wxWidgets/samples/sockets/client.cpp
2002-03-21 10:32:18 +00:00

632 lines
18 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: client.cpp
// Purpose: Client for wxSocket demo
// Author: Guillermo Rodriguez Garcia <guille@iies.es>
// Modified by:
// Created: 1999/09/19
// RCS-ID: $Id$
// Copyright: (c) 1999 Guillermo Rodriguez Garcia
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ==========================================================================
// declarations
// ==========================================================================
// --------------------------------------------------------------------------
// headers
// --------------------------------------------------------------------------
#ifdef __GNUG__
# pragma implementation "client.cpp"
# pragma interface "client.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
# pragma hdrstop
#endif
// for all others, include the necessary headers
#ifndef WX_PRECOMP
# include "wx/wx.h"
#endif
#include "wx/socket.h"
#include "wx/url.h"
#include "wx/wfstream.h"
// --------------------------------------------------------------------------
// resources
// --------------------------------------------------------------------------
// the application icon
#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__)
# include "mondrian.xpm"
#endif
// --------------------------------------------------------------------------
// classes
// --------------------------------------------------------------------------
// Define a new application type
class MyApp : public wxApp
{
public:
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
MyFrame();
~MyFrame();
// event handlers for File menu
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
// event handlers for Socket menu
void OnOpenConnection(wxCommandEvent& event);
void OnTest1(wxCommandEvent& event);
void OnTest2(wxCommandEvent& event);
void OnTest3(wxCommandEvent& event);
void OnCloseConnection(wxCommandEvent& event);
// event handlers for Protocols menu
void OnTestURL(wxCommandEvent& event);
// event handlers for DatagramSocket menu (stub)
void OnDatagram(wxCommandEvent& event);
// socket event handler
void OnSocketEvent(wxSocketEvent& event);
// convenience functions
void UpdateStatusBar();
private:
wxSocketClient *m_sock;
wxTextCtrl *m_text;
wxMenu *m_menuFile;
wxMenu *m_menuSocket;
wxMenu *m_menuDatagramSocket;
wxMenu *m_menuProtocols;
wxMenuBar *m_menuBar;
bool m_busy;
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// --------------------------------------------------------------------------
// constants
// --------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
CLIENT_QUIT = 1000,
CLIENT_ABOUT,
CLIENT_OPEN,
CLIENT_TEST1,
CLIENT_TEST2,
CLIENT_TEST3,
CLIENT_CLOSE,
CLIENT_TESTURL,
CLIENT_DGRAM,
// id for socket
SOCKET_ID
};
// --------------------------------------------------------------------------
// event tables and other macros for wxWindows
// --------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(CLIENT_QUIT, MyFrame::OnQuit)
EVT_MENU(CLIENT_ABOUT, MyFrame::OnAbout)
EVT_MENU(CLIENT_OPEN, MyFrame::OnOpenConnection)
EVT_MENU(CLIENT_TEST1, MyFrame::OnTest1)
EVT_MENU(CLIENT_TEST2, MyFrame::OnTest2)
EVT_MENU(CLIENT_TEST3, MyFrame::OnTest3)
EVT_MENU(CLIENT_CLOSE, MyFrame::OnCloseConnection)
EVT_MENU(CLIENT_DGRAM, MyFrame::OnDatagram)
EVT_MENU(CLIENT_TESTURL, MyFrame::OnTestURL)
EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent)
END_EVENT_TABLE()
IMPLEMENT_APP(MyApp)
// ==========================================================================
// implementation
// ==========================================================================
// --------------------------------------------------------------------------
// the application class
// --------------------------------------------------------------------------
bool MyApp::OnInit()
{
// Create the main application window
MyFrame *frame = new MyFrame();
// Show it and tell the application that it's our main window
frame->Show(TRUE);
SetTopWindow(frame);
// success
return TRUE;
}
// --------------------------------------------------------------------------
// main frame
// --------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
