ce7fe42e84
Use the same short names as are used by the event table macros for the event type constants themselves. This makes them much more comfortable to use, e.g. Bind(wxEVT_BUTTON) compared to Bind(wxEVT_COMMAND_BUTTON_CLICKED). The old long names are still kept for backwards compatibility and shouldn't be removed as it doesn't really cost anything to continue providing them, but all new event types should only use the short versions. Closes #10661. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@73850 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
176 lines
4.6 KiB
C++
176 lines
4.6 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/controls/buttontest.cpp
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// Purpose: wxButton unit test
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// Author: Steven Lamerton
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// Created: 2010-06-21
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// RCS-ID: $Id$
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// Copyright: (c) 2010 Steven Lamerton
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///////////////////////////////////////////////////////////////////////////////
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#include "testprec.h"
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#if wxUSE_BUTTON
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/button.h"
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#endif // WX_PRECOMP
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#include "testableframe.h"
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#include "wx/uiaction.h"
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#include "wx/artprov.h"
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//For CPPUNIT_ASSERT_EQUAL to work a class must have a stream output function
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//for those classes which do not have them by default we define them in
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//asserthelper.h so they can be reused
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#include "asserthelper.h"
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class ButtonTestCase : public CppUnit::TestCase
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{
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public:
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ButtonTestCase() { }
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void setUp();
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void tearDown();
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private:
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CPPUNIT_TEST_SUITE( ButtonTestCase );
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//We add tests that use wxUIActionSimulator with WXUISIM_TEST so they
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//are not run on platofrms were wxUIActionSimulator isn't supported
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WXUISIM_TEST( Click );
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WXUISIM_TEST( Disabled );
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CPPUNIT_TEST( Auth );
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CPPUNIT_TEST( BitmapMargins );
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CPPUNIT_TEST( Bitmap );
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CPPUNIT_TEST_SUITE_END();
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void Click();
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void Disabled();
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void Auth();
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void BitmapMargins();
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void Bitmap();
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wxButton* m_button;
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DECLARE_NO_COPY_CLASS(ButtonTestCase)
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};
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// register in the unnamed registry so that these tests are run by default
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CPPUNIT_TEST_SUITE_REGISTRATION( ButtonTestCase );
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// also include in its own registry so that these tests can be run alone
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CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( ButtonTestCase, "ButtonTestCase" );
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void ButtonTestCase::setUp()
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{
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//We use wxTheApp->GetTopWindow() as there is only a single testable frame
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//so it will always be returned
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m_button = new wxButton(wxTheApp->GetTopWindow(), wxID_ANY, "wxButton");
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}
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void ButtonTestCase::tearDown()
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{
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wxDELETE(m_button);
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}
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#if wxUSE_UIACTIONSIMULATOR
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void ButtonTestCase::Click()
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{
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//We use the internal class EventCounter which handles connecting and
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//disconnecting the control to the wxTestableFrame
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EventCounter clicked(m_button, wxEVT_BUTTON);
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wxUIActionSimulator sim;
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//We move in slightly to account for window decorations, we need to yield
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//after every wxUIActionSimulator action to keep everything working in GTK
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sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
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wxYield();
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sim.MouseClick();
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wxYield();
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CPPUNIT_ASSERT_EQUAL( 1, clicked.GetCount() );
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}
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void ButtonTestCase::Disabled()
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{
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EventCounter clicked(m_button, wxEVT_BUTTON);
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wxUIActionSimulator sim;
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//In this test we disable the button and check events are not sent
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m_button->Disable();
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sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
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wxYield();
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sim.MouseClick();
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wxYield();
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CPPUNIT_ASSERT_EQUAL( 0, clicked.GetCount() );
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}
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#endif // wxUSE_UIACTIONSIMULATOR
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void ButtonTestCase::Auth()
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{
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//Some functions only work on specific operating system versions, for
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//this we need a runtime check
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int major = 0;
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if(wxGetOsVersion(&major) != wxOS_WINDOWS_NT || major < 6)
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return;
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//We are running Windows Vista or newer
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CPPUNIT_ASSERT(!m_button->GetAuthNeeded());
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m_button->SetAuthNeeded();
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CPPUNIT_ASSERT(m_button->GetAuthNeeded());
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//We test both states
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m_button->SetAuthNeeded(false);
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CPPUNIT_ASSERT(!m_button->GetAuthNeeded());
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}
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void ButtonTestCase::BitmapMargins()
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{
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//Some functions only work on specific platforms in which case we can use
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//a preprocessor check
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#ifdef __WXMSW__
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//We must set a bitmap before we can set its margins, when writing unit
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//tests it is easiest to use an image from wxArtProvider
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m_button->SetBitmap(wxArtProvider::GetIcon(wxART_INFORMATION, wxART_OTHER,
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wxSize(32, 32)));
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m_button->SetBitmapMargins(15, 15);
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CPPUNIT_ASSERT_EQUAL(wxSize(15, 15), m_button->GetBitmapMargins());
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m_button->SetBitmapMargins(wxSize(20, 20));
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CPPUNIT_ASSERT_EQUAL(wxSize(20, 20), m_button->GetBitmapMargins());
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#endif
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}
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void ButtonTestCase::Bitmap()
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{
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//We start with no bitmaps
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CPPUNIT_ASSERT(!m_button->GetBitmap().IsOk());
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m_button->SetBitmap(wxArtProvider::GetIcon(wxART_INFORMATION,
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wxART_OTHER,
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wxSize(32, 32)));
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CPPUNIT_ASSERT(m_button->GetBitmap().IsOk());
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}
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#endif //wxUSE_BUTTON
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