wxWidgets/include/wx/event.h
Vadim Zeitlin 5833988cb7 Add wxMouseEvent::GetColumnsPerAction().
This is similar to the existing GetLinesPerAction() but is for, surprise,
columns.

Also change the documentation to say that the value returned by both of these
methods is 3 under "most platforms" as some wxOSX currently uses 1 and not 3.

Closes #15239.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74156 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-06-10 15:53:29 +00:00

4431 lines
161 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/event.h
// Purpose: Event classes
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_EVENT_H_
#define _WX_EVENT_H_
#include "wx/defs.h"
#include "wx/cpp.h"
#include "wx/object.h"
#include "wx/clntdata.h"
#if wxUSE_GUI
#include "wx/gdicmn.h"
#include "wx/cursor.h"
#include "wx/mousestate.h"
#endif
#include "wx/dynarray.h"
#include "wx/thread.h"
#include "wx/tracker.h"
#include "wx/typeinfo.h"
#include "wx/any.h"
#ifdef wxHAS_EVENT_BIND
#include "wx/meta/convertible.h"
#endif
// Currently VC6 and VC7 are known to not be able to compile CallAfter() code,
// so disable it for them.
#if !defined(__VISUALC__) || wxCHECK_VISUALC_VERSION(8)
#include "wx/meta/removeref.h"
#define wxHAS_CALL_AFTER
#endif
// ----------------------------------------------------------------------------
// forward declarations
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_FWD_BASE wxList;
class WXDLLIMPEXP_FWD_BASE wxEvent;
class WXDLLIMPEXP_FWD_BASE wxEventFilter;
#if wxUSE_GUI
class WXDLLIMPEXP_FWD_CORE wxDC;
class WXDLLIMPEXP_FWD_CORE wxMenu;
class WXDLLIMPEXP_FWD_CORE wxWindow;
class WXDLLIMPEXP_FWD_CORE wxWindowBase;
#endif // wxUSE_GUI
// We operate with pointer to members of wxEvtHandler (such functions are used
// as event handlers in the event tables or as arguments to Connect()) but by
// default MSVC uses a restricted (but more efficient) representation of
// pointers to members which can't deal with multiple base classes. To avoid
// mysterious (as the compiler is not good enough to detect this and give a
// sensible error message) errors in the user code as soon as it defines
// classes inheriting from both wxEvtHandler (possibly indirectly, e.g. via
// wxWindow) and something else (including our own wxTrackable but not limited
// to it), we use the special MSVC keyword telling the compiler to use a more
// general pointer to member representation for the classes inheriting from
// wxEvtHandler.
#ifdef __VISUALC__
#define wxMSVC_FWD_MULTIPLE_BASES __multiple_inheritance
#else
#define wxMSVC_FWD_MULTIPLE_BASES
#endif
class WXDLLIMPEXP_FWD_BASE wxMSVC_FWD_MULTIPLE_BASES wxEvtHandler;
class wxEventConnectionRef;
// ----------------------------------------------------------------------------
// Event types
// ----------------------------------------------------------------------------
typedef int wxEventType;
#define wxEVT_ANY ((wxEventType)-1)
// this is used to make the event table entry type safe, so that for an event
// handler only a function with proper parameter list can be given. See also
// the wxEVENT_HANDLER_CAST-macro.
#define wxStaticCastEvent(type, val) static_cast<type>(val)
#define wxDECLARE_EVENT_TABLE_ENTRY(type, winid, idLast, fn, obj) \
wxEventTableEntry(type, winid, idLast, wxNewEventTableFunctor(type, fn), obj)
#define wxDECLARE_EVENT_TABLE_TERMINATOR() \
wxEventTableEntry(wxEVT_NULL, 0, 0, 0, 0)
// generate a new unique event type
extern WXDLLIMPEXP_BASE wxEventType wxNewEventType();
// define macros to create new event types:
#ifdef wxHAS_EVENT_BIND
// events are represented by an instance of wxEventTypeTag and the
// corresponding type must be specified for type-safety checks
// define a new custom event type, can be used alone or after event
// declaration in the header using one of the macros below
#define wxDEFINE_EVENT( name, type ) \
const wxEventTypeTag< type > name( wxNewEventType() )
// the general version allowing exporting the event type from DLL, used by
// wxWidgets itself
#define wxDECLARE_EXPORTED_EVENT( expdecl, name, type ) \
extern const expdecl wxEventTypeTag< type > name
// this is the version which will normally be used in the user code
#define wxDECLARE_EVENT( name, type ) \
wxDECLARE_EXPORTED_EVENT( wxEMPTY_PARAMETER_VALUE, name, type )
// these macros are only used internally for backwards compatibility and
// allow to define an alias for an existing event type (this is used by
// wxEVT_SPIN_XXX)
#define wxDEFINE_EVENT_ALIAS( name, type, value ) \
const wxEventTypeTag< type > name( value )
#define wxDECLARE_EXPORTED_EVENT_ALIAS( expdecl, name, type ) \
extern const expdecl wxEventTypeTag< type > name
#else // !wxHAS_EVENT_BIND
// the macros are the same ones as above but defined differently as we only
// use the integer event type values to identify events in this case
#define wxDEFINE_EVENT( name, type ) \
const wxEventType name( wxNewEventType() )
#define wxDECLARE_EXPORTED_EVENT( expdecl, name, type ) \
extern const expdecl wxEventType name
#define wxDECLARE_EVENT( name, type ) \
wxDECLARE_EXPORTED_EVENT( wxEMPTY_PARAMETER_VALUE, name, type )
#define wxDEFINE_EVENT_ALIAS( name, type, value ) \
const wxEventType name = value
#define wxDECLARE_EXPORTED_EVENT_ALIAS( expdecl, name, type ) \
extern const expdecl wxEventType name
#endif // wxHAS_EVENT_BIND/!wxHAS_EVENT_BIND
// Try to cast the given event handler to the correct handler type:
#define wxEVENT_HANDLER_CAST( functype, func ) \
( wxObjectEventFunction )( wxEventFunction )wxStaticCastEvent( functype, &func )
#ifdef wxHAS_EVENT_BIND
// The tag is a type associated to the event type (which is an integer itself,
// in spite of its name) value. It exists in order to be used as a template
// parameter and provide a mapping between the event type values and their
// corresponding wxEvent-derived classes.
template <typename T>
class wxEventTypeTag
{
public:
// The class of wxEvent-derived class carried by the events of this type.
typedef T EventClass;
wxEventTypeTag(wxEventType type) { m_type = type; }
// Return a wxEventType reference for the initialization of the static
// event tables. See wxEventTableEntry::m_eventType for a more thorough
// explanation.
operator const wxEventType&() const { return m_type; }
private:
wxEventType m_type;
};
#endif // wxHAS_EVENT_BIND
// These are needed for the functor definitions
typedef void (wxEvtHandler::*wxEventFunction)(wxEvent&);
// We had some trouble (specifically with eVC for ARM WinCE build) with using
// wxEventFunction in the past so we had introduced wxObjectEventFunction which
// used to be a typedef for a member of wxObject and not wxEvtHandler to work
// around this but as eVC is not really supported any longer we now only keep
// this for backwards compatibility and, despite its name, this is a typedef
// for wxEvtHandler member now -- but if we have the same problem with another
// compiler we can restore its old definition for it.
typedef wxEventFunction wxObjectEventFunction;
// The event functor which is stored in the static and dynamic event tables:
class WXDLLIMPEXP_BASE wxEventFunctor
{
public:
virtual ~wxEventFunctor();
// Invoke the actual event handler:
virtual void operator()(wxEvtHandler *, wxEvent&) = 0;
// this function tests whether this functor is matched, for the purpose of
// finding it in an event table in Unbind(), by the given functor:
virtual bool IsMatching(const wxEventFunctor& functor) const = 0;
// If the functor holds an wxEvtHandler, then get access to it and track
// its lifetime with wxEventConnectionRef:
virtual wxEvtHandler *GetEvtHandler() const
{ return NULL; }
// This is only used to maintain backward compatibility in
// wxAppConsoleBase::CallEventHandler and ensures that an overwritten
// wxAppConsoleBase::HandleEvent is still called for functors which hold an
// wxEventFunction:
virtual wxEventFunction GetEvtMethod() const
{ return NULL; }
private:
WX_DECLARE_ABSTRACT_TYPEINFO(wxEventFunctor)
};
// A plain method functor for the untyped legacy event types:
class WXDLLIMPEXP_BASE wxObjectEventFunctor : public wxEventFunctor
{
public:
wxObjectEventFunctor(wxObjectEventFunction method, wxEvtHandler *handler)
: m_handler( handler ), m_method( method )
{ }
virtual void operator()(wxEvtHandler *handler, wxEvent& event);
virtual bool IsMatching(const wxEventFunctor& functor) const
{
if ( wxTypeId(functor) == wxTypeId(*this) )
{
const wxObjectEventFunctor &other =
static_cast< const wxObjectEventFunctor & >( functor );
// FIXME-VC6: amazing but true: replacing "m_method == 0" here
// with "!m_method" makes VC6 crash with an ICE in DLL build (only!)
// Also notice that using "NULL" instead of "0" results in warnings
// about "using NULL in arithmetics" from arm-linux-androideabi-g++
// 4.4.3 used for wxAndroid build.
return ( m_method == other.m_method || other.m_method == 0 ) &&
( m_handler == other.m_handler || other.m_handler == NULL );
}
else
return false;
}
virtual wxEvtHandler *GetEvtHandler() const
{ return m_handler; }
virtual wxEventFunction GetEvtMethod() const
{ return m_method; }
private:
wxEvtHandler *m_handler;
wxEventFunction m_method;
// Provide a dummy default ctor for type info purposes
wxObjectEventFunctor() { }
WX_DECLARE_TYPEINFO_INLINE(wxObjectEventFunctor)
};
// Create a functor for the legacy events: used by Connect()
inline wxObjectEventFunctor *
wxNewEventFunctor(const wxEventType& WXUNUSED(evtType),
wxObjectEventFunction method,
wxEvtHandler *handler)
{
return new wxObjectEventFunctor(method, handler);
}
// This version is used by wxDECLARE_EVENT_TABLE_ENTRY()
inline wxObjectEventFunctor *
wxNewEventTableFunctor(const wxEventType& WXUNUSED(evtType),
wxObjectEventFunction method)
{
return new wxObjectEventFunctor(method, NULL);
}
inline wxObjectEventFunctor
wxMakeEventFunctor(const wxEventType& WXUNUSED(evtType),
wxObjectEventFunction method,
wxEvtHandler *handler)
{
return wxObjectEventFunctor(method, handler);
}
#ifdef wxHAS_EVENT_BIND
namespace wxPrivate
{
// helper template defining nested "type" typedef as the event class
// corresponding to the given event type
template <typename T> struct EventClassOf;
// the typed events provide the information about the class of the events they
// carry themselves:
template <typename T>
struct EventClassOf< wxEventTypeTag<T> >
{
typedef typename wxEventTypeTag<T>::EventClass type;
};
// for the old untyped events we don't have information about the exact event
// class carried by them
template <>
struct EventClassOf<wxEventType>
{
typedef wxEvent type;
};
// helper class defining operations different for method functors using an
// object of wxEvtHandler-derived class as handler and the others
template <typename T, typename A, bool> struct HandlerImpl;
// specialization for handlers deriving from wxEvtHandler
template <typename T, typename A>
struct HandlerImpl<T, A, true>
{
static bool IsEvtHandler()
{ return true; }
static T *ConvertFromEvtHandler(wxEvtHandler *p)
{ return static_cast<T *>(p); }
static wxEvtHandler *ConvertToEvtHandler(T *p)
{ return p; }
static wxEventFunction ConvertToEvtMethod(void (T::*f)(A&))
{ return static_cast<wxEventFunction>(
reinterpret_cast<void (T::*)(wxEvent&)>(f)); }
};
// specialization for handlers not deriving from wxEvtHandler
template <typename T, typename A>
struct HandlerImpl<T, A, false>
{
static bool IsEvtHandler()
{ return false; }
static T *ConvertFromEvtHandler(wxEvtHandler *)
{ return NULL; }
static wxEvtHandler *ConvertToEvtHandler(T *)
{ return NULL; }
static wxEventFunction ConvertToEvtMethod(void (T::*)(A&))
{ return NULL; }
};
} // namespace wxPrivate
// functor forwarding the event to a method of the given object
//
// notice that the object class may be different from the class in which the
// method is defined but it must be convertible to this class
//
// also, the type of the handler parameter doesn't need to be exactly the same
// as EventTag::EventClass but it must be its base class -- this is explicitly
// allowed to handle different events in the same handler taking wxEvent&, for
// example
template
<typename EventTag, typename Class, typename EventArg, typename EventHandler>
class wxEventFunctorMethod
: public wxEventFunctor,
private wxPrivate::HandlerImpl
<
Class,
EventArg,
wxConvertibleTo<Class, wxEvtHandler>::value != 0
>
{
private:
static void CheckHandlerArgument(EventArg *) { }
public:
// the event class associated with the given event tag
typedef typename wxPrivate::EventClassOf<EventTag>::type EventClass;
wxEventFunctorMethod(void (Class::*method)(EventArg&), EventHandler *handler)
: m_handler( handler ), m_method( method )
{
wxASSERT_MSG( handler || this->IsEvtHandler(),
"handlers defined in non-wxEvtHandler-derived classes "
"must be connected with a valid sink object" );
// if you get an error here it means that the signature of the handler
// you're trying to use is not compatible with (i.e. is not the same as
// or a base class of) the real event class used for this event type
CheckHandlerArgument(static_cast<EventClass *>(NULL));
}
virtual void operator()(wxEvtHandler *handler, wxEvent& event)
{
Class * realHandler = m_handler;
if ( !realHandler )
{
realHandler = this->ConvertFromEvtHandler(handler);
// this is not supposed to happen but check for it nevertheless
wxCHECK_RET( realHandler, "invalid event handler" );
}
// the real (run-time) type of event is EventClass and we checked in
// the ctor that EventClass can be converted to EventArg, so this cast
// is always valid
(realHandler->*m_method)(static_cast<EventArg&>(event));
}
virtual bool IsMatching(const wxEventFunctor& functor) const
{
if ( wxTypeId(functor) != wxTypeId(*this) )
return false;
typedef wxEventFunctorMethod<EventTag, Class, EventArg, EventHandler>
ThisFunctor;
// the cast is valid because wxTypeId()s matched above
const ThisFunctor& other = static_cast<const ThisFunctor &>(functor);
return (m_method == other.m_method || other.m_method == NULL) &&
(m_handler == other.m_handler || other.m_handler == NULL);
}
virtual wxEvtHandler *GetEvtHandler() const
{ return this->ConvertToEvtHandler(m_handler); }
virtual wxEventFunction GetEvtMethod() const
{ return this->ConvertToEvtMethod(m_method); }
private:
EventHandler *m_handler;
void (Class::*m_method)(EventArg&);
// Provide a dummy default ctor for type info purposes
wxEventFunctorMethod() { }
typedef wxEventFunctorMethod<EventTag, Class,
EventArg, EventHandler> thisClass;
WX_DECLARE_TYPEINFO_INLINE(thisClass)
};
// functor forwarding the event to function (function, static method)
template <typename EventTag, typename EventArg>
class wxEventFunctorFunction : public wxEventFunctor
{
private:
static void CheckHandlerArgument(EventArg *) { }
public:
// the event class associated with the given event tag
typedef typename wxPrivate::EventClassOf<EventTag>::type EventClass;
wxEventFunctorFunction( void ( *handler )( EventArg & ))
: m_handler( handler )
{
// if you get an error here it means that the signature of the handler
// you're trying to use is not compatible with (i.e. is not the same as
// or a base class of) the real event class used for this event type
CheckHandlerArgument(static_cast<EventClass *>(NULL));
}
virtual void operator()(wxEvtHandler *WXUNUSED(handler), wxEvent& event)
{
// If you get an error here like "must use .* or ->* to call
// pointer-to-member function" then you probably tried to call
// Bind/Unbind with a method pointer but without a handler pointer or
// NULL as a handler e.g.:
// Unbind( wxEVT_XXX, &EventHandler::method );
// or
// Unbind( wxEVT_XXX, &EventHandler::method, NULL )
m_handler(static_cast<EventArg&>(event));
}
virtual bool IsMatching(const wxEventFunctor &functor) const
{
if ( wxTypeId(functor) != wxTypeId(*this) )
return false;
typedef wxEventFunctorFunction<EventTag, EventArg> ThisFunctor;
const ThisFunctor& other = static_cast<const ThisFunctor&>( functor );
return m_handler == other.m_handler;
}
private:
void (*m_handler)(EventArg&);
// Provide a dummy default ctor for type info purposes
wxEventFunctorFunction() { }
typedef wxEventFunctorFunction<EventTag, EventArg> thisClass;
WX_DECLARE_TYPEINFO_INLINE(thisClass)
};
template <typename EventTag, typename Functor>
class wxEventFunctorFunctor : public wxEventFunctor
{
public:
typedef typename EventTag::EventClass EventArg;
wxEventFunctorFunctor(const Functor& handler)
: m_handler(handler), m_handlerAddr(&handler)
{ }
virtual void operator()(wxEvtHandler *WXUNUSED(handler), wxEvent& event)
{
// If you get an error here like "must use '.*' or '->*' to call
// pointer-to-member function" then you probably tried to call
// Bind/Unbind with a method pointer but without a handler pointer or
// NULL as a handler e.g.:
// Unbind( wxEVT_XXX, &EventHandler::method );
// or
// Unbind( wxEVT_XXX, &EventHandler::method, NULL )
m_handler(static_cast<EventArg&>(event));
}
virtual bool IsMatching(const wxEventFunctor &functor) const
{
if ( wxTypeId(functor) != wxTypeId(*this) )
return false;
typedef wxEventFunctorFunctor<EventTag, Functor> FunctorThis;
const FunctorThis& other = static_cast<const FunctorThis&>(functor);
// The only reliable/portable way to compare two functors is by
// identity:
return m_handlerAddr == other.m_handlerAddr;
}
private:
// Store a copy of the functor to prevent using/calling an already
// destroyed instance:
Functor m_handler;
// Use the address of the original functor for comparison in IsMatching:
const void *m_handlerAddr;
// Provide a dummy default ctor for type info purposes
wxEventFunctorFunctor() { }
typedef wxEventFunctorFunctor<EventTag, Functor> thisClass;
WX_DECLARE_TYPEINFO_INLINE(thisClass)
};
// Create functors for the templatized events, either allocated on the heap for
// wxNewXXX() variants (this is needed in wxEvtHandler::Bind<>() to store them
// in dynamic event table) or just by returning them as temporary objects (this
// is enough for Unbind<>() and we avoid unnecessary heap allocation like this).
