wxWidgets/samples/event/event.cpp
2009-02-02 20:46:33 +00:00

376 lines
12 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: event.cpp
// Purpose: wxWidgets sample demonstrating different event usage
// Author: Vadim Zeitlin
// Modified by:
// Created: 31.01.01
// RCS-ID: $Id$
// Copyright: (c) 2001 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
// ----------------------------------------------------------------------------
// event constants
// ----------------------------------------------------------------------------
// define a custom event type (we don't need a separate declaration here but
// usually you would use a matching wxDECLARE_LOCAL_EVENT in a header)
wxDEFINE_EVENT(wxEVT_MY_CUSTOM_COMMAND, wxCommandEvent)
// it may also be convenient to define an event table macro for this event type
#define EVT_MY_CUSTOM_COMMAND(id, fn) \
DECLARE_EVENT_TABLE_ENTRY( \
wxEVT_MY_CUSTOM_COMMAND, id, wxID_ANY, \
wxCommandEventHandler(fn), \
(wxObject *) NULL \
),
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
virtual ~MyFrame();
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnConnect(wxCommandEvent& event);
void OnDynamic(wxCommandEvent& event);
void OnPushEventHandler(wxCommandEvent& event);
void OnPopEventHandler(wxCommandEvent& event);
void OnTest(wxCommandEvent& event);
void OnFireCustom(wxCommandEvent& event);
void OnProcessCustom(wxCommandEvent& event);
void OnUpdateUIPop(wxUpdateUIEvent& event);
protected:
// number of pushed event handlers
unsigned m_nPush;
private:
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
// Define a custom event handler
class MyEvtHandler : public wxEvtHandler
{
public:
MyEvtHandler(size_t level) { m_level = level; }
void OnTest(wxCommandEvent& event)
{
wxLogMessage(_T("This is the pushed test event handler #%u"), m_level);
// if we don't skip the event, the other event handlers won't get it:
// try commenting out this line and see what changes
event.Skip();
}
private:
unsigned m_level;
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
Event_Quit = 1,
Event_About,
Event_Connect,
Event_Dynamic,
Event_Push,
Event_Pop,
Event_Custom,
Event_Test
};
// status bar fields
enum
{
Status_Main = 0,
Status_Dynamic,
Status_Push
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Event_Quit, MyFrame::OnQuit)
EVT_MENU(Event_About, MyFrame::OnAbout)
EVT_MENU(Event_Connect, MyFrame::OnConnect)
EVT_MENU(Event_Custom, MyFrame::OnFireCustom)
EVT_MENU(Event_Test, MyFrame::OnTest)
EVT_MENU(Event_Push, MyFrame::OnPushEventHandler)
EVT_MENU(Event_Pop, MyFrame::OnPopEventHandler)
EVT_UPDATE_UI(Event_Pop, MyFrame::OnUpdateUIPop)
EVT_MY_CUSTOM_COMMAND(wxID_ANY, MyFrame::OnProcessCustom)
// the line below would also work if OnProcessCustom() were defined as
// taking a wxEvent (as required by EVT_CUSTOM) and not wxCommandEvent
//EVT_CUSTOM(wxEVT_MY_CUSTOM_COMMAND, wxID_ANY, MyFrame::OnProcessCustom)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(MyEvtHandler, wxEvtHandler)
EVT_MENU(Event_Test, MyEvtHandler::OnTest)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
if ( !wxApp::OnInit() )
return false;
// create the main application window
MyFrame *frame = new MyFrame(_T("Event wxWidgets Sample"),
wxPoint(50, 50), wxSize(600, 340));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(true);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned false here, the
// application would exit immediately.
