8c6791e43c
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53043 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
424 lines
16 KiB
C++
424 lines
16 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: scrolwin.h
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// Purpose: interface of wxScrolledWindow
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@wxheader{scrolwin.h}
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The wxScrolled<T> class manages scrolling for its client area, transforming
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the coordinates according to the scrollbar positions, and setting the
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scroll positions, thumb sizes and ranges according to the area in view.
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There are two commonly used (but not the only possible!) specializations of
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this class:
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- ::wxScrolledWindow, aka wxScrolled<wxPanel>, is equivalent to
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::wxScrolledWindow from earlier versions. Derived from wxPanel, it shares
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wxPanel's behaviour with regard to TAB traversal and focus handling. Use
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this if the scrolled window will have children controls.
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- ::wxScrolledCanvas, aka wxScrolled<wxWindow>, derives from wxWindow and
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so doesn't handle children specially. This is suitable e.g. for
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implementating scrollable controls such as tree or list controls.
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Starting from version 2.4 of wxWidgets, there are several ways to use a
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wxScrolled<T>. In particular, there are now three ways to set the
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size of the scrolling area:
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One way is to set the scrollbars directly using a call to SetScrollbars().
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This is the way it used to be in any previous version of wxWidgets and it
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will be kept for backwards compatibility.
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An additional method of manual control, which requires a little less
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computation of your own, is to set the total size of the scrolling area by
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calling either wxWindow::SetVirtualSize(), or wxWindow::FitInside(), and
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setting the scrolling increments for it by calling SetScrollRate().
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Scrolling in some orientation is enabled by setting a non-zero increment
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for it.
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The most automatic and newest way is to simply let sizers determine the
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scrolling area. This is now the default when you set an interior sizer into
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a wxScrolled<T> with wxWindow::SetSizer(). The scrolling area will be
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set to the size requested by the sizer and the scrollbars will be assigned
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for each orientation according to the need for them and the scrolling
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increment set by SetScrollRate(). As above, scrolling is only enabled in
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orientations with a non-zero increment. You can influence the minimum size
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of the scrolled area controlled by a sizer by calling
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wxWindow::SetVirtualSizeHints(). (Calling SetScrollbars() has analogous
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effects in wxWidgets 2.4 -- in later versions it may not continue to
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override the sizer.)
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Note that if maximum size hints are still supported by
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wxWindow::SetVirtualSizeHints(), use them at your own dire risk. They may
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or may not have been removed for 2.4, but it really only makes sense to set
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minimum size hints here. We should probably replace
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wxWindow::SetVirtualSizeHints() with wxWindow::SetMinVirtualSize() or
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similar and remove it entirely in future.
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As with all windows, an application can draw onto a wxScrolled<T> using
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a @ref overview_dcoverview "device context".
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You have the option of handling the OnPaint handler or overriding the
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wxScrolled<T>::OnDraw() function, which is passed a pre-scrolled device
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context (prepared by wxScrolled<T>::DoPrepareDC()).
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If you don't wish to calculate your own scrolling, you must call
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DoPrepareDC() when not drawing from within OnDraw(), to set the device
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origin for the device context according to the current scroll position.
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A wxScrolled<T> will normally scroll itself and therefore its child windows
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as well. It might however be desired to scroll a different window than
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itself: e.g. when designing a spreadsheet, you will normally only have to
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scroll the (usually white) cell area, whereas the (usually grey) label area
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will scroll very differently. For this special purpose, you can call
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SetTargetWindow() which means that pressing the scrollbars will scroll a
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different window.
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Note that the underlying system knows nothing about scrolling coordinates,
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so that all system functions (mouse events, expose events, refresh calls
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etc) as well as the position of subwindows are relative to the "physical"
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origin of the scrolled window. If the user insert a child window at
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position (10,10) and scrolls the window down 100 pixels (moving the child
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window out of the visible area), the child window will report a position
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of (10,-90).
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@beginStyleTable
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@style{wxRETAINED}
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Uses a backing pixmap to speed refreshes. Motif only.
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@endStyleTable
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@remarks
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Use wxScrolled<T> for applications where the user scrolls by a fixed
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amount, and where a 'page' can be interpreted to be the current visible
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portion of the window. For more sophisticated applications, use the
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wxScrolled<T> implementation as a guide to build your own scroll
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behaviour or use wxVScrolledWindow or its variants.
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@since wxScrolled<T> template exists since version 2.9.0. In older
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versions, only ::wxScrolledWindow (equivalent of wxScrolled<wxPanel>)
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was available.
