wxWidgets/docs/latex/wx/tconstr.tex
1999-06-08 15:08:42 +00:00

175 lines
8.2 KiB
TeX

\section{Constraints overview}\label{constraintsoverview}
Classes: \helpref{wxLayoutConstraints}{wxlayoutconstraints}, \helpref{wxIndividualLayoutConstraint}{wxindividuallayoutconstraint}.
Objects of class wxLayoutConstraint can be associated with a window to define the
way its subwindows are laid out, with respect to their siblings or parent.
The class consists of the following eight constraints of class wxIndividualLayoutConstraint,
some or all of which should be accessed directly to set the appropriate
constraints.
\begin{itemize}\itemsep=0pt
\item {\bf left:} represents the left hand edge of the window
\item {\bf right:} represents the right hand edge of the window
\item {\bf top:} represents the top edge of the window
\item {\bf bottom:} represents the bottom edge of the window
\item {\bf width:} represents the width of the window
\item {\bf height:} represents the height of the window
\item {\bf centreX:} represents the horizontal centre point of the window
\item {\bf centreY:} represents the vertical centre point of the window
\end{itemize}
The constraints are initially set to have the relationship wxUnconstrained,
which means that their values should be calculated by looking at known constraints.
To calculate the position and size of the control, the layout algorithm needs to
know exactly 4 constraints (as it has 4 numbers to calculate from them), so you
should always set exactly 4 of the constraints from the above table.
If you want the controls height or width to have the default value, you may use
a special value for the constraint: wxAsIs. If the constraint is wxAsIs, the
dimension will not be changed which is useful for the dialog controls which
often have the default size (e.g. the buttons whose size is determined by their
label).
The constrains calculation is done in \helpref{wxWindow::Layout}{wxwindowlayout}
function which evaluates constraints. To call it you can either call
wxWindow::SetAutoLayout to tell default OnSize handlers to call Layout
automatically whenever the window size changes, or override OnSize and call Layout
yourself.
\subsection{Constraint layout: more detail}
By default, windows do not have a wxLayoutConstraints object. In this case, much layout
must be done explicitly, by performing calculations in OnSize members, except
for the case of frames that have exactly one subwindow (not counting toolbar and
statusbar which are also positioned by the frame automatically), where wxFrame::OnSize
takes care of resizing the child to always fill the frame.
To avoid the need for these rather awkward calculations, the user can create
a wxLayoutConstraints object and associate it with a window with wxWindow::SetConstraints.
This object contains a constraint for each of the window edges, two for the centre point,
and two for the window size. By setting some or all of these constraints appropriately,
the user can achieve quite complex layout by defining relationships between windows.
In wxWindows, each window can be constrained relative to either its {\it
siblings} on the same window, or the {\it parent}. The layout algorithm
therefore operates in a top-down manner, finding the correct layout for
the children of a window, then the layout for the grandchildren, and so
on. Note that this differs markedly from native Motif layout, where
constraints can ripple upwards and can eventually change the frame
window or dialog box size. We assume in wxWindows that the {\it user} is
always `boss' and specifies the size of the outer window, to which
subwindows must conform. Obviously, this might be a limitation in some
circumstances, but it suffices for most situations, and the
simplification avoids some of the nightmarish problems associated with
programming Motif.
When the user sets constraints, many of the constraints for windows
edges and dimensions remain unconstrained. For a given window,
the wxWindow::Layout algorithm first resets all constraints
in all children to have unknown edge or dimension values, and then iterates through the constraints,
evaulating them. For unconstrained edges and dimensions, it
tries to find the value using known relationships that always hold. For example,
an unconstrained {\it width} may be calculated from the {\it left} and {\it right edges}, if
both are currently known. For edges and dimensions with user-supplied constraints, these
constraints are evaulated if the inputs of the constraint are known.
The algorithm stops when all child edges and dimension are known (success), or there
there are unknown edges or dimensions but there has been no change in this cycle (failure).
It then sets all the window positions and sizes according to the values it has found.
