wxWidgets/interface/wx/caret.h
Vadim Zeitlin 3f66f6a5b3 Remove all lines containing cvs/svn "$Id$" keyword.
This keyword is not expanded by Git which means it's not replaced with the
correct revision value in the releases made using git-based scripts and it's
confusing to have lines with unexpanded "$Id$" in the released files. As
expanding them with Git is not that simple (it could be done with git archive
and export-subst attribute) and there are not many benefits in having them in
the first place, just remove all these lines.

If nothing else, this will make an eventual transition to Git simpler.

Closes #14487.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-07-26 16:02:46 +00:00

145 lines
3.9 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: caret.h
// Purpose: interface of wxCaret
// Author: wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
@class wxCaret
A caret is a blinking cursor showing the position where the typed text will
appear. Text controls usually have their own caret but wxCaret provides a
way to use a caret in other windows.
Currently, the caret appears as a rectangle of the given size. In the
future, it will be possible to specify a bitmap to be used for the caret
shape.
A caret is always associated with a window and the current caret can be
retrieved using wxWindow::GetCaret(). The same caret can't be reused in two
different windows.
@library{wxcore}
@category{misc}
*/
class wxCaret
{
public:
/**
Default constructor.
*/
wxCaret();
//@{
/**
Creates a caret with the given size (in pixels) and associates it with
the @a window.
*/
wxCaret(wxWindow* window, int width, int height);
wxCaret(wxWindow* window, const wxSize& size);
//@}
//@{
/**
Creates a caret with the given size (in pixels) and associates it with
the @a window (same as the equivalent constructors).
*/
bool Create(wxWindow* window, int width, int height);
bool Create(wxWindow* window, const wxSize& size);
//@}
/**
Returns the blink time which is measured in milliseconds and is the
time elapsed between 2 inversions of the caret (blink time of the caret
is the same for all carets, so this functions is static).
*/
static int GetBlinkTime();
//@{
/**
Get the caret position (in pixels).
@beginWxPerlOnly
In wxPerl there are two methods instead of a single overloaded
method:
- GetPosition(): returns a Wx::Point object.
- GetPositionXY(): returns a 2-element list (x, y).
@endWxPerlOnly
*/
void GetPosition(int* x, int* y) const;
wxPoint GetPosition() const;
//@}
//@{
/**
Get the caret size.
@beginWxPerlOnly
In wxPerl there are two methods instead of a single overloaded
method:
- GetSize(): returns a Wx::Size object.
- GetSizeWH(): returns a 2-element list (width, height).
@endWxPerlOnly
*/
void GetSize(int* width, int* height) const;
wxSize GetSize() const;
//@}
/**
Get the window the caret is associated with.
*/
wxWindow* GetWindow() const;
/**
Hides the caret, same as Show(@false).
*/
virtual void Hide();
/**
Returns @true if the caret was created successfully.
*/
bool IsOk() const;
/**
Returns @true if the caret is visible and @false if it is permanently
hidden (if it is blinking and not shown currently but will be after
the next blink, this method still returns @true).
*/
bool IsVisible() const;
//@{
/**
Move the caret to given position (in logical coordinates).
*/
void Move(int x, int y);
void Move(const wxPoint& pt);
//@}
/**
Sets the blink time for all the carets.
@warning Under Windows, this function will change the blink time for
all carets permanently (until the next time it is called),
even for carets in other applications.
@see GetBlinkTime()
*/
static void SetBlinkTime(int milliseconds);
//@{
/**
Changes the size of the caret.
*/
void SetSize(int width, int height);
void SetSize(const wxSize& size);
//@}
/**
Shows or hides the caret. Notice that if the caret was hidden N times,
it must be shown N times as well to reappear on the screen.
*/
virtual void Show(bool show = true);
};