return true;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
{
// init members
m_nPush = 0;
// create a menu bar
wxMenu *menuFile = new wxMenu;
menuFile->Append(Event_About, _T("&About...\tCtrl-A"), _T("Show about dialog"));
menuFile->AppendSeparator();
menuFile->Append(Event_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
wxMenu *menuEvent = new wxMenu;
menuEvent->Append(Event_Connect, _T("&Connect\tCtrl-C"),
_T("Connect or disconnect the dynamic event handler"),
true /* checkable */);
menuEvent->Append(Event_Dynamic, _T("&Dynamic event\tCtrl-D"),
_T("Dynamic event sample - only works after Connect"));
menuEvent->AppendSeparator();
menuEvent->Append(Event_Push, _T("&Push event handler\tCtrl-P"),
_T("Push event handler for test event"));
menuEvent->Append(Event_Pop, _T("P&op event handler\tCtrl-O"),
_T("Pop event handler for test event"));
menuEvent->Append(Event_Test, _T("Test event\tCtrl-T"),
_T("Test event processed by pushed event handler"));
menuEvent->AppendSeparator();
menuEvent->Append(Event_Custom, _T("Fire c&ustom event\tCtrl-U"),
_T("Generate a custom event"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, _T("&File"));
menuBar->Append(menuEvent, _T("&Event"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#if wxUSE_STATUSBAR
CreateStatusBar(3);
SetStatusText(_T("Welcome to wxWidgets event sample"));
SetStatusText(_T("Dynamic: off"), Status_Dynamic);
SetStatusText(_T("Push count: 0"), Status_Push);
#endif // wxUSE_STATUSBAR
}
MyFrame::~MyFrame()
{
// we must pop any remaining event handlers to avoid memory leaks and
// crashes!
while ( m_nPush-- != 0 )
{
PopEventHandler(true /* delete handler */);
}
}
// ----------------------------------------------------------------------------
// standard event handlers
// ----------------------------------------------------------------------------
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// true is to force the frame to close
Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox( wxT("Event sample shows different ways of using events\n")
wxT("(c) 2001 Vadim Zeitlin"),
wxT("About Event Sample"), wxOK | wxICON_INFORMATION, this );
}
// ----------------------------------------------------------------------------
// dynamic event handling stuff
// ----------------------------------------------------------------------------
void MyFrame::OnDynamic(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox
(
wxT("This is a dynamic event handler which can be connected ")
wxT("and disconnected at run-time."),
wxT("Dynamic Event Handler"), wxOK | wxICON_INFORMATION, this
);
}
void MyFrame::OnConnect(wxCommandEvent& event)
{
if ( event.IsChecked() )
{
Connect(Event_Dynamic, wxEVT_COMMAND_MENU_SELECTED,
wxCommandEventHandler(MyFrame::OnDynamic));
#if wxUSE_STATUSBAR
SetStatusText(_T("You can now use \"Dynamic\" item in the menu"));
SetStatusText(_T("Dynamic: on"), Status_Dynamic);
#endif // wxUSE_STATUSBAR
}
else // disconnect
{
Disconnect(Event_Dynamic, wxEVT_COMMAND_MENU_SELECTED,
wxCommandEventHandler(MyFrame::OnDynamic));
#if wxUSE_STATUSBAR
SetStatusText(_T("You can no more use \"Dynamic\" item in the menu"));
SetStatusText(_T("Dynamic: off"), Status_Dynamic);
#endif // wxUSE_STATUSBAR
}
}
// ----------------------------------------------------------------------------
// push/pop event handlers support
// ----------------------------------------------------------------------------
void MyFrame::OnPushEventHandler(wxCommandEvent& WXUNUSED(event))
{
PushEventHandler(new MyEvtHandler(++m_nPush));
#if wxUSE_STATUSBAR
SetStatusText(wxString::Format(_T("Push count: %u"), m_nPush), Status_Push);
#endif // wxUSE_STATUSBAR
}
void MyFrame::OnPopEventHandler(wxCommandEvent& WXUNUSED(event))
{
wxCHECK_RET( m_nPush, _T("this command should be disabled!") );
PopEventHandler(true /* delete handler */);
m_nPush--;
#if wxUSE_STATUSBAR
SetStatusText(wxString::Format(_T("Push count: %u"), m_nPush), Status_Push);
#endif // wxUSE_STATUSBAR
}
void MyFrame::OnTest(wxCommandEvent& WXUNUSED(event))
{
wxLogMessage(_T("This is the test event handler in the main frame"));
}
void MyFrame::OnUpdateUIPop(wxUpdateUIEvent& event)
{
event.Enable( m_nPush > 0 );
}
// ----------------------------------------------------------------------------
// custom event methods
// ----------------------------------------------------------------------------
void MyFrame::OnFireCustom(wxCommandEvent& WXUNUSED(event))
{
wxCommandEvent eventCustom(wxEVT_MY_CUSTOM_COMMAND);
wxPostEvent(this, eventCustom);
}
void MyFrame::OnProcessCustom(wxCommandEvent& WXUNUSED(event))
{
wxLogMessage(_T("Got a custom event!"));
}