// Create functors wrapping functions:
template <typename EventTag, typename EventArg>
inline wxEventFunctorFunction<EventTag, EventArg> *
wxNewEventFunctor(const EventTag&, void (*func)(EventArg &))
{
return new wxEventFunctorFunction<EventTag, EventArg>(func);
}
template <typename EventTag, typename EventArg>
inline wxEventFunctorFunction<EventTag, EventArg>
wxMakeEventFunctor(const EventTag&, void (*func)(EventArg &))
{
return wxEventFunctorFunction<EventTag, EventArg>(func);
}
// Create functors wrapping other functors:
template <typename EventTag, typename Functor>
inline wxEventFunctorFunctor<EventTag, Functor> *
wxNewEventFunctor(const EventTag&, const Functor &func)
{
return new wxEventFunctorFunctor<EventTag, Functor>(func);
}
template <typename EventTag, typename Functor>
inline wxEventFunctorFunctor<EventTag, Functor>
wxMakeEventFunctor(const EventTag&, const Functor &func)
{
return wxEventFunctorFunctor<EventTag, Functor>(func);
}
// Create functors wrapping methods:
template
<typename EventTag, typename Class, typename EventArg, typename EventHandler>
inline wxEventFunctorMethod<EventTag, Class, EventArg, EventHandler> *
wxNewEventFunctor(const EventTag&,
void (Class::*method)(EventArg&),
EventHandler *handler)
{
return new wxEventFunctorMethod<EventTag, Class, EventArg, EventHandler>(
method, handler);
}
template
<typename EventTag, typename Class, typename EventArg, typename EventHandler>
inline wxEventFunctorMethod<EventTag, Class, EventArg, EventHandler>
wxMakeEventFunctor(const EventTag&,
void (Class::*method)(EventArg&),
EventHandler *handler)
{
return wxEventFunctorMethod<EventTag, Class, EventArg, EventHandler>(
method, handler);
}
// Create an event functor for the event table via wxDECLARE_EVENT_TABLE_ENTRY:
// in this case we don't have the handler (as it's always the same as the
// object which generated the event) so we must use Class as its type
template <typename EventTag, typename Class, typename EventArg>
inline wxEventFunctorMethod<EventTag, Class, EventArg, Class> *
wxNewEventTableFunctor(const EventTag&, void (Class::*method)(EventArg&))
{
return new wxEventFunctorMethod<EventTag, Class, EventArg, Class>(
method, NULL);
}
#endif // wxHAS_EVENT_BIND
// many, but not all, standard event types
// some generic events
extern WXDLLIMPEXP_BASE const wxEventType wxEVT_NULL;
extern WXDLLIMPEXP_BASE const wxEventType wxEVT_FIRST;
extern WXDLLIMPEXP_BASE const wxEventType wxEVT_USER_FIRST;
// Need events declared to do this
class WXDLLIMPEXP_FWD_BASE wxIdleEvent;
class WXDLLIMPEXP_FWD_BASE wxThreadEvent;
class WXDLLIMPEXP_FWD_BASE wxAsyncMethodCallEvent;
class WXDLLIMPEXP_FWD_CORE wxCommandEvent;
class WXDLLIMPEXP_FWD_CORE wxMouseEvent;
class WXDLLIMPEXP_FWD_CORE wxFocusEvent;
class WXDLLIMPEXP_FWD_CORE wxChildFocusEvent;
class WXDLLIMPEXP_FWD_CORE wxKeyEvent;
class WXDLLIMPEXP_FWD_CORE wxNavigationKeyEvent;
class WXDLLIMPEXP_FWD_CORE wxSetCursorEvent;
class WXDLLIMPEXP_FWD_CORE wxScrollEvent;
class WXDLLIMPEXP_FWD_CORE wxSpinEvent;
class WXDLLIMPEXP_FWD_CORE wxScrollWinEvent;
class WXDLLIMPEXP_FWD_CORE wxSizeEvent;
class WXDLLIMPEXP_FWD_CORE wxMoveEvent;
class WXDLLIMPEXP_FWD_CORE wxCloseEvent;
class WXDLLIMPEXP_FWD_CORE wxActivateEvent;
class WXDLLIMPEXP_FWD_CORE wxWindowCreateEvent;
class WXDLLIMPEXP_FWD_CORE wxWindowDestroyEvent;
class WXDLLIMPEXP_FWD_CORE wxShowEvent;
class WXDLLIMPEXP_FWD_CORE wxIconizeEvent;
class WXDLLIMPEXP_FWD_CORE wxMaximizeEvent;
class WXDLLIMPEXP_FWD_CORE wxMouseCaptureChangedEvent;
class WXDLLIMPEXP_FWD_CORE wxMouseCaptureLostEvent;
class WXDLLIMPEXP_FWD_CORE wxPaintEvent;
class WXDLLIMPEXP_FWD_CORE wxEraseEvent;
class WXDLLIMPEXP_FWD_CORE wxNcPaintEvent;
class WXDLLIMPEXP_FWD_CORE wxMenuEvent;
class WXDLLIMPEXP_FWD_CORE wxContextMenuEvent;
class WXDLLIMPEXP_FWD_CORE wxSysColourChangedEvent;
class WXDLLIMPEXP_FWD_CORE wxDisplayChangedEvent;
class WXDLLIMPEXP_FWD_CORE wxQueryNewPaletteEvent;
class WXDLLIMPEXP_FWD_CORE wxPaletteChangedEvent;
class WXDLLIMPEXP_FWD_CORE wxJoystickEvent;
class WXDLLIMPEXP_FWD_CORE wxDropFilesEvent;
class WXDLLIMPEXP_FWD_CORE wxInitDialogEvent;
class WXDLLIMPEXP_FWD_CORE wxUpdateUIEvent;
class WXDLLIMPEXP_FWD_CORE wxClipboardTextEvent;
class WXDLLIMPEXP_FWD_CORE wxHelpEvent;
// Command events
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_BUTTON, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_CHECKBOX, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_CHOICE, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_LISTBOX, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_LISTBOX_DCLICK, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_CHECKLISTBOX, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MENU, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SLIDER, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_RADIOBOX, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_RADIOBUTTON, wxCommandEvent);
// wxEVT_SCROLLBAR is deprecated, use wxEVT_SCROLL... events
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLLBAR, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_VLBOX, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMBOBOX, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_TOOL_RCLICKED, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_TOOL_DROPDOWN, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_TOOL_ENTER, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMBOBOX_DROPDOWN, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMBOBOX_CLOSEUP, wxCommandEvent);
// Thread and asynchronous method call events
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_BASE, wxEVT_THREAD, wxThreadEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_BASE, wxEVT_ASYNC_METHOD_CALL, wxAsyncMethodCallEvent);
// Mouse event types
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_LEFT_DOWN, wxMouseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_LEFT_UP, wxMouseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MIDDLE_DOWN, wxMouseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MIDDLE_UP, wxMouseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_RIGHT_DOWN, wxMouseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_RIGHT_UP, wxMouseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MOTION, wxMouseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_ENTER_WINDOW, wxMouseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_LEAVE_WINDOW, wxMouseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_LEFT_DCLICK, wxMouseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MIDDLE_DCLICK, wxMouseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_RIGHT_DCLICK, wxMouseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SET_FOCUS, wxFocusEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_KILL_FOCUS, wxFocusEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_CHILD_FOCUS, wxChildFocusEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MOUSEWHEEL, wxMouseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_AUX1_DOWN, wxMouseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_AUX1_UP, wxMouseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_AUX1_DCLICK, wxMouseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_AUX2_DOWN, wxMouseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_AUX2_UP, wxMouseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_AUX2_DCLICK, wxMouseEvent);
// Character input event type
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_CHAR, wxKeyEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_CHAR_HOOK, wxKeyEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_NAVIGATION_KEY, wxNavigationKeyEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_KEY_DOWN, wxKeyEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_KEY_UP, wxKeyEvent);
#if wxUSE_HOTKEY
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_HOTKEY, wxKeyEvent);
#endif
// This is a private event used by wxMSW code only and subject to change or
// disappear in the future. Don't use.
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_AFTER_CHAR, wxKeyEvent);
// Set cursor event
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SET_CURSOR, wxSetCursorEvent);
// wxScrollBar and wxSlider event identifiers
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLL_TOP, wxScrollEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLL_BOTTOM, wxScrollEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLL_LINEUP, wxScrollEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLL_LINEDOWN, wxScrollEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLL_PAGEUP, wxScrollEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLL_PAGEDOWN, wxScrollEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLL_THUMBTRACK, wxScrollEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLL_THUMBRELEASE, wxScrollEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLL_CHANGED, wxScrollEvent);
// Due to a bug in older wx versions, wxSpinEvents were being sent with type of
// wxEVT_SCROLL_LINEUP, wxEVT_SCROLL_LINEDOWN and wxEVT_SCROLL_THUMBTRACK. But
// with the type-safe events in place, these event types are associated with
// wxScrollEvent. To allow handling of spin events, new event types have been
// defined in spinbutt.h/spinnbuttcmn.cpp. To maintain backward compatibility
// the spin event types are being initialized with the scroll event types.
#if wxUSE_SPINBTN
wxDECLARE_EXPORTED_EVENT_ALIAS( WXDLLIMPEXP_CORE, wxEVT_SPIN_UP, wxSpinEvent );
wxDECLARE_EXPORTED_EVENT_ALIAS( WXDLLIMPEXP_CORE, wxEVT_SPIN_DOWN, wxSpinEvent );
wxDECLARE_EXPORTED_EVENT_ALIAS( WXDLLIMPEXP_CORE, wxEVT_SPIN, wxSpinEvent );
#endif
// Scroll events from wxWindow
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLLWIN_TOP, wxScrollWinEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLLWIN_BOTTOM, wxScrollWinEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLLWIN_LINEUP, wxScrollWinEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLLWIN_LINEDOWN, wxScrollWinEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLLWIN_PAGEUP, wxScrollWinEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLLWIN_PAGEDOWN, wxScrollWinEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLLWIN_THUMBTRACK, wxScrollWinEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SCROLLWIN_THUMBRELEASE, wxScrollWinEvent);
// System events
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SIZE, wxSizeEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MOVE, wxMoveEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_CLOSE_WINDOW, wxCloseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_END_SESSION, wxCloseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_QUERY_END_SESSION, wxCloseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_ACTIVATE_APP, wxActivateEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_ACTIVATE, wxActivateEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_CREATE, wxWindowCreateEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_DESTROY, wxWindowDestroyEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SHOW, wxShowEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_ICONIZE, wxIconizeEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MAXIMIZE, wxMaximizeEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MOUSE_CAPTURE_CHANGED, wxMouseCaptureChangedEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MOUSE_CAPTURE_LOST, wxMouseCaptureLostEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_PAINT, wxPaintEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_ERASE_BACKGROUND, wxEraseEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_NC_PAINT, wxNcPaintEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MENU_OPEN, wxMenuEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MENU_CLOSE, wxMenuEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MENU_HIGHLIGHT, wxMenuEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_CONTEXT_MENU, wxContextMenuEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SYS_COLOUR_CHANGED, wxSysColourChangedEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_DISPLAY_CHANGED, wxDisplayChangedEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_QUERY_NEW_PALETTE, wxQueryNewPaletteEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_PALETTE_CHANGED, wxPaletteChangedEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_JOY_BUTTON_DOWN, wxJoystickEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_JOY_BUTTON_UP, wxJoystickEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_JOY_MOVE, wxJoystickEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_JOY_ZMOVE, wxJoystickEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_DROP_FILES, wxDropFilesEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_INIT_DIALOG, wxInitDialogEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_BASE, wxEVT_IDLE, wxIdleEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_UPDATE_UI, wxUpdateUIEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_SIZING, wxSizeEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MOVING, wxMoveEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MOVE_START, wxMoveEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_MOVE_END, wxMoveEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_HIBERNATE, wxActivateEvent);
// Clipboard events
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_TEXT_COPY, wxClipboardTextEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_TEXT_CUT, wxClipboardTextEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_TEXT_PASTE, wxClipboardTextEvent);
// Generic command events
// Note: a click is a higher-level event than button down/up
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_LEFT_CLICK, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_LEFT_DCLICK, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_RIGHT_CLICK, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_RIGHT_DCLICK, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_SET_FOCUS, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_KILL_FOCUS, wxCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_COMMAND_ENTER, wxCommandEvent);
// Help events
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_HELP, wxHelpEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_DETAILED_HELP, wxHelpEvent);
// these 2 events are the same
#define wxEVT_TOOL wxEVT_MENU
// ----------------------------------------------------------------------------
// Compatibility
// ----------------------------------------------------------------------------
// this event is also used by wxComboBox and wxSpinCtrl which don't include
// wx/textctrl.h in all ports [yet], so declare it here as well
//
// still, any new code using it should include wx/textctrl.h explicitly
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_TEXT, wxCommandEvent);
// ----------------------------------------------------------------------------
// wxEvent(-derived) classes
// ----------------------------------------------------------------------------
// the predefined constants for the number of times we propagate event
// upwards window child-parent chain
enum wxEventPropagation
{
// don't propagate it at all
wxEVENT_PROPAGATE_NONE = 0,
// propagate it until it is processed
wxEVENT_PROPAGATE_MAX = INT_MAX
};
// The different categories for a wxEvent; see wxEvent::GetEventCategory.
// NOTE: they are used as OR-combinable flags by wxEventLoopBase::YieldFor
enum wxEventCategory
{
// this is the category for those events which are generated to update
// the appearance of the GUI but which (usually) do not comport data
// processing, i.e. which do not provide input or output data
// (e.g. size events, scroll events, etc).
// They are events NOT directly generated by the user's input devices.
wxEVT_CATEGORY_UI = 1,
// this category groups those events which are generated directly from the
// user through input devices like mouse and keyboard and usually result in
// data to be processed from the application.
// (e.g. mouse clicks, key presses, etc)
wxEVT_CATEGORY_USER_INPUT = 2,
// this category is for wxSocketEvent
wxEVT_CATEGORY_SOCKET = 4,
// this category is for wxTimerEvent
wxEVT_CATEGORY_TIMER = 8,
// this category is for any event used to send notifications from the
// secondary threads to the main one or in general for notifications among
// different threads (which may or may not be user-generated)
wxEVT_CATEGORY_THREAD = 16,
// implementation only
// used in the implementations of wxEventLoopBase::YieldFor
wxEVT_CATEGORY_UNKNOWN = 32,
// a special category used as an argument to wxEventLoopBase::YieldFor to indicate that
// Yield() should leave all wxEvents on the queue while emptying the native event queue
// (native events will be processed but the wxEvents they generate will be queued)
wxEVT_CATEGORY_CLIPBOARD = 64,
// shortcut masks
// this category groups those events which are emitted in response to
// events of the native toolkit and which typically are not-"delayable".
wxEVT_CATEGORY_NATIVE_EVENTS = wxEVT_CATEGORY_UI|wxEVT_CATEGORY_USER_INPUT,
// used in wxEventLoopBase::YieldFor to specify all event categories should be processed:
wxEVT_CATEGORY_ALL =
wxEVT_CATEGORY_UI|wxEVT_CATEGORY_USER_INPUT|wxEVT_CATEGORY_SOCKET| \
wxEVT_CATEGORY_TIMER|wxEVT_CATEGORY_THREAD|wxEVT_CATEGORY_UNKNOWN| \
wxEVT_CATEGORY_CLIPBOARD
};
/*
* wxWidgets events, covering all interesting things that might happen
* (button clicking, resizing, setting text in widgets, etc.).
*
* For each completely new event type, derive a new event class.
* An event CLASS represents a C++ class defining a range of similar event TYPES;
* examples are canvas events, panel item command events.
* An event TYPE is a unique identifier for a particular system event,
* such as a button press or a listbox deselection.
*
*/
class WXDLLIMPEXP_BASE wxEvent : public wxObject
{
public:
wxEvent(int winid = 0, wxEventType commandType = wxEVT_NULL );
void SetEventType(wxEventType typ) { m_eventType = typ; }
wxEventType GetEventType() const { return m_eventType; }
wxObject *GetEventObject() const { return m_eventObject; }
void SetEventObject(wxObject *obj) { m_eventObject = obj; }
long GetTimestamp() const { return m_timeStamp; }
void SetTimestamp(long ts = 0) { m_timeStamp = ts; }
int GetId() const { return m_id; }
void SetId(int Id) { m_id = Id; }
// Returns the user data optionally associated with the event handler when
// using Connect() or Bind().
wxObject *GetEventUserData() const { return m_callbackUserData; }
// Can instruct event processor that we wish to ignore this event
// (treat as if the event table entry had not been found): this must be done
// to allow the event processing by the base classes (calling event.Skip()
// is the analog of calling the base class version of a virtual function)
void Skip(bool skip = true) { m_skipped = skip; }
bool GetSkipped() const { return m_skipped; }
// This function is used to create a copy of the event polymorphically and
// all derived classes must implement it because otherwise wxPostEvent()
// for them wouldn't work (it needs to do a copy of the event)
virtual wxEvent *Clone() const = 0;
// this function is used to selectively process events in wxEventLoopBase::YieldFor
// NOTE: by default it returns wxEVT_CATEGORY_UI just because the major
// part of wxWidgets events belong to that category.
virtual wxEventCategory GetEventCategory() const
{ return wxEVT_CATEGORY_UI; }
// Implementation only: this test is explicitly anti OO and this function
// exists only for optimization purposes.
bool IsCommandEvent() const { return m_isCommandEvent; }
// Determine if this event should be propagating to the parent window.
bool ShouldPropagate() const
{ return m_propagationLevel != wxEVENT_PROPAGATE_NONE; }
// Stop an event from propagating to its parent window, returns the old
// propagation level value
int StopPropagation()
{
int propagationLevel = m_propagationLevel;
m_propagationLevel = wxEVENT_PROPAGATE_NONE;
return propagationLevel;
}
// Resume the event propagation by restoring the propagation level
// (returned by StopPropagation())
void ResumePropagation(int propagationLevel)
{
m_propagationLevel = propagationLevel;
}
// This is for internal use only and is only called by
// wxEvtHandler::ProcessEvent() to check whether it's the first time this
// event is being processed
bool WasProcessed()
{
if ( m_wasProcessed )
return true;
m_wasProcessed = true;
return false;
}
// This is for internal use only and is used for setting, testing and
// resetting of m_willBeProcessedAgain flag.
void SetWillBeProcessedAgain()
{
m_willBeProcessedAgain = true;
}
bool WillBeProcessedAgain()
{
if ( m_willBeProcessedAgain )
{
m_willBeProcessedAgain = false;
return true;
}
return false;
}
// This is also used only internally by ProcessEvent() to check if it
// should process the event normally or only restrict the search for the
// event handler to this object itself.
bool ShouldProcessOnlyIn(wxEvtHandler *h) const
{
return h == m_handlerToProcessOnlyIn;
}
// Called to indicate that the result of ShouldProcessOnlyIn() wasn't taken
// into account. The existence of this function may seem counterintuitive
// but unfortunately it's needed by wxScrollHelperEvtHandler, see comments
// there. Don't even think of using this in your own code, this is a gross
// hack and is only needed because of wx complicated history and should
// never be used anywhere else.
void DidntHonourProcessOnlyIn()
{
m_handlerToProcessOnlyIn = NULL;
}
protected:
wxObject* m_eventObject;
wxEventType m_eventType;
long m_timeStamp;
int m_id;
public:
// m_callbackUserData is for internal usage only
wxObject* m_callbackUserData;
private:
// If this handler
wxEvtHandler *m_handlerToProcessOnlyIn;
protected:
// the propagation level: while it is positive, we propagate the event to
// the parent window (if any)
int m_propagationLevel;
bool m_skipped;
bool m_isCommandEvent;
// initially false but becomes true as soon as WasProcessed() is called for
// the first time, as this is done only by ProcessEvent() it explains the
// variable name: it becomes true after ProcessEvent() was called at least
// once for this event
bool m_wasProcessed;
// This one is initially false too, but can be set to true to indicate that
// the event will be passed to another handler if it's not processed in
// this one.
bool m_willBeProcessedAgain;
protected:
wxEvent(const wxEvent&); // for implementing Clone()
wxEvent& operator=(const wxEvent&); // for derived classes operator=()
private:
// it needs to access our m_propagationLevel
friend class WXDLLIMPEXP_FWD_BASE wxPropagateOnce;
// and this one needs to access our m_handlerToProcessOnlyIn
friend class WXDLLIMPEXP_FWD_BASE wxEventProcessInHandlerOnly;
DECLARE_ABSTRACT_CLASS(wxEvent)
};
/*
* Helper class to temporarily change an event not to propagate.
*/
class WXDLLIMPEXP_BASE wxPropagationDisabler
{
public:
wxPropagationDisabler(wxEvent& event) : m_event(event)
{
m_propagationLevelOld = m_event.StopPropagation();
}
~wxPropagationDisabler()
{
m_event.ResumePropagation(m_propagationLevelOld);
}
private:
wxEvent& m_event;
int m_propagationLevelOld;
wxDECLARE_NO_COPY_CLASS(wxPropagationDisabler);
};
/*
* Another one to temporarily lower propagation level.
*/
class WXDLLIMPEXP_BASE wxPropagateOnce
{
public:
wxPropagateOnce(wxEvent& event) : m_event(event)
{
wxASSERT_MSG( m_event.m_propagationLevel > 0,
wxT("shouldn't be used unless ShouldPropagate()!") );
m_event.m_propagationLevel--;
}
~wxPropagateOnce()
{
m_event.m_propagationLevel++;
}
private:
wxEvent& m_event;
wxDECLARE_NO_COPY_CLASS(wxPropagateOnce);
};
// A helper object used to temporarily make wxEvent::ShouldProcessOnlyIn()
// return true for the handler passed to its ctor.
class wxEventProcessInHandlerOnly
{
public:
wxEventProcessInHandlerOnly(wxEvent& event, wxEvtHandler *handler)
: m_event(event),
m_handlerToProcessOnlyInOld(event.m_handlerToProcessOnlyIn)
{
m_event.m_handlerToProcessOnlyIn = handler;
}
~wxEventProcessInHandlerOnly()
{
m_event.m_handlerToProcessOnlyIn = m_handlerToProcessOnlyInOld;
}
private:
wxEvent& m_event;
wxEvtHandler * const m_handlerToProcessOnlyInOld;
wxDECLARE_NO_COPY_CLASS(wxEventProcessInHandlerOnly);
};
class WXDLLIMPEXP_BASE wxEventBasicPayloadMixin
{
public:
wxEventBasicPayloadMixin()
: m_commandInt(0),
m_extraLong(0)
{
}
void SetString(const wxString& s) { m_cmdString = s; }
const wxString& GetString() const { return m_cmdString; }
void SetInt(int i) { m_commandInt = i; }
int GetInt() const { return m_commandInt; }
void SetExtraLong(long extraLong) { m_extraLong = extraLong; }
long GetExtraLong() const { return m_extraLong; }
protected:
// Note: these variables have "cmd" or "command" in their name for backward compatibility:
// they used to be part of wxCommandEvent, not this mixin.
wxString m_cmdString; // String event argument
int m_commandInt;
long m_extraLong; // Additional information (e.g. select/deselect)
wxDECLARE_NO_ASSIGN_CLASS(wxEventBasicPayloadMixin);
};
class WXDLLIMPEXP_BASE wxEventAnyPayloadMixin : public wxEventBasicPayloadMixin
{
public:
wxEventAnyPayloadMixin() : wxEventBasicPayloadMixin() {}
#if wxUSE_ANY && (!defined(__VISUALC__) || wxCHECK_VISUALC_VERSION(7))
template<typename T>
void SetPayload(const T& payload)
{
m_payload = payload;
}
template<typename T>
T GetPayload() const
{
return m_payload.As<T>();
}
protected:
wxAny m_payload;
#endif // wxUSE_ANY && (!defined(__VISUALC__) || wxCHECK_VISUALC_VERSION(7))
wxDECLARE_NO_ASSIGN_CLASS(wxEventBasicPayloadMixin);
};
// Idle event
/*
wxEVT_IDLE
*/
// Whether to always send idle events to windows, or
// to only send update events to those with the
// wxWS_EX_PROCESS_IDLE style.
enum wxIdleMode
{
// Send idle events to all windows
wxIDLE_PROCESS_ALL,
// Send idle events to windows that have
// the wxWS_EX_PROCESS_IDLE flag specified
wxIDLE_PROCESS_SPECIFIED
};
class WXDLLIMPEXP_BASE wxIdleEvent : public wxEvent
{
public:
wxIdleEvent()
: wxEvent(0, wxEVT_IDLE),
m_requestMore(false)
{ }
wxIdleEvent(const wxIdleEvent& event)
: wxEvent(event),
m_requestMore(event.m_requestMore)
{ }
void RequestMore(bool needMore = true) { m_requestMore = needMore; }
bool MoreRequested() const { return m_requestMore; }
virtual wxEvent *Clone() const { return new wxIdleEvent(*this); }
// Specify how wxWidgets will send idle events: to
// all windows, or only to those which specify that they
// will process the events.
static void SetMode(wxIdleMode mode) { sm_idleMode = mode; }
// Returns the idle event mode
static wxIdleMode GetMode() { return sm_idleMode; }
protected:
bool m_requestMore;
static wxIdleMode sm_idleMode;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxIdleEvent)
};
// Thread event
class WXDLLIMPEXP_BASE wxThreadEvent : public wxEvent,
public wxEventAnyPayloadMixin
{
public:
wxThreadEvent(wxEventType eventType = wxEVT_THREAD, int id = wxID_ANY)
: wxEvent(id, eventType)
{ }
wxThreadEvent(const wxThreadEvent& event)
: wxEvent(event),
wxEventAnyPayloadMixin(event)
{
// make sure our string member (which uses COW, aka refcounting) is not
// shared by other wxString instances:
SetString(GetString().Clone());
}
virtual wxEvent *Clone() const
{
return new wxThreadEvent(*this);
}
// this is important to avoid that calling wxEventLoopBase::YieldFor thread events
// gets processed when this is unwanted:
virtual wxEventCategory GetEventCategory() const
{ return wxEVT_CATEGORY_THREAD; }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxThreadEvent)
};
// Asynchronous method call events: these event are processed by wxEvtHandler
// itself and result in a call to its Execute() method which simply calls the
// specified method. The difference with a simple method call is that this is
// done asynchronously, i.e. at some later time, instead of immediately when
// the event object is constructed.