Because the algorithm is iterative, the order in which constraints are considered is
irrelevant, however you may reduce the number of iterations (and thus speed up
the layout calculations) by creating the controls in such order that as many
constraints as possible can be calculated during the first iteration. For example, if
you have 2 buttons which you'd like to position in the lower right corner, it is
slighty more efficient to first create the second button and specify that its
right border IsSameAs(parent, wxRight) and then create the first one by
specifying that it should be LeftOf() the second one than to do in a more
natural left-to-right order.
\subsection{Window layout examples}\label{layoutexamples}
\subsubsection{Example 1: subwindow layout}
This example specifies a panel and a window side by side,
with a text subwindow below it.
\begin{verbatim}
frame->panel = new wxPanel(frame, -1, wxPoint(0, 0), wxSize(1000, 500), 0);
frame->scrollWindow = new MyScrolledWindow(frame, -1, wxPoint(0, 0), wxSize(400, 400), wxRETAINED);
frame->text_window = new MyTextWindow(frame, -1, wxPoint(0, 250), wxSize(400, 250));
// Set constraints for panel subwindow
wxLayoutConstraints *c1 = new wxLayoutConstraints;
c1->left.SameAs (frame, wxLeft);
c1->top.SameAs (frame, wxTop);
c1->right.PercentOf (frame, wxWidth, 50);
c1->height.PercentOf (frame, wxHeight, 50);
frame->panel->SetConstraints(c1);
// Set constraints for scrollWindow subwindow
wxLayoutConstraints *c2 = new wxLayoutConstraints;
c2->left.SameAs (frame->panel, wxRight);
c2->top.SameAs (frame, wxTop);
c2->right.SameAs (frame, wxRight);
c2->height.PercentOf (frame, wxHeight, 50);
frame->scrollWindow->SetConstraints(c2);
// Set constraints for text subwindow
wxLayoutConstraints *c3 = new wxLayoutConstraints;
c3->left.SameAs (frame, wxLeft);
c3->top.Below (frame->panel);
c3->right.SameAs (frame, wxRight);
c3->bottom.SameAs (frame, wxBottom);
frame->text_window->SetConstraints(c3);
\end{verbatim}
\subsubsection{Example 2: panel item layout}
This example sizes a button width to 80 percent of the panel width, and centres
it horizontally. A listbox and multitext item are placed below it. The listbox
takes up 40 percent of the panel width, and the multitext item takes up
the remainder of the width. Margins of 5 pixels are used.
\begin{verbatim}
// Create some panel items
wxButton *btn1 = new wxButton(frame->panel, -1, "A button") ;
wxLayoutConstraints *b1 = new wxLayoutConstraints;
b1->centreX.SameAs (frame->panel, wxCentreX);
b1->top.SameAs (frame->panel, wxTop, 5);
b1->width.PercentOf (frame->panel, wxWidth, 80);
b1->height.PercentOf (frame->panel, wxHeight, 10);
btn1->SetConstraints(b1);
wxListBox *list = new wxListBox(frame->panel, -1, "A list",
wxPoint(-1, -1), wxSize(200, 100));
wxLayoutConstraints *b2 = new wxLayoutConstraints;
b2->top.Below (btn1, 5);
b2->left.SameAs (frame->panel, wxLeft, 5);
b2->width.PercentOf (frame->panel, wxWidth, 40);
b2->bottom.SameAs (frame->panel, wxBottom, 5);
list->SetConstraints(b2);
wxTextCtrl *mtext = new wxTextCtrl(frame->panel, -1, "Multiline text", "Some text",
wxPoint(-1, -1), wxSize(150, 100), wxTE_MULTILINE);
wxLayoutConstraints *b3 = new wxLayoutConstraints;
b3->top.Below (btn1, 5);
b3->left.RightOf (list, 5);
b3->right.SameAs (frame->panel, wxRight, 5);
b3->bottom.SameAs (frame->panel, wxBottom, 5);
mtext->SetConstraints(b3);
\end{verbatim}