da494b405d
is 2.0 or higher. Now Motif 2.0 or better (but not Lesstif) uses XmRenderTable instead of the deprecated XmFontList. This allows underlined text in controls. Miscellaneous cleanup; used wxXmString in some more places. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19495 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
125 lines
3.7 KiB
C++
125 lines
3.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: font.h
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// Purpose: wxFont class
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// Author: Julian Smart
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// Modified by:
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// Created: 17/09/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_FONT_H_
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#define _WX_FONT_H_
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#ifdef __GNUG__
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#pragma interface "font.h"
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#endif
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class wxXFont;
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// Font
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class wxFont : public wxFontBase
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{
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public:
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// ctors and such
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wxFont() { Init(); }
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wxFont(const wxFont& font) { Init(); Ref(font); }
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wxFont(int size,
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int family,
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int style,
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int weight,
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bool underlined = FALSE,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
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{
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Init();
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(void)Create(size, family, style, weight, underlined, face, encoding);
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}
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wxFont(const wxNativeFontInfo& info);
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bool Create(int size,
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int family,
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int style,
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int weight,
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bool underlined = FALSE,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
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// wxMOTIF-specific
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bool Create(const wxString& fontname,
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wxFontEncoding fontenc = wxFONTENCODING_DEFAULT);
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bool Create(const wxNativeFontInfo& fontinfo);
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virtual ~wxFont();
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// assignment
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wxFont& operator=(const wxFont& font);
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// implement base class pure virtuals
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virtual int GetPointSize() const;
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virtual int GetFamily() const;
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virtual int GetStyle() const;
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virtual int GetWeight() const;
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virtual bool GetUnderlined() const;
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virtual wxString GetFaceName() const;
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virtual wxFontEncoding GetEncoding() const;
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virtual wxNativeFontInfo *GetNativeFontInfo() const;
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virtual void SetPointSize(int pointSize);
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virtual void SetFamily(int family);
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virtual void SetStyle(int style);
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virtual void SetWeight(int weight);
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virtual void SetFaceName(const wxString& faceName);
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virtual void SetUnderlined(bool underlined);
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virtual void SetEncoding(wxFontEncoding encoding);
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// Implementation
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// Find an existing, or create a new, XFontStruct
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// based on this wxFont and the given scale. Append the
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// font to list in the private data for future reference.
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// TODO This is a fairly basic implementation, that doesn't
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// allow for different facenames, and also doesn't do a mapping
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// between 'standard' facenames (e.g. Arial, Helvetica, Times Roman etc.)
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// and the fonts that are available on a particular system.
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// Maybe we need to scan the user's machine to build up a profile
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// of the fonts and a mapping file.
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// Return font struct, and optionally the Motif font list
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wxXFont *GetInternalFont(double scale = 1.0,
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WXDisplay* display = NULL) const;
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// These two are helper functions for convenient access of the above.
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WXFontStructPtr GetFontStruct(double scale = 1.0,
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WXDisplay* display = NULL) const;
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WXFontList GetFontList(double scale = 1.0,
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WXDisplay* display = NULL) const;
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#if __WXMOTIF20__
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WXRenderTable GetRenderTable(WXDisplay* display) const;
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#endif
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// returns either a XmFontList or XmRendition, depending
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// on Motif version
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WXFontType GetFontType(WXDisplay* display) const;
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static WXString GetFontTag();
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protected:
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virtual void DoSetNativeFontInfo( const wxNativeFontInfo& info );
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// common part of all ctors
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void Init();
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// VZ: IMHO, we don't need it at all...
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bool RealizeResource() { return TRUE; }
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void Unshare();
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private:
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DECLARE_DYNAMIC_CLASS(wxFont)
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};
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#endif
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// _WX_FONT_H_
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