_("wxSocket demo: Client"),
wxDefaultPosition, wxSize(300, 200))
{
// Give the frame an icon
SetIcon(wxICON(mondrian));
// Make menus
m_menuFile = new wxMenu();
m_menuFile->Append(CLIENT_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
m_menuFile->AppendSeparator();
m_menuFile->Append(CLIENT_QUIT, _("E&xit\tAlt-X"), _("Quit client"));
m_menuSocket = new wxMenu();
m_menuSocket->Append(CLIENT_OPEN, _("&Open session"), _("Connect to server"));
m_menuSocket->AppendSeparator();
m_menuSocket->Append(CLIENT_TEST1, _("Test &1"), _("Test basic functionality"));
m_menuSocket->Append(CLIENT_TEST2, _("Test &2"), _("Test ReadMsg and WriteMsg"));
m_menuSocket->Append(CLIENT_TEST3, _("Test &3"), _("Test large data transfer"));
m_menuSocket->AppendSeparator();
m_menuSocket->Append(CLIENT_CLOSE, _("&Close session"), _("Close connection"));
m_menuDatagramSocket = new wxMenu();
m_menuDatagramSocket->Append(CLIENT_DGRAM, _("Send Datagram"), _("Test UDP sockets"));
m_menuProtocols = new wxMenu();
m_menuProtocols->Append(CLIENT_TESTURL, _("Test URL"), _("Get data from the specified URL"));
// Append menus to the menubar
m_menuBar = new wxMenuBar();
m_menuBar->Append(m_menuFile, _("&File"));
m_menuBar->Append(m_menuSocket, _("&SocketClient"));
m_menuBar->Append(m_menuDatagramSocket, _("&DatagramSocket"));
m_menuBar->Append(m_menuProtocols, _("&Protocols"));
SetMenuBar(m_menuBar);
// Status bar
CreateStatusBar(2);
// Make a textctrl for logging
m_text = new wxTextCtrl(this, -1,
_("Welcome to wxSocket demo: Client\nClient ready\n"),
wxDefaultPosition, wxDefaultSize,
wxTE_MULTILINE | wxTE_READONLY);
// Create the socket
m_sock = new wxSocketClient();
// Setup the event handler and subscribe to most events
m_sock->SetEventHandler(*this, SOCKET_ID);
m_sock->SetNotify(wxSOCKET_CONNECTION_FLAG |
wxSOCKET_INPUT_FLAG |
wxSOCKET_LOST_FLAG);
m_sock->Notify(TRUE);
m_busy = FALSE;
UpdateStatusBar();
}
MyFrame::~MyFrame()
{
// No delayed deletion here, as the frame is dying anyway
delete m_sock;
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox(_("wxSocket demo: Client\n(c) 1999 Guillermo Rodriguez Garcia\n"),
_("About Client"),
wxOK | wxICON_INFORMATION, this);
}
void MyFrame::OnOpenConnection(wxCommandEvent& WXUNUSED(event))
{
wxIPV4address addr;
m_menuSocket->Enable(CLIENT_OPEN, FALSE);
m_menuSocket->Enable(CLIENT_CLOSE, FALSE);
// Ask user for server address
wxString hostname = wxGetTextFromUser(
_("Enter the address of the wxSocket demo server:"),
_("Connect ..."),
_("localhost"));
addr.Hostname(hostname);
addr.Service(3000);
// Mini-tutorial for Connect() :-)
// ---------------------------
//
// There are two ways to use Connect(): blocking and non-blocking,
// depending on the value passed as the 'wait' (2nd) parameter.
//
// Connect(addr, TRUE) will wait until the connection completes,
// returning TRUE on success and FALSE on failure. This call blocks
// the GUI (this might be changed in future releases to honour the
// wxSOCKET_BLOCK flag).
//
// Connect(addr, FALSE) will issue a nonblocking connection request
// and return immediately. If the return value is TRUE, then the
// connection has been already succesfully established. If it is
// FALSE, you must wait for the request to complete, either with
// WaitOnConnect() or by watching wxSOCKET_CONNECTION / LOST
// events (please read the documentation).
//
// WaitOnConnect() itself never blocks the GUI (this might change
// in the future to honour the wxSOCKET_BLOCK flag). This call will
// return FALSE on timeout, or TRUE if the connection request
// completes, which in turn might mean:
//
// a) That the connection was successfully established
// b) That the connection request failed (for example, because
// it was refused by the peer.
//
// Use IsConnected() to distinguish between these two.
//
// So, in a brief, you should do one of the following things:
//
// For blocking Connect:
//
// bool success = client->Connect(addr, TRUE);
//
// For nonblocking Connect:
//
// client->Connect(addr, FALSE);
//
// bool waitmore = TRUE;
// while (! client->WaitOnConnect(seconds, millis) && waitmore )
// {
// // possibly give some feedback to the user,
// // update waitmore if needed.