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@library{wxcore}
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@category{miscwnd}
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@see wxScrollBar, wxClientDC, wxPaintDC,
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wxVScrolledWindow, wxHScrolledWindow, wxHVScrolledWindow,
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*/
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template<class T>
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class wxScrolled : public T
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{
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public:
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/// Default constructor.
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wxScrolled();
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/**
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Constructor.
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@param parent
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Parent window.
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@param id
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Window identifier. The value @c wxID_ANY indicates a default value.
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@param pos
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Window position. If a position of @c wxDefaultPosition is specified
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then a default position is chosen.
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@param size
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Window size. If a size of @c wxDefaultSize is specified then the
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window is sized appropriately.
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@param style
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Window style. See wxScrolled<T>.
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@param name
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Window name.
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@remarks The window is initially created without visible scrollbars.
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Call SetScrollbars() to specify how big the virtual window
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size should be.
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*/
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wxScrolled(wxWindow* parent, wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxHSCROLL | wxVSCROLL,
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const wxString& name = "scrolledWindow");
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/**
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Translates the logical coordinates to the device ones. For example, if
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a window is scrolled 10 pixels to the bottom, the device coordinates of
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the origin are (0, 0) (as always), but the logical coordinates are (0,
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10) and so the call to CalcScrolledPosition(0, 10, xx, yy) will return
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0 in yy.
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@see CalcUnscrolledPosition()
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*/
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void CalcScrolledPosition(int x, int y, int* xx, int* yy) const;
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/**
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Translates the device coordinates to the logical ones. For example, if
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a window is scrolled 10 pixels to the bottom, the device coordinates of
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the origin are (0, 0) (as always), but the logical coordinates are (0,
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10) and so the call to CalcUnscrolledPosition(0, 0, xx, yy) will return
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10 in yy.
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@see CalcScrolledPosition()
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*/
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void CalcUnscrolledPosition(int x, int y, int* xx, int* yy) const;
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/**
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Creates the window for two-step construction. Derived classes
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should call or replace this function. See wxScrolled<T> constructor
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for details.
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*/
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bool Create(wxWindow* parent, wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxHSCROLL | wxVSCROLL,
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const wxString& name = "scrolledWindow");
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/**
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Call this function to prepare the device context for drawing a scrolled
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image.
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It sets the device origin according to the current scroll position.
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DoPrepareDC() is called automatically within the default OnPaint()
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event handler, so your OnDraw() override will be passed a
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'pre-scrolled' device context. However, if you wish to draw from
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outside of OnDraw() (via OnPaint()), or you wish to implement OnPaint()
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yourself, you must call this function yourself.
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For example:
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@code
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void MyWindow::OnEvent(wxMouseEvent& event)
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{
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wxClientDC dc(this);
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DoPrepareDC(dc);
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dc.SetPen(*wxBLACK_PEN);
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float x, y;
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event.Position(&x, &y);
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if (xpos > -1 && ypos > -1 && event.Dragging())
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{
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dc.DrawLine(xpos, ypos, x, y);
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}
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xpos = x;
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ypos = y;
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}
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@endcode
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*/
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void DoPrepareDC(wxDC& dc);
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/**
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Enable or disable physical scrolling in the given direction. Physical
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scrolling is the physical transfer of bits up or down the
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screen when a scroll event occurs. If the application scrolls by a
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variable amount (e.g. if there are different font sizes) then physical
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scrolling will not work, and you should switch it off. Note that you
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will have to reposition child windows yourself, if physical scrolling
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is disabled.
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@param xScrolling
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If @true, enables physical scrolling in the x direction.
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@param yScrolling
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If @true, enables physical scrolling in the y direction.
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@remarks Physical scrolling may not be available on all platforms. Where
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it is available, it is enabled by default.
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*/
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void EnableScrolling(bool xScrolling, bool yScrolling);
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/**
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Get the number of pixels per scroll unit (line), in each direction, as
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set by SetScrollbars(). A value of zero indicates no scrolling in that
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direction.
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@param xUnit
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Receives the number of pixels per horizontal unit.
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@param yUnit
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Receives the number of pixels per vertical unit.
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@see SetScrollbars(), GetVirtualSize()
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*/
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void GetScrollPixelsPerUnit(int* xUnit, int* yUnit) const;
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/**
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Get the position at which the visible portion of the window starts.
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@param x
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Receives the first visible x position in scroll units.
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@param y
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Receives the first visible y position in scroll units.
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@remarks If either of the scrollbars is not at the home position, x
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and/or y will be greater than zero. Combined with
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wxWindow::GetClientSize(), the application can use this
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function to efficiently redraw only the visible portion
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of the window. The positions are in logical scroll
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units, not pixels, so to convert to pixels you will
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have to multiply by the number of pixels per scroll
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increment.