#ifdef wxHAS_CALL_AFTER
// This is a base class used to process all method calls.
class wxAsyncMethodCallEvent : public wxEvent
{
public:
wxAsyncMethodCallEvent(wxObject* object)
: wxEvent(wxID_ANY, wxEVT_ASYNC_METHOD_CALL)
{
SetEventObject(object);
}
wxAsyncMethodCallEvent(const wxAsyncMethodCallEvent& other)
: wxEvent(other)
{
}
virtual void Execute() = 0;
};
// This is a version for calling methods without parameters.
template <typename T>
class wxAsyncMethodCallEvent0 : public wxAsyncMethodCallEvent
{
public:
typedef T ObjectType;
typedef void (ObjectType::*MethodType)();
wxAsyncMethodCallEvent0(ObjectType* object,
MethodType method)
: wxAsyncMethodCallEvent(object),
m_object(object),
m_method(method)
{
}
wxAsyncMethodCallEvent0(const wxAsyncMethodCallEvent0& other)
: wxAsyncMethodCallEvent(other),
m_object(other.m_object),
m_method(other.m_method)
{
}
virtual wxEvent *Clone() const
{
return new wxAsyncMethodCallEvent0(*this);
}
virtual void Execute()
{
(m_object->*m_method)();
}
private:
ObjectType* const m_object;
const MethodType m_method;
};
// This is a version for calling methods with a single parameter.
template <typename T, typename T1>
class wxAsyncMethodCallEvent1 : public wxAsyncMethodCallEvent
{
public:
typedef T ObjectType;
typedef void (ObjectType::*MethodType)(T1 x1);
typedef typename wxRemoveRef<T1>::type ParamType1;
wxAsyncMethodCallEvent1(ObjectType* object,
MethodType method,
const ParamType1& x1)
: wxAsyncMethodCallEvent(object),
m_object(object),
m_method(method),
m_param1(x1)
{
}
wxAsyncMethodCallEvent1(const wxAsyncMethodCallEvent1& other)
: wxAsyncMethodCallEvent(other),
m_object(other.m_object),
m_method(other.m_method),
m_param1(other.m_param1)
{
}
virtual wxEvent *Clone() const
{
return new wxAsyncMethodCallEvent1(*this);
}
virtual void Execute()
{
(m_object->*m_method)(m_param1);
}
private:
ObjectType* const m_object;
const MethodType m_method;
const ParamType1 m_param1;
};
// This is a version for calling methods with two parameters.
template <typename T, typename T1, typename T2>
class wxAsyncMethodCallEvent2 : public wxAsyncMethodCallEvent
{
public:
typedef T ObjectType;
typedef void (ObjectType::*MethodType)(T1 x1, T2 x2);
typedef typename wxRemoveRef<T1>::type ParamType1;
typedef typename wxRemoveRef<T2>::type ParamType2;
wxAsyncMethodCallEvent2(ObjectType* object,
MethodType method,
const ParamType1& x1,
const ParamType2& x2)
: wxAsyncMethodCallEvent(object),
m_object(object),
m_method(method),
m_param1(x1),
m_param2(x2)
{
}
wxAsyncMethodCallEvent2(const wxAsyncMethodCallEvent2& other)
: wxAsyncMethodCallEvent(other),
m_object(other.m_object),
m_method(other.m_method),
m_param1(other.m_param1),
m_param2(other.m_param2)
{
}
virtual wxEvent *Clone() const
{
return new wxAsyncMethodCallEvent2(*this);
}
virtual void Execute()
{
(m_object->*m_method)(m_param1, m_param2);
}
private:
ObjectType* const m_object;
const MethodType m_method;
const ParamType1 m_param1;
const ParamType2 m_param2;
};
#endif // wxHAS_CALL_AFTER
#if wxUSE_GUI
// Item or menu event class
/*
wxEVT_BUTTON
wxEVT_CHECKBOX
wxEVT_CHOICE
wxEVT_LISTBOX
wxEVT_LISTBOX_DCLICK
wxEVT_TEXT
wxEVT_TEXT_ENTER
wxEVT_MENU
wxEVT_SLIDER
wxEVT_RADIOBOX
wxEVT_RADIOBUTTON
wxEVT_SCROLLBAR
wxEVT_VLBOX
wxEVT_COMBOBOX
wxEVT_TOGGLEBUTTON
*/
class WXDLLIMPEXP_CORE wxCommandEvent : public wxEvent,
public wxEventBasicPayloadMixin
{
public:
wxCommandEvent(wxEventType commandType = wxEVT_NULL, int winid = 0);
wxCommandEvent(const wxCommandEvent& event)
: wxEvent(event),
wxEventBasicPayloadMixin(event),
m_clientData(event.m_clientData),
m_clientObject(event.m_clientObject)
{
// Because GetString() can retrieve the string text only on demand, we
// need to copy it explicitly.
if ( m_cmdString.empty() )
m_cmdString = event.GetString();
}
// Set/Get client data from controls
void SetClientData(void* clientData) { m_clientData = clientData; }
void *GetClientData() const { return m_clientData; }
// Set/Get client object from controls
void SetClientObject(wxClientData* clientObject) { m_clientObject = clientObject; }
wxClientData *GetClientObject() const { return m_clientObject; }
// Note: this shadows wxEventBasicPayloadMixin::GetString(), because it does some
// GUI-specific hacks
wxString GetString() const;
// Get listbox selection if single-choice
int GetSelection() const { return m_commandInt; }
// Get checkbox value
bool IsChecked() const { return m_commandInt != 0; }
// true if the listbox event was a selection.
bool IsSelection() const { return (m_extraLong != 0); }
virtual wxEvent *Clone() const { return new wxCommandEvent(*this); }
virtual wxEventCategory GetEventCategory() const { return wxEVT_CATEGORY_USER_INPUT; }
protected:
void* m_clientData; // Arbitrary client data
wxClientData* m_clientObject; // Arbitrary client object
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxCommandEvent)
};
// this class adds a possibility to react (from the user) code to a control
// notification: allow or veto the operation being reported.
class WXDLLIMPEXP_CORE wxNotifyEvent : public wxCommandEvent
{
public:
wxNotifyEvent(wxEventType commandType = wxEVT_NULL, int winid = 0)
: wxCommandEvent(commandType, winid)
{ m_bAllow = true; }
wxNotifyEvent(const wxNotifyEvent& event)
: wxCommandEvent(event)
{ m_bAllow = event.m_bAllow; }
// veto the operation (usually it's allowed by default)
void Veto() { m_bAllow = false; }
// allow the operation if it was disabled by default
void Allow() { m_bAllow = true; }
// for implementation code only: is the operation allowed?
bool IsAllowed() const { return m_bAllow; }
virtual wxEvent *Clone() const { return new wxNotifyEvent(*this); }
private:
bool m_bAllow;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxNotifyEvent)
};
// Scroll event class, derived form wxCommandEvent. wxScrollEvents are
// sent by wxSlider and wxScrollBar.
/*
wxEVT_SCROLL_TOP
wxEVT_SCROLL_BOTTOM
wxEVT_SCROLL_LINEUP
wxEVT_SCROLL_LINEDOWN
wxEVT_SCROLL_PAGEUP
wxEVT_SCROLL_PAGEDOWN
wxEVT_SCROLL_THUMBTRACK
wxEVT_SCROLL_THUMBRELEASE
wxEVT_SCROLL_CHANGED
*/
class WXDLLIMPEXP_CORE wxScrollEvent : public wxCommandEvent
{
public:
wxScrollEvent(wxEventType commandType = wxEVT_NULL,
int winid = 0, int pos = 0, int orient = 0);
int GetOrientation() const { return (int) m_extraLong; }
int GetPosition() const { return m_commandInt; }
void SetOrientation(int orient) { m_extraLong = (long) orient; }
void SetPosition(int pos) { m_commandInt = pos; }
virtual wxEvent *Clone() const { return new wxScrollEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxScrollEvent)
};
// ScrollWin event class, derived fom wxEvent. wxScrollWinEvents
// are sent by wxWindow.
/*
wxEVT_SCROLLWIN_TOP
wxEVT_SCROLLWIN_BOTTOM
wxEVT_SCROLLWIN_LINEUP
wxEVT_SCROLLWIN_LINEDOWN
wxEVT_SCROLLWIN_PAGEUP
wxEVT_SCROLLWIN_PAGEDOWN
wxEVT_SCROLLWIN_THUMBTRACK
wxEVT_SCROLLWIN_THUMBRELEASE
*/
class WXDLLIMPEXP_CORE wxScrollWinEvent : public wxEvent
{
public:
wxScrollWinEvent(wxEventType commandType = wxEVT_NULL,
int pos = 0, int orient = 0);
wxScrollWinEvent(const wxScrollWinEvent& event) : wxEvent(event)
{ m_commandInt = event.m_commandInt;
m_extraLong = event.m_extraLong; }
int GetOrientation() const { return (int) m_extraLong; }
int GetPosition() const { return m_commandInt; }
void SetOrientation(int orient) { m_extraLong = (long) orient; }
void SetPosition(int pos) { m_commandInt = pos; }
virtual wxEvent *Clone() const { return new wxScrollWinEvent(*this); }
protected:
int m_commandInt;
long m_extraLong;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxScrollWinEvent)
};
// Mouse event class
/*
wxEVT_LEFT_DOWN
wxEVT_LEFT_UP
wxEVT_MIDDLE_DOWN
wxEVT_MIDDLE_UP
wxEVT_RIGHT_DOWN
wxEVT_RIGHT_UP
wxEVT_MOTION
wxEVT_ENTER_WINDOW
wxEVT_LEAVE_WINDOW
wxEVT_LEFT_DCLICK
wxEVT_MIDDLE_DCLICK
wxEVT_RIGHT_DCLICK
*/
enum wxMouseWheelAxis
{
wxMOUSE_WHEEL_VERTICAL,
wxMOUSE_WHEEL_HORIZONTAL
};
class WXDLLIMPEXP_CORE wxMouseEvent : public wxEvent,
public wxMouseState
{
public:
wxMouseEvent(wxEventType mouseType = wxEVT_NULL);
wxMouseEvent(const wxMouseEvent& event)
: wxEvent(event),
wxMouseState(event)
{
Assign(event);
}
// Was it a button event? (*doesn't* mean: is any button *down*?)
bool IsButton() const { return Button(wxMOUSE_BTN_ANY); }
// Was it a down event from this (or any) button?
bool ButtonDown(int but = wxMOUSE_BTN_ANY) const;
// Was it a dclick event from this (or any) button?
bool ButtonDClick(int but = wxMOUSE_BTN_ANY) const;
// Was it a up event from this (or any) button?
bool ButtonUp(int but = wxMOUSE_BTN_ANY) const;
// Was this event generated by the given button?
bool Button(int but) const;
// Get the button which is changing state (wxMOUSE_BTN_NONE if none)
int GetButton() const;
// Find which event was just generated
bool LeftDown() const { return (m_eventType == wxEVT_LEFT_DOWN); }
bool MiddleDown() const { return (m_eventType == wxEVT_MIDDLE_DOWN); }
bool RightDown() const { return (m_eventType == wxEVT_RIGHT_DOWN); }
bool Aux1Down() const { return (m_eventType == wxEVT_AUX1_DOWN); }
bool Aux2Down() const { return (m_eventType == wxEVT_AUX2_DOWN); }
bool LeftUp() const { return (m_eventType == wxEVT_LEFT_UP); }
bool MiddleUp() const { return (m_eventType == wxEVT_MIDDLE_UP); }
bool RightUp() const { return (m_eventType == wxEVT_RIGHT_UP); }
bool Aux1Up() const { return (m_eventType == wxEVT_AUX1_UP); }
bool Aux2Up() const { return (m_eventType == wxEVT_AUX2_UP); }
bool LeftDClick() const { return (m_eventType == wxEVT_LEFT_DCLICK); }
bool MiddleDClick() const { return (m_eventType == wxEVT_MIDDLE_DCLICK); }
bool RightDClick() const { return (m_eventType == wxEVT_RIGHT_DCLICK); }
bool Aux1DClick() const { return (m_eventType == wxEVT_AUX1_DCLICK); }
bool Aux2DClick() const { return (m_eventType == wxEVT_AUX2_DCLICK); }
// True if a button is down and the mouse is moving
bool Dragging() const
{
return (m_eventType == wxEVT_MOTION) && ButtonIsDown(wxMOUSE_BTN_ANY);
}
// True if the mouse is moving, and no button is down
bool Moving() const
{
return (m_eventType == wxEVT_MOTION) && !ButtonIsDown(wxMOUSE_BTN_ANY);
}
// True if the mouse is just entering the window
bool Entering() const { return (m_eventType == wxEVT_ENTER_WINDOW); }
// True if the mouse is just leaving the window
bool Leaving() const { return (m_eventType == wxEVT_LEAVE_WINDOW); }
// Returns the number of mouse clicks associated with this event.
int GetClickCount() const { return m_clickCount; }
// Find the logical position of the event given the DC
wxPoint GetLogicalPosition(const wxDC& dc) const;
// Get wheel rotation, positive or negative indicates direction of
// rotation. Current devices all send an event when rotation is equal to
// +/-WheelDelta, but this allows for finer resolution devices to be
// created in the future. Because of this you shouldn't assume that one
// event is equal to 1 line or whatever, but you should be able to either
// do partial line scrolling or wait until +/-WheelDelta rotation values
// have been accumulated before scrolling.
int GetWheelRotation() const { return m_wheelRotation; }
// Get wheel delta, normally 120. This is the threshold for action to be
// taken, and one such action (for example, scrolling one increment)
// should occur for each delta.
int GetWheelDelta() const { return m_wheelDelta; }
// Gets the axis the wheel operation concerns; wxMOUSE_WHEEL_VERTICAL
// (most common case) or wxMOUSE_WHEEL_HORIZONTAL (for horizontal scrolling
// using e.g. a trackpad).
wxMouseWheelAxis GetWheelAxis() const { return m_wheelAxis; }
// Returns the configured number of lines (or whatever) to be scrolled per
// wheel action. Defaults to three.
int GetLinesPerAction() const { return m_linesPerAction; }
// Returns the configured number of columns (or whatever) to be scrolled per
// wheel action. Defaults to three.
int GetColumnsPerAction() const { return m_columnsPerAction; }
// Is the system set to do page scrolling?
bool IsPageScroll() const { return ((unsigned int)m_linesPerAction == UINT_MAX); }
virtual wxEvent *Clone() const { return new wxMouseEvent(*this); }
virtual wxEventCategory GetEventCategory() const { return wxEVT_CATEGORY_USER_INPUT; }
wxMouseEvent& operator=(const wxMouseEvent& event)
{
if (&event != this)
Assign(event);
return *this;
}
public:
int m_clickCount;
wxMouseWheelAxis m_wheelAxis;
int m_wheelRotation;
int m_wheelDelta;
int m_linesPerAction;
int m_columnsPerAction;
protected:
void Assign(const wxMouseEvent& evt);
private:
DECLARE_DYNAMIC_CLASS(wxMouseEvent)
};
// Cursor set event
/*
wxEVT_SET_CURSOR
*/
class WXDLLIMPEXP_CORE wxSetCursorEvent : public wxEvent
{
public:
wxSetCursorEvent(wxCoord x = 0, wxCoord y = 0)
: wxEvent(0, wxEVT_SET_CURSOR),
m_x(x), m_y(y), m_cursor()
{ }
wxSetCursorEvent(const wxSetCursorEvent& event)
: wxEvent(event),
m_x(event.m_x),
m_y(event.m_y),
m_cursor(event.m_cursor)
{ }
wxCoord GetX() const { return m_x; }
wxCoord GetY() const { return m_y; }
void SetCursor(const wxCursor& cursor) { m_cursor = cursor; }
const wxCursor& GetCursor() const { return m_cursor; }
bool HasCursor() const { return m_cursor.IsOk(); }
virtual wxEvent *Clone() const { return new wxSetCursorEvent(*this); }
private:
wxCoord m_x, m_y;
wxCursor m_cursor;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSetCursorEvent)
};
// Keyboard input event class
/*
wxEVT_CHAR
wxEVT_CHAR_HOOK
wxEVT_KEY_DOWN
wxEVT_KEY_UP
wxEVT_HOTKEY
*/
// key categories: the bit flags for IsKeyInCategory() function
//
// the enum values used may change in future version of wx
// use the named constants only, or bitwise combinations thereof
enum wxKeyCategoryFlags
{
// arrow keys, on and off numeric keypads
WXK_CATEGORY_ARROW = 1,
// page up and page down keys, on and off numeric keypads
WXK_CATEGORY_PAGING = 2,
// home and end keys, on and off numeric keypads
WXK_CATEGORY_JUMP = 4,
// tab key, on and off numeric keypads
WXK_CATEGORY_TAB = 8,
// backspace and delete keys, on and off numeric keypads
WXK_CATEGORY_CUT = 16,
// all keys usually used for navigation
WXK_CATEGORY_NAVIGATION = WXK_CATEGORY_ARROW |
WXK_CATEGORY_PAGING |
WXK_CATEGORY_JUMP
};
class WXDLLIMPEXP_CORE wxKeyEvent : public wxEvent,
public wxKeyboardState
{
public:
wxKeyEvent(wxEventType keyType = wxEVT_NULL);
// Normal copy ctor and a ctor creating a new event for the same key as the
// given one but a different event type (this is used in implementation
// code only, do not use outside of the library).
wxKeyEvent(const wxKeyEvent& evt);
wxKeyEvent(wxEventType eventType, const wxKeyEvent& evt);
// get the key code: an ASCII7 char or an element of wxKeyCode enum
int GetKeyCode() const { return (int)m_keyCode; }
// returns true iff this event's key code is of a certain type
bool IsKeyInCategory(int category) const;
#if wxUSE_UNICODE
// get the Unicode character corresponding to this key
wxChar GetUnicodeKey() const { return m_uniChar; }
#endif // wxUSE_UNICODE
// get the raw key code (platform-dependent)
wxUint32 GetRawKeyCode() const { return m_rawCode; }
// get the raw key flags (platform-dependent)
wxUint32 GetRawKeyFlags() const { return m_rawFlags; }
// Find the position of the event
void GetPosition(wxCoord *xpos, wxCoord *ypos) const
{
if (xpos)
*xpos = GetX();
if (ypos)
*ypos = GetY();
}
// This version if provided only for backwards compatiblity, don't use.
void GetPosition(long *xpos, long *ypos) const
{
if (xpos)
*xpos = GetX();
if (ypos)
*ypos = GetY();
}
wxPoint GetPosition() const
{ return wxPoint(GetX(), GetY()); }
// Get X position
wxCoord GetX() const;
// Get Y position
wxCoord GetY() const;
// Can be called from wxEVT_CHAR_HOOK handler to allow generation of normal
// key events even though the event had been handled (by default they would
// not be generated in this case).
void DoAllowNextEvent() { m_allowNext = true; }
// Return the value of the "allow next" flag, for internal use only.
