11d13ed03b
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11859 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
312 lines
11 KiB
C++
312 lines
11 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/combobox.h
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// Purpose: the universal combobox
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 30.08.00
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// RCS-ID: $Id$
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// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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/*
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A few words about all the classes defined in this file are probably in
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order: why do we need extra wxComboControl and wxComboPopup classes?
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This is because a traditional combobox is a combination of a text control
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(with a button allowing to open the pop down list) with a listbox and
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wxComboBox class is exactly such control, however we want to also have other
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combinations - in fact, we want to allow anything at all to be used as pop
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down list, not just a wxListBox.
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So we define a base wxComboControl which can use any control as pop down
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list and wxComboBox deriving from it which implements the standard wxWindows
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combobox API. wxComboControl needs to be told somehow which control to use
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and this is done by SetPopupControl(). However, we need something more than
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just a wxControl in this method as, for example, we need to call
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SetSelection("initial text value") and wxControl doesn't have such method.
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So we also need a wxComboPopup which is just a very simple interface which
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must be implemented by a control to be usable as a popup.
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We couldn't derive wxComboPopup from wxControl as this would make it
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impossible to have a class deriving from both wxListBx and from it, so
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instead it is just a mix-in.
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*/
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#ifndef _WX_UNIV_COMBOBOX_H_
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#define _WX_UNIV_COMBOBOX_H_
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#ifdef __GNUG__
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#pragma interface "univcombobox.h"
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#endif
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class WXDLLEXPORT wxComboControl;
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class WXDLLEXPORT wxListBox;
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class WXDLLEXPORT wxPopupComboWindow;
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class WXDLLEXPORT wxTextCtrl;
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class WXDLLEXPORT wxButton;
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// ----------------------------------------------------------------------------
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// the actions supported by this control
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// ----------------------------------------------------------------------------
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// all actions of single line text controls are supported
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// popup/dismiss the choice window
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#define wxACTION_COMBOBOX_POPUP _T("popup")
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#define wxACTION_COMBOBOX_DISMISS _T("dismiss")
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// choose the next/prev/specified (by numArg) item
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#define wxACTION_COMBOBOX_SELECT_NEXT _T("next")
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#define wxACTION_COMBOBOX_SELECT_PREV _T("prev")
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#define wxACTION_COMBOBOX_SELECT _T("select")
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// ----------------------------------------------------------------------------
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// wxComboPopup is the interface which must be implemented by a control to be
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// used as a popup by wxComboControl
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxComboPopup
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{
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public:
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wxComboPopup(wxComboControl *combo) { m_combo = combo; }
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// we must have an associated control which is subclassed by the combobox
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virtual wxControl *GetControl() = 0;
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// called before showing the control to set the initial selection - notice
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// that the text passed to this method might not correspond to any valid
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// item (if the user edited it directly), in which case the method should
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// just return FALSE but not emit any errors
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virtual bool SetSelection(const wxString& value) = 0;
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// called immediately after the control is shown
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virtual void OnShow() = 0;
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protected:
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wxComboControl *m_combo;
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};
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// ----------------------------------------------------------------------------
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// wxComboControl: a combination of a (single line) text control with a button
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// opening a popup window which contains the control from which the user can
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// choose the value directly.