// }
// bool success = client->IsConnected();
//
// And that's all :-)
m_text->AppendText(_("\nTrying to connect (timeout = 10 sec) ...\n"));
m_sock->Connect(addr, FALSE);
m_sock->WaitOnConnect(10);
if (m_sock->IsConnected())
m_text->AppendText(_("Succeeded ! Connection established\n"));
else
{
m_sock->Close();
m_text->AppendText(_("Failed ! Unable to connect\n"));
wxMessageBox(_("Can't connect to the specified host"), _("Alert !"));
}
UpdateStatusBar();
}
void MyFrame::OnTest1(wxCommandEvent& WXUNUSED(event))
{
const wxChar *buf1;
wxChar *buf2;
unsigned char len;
// Disable socket menu entries (exception: Close Session)
m_busy = TRUE;
UpdateStatusBar();
m_text->AppendText(_("\n=== Test 1 begins ===\n"));
// Tell the server which test we are running
unsigned char c = 0xBE;
m_sock->Write(&c, 1);
// Send some data and read it back. We know the size of the
// buffer, so we can specify the exact number of bytes to be
// sent or received and use the wxSOCKET_WAITALL flag. Also,
// we have disabled menu entries which could interfere with
// the test, so we can safely avoid the wxSOCKET_BLOCK flag.
//
// First we send a byte with the length of the string, then
// we send the string itself (do NOT try to send any integral
// value larger than a byte "as is" across the network, or
// you might be in trouble! Ever heard about big and little
// endian computers?)
m_sock->SetFlags(wxSOCKET_WAITALL);
buf1 = _("Test string (less than 256 chars!)");
len = (wxStrlen(buf1) + 1) * sizeof(wxChar);
buf2 = new wxChar[wxStrlen(buf1) + 1];
m_text->AppendText(_("Sending a test buffer to the server ..."));
m_sock->Write(&len, 1);
m_sock->Write(buf1, len);
m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n"));
m_text->AppendText(_("Receiving the buffer back from server ..."));
m_sock->Read(buf2, len);
m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n"));
m_text->AppendText(_("Comparing the two buffers ..."));
if (memcmp(buf1, buf2, len) != 0)
{
m_text->AppendText(_("failed!\n"));
m_text->AppendText(_("Test 1 failed !\n"));
}
else
{
m_text->AppendText(_("done\n"));
m_text->AppendText(_("Test 1 passed !\n"));
}
m_text->AppendText(_("=== Test 1 ends ===\n"));
delete[] buf2;
m_busy = FALSE;
UpdateStatusBar();
}
void MyFrame::OnTest2(wxCommandEvent& WXUNUSED(event))
{
const wxChar *msg1;
wxChar *msg2;
size_t len;
// Disable socket menu entries (exception: Close Session)
m_busy = TRUE;
UpdateStatusBar();
m_text->AppendText(_("\n=== Test 2 begins ===\n"));
// Tell the server which test we are running
unsigned char c = 0xCE;
m_sock->Write(&c, 1);
// Here we use ReadMsg and WriteMsg to send messages with
// a header with size information. Also, the reception is
// event triggered, so we test input events as well.
//
// We need to set no flags here (ReadMsg and WriteMsg are
// not affected by flags)
m_sock->SetFlags(wxSOCKET_WAITALL);
wxString s = wxGetTextFromUser(
_("Enter an arbitrary string to send to the server:"),
_("Test 2 ..."),
_("Yes I like wxWindows!"));
msg1 = s.c_str();
len = (wxStrlen(msg1) + 1) * sizeof(wxChar);
msg2 = new wxChar[wxStrlen(msg1) + 1];
m_text->AppendText(_("Sending the string with WriteMsg ..."));
m_sock->WriteMsg(msg1, len);
m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n"));
m_text->AppendText(_("Waiting for an event (timeout = 2 sec)\n"));
// Wait until data available (will also return if the connection is lost)
m_sock->WaitForRead(2);
if (m_sock->IsData())
{
m_text->AppendText(_("Reading the string back with ReadMsg ..."));
m_sock->ReadMsg(msg2, len);
m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n"));
m_text->AppendText(_("Comparing the two buffers ..."));
if (memcmp(msg1, msg2, len) != 0)
{
m_text->AppendText(_("failed!\n"));
m_text->AppendText(_("Test 2 failed !\n"));
}
else
{
m_text->AppendText(_("done\n"));
m_text->AppendText(_("Test 2 passed !\n"));
}
}
else
m_text->AppendText(_("Timeout ! Test 2 failed.\n"));
m_text->AppendText(_("=== Test 2 ends ===\n"));
delete[] msg2;
m_busy = FALSE;
UpdateStatusBar();
}
void MyFrame::OnTest3(wxCommandEvent& WXUNUSED(event))
{
char *buf1;
char *buf2;
unsigned char len;
// Disable socket menu entries (exception: Close Session)
m_busy = TRUE;
UpdateStatusBar();
m_text->AppendText(_("\n=== Test 3 begins ===\n"));
// Tell the server which test we are running
unsigned char c = 0xDE;
m_sock->Write(&c, 1);
// This test also is similar to the first one but it sends a
// large buffer so that wxSocket is actually forced to split
// it into pieces and take care of sending everything before
// returning.