bool IsNextEventAllowed() const { return m_allowNext; }
virtual wxEvent *Clone() const { return new wxKeyEvent(*this); }
virtual wxEventCategory GetEventCategory() const { return wxEVT_CATEGORY_USER_INPUT; }
// we do need to copy wxKeyEvent sometimes (in wxTreeCtrl code, for
// example)
wxKeyEvent& operator=(const wxKeyEvent& evt)
{
if ( &evt != this )
{
wxEvent::operator=(evt);
// Borland C++ 5.82 doesn't compile an explicit call to an
// implicitly defined operator=() so need to do it this way:
*static_cast<wxKeyboardState *>(this) = evt;
DoAssignMembers(evt);
}
return *this;
}
public:
// Do not use these fields directly, they are initialized on demand, so
// call GetX() and GetY() or GetPosition() instead.
wxCoord m_x, m_y;
long m_keyCode;
#if wxUSE_UNICODE
// This contains the full Unicode character
// in a character events in Unicode mode
wxChar m_uniChar;
#endif
// these fields contain the platform-specific information about
// key that was pressed
wxUint32 m_rawCode;
wxUint32 m_rawFlags;
private:
// Set the event to propagate if necessary, i.e. if it's of wxEVT_CHAR_HOOK
// type. This is used by all ctors.
void InitPropagation()
{
if ( m_eventType == wxEVT_CHAR_HOOK )
m_propagationLevel = wxEVENT_PROPAGATE_MAX;
m_allowNext = false;
}
// Copy only the event data present in this class, this is used by
// AssignKeyData() and copy ctor.
void DoAssignMembers(const wxKeyEvent& evt)
{
m_x = evt.m_x;
m_y = evt.m_y;
m_hasPosition = evt.m_hasPosition;
m_keyCode = evt.m_keyCode;
m_rawCode = evt.m_rawCode;
m_rawFlags = evt.m_rawFlags;
#if wxUSE_UNICODE
m_uniChar = evt.m_uniChar;
#endif
}
// Initialize m_x and m_y using the current mouse cursor position if
// necessary.
void InitPositionIfNecessary() const;
// If this flag is true, the normal key events should still be generated
// even if wxEVT_CHAR_HOOK had been handled. By default it is false as
// handling wxEVT_CHAR_HOOK suppresses all the subsequent events.
bool m_allowNext;
// If true, m_x and m_y were already initialized. If false, try to get them
// when they're requested.
bool m_hasPosition;
DECLARE_DYNAMIC_CLASS(wxKeyEvent)
};
// Size event class
/*
wxEVT_SIZE
*/
class WXDLLIMPEXP_CORE wxSizeEvent : public wxEvent
{
public:
wxSizeEvent() : wxEvent(0, wxEVT_SIZE)
{ }
wxSizeEvent(const wxSize& sz, int winid = 0)
: wxEvent(winid, wxEVT_SIZE),
m_size(sz)
{ }
wxSizeEvent(const wxSizeEvent& event)
: wxEvent(event),
m_size(event.m_size), m_rect(event.m_rect)
{ }
wxSizeEvent(const wxRect& rect, int id = 0)
: m_size(rect.GetSize()), m_rect(rect)
{ m_eventType = wxEVT_SIZING; m_id = id; }
wxSize GetSize() const { return m_size; }
void SetSize(wxSize size) { m_size = size; }
wxRect GetRect() const { return m_rect; }
void SetRect(const wxRect& rect) { m_rect = rect; }
virtual wxEvent *Clone() const { return new wxSizeEvent(*this); }
public:
// For internal usage only. Will be converted to protected members.
wxSize m_size;
wxRect m_rect; // Used for wxEVT_SIZING
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSizeEvent)
};
// Move event class
/*
wxEVT_MOVE
*/
class WXDLLIMPEXP_CORE wxMoveEvent : public wxEvent
{
public:
wxMoveEvent()
: wxEvent(0, wxEVT_MOVE)
{ }
wxMoveEvent(const wxPoint& pos, int winid = 0)
: wxEvent(winid, wxEVT_MOVE),
m_pos(pos)
{ }
wxMoveEvent(const wxMoveEvent& event)
: wxEvent(event),
m_pos(event.m_pos)
{ }
wxMoveEvent(const wxRect& rect, int id = 0)
: m_pos(rect.GetPosition()), m_rect(rect)
{ m_eventType = wxEVT_MOVING; m_id = id; }
wxPoint GetPosition() const { return m_pos; }
void SetPosition(const wxPoint& pos) { m_pos = pos; }
wxRect GetRect() const { return m_rect; }
void SetRect(const wxRect& rect) { m_rect = rect; }
virtual wxEvent *Clone() const { return new wxMoveEvent(*this); }
protected:
wxPoint m_pos;
wxRect m_rect;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxMoveEvent)
};
// Paint event class
/*
wxEVT_PAINT
wxEVT_NC_PAINT
*/
#if wxDEBUG_LEVEL && (defined(__WXMSW__) || defined(__WXPM__))
#define wxHAS_PAINT_DEBUG
// see comments in src/msw|os2/dcclient.cpp where g_isPainting is defined
extern WXDLLIMPEXP_CORE int g_isPainting;
#endif // debug
class WXDLLIMPEXP_CORE wxPaintEvent : public wxEvent
{
public:
wxPaintEvent(int Id = 0)
: wxEvent(Id, wxEVT_PAINT)
{
#ifdef wxHAS_PAINT_DEBUG
// set the internal flag for the duration of redrawing
g_isPainting++;
#endif // debug
}
// default copy ctor and dtor are normally fine, we only need them to keep
// g_isPainting updated in debug build
#ifdef wxHAS_PAINT_DEBUG
wxPaintEvent(const wxPaintEvent& event)
: wxEvent(event)
{
g_isPainting++;
}
virtual ~wxPaintEvent()
{
g_isPainting--;
}
#endif // debug
virtual wxEvent *Clone() const { return new wxPaintEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxPaintEvent)
};
class WXDLLIMPEXP_CORE wxNcPaintEvent : public wxEvent
{
public:
wxNcPaintEvent(int winid = 0)
: wxEvent(winid, wxEVT_NC_PAINT)
{ }
virtual wxEvent *Clone() const { return new wxNcPaintEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxNcPaintEvent)
};
// Erase background event class
/*
wxEVT_ERASE_BACKGROUND
*/
class WXDLLIMPEXP_CORE wxEraseEvent : public wxEvent
{
public:
wxEraseEvent(int Id = 0, wxDC *dc = NULL)
: wxEvent(Id, wxEVT_ERASE_BACKGROUND),
m_dc(dc)
{ }
wxEraseEvent(const wxEraseEvent& event)
: wxEvent(event),
m_dc(event.m_dc)
{ }
wxDC *GetDC() const { return m_dc; }
virtual wxEvent *Clone() const { return new wxEraseEvent(*this); }
protected:
wxDC *m_dc;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxEraseEvent)
};
// Focus event class
/*
wxEVT_SET_FOCUS
wxEVT_KILL_FOCUS
*/
class WXDLLIMPEXP_CORE wxFocusEvent : public wxEvent
{
public:
wxFocusEvent(wxEventType type = wxEVT_NULL, int winid = 0)
: wxEvent(winid, type)
{ m_win = NULL; }
wxFocusEvent(const wxFocusEvent& event)
: wxEvent(event)
{ m_win = event.m_win; }
// The window associated with this event is the window which had focus
// before for SET event and the window which will have focus for the KILL
// one. NB: it may be NULL in both cases!
wxWindow *GetWindow() const { return m_win; }
void SetWindow(wxWindow *win) { m_win = win; }
virtual wxEvent *Clone() const { return new wxFocusEvent(*this); }
private:
wxWindow *m_win;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxFocusEvent)
};
// wxChildFocusEvent notifies the parent that a child has got the focus: unlike
// wxFocusEvent it is propagated upwards the window chain
class WXDLLIMPEXP_CORE wxChildFocusEvent : public wxCommandEvent
{
public:
wxChildFocusEvent(wxWindow *win = NULL);
wxWindow *GetWindow() const { return (wxWindow *)GetEventObject(); }
virtual wxEvent *Clone() const { return new wxChildFocusEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxChildFocusEvent)
};
// Activate event class
/*
wxEVT_ACTIVATE
wxEVT_ACTIVATE_APP
wxEVT_HIBERNATE
*/
class WXDLLIMPEXP_CORE wxActivateEvent : public wxEvent
{
public:
wxActivateEvent(wxEventType type = wxEVT_NULL, bool active = true, int Id = 0)
: wxEvent(Id, type)
{ m_active = active; }
wxActivateEvent(const wxActivateEvent& event)
: wxEvent(event)
{ m_active = event.m_active; }
bool GetActive() const { return m_active; }
virtual wxEvent *Clone() const { return new wxActivateEvent(*this); }
private:
bool m_active;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxActivateEvent)
};
// InitDialog event class
/*
wxEVT_INIT_DIALOG
*/
class WXDLLIMPEXP_CORE wxInitDialogEvent : public wxEvent
{
public:
wxInitDialogEvent(int Id = 0)
: wxEvent(Id, wxEVT_INIT_DIALOG)
{ }
virtual wxEvent *Clone() const { return new wxInitDialogEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxInitDialogEvent)
};
// Miscellaneous menu event class
/*
wxEVT_MENU_OPEN,
wxEVT_MENU_CLOSE,
wxEVT_MENU_HIGHLIGHT,
*/
class WXDLLIMPEXP_CORE wxMenuEvent : public wxEvent
{
public:
wxMenuEvent(wxEventType type = wxEVT_NULL, int winid = 0, wxMenu* menu = NULL)
: wxEvent(winid, type)
{ m_menuId = winid; m_menu = menu; }
wxMenuEvent(const wxMenuEvent& event)
: wxEvent(event)
{ m_menuId = event.m_menuId; m_menu = event.m_menu; }
// only for wxEVT_MENU_HIGHLIGHT
int GetMenuId() const { return m_menuId; }
// only for wxEVT_MENU_OPEN/CLOSE
bool IsPopup() const { return m_menuId == wxID_ANY; }
// only for wxEVT_MENU_OPEN/CLOSE
wxMenu* GetMenu() const { return m_menu; }
virtual wxEvent *Clone() const { return new wxMenuEvent(*this); }
private:
int m_menuId;
wxMenu* m_menu;
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxMenuEvent)
};
// Window close or session close event class
/*
wxEVT_CLOSE_WINDOW,
wxEVT_END_SESSION,
wxEVT_QUERY_END_SESSION
*/
class WXDLLIMPEXP_CORE wxCloseEvent : public wxEvent
{
public:
wxCloseEvent(wxEventType type = wxEVT_NULL, int winid = 0)
: wxEvent(winid, type),
m_loggingOff(true),
m_veto(false), // should be false by default
m_canVeto(true) {}
wxCloseEvent(const wxCloseEvent& event)
: wxEvent(event),
m_loggingOff(event.m_loggingOff),
m_veto(event.m_veto),
m_canVeto(event.m_canVeto) {}
void SetLoggingOff(bool logOff) { m_loggingOff = logOff; }
bool GetLoggingOff() const
{
// m_loggingOff flag is only used by wxEVT_[QUERY_]END_SESSION, it
// doesn't make sense for wxEVT_CLOSE_WINDOW
wxASSERT_MSG( m_eventType != wxEVT_CLOSE_WINDOW,
wxT("this flag is for end session events only") );
return m_loggingOff;
}
void Veto(bool veto = true)
{
// GetVeto() will return false anyhow...
wxCHECK_RET( m_canVeto,
wxT("call to Veto() ignored (can't veto this event)") );
m_veto = veto;
}
void SetCanVeto(bool canVeto) { m_canVeto = canVeto; }
bool CanVeto() const { return m_canVeto; }
bool GetVeto() const { return m_canVeto && m_veto; }
virtual wxEvent *Clone() const { return new wxCloseEvent(*this); }
protected:
bool m_loggingOff,
m_veto,
m_canVeto;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxCloseEvent)
};
/*
wxEVT_SHOW
*/
class WXDLLIMPEXP_CORE wxShowEvent : public wxEvent
{
public:
wxShowEvent(int winid = 0, bool show = false)
: wxEvent(winid, wxEVT_SHOW)
{ m_show = show; }
wxShowEvent(const wxShowEvent& event)
: wxEvent(event)
{ m_show = event.m_show; }
void SetShow(bool show) { m_show = show; }
// return true if the window was shown, false if hidden
bool IsShown() const { return m_show; }
#if WXWIN_COMPATIBILITY_2_8
wxDEPRECATED( bool GetShow() const { return IsShown(); } )
#endif
virtual wxEvent *Clone() const { return new wxShowEvent(*this); }
protected:
bool m_show;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxShowEvent)
};
/*
wxEVT_ICONIZE
*/
class WXDLLIMPEXP_CORE wxIconizeEvent : public wxEvent
{
public:
wxIconizeEvent(int winid = 0, bool iconized = true)
: wxEvent(winid, wxEVT_ICONIZE)
{ m_iconized = iconized; }
wxIconizeEvent(const wxIconizeEvent& event)
: wxEvent(event)
{ m_iconized = event.m_iconized; }
#if WXWIN_COMPATIBILITY_2_8
wxDEPRECATED( bool Iconized() const { return IsIconized(); } )
#endif
// return true if the frame was iconized, false if restored
bool IsIconized() const { return m_iconized; }
virtual wxEvent *Clone() const { return new wxIconizeEvent(*this); }
protected:
bool m_iconized;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxIconizeEvent)
};
/*
wxEVT_MAXIMIZE
*/
class WXDLLIMPEXP_CORE wxMaximizeEvent : public wxEvent
{
public:
wxMaximizeEvent(int winid = 0)
: wxEvent(winid, wxEVT_MAXIMIZE)
{ }
virtual wxEvent *Clone() const { return new wxMaximizeEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxMaximizeEvent)
};
// Joystick event class
/*
wxEVT_JOY_BUTTON_DOWN,
wxEVT_JOY_BUTTON_UP,
wxEVT_JOY_MOVE,
wxEVT_JOY_ZMOVE
*/
// Which joystick? Same as Windows ids so no conversion necessary.
enum
{
wxJOYSTICK1,
wxJOYSTICK2
};
// Which button is down?
enum
{
wxJOY_BUTTON_ANY = -1,
wxJOY_BUTTON1 = 1,
wxJOY_BUTTON2 = 2,
wxJOY_BUTTON3 = 4,
wxJOY_BUTTON4 = 8
};
class WXDLLIMPEXP_CORE wxJoystickEvent : public wxEvent
{
protected:
wxPoint m_pos;
int m_zPosition;
int m_buttonChange; // Which button changed?
int m_buttonState; // Which buttons are down?
int m_joyStick; // Which joystick?
public:
wxJoystickEvent(wxEventType type = wxEVT_NULL,
int state = 0,
int joystick = wxJOYSTICK1,
int change = 0)
: wxEvent(0, type),
m_pos(),
m_zPosition(0),
m_buttonChange(change),
m_buttonState(state),
m_joyStick(joystick)
{
}
wxJoystickEvent(const wxJoystickEvent& event)
: wxEvent(event),
m_pos(event.m_pos),
m_zPosition(event.m_zPosition),
m_buttonChange(event.m_buttonChange),
m_buttonState(event.m_buttonState),
m_joyStick(event.m_joyStick)
{ }
wxPoint GetPosition() const { return m_pos; }
int GetZPosition() const { return m_zPosition; }
int GetButtonState() const { return m_buttonState; }
int GetButtonChange() const { return m_buttonChange; }
int GetJoystick() const { return m_joyStick; }
void SetJoystick(int stick) { m_joyStick = stick; }
void SetButtonState(int state) { m_buttonState = state; }
void SetButtonChange(int change) { m_buttonChange = change; }
void SetPosition(const wxPoint& pos) { m_pos = pos; }
void SetZPosition(int zPos) { m_zPosition = zPos; }
// Was it a button event? (*doesn't* mean: is any button *down*?)
bool IsButton() const { return ((GetEventType() == wxEVT_JOY_BUTTON_DOWN) ||
(GetEventType() == wxEVT_JOY_BUTTON_UP)); }
// Was it a move event?
bool IsMove() const { return (GetEventType() == wxEVT_JOY_MOVE); }
// Was it a zmove event?
bool IsZMove() const { return (GetEventType() == wxEVT_JOY_ZMOVE); }
// Was it a down event from button 1, 2, 3, 4 or any?
bool ButtonDown(int but = wxJOY_BUTTON_ANY) const
{ return ((GetEventType() == wxEVT_JOY_BUTTON_DOWN) &&
((but == wxJOY_BUTTON_ANY) || (but == m_buttonChange))); }
// Was it a up event from button 1, 2, 3 or any?
bool ButtonUp(int but = wxJOY_BUTTON_ANY) const
{ return ((GetEventType() == wxEVT_JOY_BUTTON_UP) &&
((but == wxJOY_BUTTON_ANY) || (but == m_buttonChange))); }
// Was the given button 1,2,3,4 or any in Down state?
bool ButtonIsDown(int but = wxJOY_BUTTON_ANY) const
{ return (((but == wxJOY_BUTTON_ANY) && (m_buttonState != 0)) ||
((m_buttonState & but) == but)); }
virtual wxEvent *Clone() const { return new wxJoystickEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxJoystickEvent)
};
// Drop files event class
/*
wxEVT_DROP_FILES
*/
class WXDLLIMPEXP_CORE wxDropFilesEvent : public wxEvent
{
public:
int m_noFiles;
wxPoint m_pos;
wxString* m_files;
wxDropFilesEvent(wxEventType type = wxEVT_NULL,
int noFiles = 0,
wxString *files = NULL)
: wxEvent(0, type),
m_noFiles(noFiles),
m_pos(),
m_files(files)
{ }
// we need a copy ctor to avoid deleting m_files pointer twice
wxDropFilesEvent(const wxDropFilesEvent& other)
: wxEvent(other),
m_noFiles(other.m_noFiles),
m_pos(other.m_pos),
m_files(NULL)
{
m_files = new wxString[m_noFiles];
for ( int n = 0; n < m_noFiles; n++ )
{
m_files[n] = other.m_files[n];
}
}
virtual ~wxDropFilesEvent()
{
delete [] m_files;
}
wxPoint GetPosition() const { return m_pos; }
int GetNumberOfFiles() const { return m_noFiles; }
wxString *GetFiles() const { return m_files; }
virtual wxEvent *Clone() const { return new wxDropFilesEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxDropFilesEvent)
};
// Update UI event
/*
wxEVT_UPDATE_UI
*/
// Whether to always send update events to windows, or
// to only send update events to those with the
// wxWS_EX_PROCESS_UI_UPDATES style.
enum wxUpdateUIMode
{
// Send UI update events to all windows
wxUPDATE_UI_PROCESS_ALL,
// Send UI update events to windows that have
// the wxWS_EX_PROCESS_UI_UPDATES flag specified
wxUPDATE_UI_PROCESS_SPECIFIED
};
class WXDLLIMPEXP_CORE wxUpdateUIEvent : public wxCommandEvent
{
public:
wxUpdateUIEvent(wxWindowID commandId = 0)
: wxCommandEvent(wxEVT_UPDATE_UI, commandId)
{
m_checked =
m_enabled =
m_shown =
m_setEnabled =
m_setShown =
m_setText =
m_setChecked = false;
}
wxUpdateUIEvent(const wxUpdateUIEvent& event)
: wxCommandEvent(event),
m_checked(event.m_checked),
m_enabled(event.m_enabled),
m_shown(event.m_shown),
m_setEnabled(event.m_setEnabled),
m_setShown(event.m_setShown),
m_setText(event.m_setText),
m_setChecked(event.m_setChecked),
m_text(event.m_text)
{ }
bool GetChecked() const { return m_checked; }
bool GetEnabled() const { return m_enabled; }
bool GetShown() const { return m_shown; }
wxString GetText() const { return m_text; }
bool GetSetText() const { return m_setText; }
bool GetSetChecked() const { return m_setChecked; }
bool GetSetEnabled() const { return m_setEnabled; }
bool GetSetShown() const { return m_setShown; }
void Check(bool check) { m_checked = check; m_setChecked = true; }
void Enable(bool enable) { m_enabled = enable; m_setEnabled = true; }
void Show(bool show) { m_shown = show; m_setShown = true; }
void SetText(const wxString& text) { m_text = text; m_setText = true; }
// Sets the interval between updates in milliseconds.
// Set to -1 to disable updates, or to 0 to update as frequently as possible.
static void SetUpdateInterval(long updateInterval) { sm_updateInterval = updateInterval; }
// Returns the current interval between updates in milliseconds
static long GetUpdateInterval() { return sm_updateInterval; }
// Can we update this window?
static bool CanUpdate(wxWindowBase *win);
// Reset the update time to provide a delay until the next
// time we should update
static void ResetUpdateTime();
// Specify how wxWidgets will send update events: to
// all windows, or only to those which specify that they
// will process the events.
static void SetMode(wxUpdateUIMode mode) { sm_updateMode = mode; }
// Returns the UI update mode
static wxUpdateUIMode GetMode() { return sm_updateMode; }
virtual wxEvent *Clone() const { return new wxUpdateUIEvent(*this); }
protected:
bool m_checked;
bool m_enabled;
bool m_shown;
bool m_setEnabled;
bool m_setShown;
bool m_setText;
bool m_setChecked;
wxString m_text;
#if wxUSE_LONGLONG
static wxLongLong sm_lastUpdate;
#endif
static long sm_updateInterval;
static wxUpdateUIMode sm_updateMode;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxUpdateUIEvent)
};
/*
wxEVT_SYS_COLOUR_CHANGED
*/
// TODO: shouldn't all events record the window ID?
class WXDLLIMPEXP_CORE wxSysColourChangedEvent : public wxEvent
{
public:
wxSysColourChangedEvent()
: wxEvent(0, wxEVT_SYS_COLOUR_CHANGED)
{ }
virtual wxEvent *Clone() const { return new wxSysColourChangedEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSysColourChangedEvent)
};
/*
wxEVT_MOUSE_CAPTURE_CHANGED
The window losing the capture receives this message
(even if it released the capture itself).
