizeInPixels() )
SetPixelSize(font.GetPixelSize());
else
SetFractionalPointSize(font.GetFractionalPointSize());
#else
SetFractionalPointSize(font.GetFractionalPointSize());
#endif
// set the family/facename
SetFamily((wxFontFamily)font.GetFamily());
const wxString& facename = font.GetFaceName();
if ( !facename.empty() )
{
SetFaceName(facename);
}
// deal with encoding now (it may override the font family and facename
// so do it after setting them)
SetEncoding(font.GetEncoding());
#endif // !wxUSE_PANGO
}
// accessors and modifiers for the font elements
int GetPointSize() const;
double GetFractionalPointSize() const;
wxSize GetPixelSize() const;
wxFontStyle GetStyle() const;
wxFontWeight GetWeight() const;
int GetNumericWeight() const;
bool GetUnderlined() const;
bool GetStrikethrough() const;
wxString GetFaceName() const;
wxFontFamily GetFamily() const;
wxFontEncoding GetEncoding() const;
void SetPointSize(int pointsize);
void SetFractionalPointSize(double pointsize);
void SetPixelSize(const wxSize& pixelSize);
void SetStyle(wxFontStyle style);
void SetNumericWeight(int weight);
void SetWeight(wxFontWeight weight);
void SetUnderlined(bool underlined);
void SetStrikethrough(bool strikethrough);
bool SetFaceName(const wxString& facename);
void SetFamily(wxFontFamily family);
void SetEncoding(wxFontEncoding encoding);
// Helper used in many ports: use the normal font size if the input is
// negative, as we handle -1 as meaning this for compatibility.
void SetSizeOrDefault(double size)
{
SetFractionalPointSize
(
size < 0 ? wxNORMAL_FONT->GetFractionalPointSize()
: size
);
}
// sets the first facename in the given array which is found
// to be valid. If no valid facename is given, sets the
// first valid facename returned by wxFontEnumerator::GetFacenames().
// Does not return a bool since it cannot fail.
void SetFaceName(const wxArrayString &facenames);
// it is important to be able to serialize wxNativeFontInfo objects to be
// able to store them (in config file, for example)
bool FromString(const wxString& s);
wxString ToString() const;
// we also want to present the native font descriptions to the user in some
// human-readable form (it is not platform independent neither, but can
// hopefully be understood by the user)
bool FromUserString(const wxString& s);
wxString ToUserString() const;
};
// ----------------------------------------------------------------------------
// font-related functions (common)
// ----------------------------------------------------------------------------
// translate a wxFontEncoding into native encoding parameter (defined above),
// returning true if an (exact) macth could be found, false otherwise (without
// attempting any substitutions)
WXDLLIMPEXP_CORE bool wxGetNativeFontEncoding(wxFontEncoding encoding,
wxNativeEncodingInfo *info);
// test for the existence of the font described by this facename/encoding,
// return true if such font(s) exist, false otherwise
WXDLLIMPEXP_CORE bool wxTestFontEncoding(const wxNativeEncodingInfo& info);
// ----------------------------------------------------------------------------
// font-related functions (X and GTK)
// ----------------------------------------------------------------------------
#ifdef _WX_X_FONTLIKE
#include "wx/unix/fontutil.h"
#endif // X || GDK
#endif // _WX_FONTUTIL_H_