aae91497f6
wxControl-specific functionality (GetXXXPixmap) into a separate class, and fixed the implementation. Adapted wxStaticBitmap, wxBitmapButton and wxToolBar to the new situation. Various fixes to wxToolBar: Realize does not create buttons multiple times anymore, use the disabled bitmap as the disabled bitmap, not as the toggled bitmap for toggle buttons (!), reposition buttons/controls when a tool is removed/deleted. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19836 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: bmpbuttn.h
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// Purpose: wxBitmapButton class
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// Author: Julian Smart
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// Modified by:
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// Created: 17/09/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BMPBUTTN_H_
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#define _WX_BMPBUTTN_H_
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#ifdef __GNUG__
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#pragma interface "bmpbuttn.h"
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#endif
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#include "wx/motif/bmpmotif.h"
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WXDLLEXPORT_DATA(extern const char*) wxButtonNameStr;
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#define wxDEFAULT_BUTTON_MARGIN 4
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class WXDLLEXPORT wxBitmapButton: public wxBitmapButtonBase
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{
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DECLARE_DYNAMIC_CLASS(wxBitmapButton)
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public:
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wxBitmapButton();
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~wxBitmapButton();
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wxBitmapButton(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr)
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{
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Create(parent, id, bitmap, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr);
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virtual void SetLabel(const wxBitmap& bitmap)
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{
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SetBitmapLabel(bitmap);
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}
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virtual void SetLabel(const wxString& label)
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{
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wxControl::SetLabel(label);
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}
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virtual void SetBitmapLabel(const wxBitmap& bitmap);
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void SetBitmapSelected(const wxBitmap& sel);
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void SetBitmapFocus(const wxBitmap& focus);
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void SetBitmapDisabled(const wxBitmap& disabled);
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// Implementation
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void DoSetBitmap();
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virtual void ChangeBackgroundColour();
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virtual wxSize DoGetBestSize() const;
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protected:
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wxBitmap m_bmpNormalOriginal; // May be different from m_buttonBitmap
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// if m_buttonBitmap has been changed
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// to reflect button background colour
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wxBitmap m_bmpSelectedOriginal;
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wxBitmap m_bmpDisabledOriginal;
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wxBitmapCache m_bitmapCache;
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WXPixmap m_insensPixmap;
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};
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#endif
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// _WX_BMPBUTTN_H_
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