*/
class WXDLLIMPEXP_CORE wxMouseCaptureChangedEvent : public wxEvent
{
public:
wxMouseCaptureChangedEvent(wxWindowID winid = 0, wxWindow* gainedCapture = NULL)
: wxEvent(winid, wxEVT_MOUSE_CAPTURE_CHANGED),
m_gainedCapture(gainedCapture)
{ }
wxMouseCaptureChangedEvent(const wxMouseCaptureChangedEvent& event)
: wxEvent(event),
m_gainedCapture(event.m_gainedCapture)
{ }
virtual wxEvent *Clone() const { return new wxMouseCaptureChangedEvent(*this); }
wxWindow* GetCapturedWindow() const { return m_gainedCapture; }
private:
wxWindow* m_gainedCapture;
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxMouseCaptureChangedEvent)
};
/*
wxEVT_MOUSE_CAPTURE_LOST
The window losing the capture receives this message, unless it released it
it itself or unless wxWindow::CaptureMouse was called on another window
(and so capture will be restored when the new capturer releases it).
*/
class WXDLLIMPEXP_CORE wxMouseCaptureLostEvent : public wxEvent
{
public:
wxMouseCaptureLostEvent(wxWindowID winid = 0)
: wxEvent(winid, wxEVT_MOUSE_CAPTURE_LOST)
{}
wxMouseCaptureLostEvent(const wxMouseCaptureLostEvent& event)
: wxEvent(event)
{}
virtual wxEvent *Clone() const { return new wxMouseCaptureLostEvent(*this); }
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxMouseCaptureLostEvent)
};
/*
wxEVT_DISPLAY_CHANGED
*/
class WXDLLIMPEXP_CORE wxDisplayChangedEvent : public wxEvent
{
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxDisplayChangedEvent)
public:
wxDisplayChangedEvent()
: wxEvent(0, wxEVT_DISPLAY_CHANGED)
{ }
virtual wxEvent *Clone() const { return new wxDisplayChangedEvent(*this); }
};
/*
wxEVT_PALETTE_CHANGED
*/
class WXDLLIMPEXP_CORE wxPaletteChangedEvent : public wxEvent
{
public:
wxPaletteChangedEvent(wxWindowID winid = 0)
: wxEvent(winid, wxEVT_PALETTE_CHANGED),
m_changedWindow(NULL)
{ }
wxPaletteChangedEvent(const wxPaletteChangedEvent& event)
: wxEvent(event),
m_changedWindow(event.m_changedWindow)
{ }
void SetChangedWindow(wxWindow* win) { m_changedWindow = win; }
wxWindow* GetChangedWindow() const { return m_changedWindow; }
virtual wxEvent *Clone() const { return new wxPaletteChangedEvent(*this); }
protected:
wxWindow* m_changedWindow;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxPaletteChangedEvent)
};
/*
wxEVT_QUERY_NEW_PALETTE
Indicates the window is getting keyboard focus and should re-do its palette.
*/
class WXDLLIMPEXP_CORE wxQueryNewPaletteEvent : public wxEvent
{
public:
wxQueryNewPaletteEvent(wxWindowID winid = 0)
: wxEvent(winid, wxEVT_QUERY_NEW_PALETTE),
m_paletteRealized(false)
{ }
wxQueryNewPaletteEvent(const wxQueryNewPaletteEvent& event)
: wxEvent(event),
m_paletteRealized(event.m_paletteRealized)
{ }
// App sets this if it changes the palette.
void SetPaletteRealized(bool realized) { m_paletteRealized = realized; }
bool GetPaletteRealized() const { return m_paletteRealized; }
virtual wxEvent *Clone() const { return new wxQueryNewPaletteEvent(*this); }
protected:
bool m_paletteRealized;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxQueryNewPaletteEvent)
};
/*
Event generated by dialog navigation keys
wxEVT_NAVIGATION_KEY
*/
// NB: don't derive from command event to avoid being propagated to the parent
class WXDLLIMPEXP_CORE wxNavigationKeyEvent : public wxEvent
{
public:
wxNavigationKeyEvent()
: wxEvent(0, wxEVT_NAVIGATION_KEY),
m_flags(IsForward | FromTab), // defaults are for TAB
m_focus(NULL)
{
m_propagationLevel = wxEVENT_PROPAGATE_NONE;
}
wxNavigationKeyEvent(const wxNavigationKeyEvent& event)
: wxEvent(event),
m_flags(event.m_flags),
m_focus(event.m_focus)
{ }
// direction: forward (true) or backward (false)
bool GetDirection() const
{ return (m_flags & IsForward) != 0; }
void SetDirection(bool bForward)
{ if ( bForward ) m_flags |= IsForward; else m_flags &= ~IsForward; }
// it may be a window change event (MDI, notebook pages...) or a control
// change event
bool IsWindowChange() const
{ return (m_flags & WinChange) != 0; }
void SetWindowChange(bool bIs)
{ if ( bIs ) m_flags |= WinChange; else m_flags &= ~WinChange; }
// Set to true under MSW if the event was generated using the tab key.
// This is required for proper navogation over radio buttons
bool IsFromTab() const
{ return (m_flags & FromTab) != 0; }
void SetFromTab(bool bIs)
{ if ( bIs ) m_flags |= FromTab; else m_flags &= ~FromTab; }
// the child which has the focus currently (may be NULL - use
// wxWindow::FindFocus then)
wxWindow* GetCurrentFocus() const { return m_focus; }
void SetCurrentFocus(wxWindow *win) { m_focus = win; }
// Set flags
void SetFlags(long flags) { m_flags = flags; }
virtual wxEvent *Clone() const { return new wxNavigationKeyEvent(*this); }
enum wxNavigationKeyEventFlags
{
IsBackward = 0x0000,
IsForward = 0x0001,
WinChange = 0x0002,
FromTab = 0x0004
};
long m_flags;
wxWindow *m_focus;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxNavigationKeyEvent)
};
// Window creation/destruction events: the first is sent as soon as window is
// created (i.e. the underlying GUI object exists), but when the C++ object is
// fully initialized (so virtual functions may be called). The second,
// wxEVT_DESTROY, is sent right before the window is destroyed - again, it's
// still safe to call virtual functions at this moment
/*
wxEVT_CREATE
wxEVT_DESTROY
*/
class WXDLLIMPEXP_CORE wxWindowCreateEvent : public wxCommandEvent
{
public:
wxWindowCreateEvent(wxWindow *win = NULL);
wxWindow *GetWindow() const { return (wxWindow *)GetEventObject(); }
virtual wxEvent *Clone() const { return new wxWindowCreateEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxWindowCreateEvent)
};
class WXDLLIMPEXP_CORE wxWindowDestroyEvent : public wxCommandEvent
{
public:
wxWindowDestroyEvent(wxWindow *win = NULL);
wxWindow *GetWindow() const { return (wxWindow *)GetEventObject(); }
virtual wxEvent *Clone() const { return new wxWindowDestroyEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxWindowDestroyEvent)
};
// A help event is sent when the user clicks on a window in context-help mode.
/*
wxEVT_HELP
wxEVT_DETAILED_HELP
*/
class WXDLLIMPEXP_CORE wxHelpEvent : public wxCommandEvent
{
public:
// how was this help event generated?
enum Origin
{
Origin_Unknown, // unrecognized event source
Origin_Keyboard, // event generated from F1 key press
Origin_HelpButton // event from [?] button on the title bar (Windows)
};
wxHelpEvent(wxEventType type = wxEVT_NULL,
wxWindowID winid = 0,
const wxPoint& pt = wxDefaultPosition,
Origin origin = Origin_Unknown)
: wxCommandEvent(type, winid),
m_pos(pt),
m_origin(GuessOrigin(origin))
{ }
wxHelpEvent(const wxHelpEvent& event)
: wxCommandEvent(event),
m_pos(event.m_pos),
m_target(event.m_target),
m_link(event.m_link),
m_origin(event.m_origin)
{ }
// Position of event (in screen coordinates)
const wxPoint& GetPosition() const { return m_pos; }
void SetPosition(const wxPoint& pos) { m_pos = pos; }
// Optional link to further help
const wxString& GetLink() const { return m_link; }
void SetLink(const wxString& link) { m_link = link; }
// Optional target to display help in. E.g. a window specification
const wxString& GetTarget() const { return m_target; }
void SetTarget(const wxString& target) { m_target = target; }
virtual wxEvent *Clone() const { return new wxHelpEvent(*this); }
// optional indication of the event source
Origin GetOrigin() const { return m_origin; }
void SetOrigin(Origin origin) { m_origin = origin; }
protected:
wxPoint m_pos;
wxString m_target;
wxString m_link;
Origin m_origin;
// we can try to guess the event origin ourselves, even if none is
// specified in the ctor
static Origin GuessOrigin(Origin origin);
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxHelpEvent)
};
// A Clipboard Text event is sent when a window intercepts text copy/cut/paste
// message, i.e. the user has cut/copied/pasted data from/into a text control
// via ctrl-C/X/V, ctrl/shift-del/insert, a popup menu command, etc.
// NOTE : under windows these events are *NOT* generated automatically
// for a Rich Edit text control.
/*
wxEVT_TEXT_COPY
wxEVT_TEXT_CUT
wxEVT_TEXT_PASTE
*/
class WXDLLIMPEXP_CORE wxClipboardTextEvent : public wxCommandEvent
{
public:
wxClipboardTextEvent(wxEventType type = wxEVT_NULL,
wxWindowID winid = 0)
: wxCommandEvent(type, winid)
{ }
wxClipboardTextEvent(const wxClipboardTextEvent& event)
: wxCommandEvent(event)
{ }
virtual wxEvent *Clone() const { return new wxClipboardTextEvent(*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxClipboardTextEvent)
};
// A Context event is sent when the user right clicks on a window or
// presses Shift-F10
// NOTE : Under windows this is a repackaged WM_CONTETXMENU message
// Under other systems it may have to be generated from a right click event
/*
wxEVT_CONTEXT_MENU
*/
class WXDLLIMPEXP_CORE wxContextMenuEvent : public wxCommandEvent
{
public:
wxContextMenuEvent(wxEventType type = wxEVT_NULL,
wxWindowID winid = 0,
const wxPoint& pt = wxDefaultPosition)
: wxCommandEvent(type, winid),
m_pos(pt)
{ }
wxContextMenuEvent(const wxContextMenuEvent& event)
: wxCommandEvent(event),
m_pos(event.m_pos)
{ }
// Position of event (in screen coordinates)
const wxPoint& GetPosition() const { return m_pos; }
void SetPosition(const wxPoint& pos) { m_pos = pos; }
virtual wxEvent *Clone() const { return new wxContextMenuEvent(*this); }
protected:
wxPoint m_pos;
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxContextMenuEvent)
};
/* TODO
wxEVT_MOUSE_CAPTURE_CHANGED,
wxEVT_SETTING_CHANGED, // WM_WININICHANGE (NT) / WM_SETTINGCHANGE (Win95)
// wxEVT_FONT_CHANGED, // WM_FONTCHANGE: roll into wxEVT_SETTING_CHANGED, but remember to propagate
// wxEVT_FONT_CHANGED to all other windows (maybe).
wxEVT_DRAW_ITEM, // Leave these three as virtual functions in wxControl?? Platform-specific.
wxEVT_MEASURE_ITEM,
wxEVT_COMPARE_ITEM
*/
#endif // wxUSE_GUI
// ============================================================================
// event handler and related classes
// ============================================================================
// struct containing the members common to static and dynamic event tables
// entries
struct WXDLLIMPEXP_BASE wxEventTableEntryBase
{
wxEventTableEntryBase(int winid, int idLast,
wxEventFunctor* fn, wxObject *data)
: m_id(winid),
m_lastId(idLast),
m_fn(fn),
m_callbackUserData(data)
{
wxASSERT_MSG( idLast == wxID_ANY || winid <= idLast,
"invalid IDs range: lower bound > upper bound" );
}
wxEventTableEntryBase( const wxEventTableEntryBase &entry )
: m_id( entry.m_id ),
m_lastId( entry.m_lastId ),
m_fn( entry.m_fn ),
m_callbackUserData( entry.m_callbackUserData )
{
// This is a 'hack' to ensure that only one instance tries to delete
// the functor pointer. It is safe as long as the only place where the
// copy constructor is being called is when the static event tables are
// being initialized (a temporary instance is created and then this
// constructor is called).
const_cast<wxEventTableEntryBase&>( entry ).m_fn = NULL;
}
~wxEventTableEntryBase()
{
delete m_fn;
}
// the range of ids for this entry: if m_lastId == wxID_ANY, the range
// consists only of m_id, otherwise it is m_id..m_lastId inclusive
int m_id,
m_lastId;
// function/method/functor to call
wxEventFunctor* m_fn;
// arbitrary user data associated with the callback
wxObject* m_callbackUserData;
private:
wxDECLARE_NO_ASSIGN_CLASS(wxEventTableEntryBase);
};
// an entry from a static event table
struct WXDLLIMPEXP_BASE wxEventTableEntry : public wxEventTableEntryBase
{
wxEventTableEntry(const int& evType, int winid, int idLast,
wxEventFunctor* fn, wxObject *data)
: wxEventTableEntryBase(winid, idLast, fn, data),
m_eventType(evType)
{ }
// the reference to event type: this allows us to not care about the
// (undefined) order in which the event table entries and the event types
// are initialized: initially the value of this reference might be
// invalid, but by the time it is used for the first time, all global
// objects will have been initialized (including the event type constants)
// and so it will have the correct value when it is needed
const int& m_eventType;
private:
wxDECLARE_NO_ASSIGN_CLASS(wxEventTableEntry);
};
// an entry used in dynamic event table managed by wxEvtHandler::Connect()
struct WXDLLIMPEXP_BASE wxDynamicEventTableEntry : public wxEventTableEntryBase
{
wxDynamicEventTableEntry(int evType, int winid, int idLast,
wxEventFunctor* fn, wxObject *data)
: wxEventTableEntryBase(winid, idLast, fn, data),
m_eventType(evType)
{ }
// not a reference here as we can't keep a reference to a temporary int
// created to wrap the constant value typically passed to Connect() - nor
// do we need it
int m_eventType;
private:
wxDECLARE_NO_ASSIGN_CLASS(wxDynamicEventTableEntry);
};
// ----------------------------------------------------------------------------
// wxEventTable: an array of event entries terminated with {0, 0, 0, 0, 0}
// ----------------------------------------------------------------------------
struct WXDLLIMPEXP_BASE wxEventTable
{
const wxEventTable *baseTable; // base event table (next in chain)
const wxEventTableEntry *entries; // bottom of entry array
};
// ----------------------------------------------------------------------------
// wxEventHashTable: a helper of wxEvtHandler to speed up wxEventTable lookups.
// ----------------------------------------------------------------------------
WX_DEFINE_ARRAY_PTR(const wxEventTableEntry*, wxEventTableEntryPointerArray);
class WXDLLIMPEXP_BASE wxEventHashTable
{
private:
// Internal data structs
struct EventTypeTable
{
wxEventType eventType;
wxEventTableEntryPointerArray eventEntryTable;
};
typedef EventTypeTable* EventTypeTablePointer;
public:
// Constructor, needs the event table it needs to hash later on.
// Note: hashing of the event table is not done in the constructor as it
// can be that the event table is not yet full initialize, the hash
// will gets initialized when handling the first event look-up request.
wxEventHashTable(const wxEventTable &table);
// Destructor.
~wxEventHashTable();
// Handle the given event, in other words search the event table hash
// and call self->ProcessEvent() if a match was found.
bool HandleEvent(wxEvent& event, wxEvtHandler *self);
// Clear table
void Clear();
#if wxUSE_MEMORY_TRACING
// Clear all tables: only used to work around problems in memory tracing
// code
static void ClearAll();
#endif // wxUSE_MEMORY_TRACING
protected:
// Init the hash table with the entries of the static event table.
void InitHashTable();
// Helper function of InitHashTable() to insert 1 entry into the hash table.
void AddEntry(const wxEventTableEntry &entry);
// Allocate and init with null pointers the base hash table.
void AllocEventTypeTable(size_t size);
// Grow the hash table in size and transfer all items currently
// in the table to the correct location in the new table.
void GrowEventTypeTable();
protected:
const wxEventTable &m_table;
bool m_rebuildHash;
size_t m_size;
EventTypeTablePointer *m_eventTypeTable;
static wxEventHashTable* sm_first;
wxEventHashTable* m_previous;
wxEventHashTable* m_next;
wxDECLARE_NO_COPY_CLASS(wxEventHashTable);
};
// ----------------------------------------------------------------------------
// wxEvtHandler: the base class for all objects handling wxWidgets events
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxEvtHandler : public wxObject
, public wxTrackable
{
public:
wxEvtHandler();
virtual ~wxEvtHandler();
// Event handler chain
// -------------------
wxEvtHandler *GetNextHandler() const { return m_nextHandler; }
wxEvtHandler *GetPreviousHandler() const { return m_previousHandler; }
virtual void SetNextHandler(wxEvtHandler *handler) { m_nextHandler = handler; }
virtual void SetPreviousHandler(wxEvtHandler *handler) { m_previousHandler = handler; }
void SetEvtHandlerEnabled(bool enabled) { m_enabled = enabled; }
bool GetEvtHandlerEnabled() const { return m_enabled; }
void Unlink();
bool IsUnlinked() const;
// Global event filters
// --------------------
// Add an event filter whose FilterEvent() method will be called for each
// and every event processed by wxWidgets. The filters are called in LIFO
// order and wxApp is registered as an event filter by default. The pointer
// must remain valid until it's removed with RemoveFilter() and is not
// deleted by wxEvtHandler.
static void AddFilter(wxEventFilter* filter);
// Remove a filter previously installed with AddFilter().
static void RemoveFilter(wxEventFilter* filter);
// Event queuing and processing
// ----------------------------
// Process an event right now: this can only be called from the main
// thread, use QueueEvent() for scheduling the events for
// processing from other threads.
virtual bool ProcessEvent(wxEvent& event);
// Process an event by calling ProcessEvent and handling any exceptions
// thrown by event handlers. It's mostly useful when processing wx events
// when called from C code (e.g. in GTK+ callback) when the exception
// wouldn't correctly propagate to wxEventLoop.
bool SafelyProcessEvent(wxEvent& event);
// NOTE: uses ProcessEvent()
// This method tries to process the event in this event handler, including
// any preprocessing done by TryBefore() and all the handlers chained to
// it, but excluding the post-processing done in TryAfter().
//
// It is meant to be called from ProcessEvent() only and is not virtual,
// additional event handlers can be hooked into the normal event processing
// logic using TryBefore() and TryAfter() hooks.
//
// You can also call it yourself to forward an event to another handler but
// without propagating it upwards if it's unhandled (this is usually
// unwanted when forwarding as the original handler would already do it if
// needed normally).
bool ProcessEventLocally(wxEvent& event);
// Schedule the given event to be processed later. It takes ownership of
// the event pointer, i.e. it will be deleted later. This is safe to call
// from multiple threads although you still need to ensure that wxString
// fields of the event object are deep copies and not use the same string
// buffer as other wxString objects in this thread.
virtual void QueueEvent(wxEvent *event);
// Add an event to be processed later: notice that this function is not
// safe to call from threads other than main, use QueueEvent()
virtual void AddPendingEvent(const wxEvent& event)
{
// notice that the thread-safety problem comes from the fact that
// Clone() doesn't make deep copies of wxString fields of wxEvent
// object and so the same wxString could be used from both threads when
// the event object is destroyed in this one -- QueueEvent() avoids
// this problem as the event pointer is not used any more in this
// thread at all after it is called.
QueueEvent(event.Clone());
}
void ProcessPendingEvents();
// NOTE: uses ProcessEvent()
void DeletePendingEvents();
#if wxUSE_THREADS
bool ProcessThreadEvent(const wxEvent& event);
// NOTE: uses AddPendingEvent(); call only from secondary threads
#endif
#ifdef wxHAS_CALL_AFTER
// Asynchronous method calls: these methods schedule the given method
// pointer for a later call (during the next idle event loop iteration).
//
// Notice that the method is called on this object itself, so the object
// CallAfter() is called on must have the correct dynamic type.
//
// These method can be used from another thread.
template <typename T>
void CallAfter(void (T::*method)())
{
QueueEvent(
new wxAsyncMethodCallEvent0<T>(static_cast<T*>(this), method)
);
}
// Notice that we use P1 and not T1 for the parameter to allow passing
// parameters that are convertible to the type taken by the method
// instead of being exactly the same, to be closer to the usual method call
// semantics.
template <typename T, typename T1, typename P1>
void CallAfter(void (T::*method)(T1 x1), P1 x1)
{
QueueEvent(
new wxAsyncMethodCallEvent1<T, T1>(
static_cast<T*>(this), method, x1)
);
}
template <typename T, typename T1, typename T2, typename P1, typename P2>
void CallAfter(void (T::*method)(T1 x1, T2 x2), P1 x1, P2 x2)
{
QueueEvent(
new wxAsyncMethodCallEvent2<T, T1, T2>(
static_cast<T*>(this), method, x1, x2)
);
}
#endif // wxHAS_CALL_AFTER
// Connecting and disconnecting
// ----------------------------
// These functions are used for old, untyped, event handlers and don't
// check that the type of the function passed to them actually matches the
// type of the event. They also only allow connecting events to methods of
// wxEvtHandler-derived classes.
