d50abc2d3e
In practice, almost everybody using validators also seems to use this style, so make it the default (this hadn't been done when it was originally introduced because of compatibility concerns, but now, 15+ years later, it's probably safe enough to change this).
250 lines
7.8 KiB
Objective-C
250 lines
7.8 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: textdlg.h
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// Purpose: interface of wxPasswordEntryDialog
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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Default text dialog style.
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*/
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#define wxTextEntryDialogStyle (wxOK | wxCANCEL | wxCENTRE)
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/// Default text dialog caption.
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const char wxGetTextFromUserPromptStr[] = "Input Text";
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/// Default password dialog caption.
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const char wxGetPasswordFromUserPromptStr[] = "Enter Password";
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/**
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@class wxPasswordEntryDialog
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This class represents a dialog that requests a one-line password string from
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the user.
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It is implemented as a generic wxWidgets dialog.
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@library{wxcore}
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@category{cmndlg}
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@see @ref overview_cmndlg_password
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*/
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class wxPasswordEntryDialog : public wxTextEntryDialog
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{
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public:
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/**
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Constructor.
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Use wxTextEntryDialog::ShowModal to show the dialog.
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@param parent
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Parent window.
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@param message
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Message to show on the dialog.
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@param caption
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The caption of the dialog.
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@param defaultValue
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The default value, which may be the empty string.
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@param style
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A dialog style, specifying the buttons (wxOK, wxCANCEL) and an
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optional wxCENTRE style. You do not need to specify the wxTE_PASSWORD style,
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it is always applied.
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@param pos
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Dialog position.
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*/
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wxPasswordEntryDialog(wxWindow* parent, const wxString& message,
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const wxString& caption = wxGetPasswordFromUserPromptStr,
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const wxString& defaultValue = wxEmptyString,
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long style = wxTextEntryDialogStyle,
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const wxPoint& pos = wxDefaultPosition);
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};
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/**
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@class wxTextEntryDialog
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This class represents a dialog that requests a one-line text string from the user.
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It is implemented as a generic wxWidgets dialog.
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@library{wxcore}
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@category{cmndlg}
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@see @ref overview_cmndlg_textentry
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*/
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class wxTextEntryDialog : public wxDialog
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{
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public:
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/**
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Default constructor.
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Call Create() to really create the dialog later.
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@since 2.9.5
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*/
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wxTextEntryDialog();
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/**
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Constructor.
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Use ShowModal() to show the dialog.
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See Create() method for parameter description.
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*/
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wxTextEntryDialog(wxWindow* parent, const wxString& message,
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const wxString& caption = wxGetTextFromUserPromptStr,
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const wxString& value = wxEmptyString,
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long style = wxTextEntryDialogStyle,
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const wxPoint& pos = wxDefaultPosition);
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/**
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@param parent
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Parent window.
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@param message
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Message to show on the dialog.
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@param caption
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The caption of the dialog.
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@param value
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The default value, which may be the empty string.
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@param style
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A dialog style, specifying the buttons (wxOK, wxCANCEL)
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and an optional wxCENTRE style. Additionally, wxTextCtrl styles
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(such as @c wxTE_PASSWORD or @c wxTE_MULTILINE) may be specified
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here.
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@param pos
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Dialog position.
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@since 2.9.5
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*/
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bool Create(wxWindow* parent, const wxString& message,
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const wxString& caption = wxGetTextFromUserPromptStr,
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const wxString& value = wxEmptyString,
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long style = wxTextEntryDialogStyle,
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const wxPoint& pos = wxDefaultPosition);
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/**
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Destructor.
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*/
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virtual ~wxTextEntryDialog();
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/**
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Returns the text that the user has entered if the user has pressed OK, or the
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original value if the user has pressed Cancel.
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*/
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wxString GetValue() const;
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/**
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Associate a validator with the text control used by the dialog.
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These methods can be used to limit the user entry to only some
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characters, e.g.
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@code
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wxTextEntryDialog dlg(this, ...);
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dlg.SetTextValidator(wxFILTER_ALPHA);
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if ( dlg.ShowModal() == wxID_OK )
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{
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// We can be certain that this string contains letters only.
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wxString value = dlg.GetValue();
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}
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@endcode
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The first overload uses the provided @a validator which can be of a
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custom class derived from wxTextValidator while the second one creates
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a wxTextValidator with the specified @a style.
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*/
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//@{
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void SetTextValidator(const wxTextValidator& validator);
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void SetTextValidator(wxTextValidatorStyle style = wxFILTER_NONE);
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//@}
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/**
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This function sets the maximum number of characters the user can enter
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into this dialog.
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@see wxTextEntry::SetMaxLength()
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@since 2.9.5
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*/
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void SetMaxLength(unsigned long len);
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/**
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Sets the default text value.
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*/
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void SetValue(const wxString& value);
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/**
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Convert all text entered into the text control used by the dialog to upper case.
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Call this method to ensure that all text entered into the text control
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used by the dialog is converted on the fly to upper case. If the text
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control is not empty, its existing contents is also converted to upper
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case.
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@see wxTextEntry::ForceUpper()
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@since 3.1.0
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*/
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void ForceUpper();
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/**
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Shows the dialog, returning wxID_OK if the user pressed OK, and wxID_CANCEL
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otherwise.
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Call GetValue() to retrieve the values of the string entered by the
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user after showing the dialog.
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*/
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int ShowModal();
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};
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// ============================================================================
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// Global functions/macros
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// ============================================================================
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/** @addtogroup group_funcmacro_dialog */
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//@{
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/**
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Pop up a dialog box with title set to @e caption, @c message, and a
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@c default_value. The user may type in text and press OK to return this
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text, or press Cancel to return the empty string.
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If @c centre is @true, the message text (which may include new line
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characters) is centred; if @false, the message is left-justified.
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This function is a wrapper around wxTextEntryDialog and while it is usually
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more convenient to use, using the dialog directly is more flexible, e.g. it
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allows you to specify the @c wxTE_MULTILINE to allow the user enter
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multiple lines of text while this function is limited to single line entry
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only.
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@header{wx/textdlg.h}
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*/
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wxString wxGetTextFromUser(const wxString& message,
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const wxString& caption = wxGetTextFromUserPromptStr,
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const wxString& default_value = wxEmptyString,
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wxWindow* parent = NULL,
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int x = wxDefaultCoord,
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int y = wxDefaultCoord,
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bool centre = true);
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/**
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Similar to wxGetTextFromUser() but the text entered in the dialog is not
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shown on screen but replaced with stars. This is intended to be used for
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entering passwords as the function name implies.
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@header{wx/textdlg.h}
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*/
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wxString wxGetPasswordFromUser(const wxString& message,
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const wxString& caption = wxGetPasswordFromUserPromptStr,
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const wxString& default_value = wxEmptyString,
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wxWindow* parent = NULL,
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int x = wxDefaultCoord,
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int y = wxDefaultCoord,
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bool centre = true);
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//@}
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