wxWidgets/include/wx/fs_mem.h
Václav Slavík 60c0a8dbf4 fixes to previous commit
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21388 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2003-06-25 15:09:05 +00:00

73 lines
2.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: fs_mem.h
// Purpose: in-memory file system
// Author: Vaclav Slavik
// Copyright: (c) 2000 Vaclav Slavik
// Licence: wxWindows Licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FS_MEM_H_
#define _WX_FS_MEM_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "fs_mem.h"
#endif
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_FILESYSTEM
#include "wx/filesys.h"
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxImage;
//--------------------------------------------------------------------------------
// wxMemoryFSHandler
//--------------------------------------------------------------------------------
class WXDLLEXPORT wxMemoryFSHandlerBase : public wxFileSystemHandler
{
public:
wxMemoryFSHandlerBase();
~wxMemoryFSHandlerBase();
// Add file to list of files stored in memory. Stored data (bitmap, text or
// raw data) will be copied into private memory stream and available under
// name "memory:" + filename
static void AddFile(const wxString& filename, const wxString& textdata);
static void AddFile(const wxString& filename, const void *binarydata, size_t size);
// Remove file from memory FS and free occupied memory
static void RemoveFile(const wxString& filename);
virtual bool CanOpen(const wxString& location);
virtual wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location);
virtual wxString FindFirst(const wxString& spec, int flags = 0);
virtual wxString FindNext();
protected:
static bool CheckHash(const wxString& filename);
static wxHashTable *m_Hash;
};
class wxMemoryFSHandler : public wxMemoryFSHandlerBase
{
public:
#if wxUSE_GUI
#if wxUSE_IMAGE
static void AddFile(const wxString& filename, wxImage& image, long type);
#endif // wxUSE_IMAGE
static void AddFile(const wxString& filename, const wxBitmap& bitmap, long type);
#endif // wxUSE_GUI
};
#endif // wxUSE_FILESYSTEM
#endif // _WX_FS_MEM_H_