//
// The template Connect() methods below are safer and allow connecting
// events to arbitrary functions or functors -- but require compiler
// support for templates.
// Dynamic association of a member function handler with the event handler,
// winid and event type
void Connect(int winid,
int lastId,
wxEventType eventType,
wxObjectEventFunction func,
wxObject *userData = NULL,
wxEvtHandler *eventSink = NULL)
{
DoBind(winid, lastId, eventType,
wxNewEventFunctor(eventType, func, eventSink),
userData);
}
// Convenience function: take just one id
void Connect(int winid,
wxEventType eventType,
wxObjectEventFunction func,
wxObject *userData = NULL,
wxEvtHandler *eventSink = NULL)
{ Connect(winid, wxID_ANY, eventType, func, userData, eventSink); }
// Even more convenient: without id (same as using id of wxID_ANY)
void Connect(wxEventType eventType,
wxObjectEventFunction func,
wxObject *userData = NULL,
wxEvtHandler *eventSink = NULL)
{ Connect(wxID_ANY, wxID_ANY, eventType, func, userData, eventSink); }
bool Disconnect(int winid,
int lastId,
wxEventType eventType,
wxObjectEventFunction func = NULL,
wxObject *userData = NULL,
wxEvtHandler *eventSink = NULL)
{
return DoUnbind(winid, lastId, eventType,
wxMakeEventFunctor(eventType, func, eventSink),
userData );
}
bool Disconnect(int winid = wxID_ANY,
wxEventType eventType = wxEVT_NULL,
wxObjectEventFunction func = NULL,
wxObject *userData = NULL,
wxEvtHandler *eventSink = NULL)
{ return Disconnect(winid, wxID_ANY, eventType, func, userData, eventSink); }
bool Disconnect(wxEventType eventType,
wxObjectEventFunction func,
wxObject *userData = NULL,
wxEvtHandler *eventSink = NULL)
{ return Disconnect(wxID_ANY, eventType, func, userData, eventSink); }
#ifdef wxHAS_EVENT_BIND
// Bind functions to an event:
template <typename EventTag, typename EventArg>
void Bind(const EventTag& eventType,
void (*function)(EventArg &),
int winid = wxID_ANY,
int lastId = wxID_ANY,
wxObject *userData = NULL)
{
DoBind(winid, lastId, eventType,
wxNewEventFunctor(eventType, function),
userData);
}
template <typename EventTag, typename EventArg>
bool Unbind(const EventTag& eventType,
void (*function)(EventArg &),
int winid = wxID_ANY,
int lastId = wxID_ANY,
wxObject *userData = NULL)
{
return DoUnbind(winid, lastId, eventType,
wxMakeEventFunctor(eventType, function),
userData);
}
// Bind functors to an event:
template <typename EventTag, typename Functor>
void Bind(const EventTag& eventType,
const Functor &functor,
int winid = wxID_ANY,
int lastId = wxID_ANY,
wxObject *userData = NULL)
{
DoBind(winid, lastId, eventType,
wxNewEventFunctor(eventType, functor),
userData);
}
template <typename EventTag, typename Functor>
bool Unbind(const EventTag& eventType,
const Functor &functor,
int winid = wxID_ANY,
int lastId = wxID_ANY,
wxObject *userData = NULL)
{
return DoUnbind(winid, lastId, eventType,
wxMakeEventFunctor(eventType, functor),
userData);
}
// Bind a method of a class (called on the specified handler which must
// be convertible to this class) object to an event:
template <typename EventTag, typename Class, typename EventArg, typename EventHandler>
void Bind(const EventTag &eventType,
void (Class::*method)(EventArg &),
EventHandler *handler,
int winid = wxID_ANY,
int lastId = wxID_ANY,
wxObject *userData = NULL)
{
DoBind(winid, lastId, eventType,
wxNewEventFunctor(eventType, method, handler),
userData);
}
template <typename EventTag, typename Class, typename EventArg, typename EventHandler>
bool Unbind(const EventTag &eventType,
void (Class::*method)(EventArg&),
EventHandler *handler,
int winid = wxID_ANY,
int lastId = wxID_ANY,
wxObject *userData = NULL )
{
return DoUnbind(winid, lastId, eventType,
wxMakeEventFunctor(eventType, method, handler),
userData);
}
#endif // wxHAS_EVENT_BIND
wxList* GetDynamicEventTable() const { return m_dynamicEvents ; }
// User data can be associated with each wxEvtHandler
void SetClientObject( wxClientData *data ) { DoSetClientObject(data); }
wxClientData *GetClientObject() const { return DoGetClientObject(); }
void SetClientData( void *data ) { DoSetClientData(data); }
void *GetClientData() const { return DoGetClientData(); }
// implementation from now on
// --------------------------
// check if the given event table entry matches this event by id (the check
// for the event type should be done by caller) and call the handler if it
// does
//
// return true if the event was processed, false otherwise (no match or the
// handler decided to skip the event)
static bool ProcessEventIfMatchesId(const wxEventTableEntryBase& tableEntry,
wxEvtHandler *handler,
wxEvent& event);
virtual bool SearchEventTable(wxEventTable& table, wxEvent& event);
bool SearchDynamicEventTable( wxEvent& event );
// Avoid problems at exit by cleaning up static hash table gracefully
void ClearEventHashTable() { GetEventHashTable().Clear(); }
void OnSinkDestroyed( wxEvtHandler *sink );
private:
void DoBind(int winid,
int lastId,
wxEventType eventType,
wxEventFunctor *func,
wxObject* userData = NULL);
bool DoUnbind(int winid,
int lastId,
wxEventType eventType,
const wxEventFunctor& func,
wxObject *userData = NULL);
static const wxEventTableEntry sm_eventTableEntries[];
protected:
// hooks for wxWindow used by ProcessEvent()
// -----------------------------------------
// this one is called before trying our own event table to allow plugging
// in the event handlers overriding the default logic, this is used by e.g.
// validators.
virtual bool TryBefore(wxEvent& event);
// This one is not a hook but just a helper which looks up the handler in
// this object itself.
//
// It is called from ProcessEventLocally() and normally shouldn't be called
// directly as doing it would ignore any chained event handlers
bool TryHereOnly(wxEvent& event);
// Another helper which simply calls pre-processing hook and then tries to
// handle the event at this handler level.
bool TryBeforeAndHere(wxEvent& event)
{
return TryBefore(event) || TryHereOnly(event);
}
// this one is called after failing to find the event handle in our own
// table to give a chance to the other windows to process it
//
// base class implementation passes the event to wxTheApp
virtual bool TryAfter(wxEvent& event);
#if WXWIN_COMPATIBILITY_2_8
// deprecated method: override TryBefore() instead of this one
wxDEPRECATED_BUT_USED_INTERNALLY_INLINE(
virtual bool TryValidator(wxEvent& WXUNUSED(event)), return false; )
wxDEPRECATED_BUT_USED_INTERNALLY_INLINE(
virtual bool TryParent(wxEvent& event), return DoTryApp(event); )
#endif // WXWIN_COMPATIBILITY_2_8
static const wxEventTable sm_eventTable;
virtual const wxEventTable *GetEventTable() const;
static wxEventHashTable sm_eventHashTable;
virtual wxEventHashTable& GetEventHashTable() const;
wxEvtHandler* m_nextHandler;
wxEvtHandler* m_previousHandler;
wxList* m_dynamicEvents;
wxList* m_pendingEvents;
#if wxUSE_THREADS
// critical section protecting m_pendingEvents
wxCriticalSection m_pendingEventsLock;
#endif // wxUSE_THREADS
// Is event handler enabled?
bool m_enabled;
// The user data: either an object which will be deleted by the container
// when it's deleted or some raw pointer which we do nothing with - only
// one type of data can be used with the given window (i.e. you cannot set
// the void data and then associate the container with wxClientData or vice
// versa)
union
{
wxClientData *m_clientObject;
void *m_clientData;
};
// what kind of data do we have?
wxClientDataType m_clientDataType;
// client data accessors
virtual void DoSetClientObject( wxClientData *data );
virtual wxClientData *DoGetClientObject() const;
virtual void DoSetClientData( void *data );
virtual void *DoGetClientData() const;
// Search tracker objects for event connection with this sink
wxEventConnectionRef *FindRefInTrackerList(wxEvtHandler *handler);
private:
// pass the event to wxTheApp instance, called from TryAfter()
bool DoTryApp(wxEvent& event);
// try to process events in all handlers chained to this one
bool DoTryChain(wxEvent& event);
// Head of the event filter linked list.
static wxEventFilter* ms_filterList;
DECLARE_DYNAMIC_CLASS_NO_COPY(wxEvtHandler)
};
WX_DEFINE_ARRAY_WITH_DECL_PTR(wxEvtHandler *, wxEvtHandlerArray, class WXDLLIMPEXP_BASE);
// Define an inline method of wxObjectEventFunctor which couldn't be defined
// before wxEvtHandler declaration: at least Sun CC refuses to compile function
// calls through pointer to member for forward-declared classes (see #12452).
inline void wxObjectEventFunctor::operator()(wxEvtHandler *handler, wxEvent& event)
{
wxEvtHandler * const realHandler = m_handler ? m_handler : handler;
(realHandler->*m_method)(event);
}
// ----------------------------------------------------------------------------
// wxEventConnectionRef represents all connections between two event handlers
// and enables automatic disconnect when an event handler sink goes out of
// scope. Each connection/disconnect increases/decreases ref count, and
// when it reaches zero the node goes out of scope.
// ----------------------------------------------------------------------------
class wxEventConnectionRef : public wxTrackerNode
{
public:
wxEventConnectionRef() : m_src(NULL), m_sink(NULL), m_refCount(0) { }
wxEventConnectionRef(wxEvtHandler *src, wxEvtHandler *sink)
: m_src(src), m_sink(sink), m_refCount(1)
{
m_sink->AddNode(this);
}
// The sink is being destroyed
virtual void OnObjectDestroy( )
{
if ( m_src )
m_src->OnSinkDestroyed( m_sink );
delete this;
}
virtual wxEventConnectionRef *ToEventConnection() { return this; }
void IncRef() { m_refCount++; }
void DecRef()
{
if ( !--m_refCount )
{
// The sink holds the only external pointer to this object
if ( m_sink )
m_sink->RemoveNode(this);
delete this;
}
}
private:
wxEvtHandler *m_src,
*m_sink;
int m_refCount;
friend class wxEvtHandler;
wxDECLARE_NO_ASSIGN_CLASS(wxEventConnectionRef);
};
// Post a message to the given event handler which will be processed during the
// next event loop iteration.
//
// Notice that this one is not thread-safe, use wxQueueEvent()
inline void wxPostEvent(wxEvtHandler *dest, const wxEvent& event)
{
wxCHECK_RET( dest, "need an object to post event to" );
dest->AddPendingEvent(event);
}
// Wrapper around wxEvtHandler::QueueEvent(): adds an event for later
// processing, unlike wxPostEvent it is safe to use from different thread even
// for events with wxString members
inline void wxQueueEvent(wxEvtHandler *dest, wxEvent *event)
{
wxCHECK_RET( dest, "need an object to queue event for" );
dest->QueueEvent(event);
}
typedef void (wxEvtHandler::*wxEventFunction)(wxEvent&);
typedef void (wxEvtHandler::*wxIdleEventFunction)(wxIdleEvent&);
typedef void (wxEvtHandler::*wxThreadEventFunction)(wxThreadEvent&);
#define wxEventHandler(func) \
wxEVENT_HANDLER_CAST(wxEventFunction, func)
#define wxIdleEventHandler(func) \
wxEVENT_HANDLER_CAST(wxIdleEventFunction, func)
#define wxThreadEventHandler(func) \
wxEVENT_HANDLER_CAST(wxThreadEventFunction, func)
#if wxUSE_GUI
// ----------------------------------------------------------------------------
// wxEventBlocker: helper class to temporarily disable event handling for a window
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxEventBlocker : public wxEvtHandler
{
public:
wxEventBlocker(wxWindow *win, wxEventType type = wxEVT_ANY);
virtual ~wxEventBlocker();
void Block(wxEventType type)
{
m_eventsToBlock.push_back(type);
}
virtual bool ProcessEvent(wxEvent& event);
protected:
wxArrayInt m_eventsToBlock;
wxWindow *m_window;
wxDECLARE_NO_COPY_CLASS(wxEventBlocker);
};
typedef void (wxEvtHandler::*wxCommandEventFunction)(wxCommandEvent&);
typedef void (wxEvtHandler::*wxScrollEventFunction)(wxScrollEvent&);
typedef void (wxEvtHandler::*wxScrollWinEventFunction)(wxScrollWinEvent&);
typedef void (wxEvtHandler::*wxSizeEventFunction)(wxSizeEvent&);
typedef void (wxEvtHandler::*wxMoveEventFunction)(wxMoveEvent&);
typedef void (wxEvtHandler::*wxPaintEventFunction)(wxPaintEvent&);
typedef void (wxEvtHandler::*wxNcPaintEventFunction)(wxNcPaintEvent&);
typedef void (wxEvtHandler::*wxEraseEventFunction)(wxEraseEvent&);
typedef void (wxEvtHandler::*wxMouseEventFunction)(wxMouseEvent&);
typedef void (wxEvtHandler::*wxCharEventFunction)(wxKeyEvent&);
typedef void (wxEvtHandler::*wxFocusEventFunction)(wxFocusEvent&);
typedef void (wxEvtHandler::*wxChildFocusEventFunction)(wxChildFocusEvent&);
typedef void (wxEvtHandler::*wxActivateEventFunction)(wxActivateEvent&);
typedef void (wxEvtHandler::*wxMenuEventFunction)(wxMenuEvent&);
typedef void (wxEvtHandler::*wxJoystickEventFunction)(wxJoystickEvent&);
typedef void (wxEvtHandler::*wxDropFilesEventFunction)(wxDropFilesEvent&);
typedef void (wxEvtHandler::*wxInitDialogEventFunction)(wxInitDialogEvent&);
typedef void (wxEvtHandler::*wxSysColourChangedEventFunction)(wxSysColourChangedEvent&);
typedef void (wxEvtHandler::*wxDisplayChangedEventFunction)(wxDisplayChangedEvent&);
typedef void (wxEvtHandler::*wxUpdateUIEventFunction)(wxUpdateUIEvent&);
typedef void (wxEvtHandler::*wxCloseEventFunction)(wxCloseEvent&);
typedef void (wxEvtHandler::*wxShowEventFunction)(wxShowEvent&);
typedef void (wxEvtHandler::*wxIconizeEventFunction)(wxIconizeEvent&);
typedef void (wxEvtHandler::*wxMaximizeEventFunction)(wxMaximizeEvent&);
typedef void (wxEvtHandler::*wxNavigationKeyEventFunction)(wxNavigationKeyEvent&);
typedef void (wxEvtHandler::*wxPaletteChangedEventFunction)(wxPaletteChangedEvent&);
typedef void (wxEvtHandler::*wxQueryNewPaletteEventFunction)(wxQueryNewPaletteEvent&);
typedef void (wxEvtHandler::*wxWindowCreateEventFunction)(wxWindowCreateEvent&);
typedef void (wxEvtHandler::*wxWindowDestroyEventFunction)(wxWindowDestroyEvent&);
typedef void (wxEvtHandler::*wxSetCursorEventFunction)(wxSetCursorEvent&);
typedef void (wxEvtHandler::*wxNotifyEventFunction)(wxNotifyEvent&);
typedef void (wxEvtHandler::*wxHelpEventFunction)(wxHelpEvent&);
typedef void (wxEvtHandler::*wxContextMenuEventFunction)(wxContextMenuEvent&);
typedef void (wxEvtHandler::*wxMouseCaptureChangedEventFunction)(wxMouseCaptureChangedEvent&);
typedef void (wxEvtHandler::*wxMouseCaptureLostEventFunction)(wxMouseCaptureLostEvent&);
typedef void (wxEvtHandler::*wxClipboardTextEventFunction)(wxClipboardTextEvent&);
#define wxCommandEventHandler(func) \
wxEVENT_HANDLER_CAST(wxCommandEventFunction, func)
#define wxScrollEventHandler(func) \
wxEVENT_HANDLER_CAST(wxScrollEventFunction, func)
#define wxScrollWinEventHandler(func) \
wxEVENT_HANDLER_CAST(wxScrollWinEventFunction, func)
#define wxSizeEventHandler(func) \
wxEVENT_HANDLER_CAST(wxSizeEventFunction, func)
#define wxMoveEventHandler(func) \
wxEVENT_HANDLER_CAST(wxMoveEventFunction, func)
#define wxPaintEventHandler(func) \
wxEVENT_HANDLER_CAST(wxPaintEventFunction, func)
#define wxNcPaintEventHandler(func) \
wxEVENT_HANDLER_CAST(wxNcPaintEventFunction, func)
#define wxEraseEventHandler(func) \
wxEVENT_HANDLER_CAST(wxEraseEventFunction, func)
#define wxMouseEventHandler(func) \
wxEVENT_HANDLER_CAST(wxMouseEventFunction, func)
#define wxCharEventHandler(func) \
wxEVENT_HANDLER_CAST(wxCharEventFunction, func)
#define wxKeyEventHandler(func) wxCharEventHandler(func)
#define wxFocusEventHandler(func) \
wxEVENT_HANDLER_CAST(wxFocusEventFunction, func)
#define wxChildFocusEventHandler(func) \
wxEVENT_HANDLER_CAST(wxChildFocusEventFunction, func)
#define wxActivateEventHandler(func) \
wxEVENT_HANDLER_CAST(wxActivateEventFunction, func)
#define wxMenuEventHandler(func) \
wxEVENT_HANDLER_CAST(wxMenuEventFunction, func)
#define wxJoystickEventHandler(func) \
wxEVENT_HANDLER_CAST(wxJoystickEventFunction, func)
#define wxDropFilesEventHandler(func) \
wxEVENT_HANDLER_CAST(wxDropFilesEventFunction, func)
#define wxInitDialogEventHandler(func) \
wxEVENT_HANDLER_CAST(wxInitDialogEventFunction, func)
#define wxSysColourChangedEventHandler(func) \
wxEVENT_HANDLER_CAST(wxSysColourChangedEventFunction, func)
#define wxDisplayChangedEventHandler(func) \
wxEVENT_HANDLER_CAST(wxDisplayChangedEventFunction, func)
#define wxUpdateUIEventHandler(func) \
wxEVENT_HANDLER_CAST(wxUpdateUIEventFunction, func)
#define wxCloseEventHandler(func) \
wxEVENT_HANDLER_CAST(wxCloseEventFunction, func)
#define wxShowEventHandler(func) \
wxEVENT_HANDLER_CAST(wxShowEventFunction, func)
#define wxIconizeEventHandler(func) \
wxEVENT_HANDLER_CAST(wxIconizeEventFunction, func)
#define wxMaximizeEventHandler(func) \
wxEVENT_HANDLER_CAST(wxMaximizeEventFunction, func)
#define wxNavigationKeyEventHandler(func) \
wxEVENT_HANDLER_CAST(wxNavigationKeyEventFunction, func)
#define wxPaletteChangedEventHandler(func) \
wxEVENT_HANDLER_CAST(wxPaletteChangedEventFunction, func)
#define wxQueryNewPaletteEventHandler(func) \
wxEVENT_HANDLER_CAST(wxQueryNewPaletteEventFunction, func)
#define wxWindowCreateEventHandler(func) \
wxEVENT_HANDLER_CAST(wxWindowCreateEventFunction, func)
#define wxWindowDestroyEventHandler(func) \
wxEVENT_HANDLER_CAST(wxWindowDestroyEventFunction, func)
#define wxSetCursorEventHandler(func) \
wxEVENT_HANDLER_CAST(wxSetCursorEventFunction, func)
#define wxNotifyEventHandler(func) \
wxEVENT_HANDLER_CAST(wxNotifyEventFunction, func)
#define wxHelpEventHandler(func) \
wxEVENT_HANDLER_CAST(wxHelpEventFunction, func)
#define wxContextMenuEventHandler(func) \
wxEVENT_HANDLER_CAST(wxContextMenuEventFunction, func)
#define wxMouseCaptureChangedEventHandler(func) \
wxEVENT_HANDLER_CAST(wxMouseCaptureChangedEventFunction, func)
#define wxMouseCaptureLostEventHandler(func) \
wxEVENT_HANDLER_CAST(wxMouseCaptureLostEventFunction, func)
#define wxClipboardTextEventHandler(func) \
wxEVENT_HANDLER_CAST(wxClipboardTextEventFunction, func)
#endif // wxUSE_GUI
// N.B. In GNU-WIN32, you *have* to take the address of a member function
// (use &) or the compiler crashes...