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxComboControl : public wxControl
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{
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public:
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// construction
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wxComboControl()
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{
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Init();
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}
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wxComboControl(wxWindow *parent,
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wxWindowID id,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxComboBoxNameStr)
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{
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Init();
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(void)Create(parent, id, value, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxComboBoxNameStr);
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virtual ~wxComboControl();
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// a combo control needs a control for popup window it displays
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void SetPopupControl(wxComboPopup *popup);
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wxComboPopup *GetPopupControl() const { return m_popup; }
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// show/hide popup window
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void ShowPopup();
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void HidePopup();
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// return TRUE if the popup is currently shown
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bool IsPopupShown() const { return m_isPopupShown; }
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// get the popup window containing the popup control
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wxPopupComboWindow *GetPopupWindow() const { return m_winPopup; }
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// get the text control which is part of the combobox
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wxTextCtrl *GetText() const { return m_text; }
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// implementation only from now on
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// -------------------------------
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// notifications from wxComboPopup (shouldn't be called by anybody else)
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// called when the user selects something in the popup: this normally hides
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// the popup and sets the text to the new value
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virtual void OnSelect(const wxString& value);
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// called when the user dismisses the popup
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virtual void OnDismiss();
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// forward these functions to all subcontrols
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virtual bool Enable(bool enable = TRUE);
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virtual bool Show(bool show = TRUE);
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protected:
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// override the base class virtuals involved into geometry calculations
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virtual wxSize DoGetBestClientSize() const;
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virtual void DoMoveWindow(int x, int y, int width, int height);
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virtual void DoSetSize(int x, int y,
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int width, int height,
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int sizeFlags = wxSIZE_AUTO);
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// we have our own input handler and our own actions
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virtual bool PerformAction(const wxControlAction& action,
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long numArg = 0l,
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const wxString& strArg = wxEmptyString);
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// event handlers
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void OnKey(wxKeyEvent& event);
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// common part of all ctors
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void Init();
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private:
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// the text control and button we show all the time
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wxTextCtrl *m_text;
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wxButton *m_btn;
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// the popup control
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wxComboPopup *m_popup;
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// and the popup window containing it
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wxPopupComboWindow *m_winPopup;
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// the height of the combobox popup as calculated in Create()
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wxCoord m_heightPopup;
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// is the popup window currenty shown?
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bool m_isPopupShown;
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DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// wxComboBox: a combination of text control and a listbox
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxComboBox : public wxComboControl, public wxComboBoxBase
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{
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public:
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// ctors and such
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wxComboBox() { Init(); }
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wxComboBox(wxWindow *parent,
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wxWindowID id,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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int n = 0,
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const wxString *choices = (const wxString *) NULL,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxComboBoxNameStr)
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{
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Init();
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(void)Create(parent, id, value, pos, size, n, choices,
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style, validator, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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int n = 0,
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const wxString choices[] = (const wxString *) NULL,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxComboBoxNameStr);
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virtual ~wxComboBox();
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// the wxUniversal-specific methods
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// --------------------------------
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// implement the combobox interface
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// wxTextCtrl methods
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virtual wxString GetValue() const;
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virtual void SetValue(const wxString& value);
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virtual void Copy();
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virtual void Cut();
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virtual void Paste();
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virtual void SetInsertionPoint(long pos);
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virtual void SetInsertionPointEnd();
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virtual long GetInsertionPoint() const;
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virtual long GetLastPosition() const;
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virtual void Replace(long from, long to, const wxString& value);
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virtual void Remove(long from, long to);
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virtual void SetSelection(long from, long to);
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virtual void SetEditable(bool editable);
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// wxControlWithItems methods
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virtual void Clear();
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virtual void Delete(int n);
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virtual int GetCount() const;
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virtual wxString GetString(int n) const;
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virtual void SetString(int n, const wxString& s);
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virtual int FindString(const wxString& s) const;
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virtual void Select(int n);
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virtual int GetSelection() const;
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void SetSelection(int n) { Select(n); }
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void SetStringSelection(const wxString& s) { }
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protected:
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virtual int DoAppend(const wxString& item);
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virtual void DoSetItemClientData(int n, void* clientData);
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virtual void* DoGetItemClientData(int n) const;
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virtual void DoSetItemClientObject(int n, wxClientData* clientData);
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virtual wxClientData* DoGetItemClientObject(int n) const;
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// common part of all ctors
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void Init();
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// get the associated listbox
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wxListBox *GetLBox() const { return m_lbox; }
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private:
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// the popup listbox
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wxListBox *m_lbox;
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//DECLARE_EVENT_TABLE()
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DECLARE_DYNAMIC_CLASS(wxComboBox)
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};
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// ----------------------------------------------------------------------------
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// wxStdComboBoxInputHandler: allows the user to open/close the combo from kbd
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxStdComboBoxInputHandler : public wxStdInputHandler
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{
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public:
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wxStdComboBoxInputHandler(wxInputHandler *inphand);
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virtual bool HandleKey(wxInputConsumer *consumer,
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const wxKeyEvent& event,
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bool pressed);
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};
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#endif // _WX_UNIV_COMBOBOX_H_
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