493f1553fd
Added wxWave Added another patch for SWIG that optimizes the generated code some and eliminates some unused type mappings in the type registry. (Reduces it by about half!) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10218 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
128 lines
4.0 KiB
Python
128 lines
4.0 KiB
Python
#!/usr/bin/env python
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#----------------------------------------------------------------------------
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# Name: DialogUnits.py
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# Purpose: A minimal wxPython program that is a bit smarter than test1.
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#
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# Author: Robin Dunn
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#
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# Created: A long time ago, in a galaxy far, far away...
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# RCS-ID: $Id$
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# Copyright: (c) 1998 by Total Control Software
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# Licence: wxWindows license
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#----------------------------------------------------------------------------
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## import all of the wxPython GUI package
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from wxPython.wx import *
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#---------------------------------------------------------------------------
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## Create a new frame class, derived from the wxPython Frame.
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class MyFrame(wxFrame):
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def __init__(self, parent, id, title):
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# First, call the base class' __init__ method to create the frame
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wxFrame.__init__(self, parent, id, title,
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wxPoint(100, 100), wxSize(160, 100))
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# Associate some events with methods of this class
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EVT_SIZE(self, self.OnSize)
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EVT_MOVE(self, self.OnMove)
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EVT_CLOSE(self, self.OnCloseWindow)
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# Add a panel and some controls to display the size and position
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panel = wxPanel(self, -1)
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wxStaticText(panel, -1, "Size:",
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wxDLG_PNT(panel, wxPoint(4, 4)), wxDefaultSize)
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wxStaticText(panel, -1, "Pos:",
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wxDLG_PNT(panel, wxPoint(4, 16)), wxDefaultSize)
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self.sizeCtrl = wxTextCtrl(panel, -1, "",
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wxDLG_PNT(panel, wxPoint(24, 4)),
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wxDLG_SZE(panel, wxSize(36, -1)),
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wxTE_READONLY)
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self.posCtrl = wxTextCtrl(panel, -1, "",
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wxDLG_PNT(panel, wxPoint(24, 16)),
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wxDLG_SZE(panel, wxSize(36, -1)),
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wxTE_READONLY)
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#print wxDLG_PNT(panel, wxPoint(24, 4)), wxDLG_SZE(panel, wxSize(36, -1))
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#print wxDLG_PNT(panel, wxPoint(24, 16)),wxDLG_SZE(panel, wxSize(36, -1))
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# This method is called automatically when the CLOSE event is
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# sent to this window
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def OnCloseWindow(self, event):
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# tell the window to kill itself
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self.Destroy()
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# This method is called by the System when the window is resized,
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# because of the association above.
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def OnSize(self, event):
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size = event.GetSize()
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self.sizeCtrl.SetValue("%s, %s" % (size.width, size.height))
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# tell the event system to continue looking for an event handler,
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# so the default handler will get called.
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event.Skip()
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# This method is called by the System when the window is moved,
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# because of the association above.
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def OnMove(self, event):
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pos = event.GetPosition()
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self.posCtrl.SetValue("%s, %s" % (pos.x, pos.y))
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#---------------------------------------------------------------------------
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# if running standalone
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if __name__ == "__main__":
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# Every wxWindows application must have a class derived from wxApp
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class MyApp(wxApp):
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# wxWindows calls this method to initialize the application
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def OnInit(self):
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# Create an instance of our customized Frame class
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frame = MyFrame(None, -1, "This is a test")
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frame.Show(true)
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# Tell wxWindows that this is our main window
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self.SetTopWindow(frame)
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# Return a success flag
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return true
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app = MyApp(0) # Create an instance of the application class
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app.MainLoop() # Tell it to start processing events
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#---------------------------------------------------------------------------
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# if running as part of the Demo Framework...
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def runTest(frame, nb, log):
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win = MyFrame(frame, -1, "This is a test")
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frame.otherWin = win
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win.Show(true)
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overview = """\
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A simple example that shows how to use Dialog Units.
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"""
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#----------------------------------------------------------------------------
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#
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