wxWidgets/wxPython/samples/embedded/README.txt
Robin Dunn dcc1aa2382 embedded sample's README updates
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26567 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2004-04-01 19:48:18 +00:00

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This sample shows how to embed wxPython into a wxWidgets application.
There are a few little tricks needed to make it work, but once over
the hurdle it should work just fine for you. I'll try to describe the
build issues here, see the code and comments in embedded.cpp for
examples of how to use it.
1. The most important thing is that your wx application and wxPython
must use the same version and the same instance of wxWidgets. That
means that you can not statically link your app with wxWidgets, but
must use a dynamic library for wxWidgets.
2. You must ensure that your app and wxPython are using the same
wxWidgets DLL. By default on MSW wxPython installs the wxWidgets
DLL to a directory not on the PATH, so you may have to do something
creative to make that happen. But because of #3 this may not be
that big of a problem.
3. wxPython, your app and wxWidgets must be built with the same flags
and settings. This probably means that you will need to rebuild
wxPython yourself. I do distribute the setup.h, other headers,
import libs and etc. that I use, but you'll need to rebuild
everything yourself anyway to get debugger versions so I'm not too
worried about it just yet. BTW, on MSW if you do debug builds of
your app and wxPython then you will need to have a debug version of
Python built too since it expects to have extension modules in
files with a _d in the name. If you do a hybrid build then you
will be able to use the stock version of Python, but you won't be
able to trace through the PYTHON API functions.
4. I expect that most of these issues will be much more minor on
Unix. ;-)