m_sock->SetFlags(wxSOCKET_WAITALL);
// Note that len is in kbytes here!
len = 32;
buf1 = new char[len * 1024];
buf2 = new char[len * 1024];
for (int i = 0; i < len * 1024; i ++)
buf1[i] = (char)(i % 256);
m_text->AppendText(_("Sending a large buffer (32K) to the server ..."));
m_sock->Write(&len, 1);
m_sock->Write(buf1, len * 1024);
m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n"));
m_text->AppendText(_("Receiving the buffer back from server ..."));
m_sock->Read(buf2, len * 1024);
m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n"));
m_text->AppendText(_("Comparing the two buffers ..."));
if (memcmp(buf1, buf2, len) != 0)
{
m_text->AppendText(_("failed!\n"));
m_text->AppendText(_("Test 3 failed !\n"));
}
else
{
m_text->AppendText(_("done\n"));
m_text->AppendText(_("Test 3 passed !\n"));
}
m_text->AppendText(_("=== Test 3 ends ===\n"));
delete[] buf2;
m_busy = FALSE;
UpdateStatusBar();
}
void MyFrame::OnCloseConnection(wxCommandEvent& WXUNUSED(event))
{
m_sock->Close();
UpdateStatusBar();
}
void MyFrame::OnDatagram(wxCommandEvent& WXUNUSED(event))
{
m_text->AppendText(_("\n=== Datagram test begins ===\n"));
m_text->AppendText(_("Sorry, not implemented\n"));
m_text->AppendText(_("=== Datagram test ends ===\n"));
}
void MyFrame::OnTestURL(wxCommandEvent& WXUNUSED(event))
{
// Note that we are creating a new socket here, so this
// won't mess with the client/server demo.
// Ask for the URL
m_text->AppendText(_("\n=== URL test begins ===\n"));
wxString urlname = wxGetTextFromUser(_("Enter an URL to get"),
_("URL:"),
_T("http://localhost"));
// Parse the URL
wxURL url(urlname);
if (url.GetError() != wxURL_NOERR)
{
m_text->AppendText(_("Error: couldn't parse URL\n"));
m_text->AppendText(_("=== URL test ends ===\n"));
return;
}
// Try to get the input stream (connects to the given URL)
m_text->AppendText(_("Trying to establish connection...\n"));
wxYield();
wxInputStream *data = url.GetInputStream();
if (!data)
{
m_text->AppendText(_("Error: couldn't read from URL\n"));
m_text->AppendText(_("=== URL test ends ===\n"));
return;
}
// Print the contents type and file size
wxString s;
s.Printf(_("Contents type: %s\nFile size: %i\nStarting to download...\n"),
url.GetProtocol().GetContentType().c_str(),
data->GetSize());
m_text->AppendText(s);
wxYield();
// Get the data
wxFileOutputStream sout(wxString("test.url"));
if (!sout.Ok())
{
m_text->AppendText(_("Error: couldn't open file for output\n"));
m_text->AppendText(_("=== URL test ends ===\n"));
return;
}
data->Read(sout);
m_text->AppendText(_("Results written to file: test.url\n"));
m_text->AppendText(_("Done.\n"));
m_text->AppendText(_("=== URL test ends ===\n"));
delete data;
}
void MyFrame::OnSocketEvent(wxSocketEvent& event)
{
wxString s = _("OnSocketEvent: ");
switch(event.GetSocketEvent())
{
case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break;
case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
default : s.Append(_("Unexpected event !\n")); break;
}
m_text->AppendText(s);
UpdateStatusBar();
}
// convenience functions
void MyFrame::UpdateStatusBar()
{
wxString s;
if (!m_sock->IsConnected())
{
s.Printf(_("Not connected"));
}
else
{
wxIPV4address addr;
m_sock->GetPeer(addr);
s.Printf(_("%s : %d"), (addr.Hostname()).c_str(), addr.Service());
}
SetStatusText(s, 1);
m_menuSocket->Enable(CLIENT_OPEN, !m_sock->IsConnected() && !m_busy);
m_menuSocket->Enable(CLIENT_TEST1, m_sock->IsConnected() && !m_busy);
m_menuSocket->Enable(CLIENT_TEST2, m_sock->IsConnected() && !m_busy);
m_menuSocket->Enable(CLIENT_TEST3, m_sock->IsConnected() && !m_busy);
m_menuSocket->Enable(CLIENT_CLOSE, m_sock->IsConnected());
}