wxWidgets/include/wx/layout.h
Karsten Ballüder c801d85f15 Initial revision
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1998-05-20 14:01:55 +00:00

305 lines
9.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: layout.h
// Purpose: Layout classes
// Author: Julian Smart
// Modified by:
// Created: 29/01/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Julian Smart
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef __LAYOUTH__
#define __LAYOUTH__
#ifdef __GNUG__
#pragma interface "layout.h"
#endif
#include "wx/defs.h"
class WXDLLEXPORT wxWindow;
// X stupidly defines these in X.h
#ifdef Above
#undef Above
#endif
#ifdef Below
#undef Below
#endif
#define wxLAYOUT_DEFAULT_MARGIN 0
enum wxEdge { wxLeft, wxTop, wxRight, wxBottom, wxWidth, wxHeight,
wxCentre, wxCenter = wxCentre, wxCentreX, wxCentreY };
enum wxRelationship { wxUnconstrained = 0,
wxAsIs,
wxPercentOf,
wxAbove,
wxBelow,
wxLeftOf,
wxRightOf,
wxSameAs,
wxAbsolute };
class WXDLLEXPORT wxLayoutConstraints;
class WXDLLEXPORT wxIndividualLayoutConstraint: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxIndividualLayoutConstraint)
protected:
// 'This' window is the parent or sibling of otherWin
wxWindow *otherWin;
wxEdge myEdge;
wxRelationship relationship;
int margin;
int value;
int percent;
wxEdge otherEdge;
bool done;
public:
wxIndividualLayoutConstraint(void);
~wxIndividualLayoutConstraint(void);
void Set(wxRelationship rel, wxWindow *otherW, wxEdge otherE, int val = 0, int marg = wxLAYOUT_DEFAULT_MARGIN);
//
// Sibling relationships
//
void LeftOf(wxWindow *sibling, int marg = wxLAYOUT_DEFAULT_MARGIN);
void RightOf(wxWindow *sibling, int marg = wxLAYOUT_DEFAULT_MARGIN);
void Above(wxWindow *sibling, int marg = wxLAYOUT_DEFAULT_MARGIN);
void Below(wxWindow *sibling, int marg = wxLAYOUT_DEFAULT_MARGIN);
//
// 'Same edge' alignment
//
void SameAs(wxWindow *otherW, wxEdge edge, int marg = wxLAYOUT_DEFAULT_MARGIN);
// The edge is a percentage of the other window's edge
void PercentOf(wxWindow *otherW, wxEdge wh, int per);
//
// Edge has absolute value
//
void Absolute(int val);
//
// Dimension is unconstrained
//
inline void Unconstrained(void) { relationship = wxUnconstrained; }
//
// Dimension is 'as is' (use current size settings)
//
inline void AsIs(void) { relationship = wxAsIs; }
//
// Accessors
//
inline wxWindow *GetOtherWindow(void) { return otherWin; }
inline wxEdge GetMyEdge(void) { return myEdge; }
inline void SetEdge(wxEdge which) { myEdge = which; }
inline void SetValue(int v) { value = v; }
inline int GetMargin(void) { return margin; }
inline void SetMargin(int m) { margin = m; }
inline int GetValue(void) { return value; }
inline int GetPercent(void) { return percent; }
inline int GetOtherEdge(void) { return otherEdge; }
inline bool GetDone(void) { return done; }
inline void SetDone(bool d) { done = d; }
inline wxRelationship GetRelationship(void) { return relationship; }
inline void SetRelationship(wxRelationship r) { relationship = r; }
// Reset constraint if it mentions otherWin
bool ResetIfWin(wxWindow *otherW);
// Try to satisfy constraint
bool SatisfyConstraint(wxLayoutConstraints *constraints, wxWindow *win);
// Get the value of this edge or dimension, or if this
// is not determinable, -1.
int GetEdge(wxEdge which, wxWindow *thisWin, wxWindow *other);
};
class WXDLLEXPORT wxLayoutConstraints: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxLayoutConstraints)
public:
// Edge constraints
wxIndividualLayoutConstraint left;
wxIndividualLayoutConstraint top;
wxIndividualLayoutConstraint right;
wxIndividualLayoutConstraint bottom;
// Size constraints
wxIndividualLayoutConstraint width;
wxIndividualLayoutConstraint height;
// Centre constraints
wxIndividualLayoutConstraint centreX;
wxIndividualLayoutConstraint centreY;
wxLayoutConstraints(void);
~wxLayoutConstraints(void);
bool SatisfyConstraints(wxWindow *win, int *noChanges);
};
bool WXDLLEXPORT wxOldDoLayout(wxWindow *win);
/*
Algorithm:
Each sizer has a Layout function.
wxExpandSizer::Layout ; E.g. for resizeable windows
- parent size must be known (i.e. called
from OnSize or explicitly)
- call Layout on each child to give it a chance to resize
(e.g. child shrinks around its own children):
stop when all children return TRUE, or no change
- evaluate constraints on self to set size
wxShrinkSizer::Layout ; E.g. fit-to-contents windows
; Perhaps 2 rowcols, one above other.