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@see SetScrollbars()
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*/
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void GetViewStart(int* x, int* y) const;
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/**
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Gets the size in device units of the scrollable window area (as
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opposed to the client size, which is the area of the window currently
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visible).
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@param x
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Receives the length of the scrollable window, in pixels.
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@param y
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Receives the height of the scrollable window, in pixels.
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@remarks Use wxDC::DeviceToLogicalX() and wxDC::DeviceToLogicalY() to
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translate these units to logical units.
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@see SetScrollbars(), GetScrollPixelsPerUnit()
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*/
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void GetVirtualSize(int* x, int* y) const;
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/**
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Motif only: @true if the window has a backing bitmap.
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*/
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bool IsRetained() const;
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/**
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Called by the default paint event handler to allow the application to
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define painting behaviour without having to worry about calling
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DoPrepareDC().
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Instead of overriding this function you may also just process the paint
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event in the derived class as usual, but then you will have to call
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DoPrepareDC() yourself.
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*/
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virtual void OnDraw(wxDC& dc);
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/**
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This function is for backwards compatibility only and simply calls
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DoPrepareDC() now. Notice that it is not called by the default paint
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event handle (DoPrepareDC() is), so overriding this method in your
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derived class is useless.
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*/
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void PrepareDC(wxDC& dc);
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/**
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Scrolls a window so the view start is at the given point.
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@param x
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The x position to scroll to, in scroll units.
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@param y
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The y position to scroll to, in scroll units.
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@remarks The positions are in scroll units, not pixels, so to convert to
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pixels you will have to multiply by the number of
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pixels per scroll increment. If either parameter is -1,
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that position will be ignored (no change in that
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direction).
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@see SetScrollbars(), GetScrollPixelsPerUnit()
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*/
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void Scroll(int x, int y);
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/**
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Set the horizontal and vertical scrolling increment only. See the
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pixelsPerUnit parameter in SetScrollbars().
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*/
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void SetScrollRate(int xstep, int ystep);
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/**
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Sets up vertical and/or horizontal scrollbars.
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The first pair of parameters give the number of pixels per 'scroll
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step', i.e. amount moved when the up or down scroll arrows are pressed.
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The second pair gives the length of scrollbar in scroll steps, which
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sets the size of the virtual window.
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@a xPos and @a yPos optionally specify a position to scroll to
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immediately.
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For example, the following gives a window horizontal and vertical
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scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
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pixels) in each direction:
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@code
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window->SetScrollbars(20, 20, 50, 50);
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@endcode
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wxScrolled<T> manages the page size itself, using the current client
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window size as the page size.
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Note that for more sophisticated scrolling applications, for example
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where scroll steps may be variable according to the position in the
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document, it will be necessary to derive a new class from wxWindow,
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overriding OnSize() and adjusting the scrollbars appropriately.
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@param pixelsPerUnitX
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Pixels per scroll unit in the horizontal direction.
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@param pixelsPerUnitY
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Pixels per scroll unit in the vertical direction.
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@param noUnitsX
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Number of units in the horizontal direction.
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@param noUnitsY
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Number of units in the vertical direction.
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@param xPos
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Position to initialize the scrollbars in the horizontal direction,
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in scroll units.
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@param yPos
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Position to initialize the scrollbars in the vertical direction, in
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scroll units.
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@param noRefresh
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Will not refresh window if @true.
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@see wxWindow::SetVirtualSize()
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*/
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void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
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int noUnitsX,
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int noUnitsY,
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int xPos = 0,
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int yPos = 0,
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bool noRefresh = false);
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/**
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Call this function to tell wxScrolled to perform the actual
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scrolling on a different window (and not on itself).
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*/
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void SetTargetWindow(wxWindow* window);
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};
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/**
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Scrolled window derived from wxPanel.
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See wxScrolled<T> for detailed description.
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@note Note that because this class derives from wxPanel, it shares its
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behavior with regard to TAB traversal and focus handling (in
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particular, it forwards focus to its children). If you don't want
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this behaviour, use ::wxScrolledCanvas instead.
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@note wxScrolledWindow is an alias for wxScrolled<wxPanel> since version
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2.9.0. In older versions, it was a standalone class.
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@library{wxcore}
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@category{miscwnd}
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@see wxScrolled, wxScrolledCanvas
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*/
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typedef wxScrolled<wxPanel> wxScrolledWindow;
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/**
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Alias for wxScrolled<wxWindow>. Scrolled window that doesn't have children
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and so doesn't need or want special handling of TAB traversal.
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@since 2.9.0
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@library{wxcore}
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@category{miscwnd}
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@see wxScrolled, ::wxScrolledWindow
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*/
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typedef wxScrolled<wxWindow> wxScrolledCanvas;
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