wxWidgets/interface/wx/dirdlg.h

144 lines
4.5 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: dirdlg.h
// Purpose: interface of wxDirDialog
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxDirDialog
This class represents the directory chooser dialog.
@beginStyleTable
@style{wxDD_DEFAULT_STYLE}
Equivalent to a combination of wxDEFAULT_DIALOG_STYLE and
wxRESIZE_BORDER (the last one is not used under wxWinCE).
@style{wxDD_DIR_MUST_EXIST}
The dialog will allow the user to choose only an existing folder.
When this style is not given, a "Create new directory" button is
added to the dialog (on Windows) or some other way is provided to
the user to type the name of a new folder.
@style{wxDD_CHANGE_DIR}
Change the current working directory to the directory chosen by the
user.
@endStyleTable
Notice that @c wxRESIZE_BORDER has special side effect under recent (i.e.
later than Win9x) Windows where two different directory selection dialogs
are available and this style also implicitly selects the new version as the
old one always has fixed size. As the new version is almost always
preferable, it is recommended that @c wxRESIZE_BORDER style be always used.
This is the case if the dialog is created with the default style value but
if you need to use any additional styles you should still specify @c
wxDD_DEFAULT_STYLE unless you explicitly need to use the old dialog version
under Windows. E.g. do
@code
wxDirDialog dlg(NULL, "Choose input directory", "",
wxDD_DEFAULT_STYLE | wxDD_DIR_MUST_EXIST);
@endcode
instead of just using @c wxDD_DIR_MUST_EXIST style alone.
@library{wxcore}
@category{cmndlg}
@see @ref overview_cmndlg_dir, wxFileDialog
*/
class wxDirDialog : public wxDialog
{
public:
/**
Constructor. Use ShowModal() to show the dialog.
@param parent
Parent window.
@param message
Message to show on the dialog.
@param defaultPath
The default path, or the empty string.
@param style
The dialog style. See wxDirDialog
@param pos
Dialog position. Ignored under Windows.
@param size
Dialog size. Ignored under Windows.
@param name
The dialog name, not used.
*/
wxDirDialog(wxWindow* parent,
const wxString& message = wxDirSelectorPromptStr,
const wxString& defaultPath = wxEmptyString,
long style = wxDD_DEFAULT_STYLE,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
const wxString& name = wxDirDialogNameStr);
/**
Destructor.
*/
virtual ~wxDirDialog();
/**
Returns the message that will be displayed on the dialog.
*/
virtual wxString GetMessage() const;
/**
Returns the default or user-selected path.
*/
virtual wxString GetPath() const;
/**
Sets the message that will be displayed on the dialog.
*/
virtual void SetMessage(const wxString& message);
/**
Sets the default path.
*/
virtual void SetPath(const wxString& path);
/**
Shows the dialog, returning wxID_OK if the user pressed OK, and
wxID_CANCEL otherwise.
*/
int ShowModal();
};
// ============================================================================
// Global functions/macros
// ============================================================================
/** @addtogroup group_funcmacro_dialog */
//@{
/**
Pops up a directory selector dialog. The arguments have the same meaning
as those of wxDirDialog::wxDirDialog(). The message is displayed at the
top, and the default_path, if specified, is set as the initial selection.
The application must check for an empty return value (if the user pressed
Cancel). For example:
@code
const wxString& dir = wxDirSelector("Choose a folder");
if ( !dir.empty() )
{
...
}
@endcode
@header{wx/dirdlg.h}
*/
wxString wxDirSelector(const wxString& message = wxDirSelectorPromptStr,
const wxString& default_path = "",
long style = 0,
const wxPoint& pos = wxDefaultPosition,
wxWindow* parent = NULL);
//@}