#define wxDECLARE_EVENT_TABLE() \
private: \
static const wxEventTableEntry sm_eventTableEntries[]; \
protected: \
static const wxEventTable sm_eventTable; \
virtual const wxEventTable* GetEventTable() const; \
static wxEventHashTable sm_eventHashTable; \
virtual wxEventHashTable& GetEventHashTable() const
// N.B.: when building DLL with Borland C++ 5.5 compiler, you must initialize
// sm_eventTable before using it in GetEventTable() or the compiler gives
// E2233 (see http://groups.google.com/groups?selm=397dcc8a%241_2%40dnews)
#define wxBEGIN_EVENT_TABLE(theClass, baseClass) \
const wxEventTable theClass::sm_eventTable = \
{ &baseClass::sm_eventTable, &theClass::sm_eventTableEntries[0] }; \
const wxEventTable *theClass::GetEventTable() const \
{ return &theClass::sm_eventTable; } \
wxEventHashTable theClass::sm_eventHashTable(theClass::sm_eventTable); \
wxEventHashTable &theClass::GetEventHashTable() const \
{ return theClass::sm_eventHashTable; } \
const wxEventTableEntry theClass::sm_eventTableEntries[] = { \
#define wxBEGIN_EVENT_TABLE_TEMPLATE1(theClass, baseClass, T1) \
template<typename T1> \
const wxEventTable theClass<T1>::sm_eventTable = \
{ &baseClass::sm_eventTable, &theClass<T1>::sm_eventTableEntries[0] }; \
template<typename T1> \
const wxEventTable *theClass<T1>::GetEventTable() const \
{ return &theClass<T1>::sm_eventTable; } \
template<typename T1> \
wxEventHashTable theClass<T1>::sm_eventHashTable(theClass<T1>::sm_eventTable); \
template<typename T1> \
wxEventHashTable &theClass<T1>::GetEventHashTable() const \
{ return theClass<T1>::sm_eventHashTable; } \
template<typename T1> \
const wxEventTableEntry theClass<T1>::sm_eventTableEntries[] = { \
#define wxBEGIN_EVENT_TABLE_TEMPLATE2(theClass, baseClass, T1, T2) \
template<typename T1, typename T2> \
const wxEventTable theClass<T1, T2>::sm_eventTable = \
{ &baseClass::sm_eventTable, &theClass<T1, T2>::sm_eventTableEntries[0] }; \
template<typename T1, typename T2> \
const wxEventTable *theClass<T1, T2>::GetEventTable() const \
{ return &theClass<T1, T2>::sm_eventTable; } \
template<typename T1, typename T2> \
wxEventHashTable theClass<T1, T2>::sm_eventHashTable(theClass<T1, T2>::sm_eventTable); \
template<typename T1, typename T2> \
wxEventHashTable &theClass<T1, T2>::GetEventHashTable() const \
{ return theClass<T1, T2>::sm_eventHashTable; } \
template<typename T1, typename T2> \
const wxEventTableEntry theClass<T1, T2>::sm_eventTableEntries[] = { \
#define wxBEGIN_EVENT_TABLE_TEMPLATE3(theClass, baseClass, T1, T2, T3) \
template<typename T1, typename T2, typename T3> \
const wxEventTable theClass<T1, T2, T3>::sm_eventTable = \
{ &baseClass::sm_eventTable, &theClass<T1, T2, T3>::sm_eventTableEntries[0] }; \
template<typename T1, typename T2, typename T3> \
const wxEventTable *theClass<T1, T2, T3>::GetEventTable() const \
{ return &theClass<T1, T2, T3>::sm_eventTable; } \
template<typename T1, typename T2, typename T3> \
wxEventHashTable theClass<T1, T2, T3>::sm_eventHashTable(theClass<T1, T2, T3>::sm_eventTable); \
template<typename T1, typename T2, typename T3> \
wxEventHashTable &theClass<T1, T2, T3>::GetEventHashTable() const \
{ return theClass<T1, T2, T3>::sm_eventHashTable; } \
template<typename T1, typename T2, typename T3> \
const wxEventTableEntry theClass<T1, T2, T3>::sm_eventTableEntries[] = { \
#define wxBEGIN_EVENT_TABLE_TEMPLATE4(theClass, baseClass, T1, T2, T3, T4) \
template<typename T1, typename T2, typename T3, typename T4> \
const wxEventTable theClass<T1, T2, T3, T4>::sm_eventTable = \
{ &baseClass::sm_eventTable, &theClass<T1, T2, T3, T4>::sm_eventTableEntries[0] }; \
template<typename T1, typename T2, typename T3, typename T4> \
const wxEventTable *theClass<T1, T2, T3, T4>::GetEventTable() const \
{ return &theClass<T1, T2, T3, T4>::sm_eventTable; } \
template<typename T1, typename T2, typename T3, typename T4> \
wxEventHashTable theClass<T1, T2, T3, T4>::sm_eventHashTable(theClass<T1, T2, T3, T4>::sm_eventTable); \
template<typename T1, typename T2, typename T3, typename T4> \
wxEventHashTable &theClass<T1, T2, T3, T4>::GetEventHashTable() const \
{ return theClass<T1, T2, T3, T4>::sm_eventHashTable; } \
template<typename T1, typename T2, typename T3, typename T4> \
const wxEventTableEntry theClass<T1, T2, T3, T4>::sm_eventTableEntries[] = { \
#define wxBEGIN_EVENT_TABLE_TEMPLATE5(theClass, baseClass, T1, T2, T3, T4, T5) \
template<typename T1, typename T2, typename T3, typename T4, typename T5> \
const wxEventTable theClass<T1, T2, T3, T4, T5>::sm_eventTable = \
{ &baseClass::sm_eventTable, &theClass<T1, T2, T3, T4, T5>::sm_eventTableEntries[0] }; \
template<typename T1, typename T2, typename T3, typename T4, typename T5> \
const wxEventTable *theClass<T1, T2, T3, T4, T5>::GetEventTable() const \
{ return &theClass<T1, T2, T3, T4, T5>::sm_eventTable; } \
template<typename T1, typename T2, typename T3, typename T4, typename T5> \
wxEventHashTable theClass<T1, T2, T3, T4, T5>::sm_eventHashTable(theClass<T1, T2, T3, T4, T5>::sm_eventTable); \
template<typename T1, typename T2, typename T3, typename T4, typename T5> \
wxEventHashTable &theClass<T1, T2, T3, T4, T5>::GetEventHashTable() const \
{ return theClass<T1, T2, T3, T4, T5>::sm_eventHashTable; } \
template<typename T1, typename T2, typename T3, typename T4, typename T5> \
const wxEventTableEntry theClass<T1, T2, T3, T4, T5>::sm_eventTableEntries[] = { \
#define wxBEGIN_EVENT_TABLE_TEMPLATE7(theClass, baseClass, T1, T2, T3, T4, T5, T6, T7) \
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7> \
const wxEventTable theClass<T1, T2, T3, T4, T5, T6, T7>::sm_eventTable = \
{ &baseClass::sm_eventTable, &theClass<T1, T2, T3, T4, T5, T6, T7>::sm_eventTableEntries[0] }; \
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7> \
const wxEventTable *theClass<T1, T2, T3, T4, T5, T6, T7>::GetEventTable() const \
{ return &theClass<T1, T2, T3, T4, T5, T6, T7>::sm_eventTable; } \
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7> \
wxEventHashTable theClass<T1, T2, T3, T4, T5, T6, T7>::sm_eventHashTable(theClass<T1, T2, T3, T4, T5, T6, T7>::sm_eventTable); \
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7> \
wxEventHashTable &theClass<T1, T2, T3, T4, T5, T6, T7>::GetEventHashTable() const \
{ return theClass<T1, T2, T3, T4, T5, T6, T7>::sm_eventHashTable; } \
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7> \
const wxEventTableEntry theClass<T1, T2, T3, T4, T5, T6, T7>::sm_eventTableEntries[] = { \
#define wxBEGIN_EVENT_TABLE_TEMPLATE8(theClass, baseClass, T1, T2, T3, T4, T5, T6, T7, T8) \
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7, typename T8> \
const wxEventTable theClass<T1, T2, T3, T4, T5, T6, T7, T8>::sm_eventTable = \
{ &baseClass::sm_eventTable, &theClass<T1, T2, T3, T4, T5, T6, T7, T8>::sm_eventTableEntries[0] }; \
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7, typename T8> \
const wxEventTable *theClass<T1, T2, T3, T4, T5, T6, T7, T8>::GetEventTable() const \
{ return &theClass<T1, T2, T3, T4, T5, T6, T7, T8>::sm_eventTable; } \
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7, typename T8> \
wxEventHashTable theClass<T1, T2, T3, T4, T5, T6, T7, T8>::sm_eventHashTable(theClass<T1, T2, T3, T4, T5, T6, T7, T8>::sm_eventTable); \
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7, typename T8> \
wxEventHashTable &theClass<T1, T2, T3, T4, T5, T6, T7, T8>::GetEventHashTable() const \
{ return theClass<T1, T2, T3, T4, T5, T6, T7, T8>::sm_eventHashTable; } \
template<typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7, typename T8> \
const wxEventTableEntry theClass<T1, T2, T3, T4, T5, T6, T7, T8>::sm_eventTableEntries[] = { \
#define wxEND_EVENT_TABLE() \
wxDECLARE_EVENT_TABLE_TERMINATOR() };
/*
* Event table macros
*/
// helpers for writing shorter code below: declare an event macro taking 2, 1
// or none ids (the missing ids default to wxID_ANY)
//
// macro arguments:
// - evt one of wxEVT_XXX constants
// - id1, id2 ids of the first/last id
// - fn the function (should be cast to the right type)
#define wx__DECLARE_EVT2(evt, id1, id2, fn) \
wxDECLARE_EVENT_TABLE_ENTRY(evt, id1, id2, fn, NULL),
#define wx__DECLARE_EVT1(evt, id, fn) \
wx__DECLARE_EVT2(evt, id, wxID_ANY, fn)
#define wx__DECLARE_EVT0(evt, fn) \
wx__DECLARE_EVT1(evt, wxID_ANY, fn)
// Generic events
#define EVT_CUSTOM(event, winid, func) \
wx__DECLARE_EVT1(event, winid, wxEventHandler(func))
#define EVT_CUSTOM_RANGE(event, id1, id2, func) \
wx__DECLARE_EVT2(event, id1, id2, wxEventHandler(func))
// EVT_COMMAND
#define EVT_COMMAND(winid, event, func) \
wx__DECLARE_EVT1(event, winid, wxCommandEventHandler(func))
#define EVT_COMMAND_RANGE(id1, id2, event, func) \
wx__DECLARE_EVT2(event, id1, id2, wxCommandEventHandler(func))
#define EVT_NOTIFY(event, winid, func) \
wx__DECLARE_EVT1(event, winid, wxNotifyEventHandler(func))
#define EVT_NOTIFY_RANGE(event, id1, id2, func) \
wx__DECLARE_EVT2(event, id1, id2, wxNotifyEventHandler(func))
// Miscellaneous
#define EVT_SIZE(func) wx__DECLARE_EVT0(wxEVT_SIZE, wxSizeEventHandler(func))
#define EVT_SIZING(func) wx__DECLARE_EVT0(wxEVT_SIZING, wxSizeEventHandler(func))
#define EVT_MOVE(func) wx__DECLARE_EVT0(wxEVT_MOVE, wxMoveEventHandler(func))
#define EVT_MOVING(func) wx__DECLARE_EVT0(wxEVT_MOVING, wxMoveEventHandler(func))
#define EVT_MOVE_START(func) wx__DECLARE_EVT0(wxEVT_MOVE_START, wxMoveEventHandler(func))
#define EVT_MOVE_END(func) wx__DECLARE_EVT0(wxEVT_MOVE_END, wxMoveEventHandler(func))
#define EVT_CLOSE(func) wx__DECLARE_EVT0(wxEVT_CLOSE_WINDOW, wxCloseEventHandler(func))
#define EVT_END_SESSION(func) wx__DECLARE_EVT0(wxEVT_END_SESSION, wxCloseEventHandler(func))
#define EVT_QUERY_END_SESSION(func) wx__DECLARE_EVT0(wxEVT_QUERY_END_SESSION, wxCloseEventHandler(func))
#define EVT_PAINT(func) wx__DECLARE_EVT0(wxEVT_PAINT, wxPaintEventHandler(func))
#define EVT_NC_PAINT(func) wx__DECLARE_EVT0(wxEVT_NC_PAINT, wxNcPaintEventHandler(func))
#define EVT_ERASE_BACKGROUND(func) wx__DECLARE_EVT0(wxEVT_ERASE_BACKGROUND, wxEraseEventHandler(func))
#define EVT_CHAR(func) wx__DECLARE_EVT0(wxEVT_CHAR, wxCharEventHandler(func))
#define EVT_KEY_DOWN(func) wx__DECLARE_EVT0(wxEVT_KEY_DOWN, wxKeyEventHandler(func))
#define EVT_KEY_UP(func) wx__DECLARE_EVT0(wxEVT_KEY_UP, wxKeyEventHandler(func))
#if wxUSE_HOTKEY
#define EVT_HOTKEY(winid, func) wx__DECLARE_EVT1(wxEVT_HOTKEY, winid, wxCharEventHandler(func))
#endif
#define EVT_CHAR_HOOK(func) wx__DECLARE_EVT0(wxEVT_CHAR_HOOK, wxCharEventHandler(func))
#define EVT_MENU_OPEN(func) wx__DECLARE_EVT0(wxEVT_MENU_OPEN, wxMenuEventHandler(func))
#define EVT_MENU_CLOSE(func) wx__DECLARE_EVT0(wxEVT_MENU_CLOSE, wxMenuEventHandler(func))
#define EVT_MENU_HIGHLIGHT(winid, func) wx__DECLARE_EVT1(wxEVT_MENU_HIGHLIGHT, winid, wxMenuEventHandler(func))
#define EVT_MENU_HIGHLIGHT_ALL(func) wx__DECLARE_EVT0(wxEVT_MENU_HIGHLIGHT, wxMenuEventHandler(func))
#define EVT_SET_FOCUS(func) wx__DECLARE_EVT0(wxEVT_SET_FOCUS, wxFocusEventHandler(func))
#define EVT_KILL_FOCUS(func) wx__DECLARE_EVT0(wxEVT_KILL_FOCUS, wxFocusEventHandler(func))
#define EVT_CHILD_FOCUS(func) wx__DECLARE_EVT0(wxEVT_CHILD_FOCUS, wxChildFocusEventHandler(func))
#define EVT_ACTIVATE(func) wx__DECLARE_EVT0(wxEVT_ACTIVATE, wxActivateEventHandler(func))
#define EVT_ACTIVATE_APP(func) wx__DECLARE_EVT0(wxEVT_ACTIVATE_APP, wxActivateEventHandler(func))
#define EVT_HIBERNATE(func) wx__DECLARE_EVT0(wxEVT_HIBERNATE, wxActivateEventHandler(func))
#define EVT_END_SESSION(func) wx__DECLARE_EVT0(wxEVT_END_SESSION, wxCloseEventHandler(func))
#define EVT_QUERY_END_SESSION(func) wx__DECLARE_EVT0(wxEVT_QUERY_END_SESSION, wxCloseEventHandler(func))
#define EVT_DROP_FILES(func) wx__DECLARE_EVT0(wxEVT_DROP_FILES, wxDropFilesEventHandler(func))
#define EVT_INIT_DIALOG(func) wx__DECLARE_EVT0(wxEVT_INIT_DIALOG, wxInitDialogEventHandler(func))
#define EVT_SYS_COLOUR_CHANGED(func) wx__DECLARE_EVT0(wxEVT_SYS_COLOUR_CHANGED, wxSysColourChangedEventHandler(func))
#define EVT_DISPLAY_CHANGED(func) wx__DECLARE_EVT0(wxEVT_DISPLAY_CHANGED, wxDisplayChangedEventHandler(func))
#define EVT_SHOW(func) wx__DECLARE_EVT0(wxEVT_SHOW, wxShowEventHandler(func))
#define EVT_MAXIMIZE(func) wx__DECLARE_EVT0(wxEVT_MAXIMIZE, wxMaximizeEventHandler(func))
#define EVT_ICONIZE(func) wx__DECLARE_EVT0(wxEVT_ICONIZE, wxIconizeEventHandler(func))
#define EVT_NAVIGATION_KEY(func) wx__DECLARE_EVT0(wxEVT_NAVIGATION_KEY, wxNavigationKeyEventHandler(func))
#define EVT_PALETTE_CHANGED(func) wx__DECLARE_EVT0(wxEVT_PALETTE_CHANGED, wxPaletteChangedEventHandler(func))
#define EVT_QUERY_NEW_PALETTE(func) wx__DECLARE_EVT0(wxEVT_QUERY_NEW_PALETTE, wxQueryNewPaletteEventHandler(func))
#define EVT_WINDOW_CREATE(func) wx__DECLARE_EVT0(wxEVT_CREATE, wxWindowCreateEventHandler(func))
#define EVT_WINDOW_DESTROY(func) wx__DECLARE_EVT0(wxEVT_DESTROY, wxWindowDestroyEventHandler(func))
#define EVT_SET_CURSOR(func) wx__DECLARE_EVT0(wxEVT_SET_CURSOR, wxSetCursorEventHandler(func))
#define EVT_MOUSE_CAPTURE_CHANGED(func) wx__DECLARE_EVT0(wxEVT_MOUSE_CAPTURE_CHANGED, wxMouseCaptureChangedEventHandler(func))
#define EVT_MOUSE_CAPTURE_LOST(func) wx__DECLARE_EVT0(wxEVT_MOUSE_CAPTURE_LOST, wxMouseCaptureLostEventHandler(func))
// Mouse events
#define EVT_LEFT_DOWN(func) wx__DECLARE_EVT0(wxEVT_LEFT_DOWN, wxMouseEventHandler(func))
#define EVT_LEFT_UP(func) wx__DECLARE_EVT0(wxEVT_LEFT_UP, wxMouseEventHandler(func))
#define EVT_MIDDLE_DOWN(func) wx__DECLARE_EVT0(wxEVT_MIDDLE_DOWN, wxMouseEventHandler(func))
#define EVT_MIDDLE_UP(func) wx__DECLARE_EVT0(wxEVT_MIDDLE_UP, wxMouseEventHandler(func))
#define EVT_RIGHT_DOWN(func) wx__DECLARE_EVT0(wxEVT_RIGHT_DOWN, wxMouseEventHandler(func))
#define EVT_RIGHT_UP(func) wx__DECLARE_EVT0(wxEVT_RIGHT_UP, wxMouseEventHandler(func))
#define EVT_MOTION(func) wx__DECLARE_EVT0(wxEVT_MOTION, wxMouseEventHandler(func))
#define EVT_LEFT_DCLICK(func) wx__DECLARE_EVT0(wxEVT_LEFT_DCLICK, wxMouseEventHandler(func))
#define EVT_MIDDLE_DCLICK(func) wx__DECLARE_EVT0(wxEVT_MIDDLE_DCLICK, wxMouseEventHandler(func))
#define EVT_RIGHT_DCLICK(func) wx__DECLARE_EVT0(wxEVT_RIGHT_DCLICK, wxMouseEventHandler(func))
#define EVT_LEAVE_WINDOW(func) wx__DECLARE_EVT0(wxEVT_LEAVE_WINDOW, wxMouseEventHandler(func))
#define EVT_ENTER_WINDOW(func) wx__DECLARE_EVT0(wxEVT_ENTER_WINDOW, wxMouseEventHandler(func))
#define EVT_MOUSEWHEEL(func) wx__DECLARE_EVT0(wxEVT_MOUSEWHEEL, wxMouseEventHandler(func))
#define EVT_MOUSE_AUX1_DOWN(func) wx__DECLARE_EVT0(wxEVT_AUX1_DOWN, wxMouseEventHandler(func))
#define EVT_MOUSE_AUX1_UP(func) wx__DECLARE_EVT0(wxEVT_AUX1_UP, wxMouseEventHandler(func))
#define EVT_MOUSE_AUX1_DCLICK(func) wx__DECLARE_EVT0(wxEVT_AUX1_DCLICK, wxMouseEventHandler(func))
#define EVT_MOUSE_AUX2_DOWN(func) wx__DECLARE_EVT0(wxEVT_AUX2_DOWN, wxMouseEventHandler(func))
#define EVT_MOUSE_AUX2_UP(func) wx__DECLARE_EVT0(wxEVT_AUX2_UP, wxMouseEventHandler(func))
#define EVT_MOUSE_AUX2_DCLICK(func) wx__DECLARE_EVT0(wxEVT_AUX2_DCLICK, wxMouseEventHandler(func))
// All mouse events
#define EVT_MOUSE_EVENTS(func) \
EVT_LEFT_DOWN(func) \
EVT_LEFT_UP(func) \
EVT_LEFT_DCLICK(func) \
EVT_MIDDLE_DOWN(func) \
EVT_MIDDLE_UP(func) \
EVT_MIDDLE_DCLICK(func) \
EVT_RIGHT_DOWN(func) \
EVT_RIGHT_UP(func) \
EVT_RIGHT_DCLICK(func) \
EVT_MOUSE_AUX1_DOWN(func) \
EVT_MOUSE_AUX1_UP(func) \
EVT_MOUSE_AUX1_DCLICK(func) \
EVT_MOUSE_AUX2_DOWN(func) \
EVT_MOUSE_AUX2_UP(func) \