- call Layout on each child to give it a chance to resize
(e.g. child shrinks around its own children):
stop when each returns TRUE, or no change
- fit around children
(what if some want to be centred? E.g. OK/Cancel rowcol.
- done by centring e.g. bottom sizer w.r.t. top sizer.
(sibling relationship only))
- evaluate own constraints (e.g. may be below another window)
- IF parent is a real window (remember: a real window can
have only one child sizer, although a sizer can have several child
(real) windows), then resize this parent WITHOUT invoking Layout
again.
Frame and dialog box OnSizes can check if the sizer is a shrink
sizer; if not, can call layout. Maybe have virtual bool AutoSizeLayout()
to determine this.
How to relayout if a child sizer/window changes? Need to go all the way
to the top of the hierarchy and call Layout() again.
wxRowColSizer::Layout
- Similar to wxShrinkSizer only instead of shrinking to fit
contents, more sophisticated layout of contents, and THEN
shrinking (possibly).
- Do the same parent window check/setsize as for wxShrinkSizer.
*/
typedef enum {
wxSizerShrink,
wxSizerExpand,
wxSizerNone
} wxSizerBehaviour;
#define wxTYPE_SIZER 90
class WXDLLEXPORT wxSizer: public wxWindow
{
DECLARE_DYNAMIC_CLASS(wxSizer)
private:
protected:
wxSizerBehaviour sizerBehaviour;
int borderX;
int borderY;
int sizerWidth;
int sizerHeight;
int sizerX;
int sizerY;
public:
wxSizer(void);
wxSizer(wxWindow *parent, wxSizerBehaviour behav = wxSizerNone);
~wxSizer(void);
bool Create(wxWindow *parent, wxSizerBehaviour behav = wxSizerNone);
virtual void SetSize(const int x, const int y, const int w, const int h, const int flags = wxSIZE_AUTO);
// Avoid compiler warning
void SetSize(const int w, const int h) { wxWindow::SetSize(w, h); }
virtual void Move(const int x, const int y);
virtual void GetSize(int *w, int *h) const;
inline virtual void GetClientSize(int *w, int *h) const { GetSize(w, h); }
virtual void GetPosition(int *x, int *y) const;
inline void SizerSetSize(const int x, const int y, const int w, const int h)
{ SetSize(x, y, w, h); }
inline void SizerMove(const int x, const int y)
{ Move(x, y); }
virtual void SetBorder(int w, int h);
inline int GetBorderX(void) { return borderX ; }
inline int GetBorderY(void) { return borderY ; }
virtual void AddSizerChild(wxWindow *child);
virtual void RemoveSizerChild(wxWindow *child);
inline virtual void SetBehaviour(wxSizerBehaviour b) { sizerBehaviour = b; }
inline virtual wxSizerBehaviour GetBehaviour(void) { return sizerBehaviour; }
virtual bool LayoutPhase1(int *);
virtual bool LayoutPhase2(int *);
};
#define wxSIZER_ROWS TRUE
#define wxSIZER_COLS FALSE
class WXDLLEXPORT wxRowColSizer: public wxSizer
{
DECLARE_DYNAMIC_CLASS(wxRowColSizer)
private:
protected:
bool rowOrCol;
int rowOrColSize;
int xSpacing;
int ySpacing;
public:
// rowOrCol = TRUE to be laid out in rows, otherwise in columns.
wxRowColSizer(void);
wxRowColSizer(wxWindow *parent, bool rowOrCol = wxSIZER_ROWS, int rowsOrColSize = 20, wxSizerBehaviour = wxSizerShrink);
~wxRowColSizer(void);
bool Create(wxWindow *parent, bool rowOrCol = wxSIZER_ROWS, int rowsOrColSize = 20, wxSizerBehaviour = wxSizerShrink);
void SetSize(const int x, const int y, const int w, const int h, const int flags = wxSIZE_AUTO);
// Avoid compiler warning
void SetSize(const int w, const int h) { wxSizer::SetSize(w, h); }
inline virtual void SetRowOrCol(bool rc) { rowOrCol = rc; }
inline virtual bool GetRowOrCol(void) { return rowOrCol; }
inline virtual void SetRowOrColSize(int n) { rowOrColSize = n; }
inline virtual int GetRowOrColSize(void) { return rowOrColSize; }
inline virtual void SetSpacing(int x, int y) { xSpacing = x; ySpacing = y; }
inline virtual void GetSpacing(int *x, int *y) { *x = xSpacing; *y = ySpacing; }
bool LayoutPhase1(int *);
bool LayoutPhase2(int *);
};
class WXDLLEXPORT wxSpacingSizer: public wxSizer
{
DECLARE_DYNAMIC_CLASS(wxSpacingSizer)
private:
protected:
public:
wxSpacingSizer(void);
wxSpacingSizer(wxWindow *parent, wxRelationship rel, wxWindow *other, int spacing);
wxSpacingSizer(wxWindow *parent);
~wxSpacingSizer(void);
bool Create(wxWindow *parent, wxRelationship rel, wxWindow *other, int sp);
bool Create(wxWindow *parent);
};
#endif
// __LAYOUTH__