wxWidgets/include/wx/msw/setup_inc.h
Tomay 8deb2cf0bb Add wxUSE_WINSOCK2 wxMSW option to include winsock2.h
Including <winsock.h> and <winsock2.h> is incompatible and if the
application wants to use the latter, it may be convenient to define
wxUSE_WINSOCK2 when building wxWidgets instead of having to work around
winsock.h implicit inclusion from include/wx/msw/wrapwin.h.

Closes https://github.com/wxWidgets/wxWidgets/pull/1122
2019-01-28 00:34:34 +01:00

209 lines
7.0 KiB
C

///////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/setup_inc.h
// Purpose: MSW-specific setup.h options
// Author: Vadim Zeitlin
// Created: 2007-07-21 (extracted from wx/msw/setup0.h)
// Copyright: (c) 2007 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// Graphics backends choices for Windows
// ----------------------------------------------------------------------------
// The options here are only taken into account if wxUSE_GRAPHICS_CONTEXT is 1.
// Enable support for GDI+-based implementation of wxGraphicsContext.
//
// Default is 1.
//
// Recommended setting: 1 if you need to support XP, as Direct2D is not
// available there.
#define wxUSE_GRAPHICS_GDIPLUS wxUSE_GRAPHICS_CONTEXT
// Enable support for Direct2D-based implementation of wxGraphicsContext.
//
// Default is 1 for compilers which support it, i.e. VC10+ currently. If you
// use an earlier MSVC version or another compiler and installed the necessary
// SDK components manually, you need to change this setting.
//
// Recommended setting: 1 for faster and better quality graphics under Windows
// 7 and later systems (if wxUSE_GRAPHICS_GDIPLUS is also enabled, earlier
// systems will fall back on using GDI+).
#if defined(_MSC_VER) && _MSC_VER >= 1600
#define wxUSE_GRAPHICS_DIRECT2D wxUSE_GRAPHICS_CONTEXT
#else
#define wxUSE_GRAPHICS_DIRECT2D 0
#endif
// ----------------------------------------------------------------------------
// Windows-only settings
// ----------------------------------------------------------------------------
// Set this to 1 for generic OLE support: this is required for drag-and-drop,
// clipboard, OLE Automation. Only set it to 0 if your compiler is very old and
// can't compile/doesn't have the OLE headers.
//
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_OLE 1
// Set this to 1 to enable wxAutomationObject class.
//
// Default is 1.
//
// Recommended setting: 1 if you need to control other applications via OLE
// Automation, can be safely set to 0 otherwise
#define wxUSE_OLE_AUTOMATION 1
// Set this to 1 to enable wxActiveXContainer class allowing to embed OLE
// controls in wx.
//
// Default is 1.
//
// Recommended setting: 1, required by wxMediaCtrl
#define wxUSE_ACTIVEX 1
// Enable WinRT support
//
// Default is 1 for compilers which support it, i.e. VS2012+ currently. If you
// use an earlier MSVC version or another compiler and installed the necessary
// SDK components manually, you need to change this setting.
//
// Recommended setting: 1
#if defined(_MSC_VER) && _MSC_VER >= 1700 && !defined(_USING_V110_SDK71_)
#define wxUSE_WINRT 1
#else
#define wxUSE_WINRT 0
#endif
// wxDC caching implementation
#define wxUSE_DC_CACHEING 1
// Set this to 1 to enable wxDIB class used internally for manipulating
// wxBitmap data.
//
// Default is 1, set it to 0 only if you don't use wxImage neither
//
// Recommended setting: 1 (without it conversion to/from wxImage won't work)
#define wxUSE_WXDIB 1
// Set to 0 to disable PostScript print/preview architecture code under Windows
// (just use Windows printing).
#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
// Set this to 1 to compile in wxRegKey class.
//
// Default is 1
//
// Recommended setting: 1, this is used internally by wx in a few places
#define wxUSE_REGKEY 1
// Set this to 1 to use RICHEDIT controls for wxTextCtrl with style wxTE_RICH
// which allows to put more than ~32Kb of text in it even under Win9x (NT
// doesn't have such limitation).
//
// Default is 1 for compilers which support it
//
// Recommended setting: 1, only set it to 0 if your compiler doesn't have
// or can't compile <richedit.h>
#define wxUSE_RICHEDIT 1
// Set this to 1 to use extra features of richedit v2 and later controls
//
// Default is 1 for compilers which support it
//
// Recommended setting: 1
#define wxUSE_RICHEDIT2 1
// Set this to 1 to enable support for the owner-drawn menu and listboxes. This
// is required by wxUSE_CHECKLISTBOX.
//
// Default is 1.
//
// Recommended setting: 1, set to 0 for a small library size reduction
#define wxUSE_OWNER_DRAWN 1
// Set this to 1 to enable MSW-specific wxTaskBarIcon::ShowBalloon() method. It
// is required by native wxNotificationMessage implementation.
//
// Default is 1 but disabled in wx/msw/chkconf.h if SDK is too old to contain
// the necessary declarations.
//
// Recommended setting: 1, set to 0 for a tiny library size reduction
#define wxUSE_TASKBARICON_BALLOONS 1
// Set this to 1 to enable following functionality added in Windows 7: thumbnail
// representations, thumbnail toolbars, notification and status overlays,
// progress indicators and jump lists.
//
// Default is 1.
//
// Recommended setting: 1, set to 0 for a tiny library size reduction
#define wxUSE_TASKBARBUTTON 1
// Set to 1 to compile MS Windows XP theme engine support
#define wxUSE_UXTHEME 1
// Set to 1 to use InkEdit control (Tablet PC), if available
#define wxUSE_INKEDIT 0
// Set to 1 to enable .INI files based wxConfig implementation (wxIniConfig)
//
// Default is 0.
//
// Recommended setting: 0, nobody uses .INI files any more
#define wxUSE_INICONF 0
// Set to 1 if you need to include <winsock2.h> over <winsock.h>
//
// Default is 0.
//
// Recommended setting: 0, set to 1 automatically if wxUSE_IPV6 is 1.
#define wxUSE_WINSOCK2 0
// ----------------------------------------------------------------------------
// Generic versions of native controls
// ----------------------------------------------------------------------------
// Set this to 1 to be able to use wxDatePickerCtrlGeneric in addition to the
// native wxDatePickerCtrl
//
// Default is 0.
//
// Recommended setting: 0, this is mainly used for testing
#define wxUSE_DATEPICKCTRL_GENERIC 0
// Set this to 1 to be able to use wxTimePickerCtrlGeneric in addition to the
// native wxTimePickerCtrl for the platforms that have the latter (MSW).
//
// Default is 0.
//
// Recommended setting: 0, this is mainly used for testing
#define wxUSE_TIMEPICKCTRL_GENERIC 0
// ----------------------------------------------------------------------------
// Crash debugging helpers
// ----------------------------------------------------------------------------
// Set this to 1 to use dbghelp.dll for providing stack traces in crash
// reports.
//
// Default is 1 if the compiler supports it, 0 for old MinGW.
//
// Recommended setting: 1, there is not much gain in disabling this
#if defined(__VISUALC__) || defined(__MINGW64_TOOLCHAIN__)
#define wxUSE_DBGHELP 1
#else
#define wxUSE_DBGHELP 0
#endif
// Set this to 1 to be able to use wxCrashReport::Generate() to create mini
// dumps of your program when it crashes (or at any other moment)
//
// Default is 1 if supported by the compiler (VC++ and recent BC++ only).
//
// Recommended setting: 1, set to 0 if your programs never crash
#define wxUSE_CRASHREPORT 1