EVT_MOUSE_AUX2_DCLICK(func) \
EVT_MOTION(func) \
EVT_LEAVE_WINDOW(func) \
EVT_ENTER_WINDOW(func) \
EVT_MOUSEWHEEL(func)
// Scrolling from wxWindow (sent to wxScrolledWindow)
#define EVT_SCROLLWIN_TOP(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_TOP, wxScrollWinEventHandler(func))
#define EVT_SCROLLWIN_BOTTOM(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_BOTTOM, wxScrollWinEventHandler(func))
#define EVT_SCROLLWIN_LINEUP(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_LINEUP, wxScrollWinEventHandler(func))
#define EVT_SCROLLWIN_LINEDOWN(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_LINEDOWN, wxScrollWinEventHandler(func))
#define EVT_SCROLLWIN_PAGEUP(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_PAGEUP, wxScrollWinEventHandler(func))
#define EVT_SCROLLWIN_PAGEDOWN(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_PAGEDOWN, wxScrollWinEventHandler(func))
#define EVT_SCROLLWIN_THUMBTRACK(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_THUMBTRACK, wxScrollWinEventHandler(func))
#define EVT_SCROLLWIN_THUMBRELEASE(func) wx__DECLARE_EVT0(wxEVT_SCROLLWIN_THUMBRELEASE, wxScrollWinEventHandler(func))
#define EVT_SCROLLWIN(func) \
EVT_SCROLLWIN_TOP(func) \
EVT_SCROLLWIN_BOTTOM(func) \
EVT_SCROLLWIN_LINEUP(func) \
EVT_SCROLLWIN_LINEDOWN(func) \
EVT_SCROLLWIN_PAGEUP(func) \
EVT_SCROLLWIN_PAGEDOWN(func) \
EVT_SCROLLWIN_THUMBTRACK(func) \
EVT_SCROLLWIN_THUMBRELEASE(func)
// Scrolling from wxSlider and wxScrollBar
#define EVT_SCROLL_TOP(func) wx__DECLARE_EVT0(wxEVT_SCROLL_TOP, wxScrollEventHandler(func))
#define EVT_SCROLL_BOTTOM(func) wx__DECLARE_EVT0(wxEVT_SCROLL_BOTTOM, wxScrollEventHandler(func))
#define EVT_SCROLL_LINEUP(func) wx__DECLARE_EVT0(wxEVT_SCROLL_LINEUP, wxScrollEventHandler(func))
#define EVT_SCROLL_LINEDOWN(func) wx__DECLARE_EVT0(wxEVT_SCROLL_LINEDOWN, wxScrollEventHandler(func))
#define EVT_SCROLL_PAGEUP(func) wx__DECLARE_EVT0(wxEVT_SCROLL_PAGEUP, wxScrollEventHandler(func))
#define EVT_SCROLL_PAGEDOWN(func) wx__DECLARE_EVT0(wxEVT_SCROLL_PAGEDOWN, wxScrollEventHandler(func))
#define EVT_SCROLL_THUMBTRACK(func) wx__DECLARE_EVT0(wxEVT_SCROLL_THUMBTRACK, wxScrollEventHandler(func))
#define EVT_SCROLL_THUMBRELEASE(func) wx__DECLARE_EVT0(wxEVT_SCROLL_THUMBRELEASE, wxScrollEventHandler(func))
#define EVT_SCROLL_CHANGED(func) wx__DECLARE_EVT0(wxEVT_SCROLL_CHANGED, wxScrollEventHandler(func))
#define EVT_SCROLL(func) \
EVT_SCROLL_TOP(func) \
EVT_SCROLL_BOTTOM(func) \
EVT_SCROLL_LINEUP(func) \
EVT_SCROLL_LINEDOWN(func) \
EVT_SCROLL_PAGEUP(func) \
EVT_SCROLL_PAGEDOWN(func) \
EVT_SCROLL_THUMBTRACK(func) \
EVT_SCROLL_THUMBRELEASE(func) \
EVT_SCROLL_CHANGED(func)
// Scrolling from wxSlider and wxScrollBar, with an id
#define EVT_COMMAND_SCROLL_TOP(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_TOP, winid, wxScrollEventHandler(func))
#define EVT_COMMAND_SCROLL_BOTTOM(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_BOTTOM, winid, wxScrollEventHandler(func))
#define EVT_COMMAND_SCROLL_LINEUP(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_LINEUP, winid, wxScrollEventHandler(func))
#define EVT_COMMAND_SCROLL_LINEDOWN(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_LINEDOWN, winid, wxScrollEventHandler(func))
#define EVT_COMMAND_SCROLL_PAGEUP(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_PAGEUP, winid, wxScrollEventHandler(func))
#define EVT_COMMAND_SCROLL_PAGEDOWN(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_PAGEDOWN, winid, wxScrollEventHandler(func))
#define EVT_COMMAND_SCROLL_THUMBTRACK(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_THUMBTRACK, winid, wxScrollEventHandler(func))
#define EVT_COMMAND_SCROLL_THUMBRELEASE(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_THUMBRELEASE, winid, wxScrollEventHandler(func))
#define EVT_COMMAND_SCROLL_CHANGED(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLL_CHANGED, winid, wxScrollEventHandler(func))
#define EVT_COMMAND_SCROLL(winid, func) \
EVT_COMMAND_SCROLL_TOP(winid, func) \
EVT_COMMAND_SCROLL_BOTTOM(winid, func) \
EVT_COMMAND_SCROLL_LINEUP(winid, func) \
EVT_COMMAND_SCROLL_LINEDOWN(winid, func) \
EVT_COMMAND_SCROLL_PAGEUP(winid, func) \
EVT_COMMAND_SCROLL_PAGEDOWN(winid, func) \
EVT_COMMAND_SCROLL_THUMBTRACK(winid, func) \
EVT_COMMAND_SCROLL_THUMBRELEASE(winid, func) \
EVT_COMMAND_SCROLL_CHANGED(winid, func)
#if WXWIN_COMPATIBILITY_2_6
// compatibility macros for the old name, deprecated in 2.8
#define wxEVT_SCROLL_ENDSCROLL wxEVT_SCROLL_CHANGED
#define EVT_COMMAND_SCROLL_ENDSCROLL EVT_COMMAND_SCROLL_CHANGED
#define EVT_SCROLL_ENDSCROLL EVT_SCROLL_CHANGED
#endif // WXWIN_COMPATIBILITY_2_6
// Convenience macros for commonly-used commands
#define EVT_CHECKBOX(winid, func) wx__DECLARE_EVT1(wxEVT_CHECKBOX, winid, wxCommandEventHandler(func))
#define EVT_CHOICE(winid, func) wx__DECLARE_EVT1(wxEVT_CHOICE, winid, wxCommandEventHandler(func))
#define EVT_LISTBOX(winid, func) wx__DECLARE_EVT1(wxEVT_LISTBOX, winid, wxCommandEventHandler(func))
#define EVT_LISTBOX_DCLICK(winid, func) wx__DECLARE_EVT1(wxEVT_LISTBOX_DCLICK, winid, wxCommandEventHandler(func))
#define EVT_MENU(winid, func) wx__DECLARE_EVT1(wxEVT_MENU, winid, wxCommandEventHandler(func))
#define EVT_MENU_RANGE(id1, id2, func) wx__DECLARE_EVT2(wxEVT_MENU, id1, id2, wxCommandEventHandler(func))
#if defined(__SMARTPHONE__)
# define EVT_BUTTON(winid, func) EVT_MENU(winid, func)
#else
# define EVT_BUTTON(winid, func) wx__DECLARE_EVT1(wxEVT_BUTTON, winid, wxCommandEventHandler(func))
#endif
#define EVT_SLIDER(winid, func) wx__DECLARE_EVT1(wxEVT_SLIDER, winid, wxCommandEventHandler(func))
#define EVT_RADIOBOX(winid, func) wx__DECLARE_EVT1(wxEVT_RADIOBOX, winid, wxCommandEventHandler(func))
#define EVT_RADIOBUTTON(winid, func) wx__DECLARE_EVT1(wxEVT_RADIOBUTTON, winid, wxCommandEventHandler(func))
// EVT_SCROLLBAR is now obsolete since we use EVT_COMMAND_SCROLL... events
#define EVT_SCROLLBAR(winid, func) wx__DECLARE_EVT1(wxEVT_SCROLLBAR, winid, wxCommandEventHandler(func))
#define EVT_VLBOX(winid, func) wx__DECLARE_EVT1(wxEVT_VLBOX, winid, wxCommandEventHandler(func))
#define EVT_COMBOBOX(winid, func) wx__DECLARE_EVT1(wxEVT_COMBOBOX, winid, wxCommandEventHandler(func))
#define EVT_TOOL(winid, func) wx__DECLARE_EVT1(wxEVT_TOOL, winid, wxCommandEventHandler(func))
#define EVT_TOOL_DROPDOWN(winid, func) wx__DECLARE_EVT1(wxEVT_TOOL_DROPDOWN, winid, wxCommandEventHandler(func))
#define EVT_TOOL_RANGE(id1, id2, func) wx__DECLARE_EVT2(wxEVT_TOOL, id1, id2, wxCommandEventHandler(func))
#define EVT_TOOL_RCLICKED(winid, func) wx__DECLARE_EVT1(wxEVT_TOOL_RCLICKED, winid, wxCommandEventHandler(func))
#define EVT_TOOL_RCLICKED_RANGE(id1, id2, func) wx__DECLARE_EVT2(wxEVT_TOOL_RCLICKED, id1, id2, wxCommandEventHandler(func))
#define EVT_TOOL_ENTER(winid, func) wx__DECLARE_EVT1(wxEVT_TOOL_ENTER, winid, wxCommandEventHandler(func))
#define EVT_CHECKLISTBOX(winid, func) wx__DECLARE_EVT1(wxEVT_CHECKLISTBOX, winid, wxCommandEventHandler(func))
#define EVT_COMBOBOX_DROPDOWN(winid, func) wx__DECLARE_EVT1(wxEVT_COMBOBOX_DROPDOWN, winid, wxCommandEventHandler(func))
#define EVT_COMBOBOX_CLOSEUP(winid, func) wx__DECLARE_EVT1(wxEVT_COMBOBOX_CLOSEUP, winid, wxCommandEventHandler(func))
// Generic command events
#define EVT_COMMAND_LEFT_CLICK(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_LEFT_CLICK, winid, wxCommandEventHandler(func))
#define EVT_COMMAND_LEFT_DCLICK(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_LEFT_DCLICK, winid, wxCommandEventHandler(func))
#define EVT_COMMAND_RIGHT_CLICK(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_RIGHT_CLICK, winid, wxCommandEventHandler(func))
#define EVT_COMMAND_RIGHT_DCLICK(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_RIGHT_DCLICK, winid, wxCommandEventHandler(func))
#define EVT_COMMAND_SET_FOCUS(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_SET_FOCUS, winid, wxCommandEventHandler(func))
#define EVT_COMMAND_KILL_FOCUS(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_KILL_FOCUS, winid, wxCommandEventHandler(func))
#define EVT_COMMAND_ENTER(winid, func) wx__DECLARE_EVT1(wxEVT_COMMAND_ENTER, winid, wxCommandEventHandler(func))
// Joystick events
#define EVT_JOY_BUTTON_DOWN(func) wx__DECLARE_EVT0(wxEVT_JOY_BUTTON_DOWN, wxJoystickEventHandler(func))
#define EVT_JOY_BUTTON_UP(func) wx__DECLARE_EVT0(wxEVT_JOY_BUTTON_UP, wxJoystickEventHandler(func))
#define EVT_JOY_MOVE(func) wx__DECLARE_EVT0(wxEVT_JOY_MOVE, wxJoystickEventHandler(func))
#define EVT_JOY_ZMOVE(func) wx__DECLARE_EVT0(wxEVT_JOY_ZMOVE, wxJoystickEventHandler(func))
// All joystick events
#define EVT_JOYSTICK_EVENTS(func) \
EVT_JOY_BUTTON_DOWN(func) \
EVT_JOY_BUTTON_UP(func) \
EVT_JOY_MOVE(func) \
EVT_JOY_ZMOVE(func)
// Idle event
#define EVT_IDLE(func) wx__DECLARE_EVT0(wxEVT_IDLE, wxIdleEventHandler(func))
// Update UI event
#define EVT_UPDATE_UI(winid, func) wx__DECLARE_EVT1(wxEVT_UPDATE_UI, winid, wxUpdateUIEventHandler(func))
#define EVT_UPDATE_UI_RANGE(id1, id2, func) wx__DECLARE_EVT2(wxEVT_UPDATE_UI, id1, id2, wxUpdateUIEventHandler(func))
// Help events
#define EVT_HELP(winid, func) wx__DECLARE_EVT1(wxEVT_HELP, winid, wxHelpEventHandler(func))
#define EVT_HELP_RANGE(id1, id2, func) wx__DECLARE_EVT2(wxEVT_HELP, id1, id2, wxHelpEventHandler(func))
#define EVT_DETAILED_HELP(winid, func) wx__DECLARE_EVT1(wxEVT_DETAILED_HELP, winid, wxHelpEventHandler(func))
#define EVT_DETAILED_HELP_RANGE(id1, id2, func) wx__DECLARE_EVT2(wxEVT_DETAILED_HELP, id1, id2, wxHelpEventHandler(func))
// Context Menu Events
#define EVT_CONTEXT_MENU(func) wx__DECLARE_EVT0(wxEVT_CONTEXT_MENU, wxContextMenuEventHandler(func))
#define EVT_COMMAND_CONTEXT_MENU(winid, func) wx__DECLARE_EVT1(wxEVT_CONTEXT_MENU, winid, wxContextMenuEventHandler(func))
// Clipboard text Events
#define EVT_TEXT_CUT(winid, func) wx__DECLARE_EVT1(wxEVT_TEXT_CUT, winid, wxClipboardTextEventHandler(func))
#define EVT_TEXT_COPY(winid, func) wx__DECLARE_EVT1(wxEVT_TEXT_COPY, winid, wxClipboardTextEventHandler(func))
#define EVT_TEXT_PASTE(winid, func) wx__DECLARE_EVT1(wxEVT_TEXT_PASTE, winid, wxClipboardTextEventHandler(func))
// Thread events
#define EVT_THREAD(id, func) wx__DECLARE_EVT1(wxEVT_THREAD, id, wxThreadEventHandler(func))
// ----------------------------------------------------------------------------
// Helper functions
// ----------------------------------------------------------------------------
// This is an ugly hack to allow the use of Bind() instead of Connect() inside
// the library code if the library was built with support for it, here is how
// it is used:
//
// class SomeEventHandlingClass : wxBIND_OR_CONNECT_HACK_BASE_CLASS
// public SomeBaseClass
// {
// public:
// SomeEventHandlingClass(wxWindow *win)
// {
// // connect to the event for the given window
// wxBIND_OR_CONNECT_HACK(win, wxEVT_SOMETHING, wxSomeEventHandler,
// SomeEventHandlingClass::OnSomeEvent, this);
// }
//
// private:
// void OnSomeEvent(wxSomeEvent&) { ... }
// };
//
// This is *not* meant to be used by library users, it is only defined here
// (and not in a private header) because the base class must be visible from
// other public headers, please do NOT use this in your code, it will be
// removed from future wx versions without warning.
#ifdef wxHAS_EVENT_BIND
#define wxBIND_OR_CONNECT_HACK_BASE_CLASS
#define wxBIND_OR_CONNECT_HACK_ONLY_BASE_CLASS
#define wxBIND_OR_CONNECT_HACK(win, evt, handler, func, obj) \
win->Bind(evt, &func, obj)
#else // wxHAS_EVENT_BIND
#define wxBIND_OR_CONNECT_HACK_BASE_CLASS public wxEvtHandler,
#define wxBIND_OR_CONNECT_HACK_ONLY_BASE_CLASS : public wxEvtHandler
#define wxBIND_OR_CONNECT_HACK(win, evt, handler, func, obj) \
win->Connect(evt, handler(func), NULL, obj)
#endif // wxHAS_EVENT_BIND
#if wxUSE_GUI
// Find a window with the focus, that is also a descendant of the given window.
// This is used to determine the window to initially send commands to.
WXDLLIMPEXP_CORE wxWindow* wxFindFocusDescendant(wxWindow* ancestor);
#endif // wxUSE_GUI
// ----------------------------------------------------------------------------
// Compatibility macro aliases
// ----------------------------------------------------------------------------
// deprecated variants _not_ requiring a semicolon after them and without wx prefix
// (note that also some wx-prefixed macro do _not_ require a semicolon because
// it's not always possible to force the compire to require it)
#define DECLARE_EVENT_TABLE_ENTRY(type, winid, idLast, fn, obj) \
wxDECLARE_EVENT_TABLE_ENTRY(type, winid, idLast, fn, obj)
#define DECLARE_EVENT_TABLE_TERMINATOR() wxDECLARE_EVENT_TABLE_TERMINATOR()
#define DECLARE_EVENT_TABLE() wxDECLARE_EVENT_TABLE();
#define BEGIN_EVENT_TABLE(a,b) wxBEGIN_EVENT_TABLE(a,b)
#define BEGIN_EVENT_TABLE_TEMPLATE1(a,b,c) wxBEGIN_EVENT_TABLE_TEMPLATE1(a,b,c)
#define BEGIN_EVENT_TABLE_TEMPLATE2(a,b,c,d) wxBEGIN_EVENT_TABLE_TEMPLATE2(a,b,c,d)
#define BEGIN_EVENT_TABLE_TEMPLATE3(a,b,c,d,e) wxBEGIN_EVENT_TABLE_TEMPLATE3(a,b,c,d,e)
#define BEGIN_EVENT_TABLE_TEMPLATE4(a,b,c,d,e,f) wxBEGIN_EVENT_TABLE_TEMPLATE4(a,b,c,d,e,f)
#define BEGIN_EVENT_TABLE_TEMPLATE5(a,b,c,d,e,f,g) wxBEGIN_EVENT_TABLE_TEMPLATE5(a,b,c,d,e,f,g)
#define BEGIN_EVENT_TABLE_TEMPLATE6(a,b,c,d,e,f,g,h) wxBEGIN_EVENT_TABLE_TEMPLATE6(a,b,c,d,e,f,g,h)
#define END_EVENT_TABLE() wxEND_EVENT_TABLE()
// other obsolete event declaration/definition macros; we don't need them any longer
// but we keep them for compatibility as it doesn't cost us anything anyhow
#define BEGIN_DECLARE_EVENT_TYPES()
#define END_DECLARE_EVENT_TYPES()
#define DECLARE_EXPORTED_EVENT_TYPE(expdecl, name, value) \
extern expdecl const wxEventType name;
#define DECLARE_EVENT_TYPE(name, value) \
DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_CORE, name, value)
#define DECLARE_LOCAL_EVENT_TYPE(name, value) \
DECLARE_EXPORTED_EVENT_TYPE(wxEMPTY_PARAMETER_VALUE, name, value)
#define DEFINE_EVENT_TYPE(name) const wxEventType name = wxNewEventType();
#define DEFINE_LOCAL_EVENT_TYPE(name) DEFINE_EVENT_TYPE(name)
// alias for backward compatibility with 2.9.0:
#define wxEVT_COMMAND_THREAD wxEVT_THREAD
// other old wxEVT_COMMAND_* constants
#define wxEVT_COMMAND_BUTTON_CLICKED wxEVT_BUTTON
#define wxEVT_COMMAND_CHECKBOX_CLICKED wxEVT_CHECKBOX
#define wxEVT_COMMAND_CHOICE_SELECTED wxEVT_CHOICE
#define wxEVT_COMMAND_LISTBOX_SELECTED wxEVT_LISTBOX
#define wxEVT_COMMAND_LISTBOX_DOUBLECLICKED wxEVT_LISTBOX_DCLICK
#define wxEVT_COMMAND_CHECKLISTBOX_TOGGLED wxEVT_CHECKLISTBOX
#define wxEVT_COMMAND_MENU_SELECTED wxEVT_MENU
#define wxEVT_COMMAND_TOOL_CLICKED wxEVT_TOOL
#define wxEVT_COMMAND_SLIDER_UPDATED wxEVT_SLIDER
#define wxEVT_COMMAND_RADIOBOX_SELECTED wxEVT_RADIOBOX
#define wxEVT_COMMAND_RADIOBUTTON_SELECTED wxEVT_RADIOBUTTON
#define wxEVT_COMMAND_SCROLLBAR_UPDATED wxEVT_SCROLLBAR
#define wxEVT_COMMAND_VLBOX_SELECTED wxEVT_VLBOX
#define wxEVT_COMMAND_COMBOBOX_SELECTED wxEVT_COMBOBOX
#define wxEVT_COMMAND_TOOL_RCLICKED wxEVT_TOOL_RCLICKED
#define wxEVT_COMMAND_TOOL_DROPDOWN_CLICKED wxEVT_TOOL_DROPDOWN
#define wxEVT_COMMAND_TOOL_ENTER wxEVT_TOOL_ENTER
#define wxEVT_COMMAND_COMBOBOX_DROPDOWN wxEVT_COMBOBOX_DROPDOWN
#define wxEVT_COMMAND_COMBOBOX_CLOSEUP wxEVT_COMBOBOX_CLOSEUP
#define wxEVT_COMMAND_TEXT_COPY wxEVT_TEXT_COPY
#define wxEVT_COMMAND_TEXT_CUT wxEVT_TEXT_CUT
#define wxEVT_COMMAND_TEXT_PASTE wxEVT_TEXT_PASTE
#define wxEVT_COMMAND_TEXT_UPDATED wxEVT_TEXT
#endif // _WX_EVENT_H_