wxWidgets/include/wx/motif/font.h
Mattia Barbon da494b405d Added new __WXMOTIF20__ macro, which is true if the Motif version
is 2.0 or higher.
  Now Motif 2.0 or better (but not Lesstif) uses XmRenderTable instead
of the deprecated XmFontList. This allows underlined text in controls.
  Miscellaneous cleanup; used wxXmString in some more places.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19495 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2003-03-05 20:15:35 +00:00

125 lines
3.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: font.h
// Purpose: wxFont class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FONT_H_
#define _WX_FONT_H_
#ifdef __GNUG__
#pragma interface "font.h"
#endif
class wxXFont;
// Font
class wxFont : public wxFontBase
{
public:
// ctors and such
wxFont() { Init(); }
wxFont(const wxFont& font) { Init(); Ref(font); }
wxFont(int size,
int family,
int style,
int weight,
bool underlined = FALSE,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
Init();
(void)Create(size, family, style, weight, underlined, face, encoding);
}
wxFont(const wxNativeFontInfo& info);
bool Create(int size,
int family,
int style,
int weight,
bool underlined = FALSE,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
// wxMOTIF-specific
bool Create(const wxString& fontname,
wxFontEncoding fontenc = wxFONTENCODING_DEFAULT);
bool Create(const wxNativeFontInfo& fontinfo);
virtual ~wxFont();
// assignment
wxFont& operator=(const wxFont& font);
// implement base class pure virtuals
virtual int GetPointSize() const;
virtual int GetFamily() const;
virtual int GetStyle() const;
virtual int GetWeight() const;
virtual bool GetUnderlined() const;
virtual wxString GetFaceName() const;
virtual wxFontEncoding GetEncoding() const;
virtual wxNativeFontInfo *GetNativeFontInfo() const;
virtual void SetPointSize(int pointSize);
virtual void SetFamily(int family);
virtual void SetStyle(int style);
virtual void SetWeight(int weight);
virtual void SetFaceName(const wxString& faceName);
virtual void SetUnderlined(bool underlined);
virtual void SetEncoding(wxFontEncoding encoding);
// Implementation
// Find an existing, or create a new, XFontStruct
// based on this wxFont and the given scale. Append the
// font to list in the private data for future reference.
// TODO This is a fairly basic implementation, that doesn't
// allow for different facenames, and also doesn't do a mapping
// between 'standard' facenames (e.g. Arial, Helvetica, Times Roman etc.)
// and the fonts that are available on a particular system.
// Maybe we need to scan the user's machine to build up a profile
// of the fonts and a mapping file.
// Return font struct, and optionally the Motif font list
wxXFont *GetInternalFont(double scale = 1.0,
WXDisplay* display = NULL) const;
// These two are helper functions for convenient access of the above.
WXFontStructPtr GetFontStruct(double scale = 1.0,
WXDisplay* display = NULL) const;
WXFontList GetFontList(double scale = 1.0,
WXDisplay* display = NULL) const;
#if __WXMOTIF20__
WXRenderTable GetRenderTable(WXDisplay* display) const;
#endif
// returns either a XmFontList or XmRendition, depending
// on Motif version
WXFontType GetFontType(WXDisplay* display) const;
static WXString GetFontTag();
protected:
virtual void DoSetNativeFontInfo( const wxNativeFontInfo& info );
// common part of all ctors
void Init();
// VZ: IMHO, we don't need it at all...
bool RealizeResource() { return TRUE; }
void Unshare();
private:
DECLARE_DYNAMIC_CLASS(wxFont)
};
#endif
// _WX_FONT_H_